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- /*************************************************************************/
- /* navigation_mesh_generator.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef NAVIGATION_MESH_GENERATOR_H
- #define NAVIGATION_MESH_GENERATOR_H
- #ifndef _3D_DISABLED
- #include "scene/3d/navigation_region_3d.h"
- #include <Recast.h>
- #ifdef TOOLS_ENABLED
- struct EditorProgress;
- #endif
- class NavigationMeshGenerator : public Object {
- GDCLASS(NavigationMeshGenerator, Object);
- static NavigationMeshGenerator *singleton;
- protected:
- static void _bind_methods();
- static void _add_vertex(const Vector3 &p_vec3, Vector<float> &p_verticies);
- static void _add_mesh(const Ref<Mesh> &p_mesh, const Transform &p_xform, Vector<float> &p_verticies, Vector<int> &p_indices);
- static void _add_faces(const PackedVector3Array &p_faces, const Transform &p_xform, Vector<float> &p_verticies, Vector<int> &p_indices);
- static void _parse_geometry(Transform p_accumulated_transform, Node *p_node, Vector<float> &p_verticies, Vector<int> &p_indices, int p_generate_from, uint32_t p_collision_mask, bool p_recurse_children);
- static void _convert_detail_mesh_to_native_navigation_mesh(const rcPolyMeshDetail *p_detail_mesh, Ref<NavigationMesh> p_nav_mesh);
- static void _build_recast_navigation_mesh(
- Ref<NavigationMesh> p_nav_mesh,
- #ifdef TOOLS_ENABLED
- EditorProgress *ep,
- #endif
- rcHeightfield *hf,
- rcCompactHeightfield *chf,
- rcContourSet *cset,
- rcPolyMesh *poly_mesh,
- rcPolyMeshDetail *detail_mesh,
- Vector<float> &vertices,
- Vector<int> &indices);
- public:
- static NavigationMeshGenerator *get_singleton();
- NavigationMeshGenerator();
- ~NavigationMeshGenerator();
- void bake(Ref<NavigationMesh> p_nav_mesh, Node *p_node);
- void clear(Ref<NavigationMesh> p_nav_mesh);
- };
- #endif
- #endif // NAVIGATION_MESH_GENERATOR_H
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