gdscript_translation_parser_plugin.h 3.8 KB

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  1. /*************************************************************************/
  2. /* gdscript_translation_parser_plugin.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef GDSCRIPT_TRANSLATION_PARSER_PLUGIN_H
  31. #define GDSCRIPT_TRANSLATION_PARSER_PLUGIN_H
  32. #include "core/templates/set.h"
  33. #include "editor/editor_translation_parser.h"
  34. #include "modules/gdscript/gdscript_parser.h"
  35. #include "modules/regex/regex.h"
  36. class GDScriptEditorTranslationParserPlugin : public EditorTranslationParserPlugin {
  37. GDCLASS(GDScriptEditorTranslationParserPlugin, EditorTranslationParserPlugin);
  38. Vector<String> *ids = nullptr;
  39. Vector<Vector<String>> *ids_ctx_plural = nullptr;
  40. // List of patterns used for extracting translation strings.
  41. StringName tr_func = "tr";
  42. StringName trn_func = "tr_n";
  43. Set<StringName> assignment_patterns;
  44. Set<StringName> first_arg_patterns;
  45. Set<StringName> second_arg_patterns;
  46. // FileDialog patterns.
  47. StringName fd_add_filter = "add_filter";
  48. StringName fd_set_filter = "set_filters";
  49. StringName fd_filters = "filters";
  50. void _traverse_class(const GDScriptParser::ClassNode *p_class);
  51. void _traverse_function(const GDScriptParser::FunctionNode *p_func);
  52. void _traverse_block(const GDScriptParser::SuiteNode *p_suite);
  53. void _read_variable(const GDScriptParser::VariableNode *p_var);
  54. void _assess_expression(GDScriptParser::ExpressionNode *p_expression);
  55. void _assess_assignment(GDScriptParser::AssignmentNode *p_assignment);
  56. void _extract_from_call(GDScriptParser::CallNode *p_call);
  57. void _extract_fd_literals(GDScriptParser::ExpressionNode *p_expression);
  58. public:
  59. virtual Error parse_file(const String &p_path, Vector<String> *r_ids, Vector<Vector<String>> *r_ids_ctx_plural) override;
  60. virtual void get_recognized_extensions(List<String> *r_extensions) const override;
  61. GDScriptEditorTranslationParserPlugin();
  62. };
  63. #endif // GDSCRIPT_TRANSLATION_PARSER_PLUGIN_H