arguments_vector.h 2.8 KB

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  1. /*************************************************************************/
  2. /* arguments_vector.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef ARGUMENTS_VECTOR_H
  31. #define ARGUMENTS_VECTOR_H
  32. #include "core/os/memory.h"
  33. template <typename T, int POOL_SIZE = 5>
  34. struct ArgumentsVector {
  35. private:
  36. T pool[POOL_SIZE];
  37. T *_ptr;
  38. int size;
  39. ArgumentsVector() = delete;
  40. ArgumentsVector(const ArgumentsVector &) = delete;
  41. public:
  42. T *ptr() { return _ptr; }
  43. T &get(int p_idx) { return _ptr[p_idx]; }
  44. void set(int p_idx, const T &p_value) { _ptr[p_idx] = p_value; }
  45. explicit ArgumentsVector(int p_size) :
  46. size(p_size) {
  47. if (p_size <= POOL_SIZE) {
  48. _ptr = pool;
  49. } else {
  50. _ptr = memnew_arr(T, p_size);
  51. }
  52. }
  53. ~ArgumentsVector() {
  54. if (size > POOL_SIZE) {
  55. memdelete_arr(_ptr);
  56. }
  57. }
  58. };
  59. #endif // ARGUMENTS_VECTOR_H