string_glue.cpp 4.3 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879
  1. /*************************************************************************/
  2. /* string_glue.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifdef MONO_GLUE_ENABLED
  31. #include "core/string/ustring.h"
  32. #include "core/templates/vector.h"
  33. #include "core/variant/variant.h"
  34. #include "../mono_gd/gd_mono_marshal.h"
  35. MonoArray *godot_icall_String_md5_buffer(MonoString *p_str) {
  36. Vector<uint8_t> ret = GDMonoMarshal::mono_string_to_godot(p_str).md5_buffer();
  37. // TODO Check possible Array/Vector<uint8_t> problem?
  38. return GDMonoMarshal::Array_to_mono_array(Variant(ret));
  39. }
  40. MonoString *godot_icall_String_md5_text(MonoString *p_str) {
  41. String ret = GDMonoMarshal::mono_string_to_godot(p_str).md5_text();
  42. return GDMonoMarshal::mono_string_from_godot(ret);
  43. }
  44. int godot_icall_String_rfind(MonoString *p_str, MonoString *p_what, int p_from) {
  45. String what = GDMonoMarshal::mono_string_to_godot(p_what);
  46. return GDMonoMarshal::mono_string_to_godot(p_str).rfind(what, p_from);
  47. }
  48. int godot_icall_String_rfindn(MonoString *p_str, MonoString *p_what, int p_from) {
  49. String what = GDMonoMarshal::mono_string_to_godot(p_what);
  50. return GDMonoMarshal::mono_string_to_godot(p_str).rfindn(what, p_from);
  51. }
  52. MonoArray *godot_icall_String_sha256_buffer(MonoString *p_str) {
  53. Vector<uint8_t> ret = GDMonoMarshal::mono_string_to_godot(p_str).sha256_buffer();
  54. return GDMonoMarshal::Array_to_mono_array(Variant(ret));
  55. }
  56. MonoString *godot_icall_String_sha256_text(MonoString *p_str) {
  57. String ret = GDMonoMarshal::mono_string_to_godot(p_str).sha256_text();
  58. return GDMonoMarshal::mono_string_from_godot(ret);
  59. }
  60. void godot_register_string_icalls() {
  61. GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_md5_buffer", godot_icall_String_md5_buffer);
  62. GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_md5_text", godot_icall_String_md5_text);
  63. GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_rfind", godot_icall_String_rfind);
  64. GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_rfindn", godot_icall_String_rfindn);
  65. GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_sha256_buffer", godot_icall_String_sha256_buffer);
  66. GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_sha256_text", godot_icall_String_sha256_text);
  67. }
  68. #endif // MONO_GLUE_ENABLED