godotsharp_dirs.h 3.0 KB

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  1. /*************************************************************************/
  2. /* godotsharp_dirs.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef GODOTSHARP_DIRS_H
  31. #define GODOTSHARP_DIRS_H
  32. #include "core/string/ustring.h"
  33. namespace GodotSharpDirs {
  34. String get_res_data_dir();
  35. String get_res_metadata_dir();
  36. String get_res_assemblies_base_dir();
  37. String get_res_assemblies_dir();
  38. String get_res_config_dir();
  39. String get_res_temp_dir();
  40. String get_res_temp_assemblies_base_dir();
  41. String get_res_temp_assemblies_dir();
  42. String get_mono_user_dir();
  43. String get_mono_logs_dir();
  44. #ifdef TOOLS_ENABLED
  45. String get_mono_solutions_dir();
  46. String get_build_logs_dir();
  47. String get_project_sln_path();
  48. String get_project_csproj_path();
  49. String get_data_editor_tools_dir();
  50. String get_data_editor_prebuilt_api_dir();
  51. #else
  52. String get_data_game_assemblies_dir();
  53. #endif
  54. String get_data_mono_etc_dir();
  55. String get_data_mono_lib_dir();
  56. #ifdef WINDOWS_ENABLED
  57. String get_data_mono_bin_dir();
  58. #endif
  59. } // namespace GodotSharpDirs
  60. #endif // GODOTSHARP_DIRS_H