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- /*************************************************************************/
- /* multiplayer_peer_gdnative.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef MULTIPLAYER_PEER_GDNATIVE_H
- #define MULTIPLAYER_PEER_GDNATIVE_H
- #include "core/io/networked_multiplayer_peer.h"
- #include "modules/gdnative/gdnative.h"
- #include "modules/gdnative/include/net/godot_net.h"
- class MultiplayerPeerGDNative : public NetworkedMultiplayerPeer {
- GDCLASS(MultiplayerPeerGDNative, NetworkedMultiplayerPeer);
- protected:
- static void _bind_methods();
- const godot_net_multiplayer_peer *interface;
- public:
- MultiplayerPeerGDNative();
- ~MultiplayerPeerGDNative();
- /* Sets the interface implementation from GDNative */
- void set_native_multiplayer_peer(const godot_net_multiplayer_peer *p_impl);
- /* Specific to PacketPeer */
- virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override;
- virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override;
- virtual int get_max_packet_size() const override;
- virtual int get_available_packet_count() const override;
- /* Specific to NetworkedMultiplayerPeer */
- virtual void set_transfer_mode(TransferMode p_mode) override;
- virtual TransferMode get_transfer_mode() const override;
- virtual void set_target_peer(int p_peer_id) override;
- virtual int get_packet_peer() const override;
- virtual bool is_server() const override;
- virtual void poll() override;
- virtual int get_unique_id() const override;
- virtual void set_refuse_new_connections(bool p_enable) override;
- virtual bool is_refusing_new_connections() const override;
- virtual ConnectionStatus get_connection_status() const override;
- };
- #endif // MULTIPLAYER_PEER_GDNATIVE_H
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