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- /*************************************************************************/
- /* FBXDocumentUtil.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2012, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /** @file FBXDocumentUtil.h
- * @brief FBX internal utilities used by the DOM reading code
- */
- #ifndef FBX_DOCUMENT_UTIL_H
- #define FBX_DOCUMENT_UTIL_H
- #include "FBXDocument.h"
- #include <memory>
- #include <string>
- struct Token;
- struct Element;
- namespace FBXDocParser {
- namespace Util {
- // Parser errors
- void DOMError(const std::string &message);
- void DOMError(const std::string &message, const Token *token);
- void DOMError(const std::string &message, const Element *element);
- void DOMError(const std::string &message, const std::shared_ptr<Element> element);
- void DOMError(const std::string &message, const std::shared_ptr<Token> token);
- // Parser warnings
- void DOMWarning(const std::string &message);
- void DOMWarning(const std::string &message, const Token *token);
- void DOMWarning(const std::string &message, const Element *element);
- void DOMWarning(const std::string &message, const std::shared_ptr<Token> token);
- void DOMWarning(const std::string &message, const std::shared_ptr<Element> element);
- // fetch a property table and the corresponding property template
- const PropertyTable *GetPropertyTable(const Document &doc,
- const std::string &templateName,
- const ElementPtr element,
- const ScopePtr sc,
- bool no_warn = false);
- // ------------------------------------------------------------------------------------------------
- template <typename T>
- const T *ProcessSimpleConnection(const Connection &con,
- bool is_object_property_conn,
- const char *name,
- const ElementPtr element,
- const char **propNameOut = nullptr) {
- if (is_object_property_conn && !con.PropertyName().length()) {
- DOMWarning("expected incoming " + std::string(name) +
- " link to be an object-object connection, ignoring",
- element);
- return nullptr;
- } else if (!is_object_property_conn && con.PropertyName().length()) {
- DOMWarning("expected incoming " + std::string(name) +
- " link to be an object-property connection, ignoring",
- element);
- return nullptr;
- }
- if (is_object_property_conn && propNameOut) {
- // note: this is ok, the return value of PropertyValue() is guaranteed to
- // remain valid and unchanged as long as the document exists.
- *propNameOut = con.PropertyName().c_str();
- }
- // Cast Object to AnimationPlayer for example using safe functions, which return nullptr etc
- Object *ob = con.SourceObject();
- ERR_FAIL_COND_V_MSG(!ob, nullptr, "Failed to load object from SourceObject ptr");
- return dynamic_cast<const T *>(ob);
- }
- } // namespace Util
- } // namespace FBXDocParser
- #endif // FBX_DOCUMENT_UTIL_H
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