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- # Build Godot.NET.Sdk solution
- import os
- from SCons.Script import Dir
- def build_godot_net_sdk(source, target, env):
- # source and target elements are of type SCons.Node.FS.File, hence why we convert them to str
- module_dir = env["module_dir"]
- solution_path = os.path.join(module_dir, "editor/Godot.NET.Sdk/Godot.NET.Sdk.sln")
- build_config = "Release"
- from .solution_builder import build_solution
- extra_msbuild_args = ["/p:GodotPlatform=" + env["platform"]]
- build_solution(env, solution_path, build_config, extra_msbuild_args)
- # No need to copy targets. The Godot.NET.Sdk csproj takes care of copying them.
- def build(env_mono):
- assert env_mono["tools"]
- output_dir = Dir("#bin").abspath
- editor_tools_dir = os.path.join(output_dir, "GodotSharp", "Tools")
- nupkgs_dir = os.path.join(editor_tools_dir, "nupkgs")
- module_dir = os.getcwd()
- package_version_file = os.path.join(
- module_dir, "editor", "Godot.NET.Sdk", "Godot.NET.Sdk", "Godot.NET.Sdk_PackageVersion.txt"
- )
- with open(package_version_file, mode="r") as f:
- version = f.read().strip()
- target_filenames = ["Godot.NET.Sdk.%s.nupkg" % version]
- targets = [os.path.join(nupkgs_dir, filename) for filename in target_filenames]
- cmd = env_mono.CommandNoCache(targets, [], build_godot_net_sdk, module_dir=module_dir)
- env_mono.AlwaysBuild(cmd)
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