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- /*************************************************************************/
- /* test_variant.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef TEST_GDNATIVE_VARIANT_H
- #define TEST_GDNATIVE_VARIANT_H
- #include <gdnative/gdnative.h>
- #include <gdnative/variant.h>
- #include "tests/test_macros.h"
- namespace TestGDNativeVariant {
- TEST_CASE("[GDNative Variant] New Variant with copy") {
- godot_variant src;
- godot_variant_new_int(&src, 42);
- godot_variant copy;
- godot_variant_new_copy(©, &src);
- CHECK(godot_variant_as_int(©) == 42);
- CHECK(godot_variant_get_type(©) == GODOT_VARIANT_TYPE_INT);
- godot_variant_destroy(&src);
- godot_variant_destroy(©);
- }
- TEST_CASE("[GDNative Variant] New Variant with Nil") {
- godot_variant val;
- godot_variant_new_nil(&val);
- CHECK(godot_variant_get_type(&val) == GODOT_VARIANT_TYPE_NIL);
- godot_variant_destroy(&val);
- }
- TEST_CASE("[GDNative Variant] New Variant with bool") {
- godot_variant val;
- godot_variant_new_bool(&val, true);
- CHECK(godot_variant_as_bool(&val));
- CHECK(godot_variant_get_type(&val) == GODOT_VARIANT_TYPE_BOOL);
- godot_variant_destroy(&val);
- }
- TEST_CASE("[GDNative Variant] New Variant with float") {
- godot_variant val;
- godot_variant_new_float(&val, 4.2);
- CHECK(godot_variant_as_float(&val) == 4.2);
- CHECK(godot_variant_get_type(&val) == GODOT_VARIANT_TYPE_FLOAT);
- godot_variant_destroy(&val);
- }
- TEST_CASE("[GDNative Variant] New Variant with String") {
- String str = "something";
- godot_variant val;
- godot_variant_new_string(&val, (godot_string *)&str);
- godot_string gd_str = godot_variant_as_string(&val);
- String *result = (String *)&gd_str;
- CHECK(*result == String("something"));
- CHECK(godot_variant_get_type(&val) == GODOT_VARIANT_TYPE_STRING);
- godot_variant_destroy(&val);
- godot_string_destroy(&gd_str);
- }
- TEST_CASE("[GDNative Variant] Variant call") {
- String str("something");
- godot_variant self;
- godot_variant_new_string(&self, (godot_string *)&str);
- godot_variant ret;
- godot_string_name method;
- godot_string_name_new_with_latin1_chars(&method, "is_valid_identifier");
- godot_variant_call_error error;
- godot_variant_call(&self, &method, NULL, 0, &ret, &error);
- CHECK(godot_variant_get_type(&ret) == GODOT_VARIANT_TYPE_BOOL);
- CHECK(godot_variant_as_bool(&ret));
- godot_variant_destroy(&ret);
- godot_variant_destroy(&self);
- godot_string_name_destroy(&method);
- }
- TEST_CASE("[GDNative Variant] Variant evaluate") {
- godot_variant one;
- godot_variant_new_int(&one, 1);
- godot_variant two;
- godot_variant_new_int(&two, 2);
- godot_variant three;
- godot_variant_new_nil(&three);
- bool valid = false;
- godot_variant_evaluate(GODOT_VARIANT_OP_ADD, &one, &two, &three, &valid);
- CHECK(godot_variant_get_type(&three) == GODOT_VARIANT_TYPE_INT);
- CHECK(godot_variant_as_int(&three) == 3);
- CHECK(valid);
- godot_variant_destroy(&one);
- godot_variant_destroy(&two);
- godot_variant_destroy(&three);
- }
- TEST_CASE("[GDNative Variant] Variant set/get named") {
- godot_string_name x;
- godot_string_name_new_with_latin1_chars(&x, "x");
- Vector2 vec(0, 0);
- godot_variant self;
- godot_variant_new_vector2(&self, (godot_vector2 *)&vec);
- godot_variant set;
- godot_variant_new_float(&set, 1.0);
- bool set_valid = false;
- godot_variant_set_named(&self, &x, &set, &set_valid);
- bool get_valid = false;
- godot_variant get = godot_variant_get_named(&self, &x, &get_valid);
- CHECK(get_valid);
- CHECK(set_valid);
- CHECK(godot_variant_get_type(&get) == GODOT_VARIANT_TYPE_FLOAT);
- CHECK(godot_variant_as_float(&get) == 1.0);
- godot_string_name_destroy(&x);
- godot_variant_destroy(&self);
- godot_variant_destroy(&set);
- godot_variant_destroy(&get);
- }
- TEST_CASE("[GDNative Variant] Get utility function argument name") {
- godot_string_name function;
- godot_string_name_new_with_latin1_chars(&function, "pow");
- godot_string arg_name = godot_variant_get_utility_function_argument_name(&function, 0);
- String *arg_name_str = (String *)&arg_name;
- CHECK(*arg_name_str == "base");
- godot_string_destroy(&arg_name);
- godot_string_name_destroy(&function);
- }
- TEST_CASE("[GDNative Variant] Get utility function list") {
- int count = godot_variant_get_utility_function_count();
- godot_string_name *c_list = (godot_string_name *)godot_alloc(count * sizeof(godot_string_name));
- godot_variant_get_utility_function_list(c_list);
- List<StringName> cpp_list;
- Variant::get_utility_function_list(&cpp_list);
- godot_string_name *cur = c_list;
- for (const List<StringName>::Element *E = cpp_list.front(); E; E = E->next()) {
- const StringName &cpp_name = E->get();
- StringName *c_name = (StringName *)cur++;
- CHECK(*c_name == cpp_name);
- }
- godot_free(c_list);
- }
- } // namespace TestGDNativeVariant
- #endif // TEST_GDNATIVE_VARIANT_H
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