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- /*************************************************************************/
- /* gdscript_highlighter.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef GDSCRIPT_HIGHLIGHTER_H
- #define GDSCRIPT_HIGHLIGHTER_H
- #include "editor/plugins/script_editor_plugin.h"
- #include "scene/gui/text_edit.h"
- class GDScriptSyntaxHighlighter : public EditorSyntaxHighlighter {
- GDCLASS(GDScriptSyntaxHighlighter, EditorSyntaxHighlighter)
- private:
- struct ColorRegion {
- Color color;
- String start_key;
- String end_key;
- bool line_only = false;
- };
- Vector<ColorRegion> color_regions;
- Map<int, int> color_region_cache;
- Dictionary keywords;
- Dictionary member_keywords;
- enum Type {
- NONE,
- REGION,
- NODE_PATH,
- SYMBOL,
- NUMBER,
- FUNCTION,
- KEYWORD,
- MEMBER,
- IDENTIFIER,
- TYPE,
- };
- // colours
- Color font_color;
- Color symbol_color;
- Color function_color;
- Color function_definition_color;
- Color built_in_type_color;
- Color number_color;
- Color member_color;
- Color node_path_color;
- Color type_color;
- void add_color_region(const String &p_start_key, const String &p_end_key, const Color &p_color, bool p_line_only = false);
- public:
- virtual void _update_cache() override;
- virtual Dictionary _get_line_syntax_highlighting(int p_line) override;
- virtual String _get_name() const override;
- virtual Array _get_supported_languages() const override;
- virtual Ref<EditorSyntaxHighlighter> _create() const override;
- };
- #endif // GDSCRIPT_HIGHLIGHTER_H
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