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- /*************************************************************************/
- /* FBXDeformer.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2019, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /** @file FBXNoteAttribute.cpp
- * @brief Assimp::FBX::NodeAttribute (and subclasses) implementation
- */
- #include "FBXDocument.h"
- #include "FBXDocumentUtil.h"
- #include "FBXMeshGeometry.h"
- #include "FBXParser.h"
- #include "core/math/math_funcs.h"
- #include "core/math/transform.h"
- #include <iostream>
- namespace FBXDocParser {
- using namespace Util;
- // ------------------------------------------------------------------------------------------------
- Deformer::Deformer(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
- Object(id, element, name) {
- const ScopePtr sc = GetRequiredScope(element);
- const std::string &classname = ParseTokenAsString(GetRequiredToken(element, 2));
- props = GetPropertyTable(doc, "Deformer.Fbx" + classname, element, sc, true);
- }
- // ------------------------------------------------------------------------------------------------
- Deformer::~Deformer() {
- }
- Constraint::Constraint(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
- Object(id, element, name) {
- const ScopePtr sc = GetRequiredScope(element);
- const std::string &classname = ParseTokenAsString(GetRequiredToken(element, 2));
- // used something.fbx as this is a cache name.
- props = GetPropertyTable(doc, "Something.Fbx" + classname, element, sc, true);
- }
- Constraint::~Constraint() {
- }
- // ------------------------------------------------------------------------------------------------
- Cluster::Cluster(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
- Deformer(id, element, doc, name), valid_transformAssociateModel(false) {
- const ScopePtr sc = GetRequiredScope(element);
- // for( auto element : sc.Elements())
- // {
- // std::cout << "cluster element: " << element.first << std::endl;
- // }
- //
- // element: Indexes
- // element: Transform
- // element: TransformAssociateModel
- // element: TransformLink
- // element: UserData
- // element: Version
- // element: Weights
- const ElementPtr Indexes = sc->GetElement("Indexes");
- const ElementPtr Weights = sc->GetElement("Weights");
- const ElementPtr TransformAssociateModel = sc->GetElement("TransformAssociateModel");
- if (TransformAssociateModel != nullptr) {
- //Transform t = ReadMatrix(*TransformAssociateModel);
- link_mode = SkinLinkMode_Additive;
- valid_transformAssociateModel = true;
- } else {
- link_mode = SkinLinkMode_Normalized;
- valid_transformAssociateModel = false;
- }
- const ElementPtr Transform = GetRequiredElement(sc, "Transform", element);
- const ElementPtr TransformLink = GetRequiredElement(sc, "TransformLink", element);
- // todo: check if we need this
- //const Element& TransformAssociateModel = GetRequiredElement(sc, "TransformAssociateModel", &element);
- transform = ReadMatrix(Transform);
- transformLink = ReadMatrix(TransformLink);
- // it is actually possible that there be Deformer's with no weights
- if (!!Indexes != !!Weights) {
- DOMError("either Indexes or Weights are missing from Cluster", element);
- }
- if (Indexes) {
- ParseVectorDataArray(indices, Indexes);
- ParseVectorDataArray(weights, Weights);
- }
- if (indices.size() != weights.size()) {
- DOMError("sizes of index and weight array don't match up", element);
- }
- // read assigned node
- const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID(), "Model");
- for (const Connection *con : conns) {
- const Model *mod = ProcessSimpleConnection<Model>(*con, false, "Model -> Cluster", element);
- if (mod) {
- node = mod;
- break;
- }
- }
- if (!node) {
- DOMError("failed to read target Node for Cluster", element);
- node = nullptr;
- }
- }
- // ------------------------------------------------------------------------------------------------
- Cluster::~Cluster() {
- }
- // ------------------------------------------------------------------------------------------------
- Skin::Skin(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
- Deformer(id, element, doc, name), accuracy(0.0f) {
- const ScopePtr sc = GetRequiredScope(element);
- // keep this it is used for debugging and any FBX format changes
- // for (auto element : sc.Elements()) {
- // std::cout << "skin element: " << element.first << std::endl;
- // }
- const ElementPtr Link_DeformAcuracy = sc->GetElement("Link_DeformAcuracy");
- if (Link_DeformAcuracy) {
- accuracy = ParseTokenAsFloat(GetRequiredToken(Link_DeformAcuracy, 0));
- }
- const ElementPtr SkinType = sc->GetElement("SkinningType");
- if (SkinType) {
- std::string skin_type = ParseTokenAsString(GetRequiredToken(SkinType, 0));
- if (skin_type == "Linear") {
- skinType = Skin_Linear;
- } else if (skin_type == "Rigid") {
- skinType = Skin_Rigid;
- } else if (skin_type == "DualQuaternion") {
- skinType = Skin_DualQuaternion;
- } else if (skin_type == "Blend") {
- skinType = Skin_Blend;
- } else {
- print_error("[doc:skin] could not find valid skin type: " + String(skin_type.c_str()));
- }
- }
- // resolve assigned clusters
- const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID(), "Deformer");
- //
- clusters.reserve(conns.size());
- for (const Connection *con : conns) {
- const Cluster *cluster = ProcessSimpleConnection<Cluster>(*con, false, "Cluster -> Skin", element);
- if (cluster) {
- clusters.push_back(cluster);
- continue;
- }
- }
- }
- // ------------------------------------------------------------------------------------------------
- Skin::~Skin() {
- }
- // ------------------------------------------------------------------------------------------------
- BlendShape::BlendShape(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
- Deformer(id, element, doc, name) {
- const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID(), "Deformer");
- blendShapeChannels.reserve(conns.size());
- for (const Connection *con : conns) {
- const BlendShapeChannel *bspc = ProcessSimpleConnection<BlendShapeChannel>(*con, false, "BlendShapeChannel -> BlendShape", element);
- if (bspc) {
- blendShapeChannels.push_back(bspc);
- continue;
- }
- }
- }
- // ------------------------------------------------------------------------------------------------
- BlendShape::~BlendShape() {
- }
- // ------------------------------------------------------------------------------------------------
- BlendShapeChannel::BlendShapeChannel(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
- Deformer(id, element, doc, name) {
- const ScopePtr sc = GetRequiredScope(element);
- const ElementPtr DeformPercent = sc->GetElement("DeformPercent");
- if (DeformPercent) {
- percent = ParseTokenAsFloat(GetRequiredToken(DeformPercent, 0));
- }
- const ElementPtr FullWeights = sc->GetElement("FullWeights");
- if (FullWeights) {
- ParseVectorDataArray(fullWeights, FullWeights);
- }
- const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID(), "Geometry");
- shapeGeometries.reserve(conns.size());
- for (const Connection *con : conns) {
- const ShapeGeometry *const sg = ProcessSimpleConnection<ShapeGeometry>(*con, false, "Shape -> BlendShapeChannel", element);
- if (sg) {
- shapeGeometries.push_back(sg);
- continue;
- }
- }
- }
- // ------------------------------------------------------------------------------------------------
- BlendShapeChannel::~BlendShapeChannel() {
- }
- // ------------------------------------------------------------------------------------------------
- } // namespace FBXDocParser
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