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- /*************************************************************************/
- /* FBXMaterial.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2020, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /** @file FBXMaterial.cpp
- * @brief Assimp::FBX::Material and Assimp::FBX::Texture implementation
- */
- #include "ByteSwapper.h"
- #include "FBXDocument.h"
- #include "FBXDocumentUtil.h"
- #include "FBXImportSettings.h"
- #include "FBXParser.h"
- #include "FBXProperties.h"
- #include "FBXUtil.h"
- #include <algorithm> // std::transform
- namespace FBXDocParser {
- using namespace Util;
- // ------------------------------------------------------------------------------------------------
- Material::Material(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
- Object(id, element, name) {
- const ScopePtr sc = GetRequiredScope(element);
- const ElementPtr ShadingModel = sc->GetElement("ShadingModel");
- const ElementPtr MultiLayer = sc->GetElement("MultiLayer");
- if (MultiLayer) {
- multilayer = !!ParseTokenAsInt(GetRequiredToken(MultiLayer, 0));
- }
- if (ShadingModel) {
- shading = ParseTokenAsString(GetRequiredToken(ShadingModel, 0));
- } else {
- DOMWarning("shading mode not specified, assuming phong", element);
- shading = "phong";
- }
- std::string templateName;
- if (shading == "phong") {
- templateName = "Material.Phong";
- } else if (shading == "lambert") {
- templateName = "Material.Lambert";
- } else if (shading == "unknown") {
- templateName = "Material.StingRay";
- } else {
- DOMWarning("shading mode not recognized: " + shading, element);
- }
- props = GetPropertyTable(doc, templateName, element, sc);
- // resolve texture links
- const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID());
- for (const Connection *con : conns) {
- // texture link to properties, not objects
- if (!con->PropertyName().length()) {
- continue;
- }
- Object *ob = con->SourceObject();
- if (!ob) {
- DOMWarning("failed to read source object for texture link, ignoring", element);
- continue;
- }
- const Texture *tex = dynamic_cast<const Texture *>(ob);
- if (!tex) {
- LayeredTexture *layeredTexture = dynamic_cast<LayeredTexture *>(ob);
- if (!layeredTexture) {
- DOMWarning("source object for texture link is not a texture or layered texture, ignoring", element);
- continue;
- }
- const std::string &prop = con->PropertyName();
- if (layeredTextures.find(prop) != layeredTextures.end()) {
- DOMWarning("duplicate layered texture link: " + prop, element);
- }
- layeredTextures[prop] = layeredTexture;
- layeredTexture->fillTexture(doc);
- } else {
- const std::string &prop = con->PropertyName();
- if (textures.find(prop) != textures.end()) {
- DOMWarning("duplicate texture link: " + prop, element);
- }
- textures[prop] = tex;
- }
- }
- }
- // ------------------------------------------------------------------------------------------------
- Material::~Material() {
- if (props != nullptr) {
- delete props;
- props = nullptr;
- }
- }
- // ------------------------------------------------------------------------------------------------
- Texture::Texture(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
- Object(id, element, name), uvScaling(1.0f, 1.0f), media(nullptr) {
- const ScopePtr sc = GetRequiredScope(element);
- const ElementPtr Type = sc->GetElement("Type");
- const ElementPtr FileName = sc->GetElement("FileName");
- const ElementPtr RelativeFilename = sc->GetElement("RelativeFilename");
- const ElementPtr ModelUVTranslation = sc->GetElement("ModelUVTranslation");
- const ElementPtr ModelUVScaling = sc->GetElement("ModelUVScaling");
- const ElementPtr Texture_Alpha_Source = sc->GetElement("Texture_Alpha_Source");
- const ElementPtr Cropping = sc->GetElement("Cropping");
- if (Type) {
- type = ParseTokenAsString(GetRequiredToken(Type, 0));
- }
- if (FileName) {
- fileName = ParseTokenAsString(GetRequiredToken(FileName, 0));
- }
- if (RelativeFilename) {
- relativeFileName = ParseTokenAsString(GetRequiredToken(RelativeFilename, 0));
- }
- if (ModelUVTranslation) {
- uvTrans = Vector2(ParseTokenAsFloat(GetRequiredToken(ModelUVTranslation, 0)),
- ParseTokenAsFloat(GetRequiredToken(ModelUVTranslation, 1)));
- }
- if (ModelUVScaling) {
- uvScaling = Vector2(ParseTokenAsFloat(GetRequiredToken(ModelUVScaling, 0)),
- ParseTokenAsFloat(GetRequiredToken(ModelUVScaling, 1)));
- }
- if (Cropping) {
- crop[0] = ParseTokenAsInt(GetRequiredToken(Cropping, 0));
- crop[1] = ParseTokenAsInt(GetRequiredToken(Cropping, 1));
- crop[2] = ParseTokenAsInt(GetRequiredToken(Cropping, 2));
- crop[3] = ParseTokenAsInt(GetRequiredToken(Cropping, 3));
- } else {
- // vc8 doesn't support the crop() syntax in initialization lists
- // (and vc9 WARNS about the new (i.e. compliant) behaviour).
- crop[0] = crop[1] = crop[2] = crop[3] = 0;
- }
- if (Texture_Alpha_Source) {
- alphaSource = ParseTokenAsString(GetRequiredToken(Texture_Alpha_Source, 0));
- }
- props = GetPropertyTable(doc, "Texture.FbxFileTexture", element, sc);
- // 3DS Max and FBX SDK use "Scaling" and "Translation" instead of "ModelUVScaling" and "ModelUVTranslation". Use these properties if available.
- bool ok;
- const Vector3 &scaling = PropertyGet<Vector3>(props, "Scaling", ok);
- if (ok) {
- uvScaling.x = scaling.x;
- uvScaling.y = scaling.y;
- }
- const Vector3 &trans = PropertyGet<Vector3>(props, "Translation", ok);
- if (ok) {
- uvTrans.x = trans.x;
- uvTrans.y = trans.y;
- }
- // resolve video links
- if (doc.Settings().readTextures) {
- const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID());
- for (const Connection *con : conns) {
- const Object *const ob = con->SourceObject();
- if (!ob) {
- DOMWarning("failed to read source object for texture link, ignoring", element);
- continue;
- }
- const Video *const video = dynamic_cast<const Video *>(ob);
- if (video) {
- media = video;
- }
- }
- }
- }
- Texture::~Texture() {
- if (props != nullptr) {
- delete props;
- props = nullptr;
- }
- }
- LayeredTexture::LayeredTexture(uint64_t id, const ElementPtr element, const Document & /*doc*/, const std::string &name) :
- Object(id, element, name), blendMode(BlendMode_Modulate), alpha(1) {
- const ScopePtr sc = GetRequiredScope(element);
- ElementPtr BlendModes = sc->GetElement("BlendModes");
- ElementPtr Alphas = sc->GetElement("Alphas");
- if (BlendModes != 0) {
- blendMode = (BlendMode)ParseTokenAsInt(GetRequiredToken(BlendModes, 0));
- }
- if (Alphas != 0) {
- alpha = ParseTokenAsFloat(GetRequiredToken(Alphas, 0));
- }
- }
- LayeredTexture::~LayeredTexture() {
- }
- void LayeredTexture::fillTexture(const Document &doc) {
- const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID());
- for (size_t i = 0; i < conns.size(); ++i) {
- const Connection *con = conns.at(i);
- const Object *const ob = con->SourceObject();
- if (!ob) {
- DOMWarning("failed to read source object for texture link, ignoring", element);
- continue;
- }
- const Texture *const tex = dynamic_cast<const Texture *>(ob);
- textures.push_back(tex);
- }
- }
- // ------------------------------------------------------------------------------------------------
- Video::Video(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
- Object(id, element, name), contentLength(0), content(0) {
- const ScopePtr sc = GetRequiredScope(element);
- const ElementPtr Type = sc->GetElement("Type");
- // File Version 7500 Crashes if this is not checked fully.
- // As of writing this comment 7700 exists, in August 2020
- ElementPtr FileName = nullptr;
- if (HasElement(sc, "Filename")) {
- FileName = (ElementPtr)sc->GetElement("Filename");
- } else if (HasElement(sc, "FileName")) {
- FileName = (ElementPtr)sc->GetElement("FileName");
- } else {
- print_error("file has invalid video material returning...");
- return;
- }
- const ElementPtr RelativeFilename = sc->GetElement("RelativeFilename");
- const ElementPtr Content = sc->GetElement("Content");
- if (Type) {
- type = ParseTokenAsString(GetRequiredToken(Type, 0));
- }
- if (FileName) {
- fileName = ParseTokenAsString(GetRequiredToken(FileName, 0));
- }
- if (RelativeFilename) {
- relativeFileName = ParseTokenAsString(GetRequiredToken(RelativeFilename, 0));
- }
- if (Content && !Content->Tokens().empty()) {
- //this field is omitted when the embedded texture is already loaded, let's ignore if it's not found
- try {
- const Token *token = GetRequiredToken(Content, 0);
- const char *data = token->begin();
- if (!token->IsBinary()) {
- if (*data != '"') {
- DOMError("embedded content is not surrounded by quotation marks", element);
- } else {
- size_t targetLength = 0;
- auto numTokens = Content->Tokens().size();
- // First time compute size (it could be large like 64Gb and it is good to allocate it once)
- for (uint32_t tokenIdx = 0; tokenIdx < numTokens; ++tokenIdx) {
- const Token *dataToken = GetRequiredToken(Content, tokenIdx);
- size_t tokenLength = dataToken->end() - dataToken->begin() - 2; // ignore double quotes
- const char *base64data = dataToken->begin() + 1;
- const size_t outLength = Util::ComputeDecodedSizeBase64(base64data, tokenLength);
- if (outLength == 0) {
- DOMError("Corrupted embedded content found", element);
- }
- targetLength += outLength;
- }
- if (targetLength == 0) {
- DOMError("Corrupted embedded content found", element);
- } else {
- content = new uint8_t[targetLength];
- contentLength = static_cast<uint64_t>(targetLength);
- size_t dst_offset = 0;
- for (uint32_t tokenIdx = 0; tokenIdx < numTokens; ++tokenIdx) {
- const Token *dataToken = GetRequiredToken(Content, tokenIdx);
- ERR_FAIL_COND(!dataToken);
- size_t tokenLength = dataToken->end() - dataToken->begin() - 2; // ignore double quotes
- const char *base64data = dataToken->begin() + 1;
- dst_offset += Util::DecodeBase64(base64data, tokenLength, content + dst_offset, targetLength - dst_offset);
- }
- if (targetLength != dst_offset) {
- delete[] content;
- contentLength = 0;
- DOMError("Corrupted embedded content found", element);
- }
- }
- }
- } else if (static_cast<size_t>(token->end() - data) < 5) {
- DOMError("binary data array is too short, need five (5) bytes for type signature and element count", element);
- } else if (*data != 'R') {
- DOMWarning("video content is not raw binary data, ignoring", element);
- } else {
- // read number of elements
- uint32_t len = 0;
- ::memcpy(&len, data + 1, sizeof(len));
- AI_SWAP4(len);
- contentLength = len;
- content = new uint8_t[len];
- ::memcpy(content, data + 5, len);
- }
- } catch (...) {
- // //we don't need the content data for contents that has already been loaded
- // ASSIMP_LOG_VERBOSE_DEBUG_F("Caught exception in FBXMaterial (likely because content was already loaded): ",
- // runtimeError.what());
- }
- }
- props = GetPropertyTable(doc, "Video.FbxVideo", element, sc);
- }
- Video::~Video() {
- if (content) {
- delete[] content;
- }
- if (props != nullptr) {
- delete props;
- props = nullptr;
- }
- }
- } // namespace FBXDocParser
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