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- /*************************************************************************/
- /* managed_callable.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "managed_callable.h"
- #include "csharp_script.h"
- #include "mono_gd/gd_mono_marshal.h"
- #include "mono_gd/gd_mono_utils.h"
- #ifdef GD_MONO_HOT_RELOAD
- SelfList<ManagedCallable>::List ManagedCallable::instances;
- Map<ManagedCallable *, Array> ManagedCallable::instances_pending_reload;
- Mutex ManagedCallable::instances_mutex;
- #endif
- bool ManagedCallable::compare_equal(const CallableCustom *p_a, const CallableCustom *p_b) {
- const ManagedCallable *a = static_cast<const ManagedCallable *>(p_a);
- const ManagedCallable *b = static_cast<const ManagedCallable *>(p_b);
- MonoDelegate *delegate_a = (MonoDelegate *)a->delegate_handle.get_target();
- MonoDelegate *delegate_b = (MonoDelegate *)b->delegate_handle.get_target();
- if (!delegate_a || !delegate_b) {
- if (!delegate_a && !delegate_b) {
- return true;
- }
- return false;
- }
- // Call Delegate's 'Equals'
- return GDMonoUtils::mono_delegate_equal(delegate_a, delegate_b);
- }
- bool ManagedCallable::compare_less(const CallableCustom *p_a, const CallableCustom *p_b) {
- if (compare_equal(p_a, p_b)) {
- return false;
- }
- return p_a < p_b;
- }
- uint32_t ManagedCallable::hash() const {
- // hmm
- uint32_t hash = delegate_invoke->get_name().hash();
- return hash_djb2_one_64(delegate_handle.handle, hash);
- }
- String ManagedCallable::get_as_text() const {
- return "Delegate::Invoke";
- }
- CallableCustom::CompareEqualFunc ManagedCallable::get_compare_equal_func() const {
- return compare_equal_func_ptr;
- }
- CallableCustom::CompareLessFunc ManagedCallable::get_compare_less_func() const {
- return compare_less_func_ptr;
- }
- ObjectID ManagedCallable::get_object() const {
- // TODO: If the delegate target extends Godot.Object, use that instead!
- return CSharpLanguage::get_singleton()->get_managed_callable_middleman()->get_instance_id();
- }
- void ManagedCallable::call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const {
- r_call_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; // Can't find anything better
- r_return_value = Variant();
- #ifdef GD_MONO_HOT_RELOAD
- // Lost during hot-reload
- ERR_FAIL_NULL(delegate_invoke);
- ERR_FAIL_COND(delegate_handle.is_released());
- #endif
- ERR_FAIL_COND(delegate_invoke->get_parameters_count() < p_argcount);
- MonoObject *delegate = delegate_handle.get_target();
- MonoException *exc = nullptr;
- MonoObject *ret = delegate_invoke->invoke(delegate, p_arguments, &exc);
- if (exc) {
- GDMonoUtils::set_pending_exception(exc);
- } else {
- r_return_value = GDMonoMarshal::mono_object_to_variant(ret);
- r_call_error.error = Callable::CallError::CALL_OK;
- }
- }
- void ManagedCallable::set_delegate(MonoDelegate *p_delegate) {
- delegate_handle = MonoGCHandleData::new_strong_handle((MonoObject *)p_delegate);
- MonoMethod *delegate_invoke_raw = mono_get_delegate_invoke(mono_object_get_class((MonoObject *)p_delegate));
- const StringName &delegate_invoke_name = CSharpLanguage::get_singleton()->get_string_names().delegate_invoke_method_name;
- delegate_invoke = memnew(GDMonoMethod(delegate_invoke_name, delegate_invoke_raw)); // TODO: Use pooling for this GDMonoMethod instances
- }
- ManagedCallable::ManagedCallable(MonoDelegate *p_delegate) {
- #ifdef DEBUG_ENABLED
- CRASH_COND(p_delegate == nullptr);
- #endif
- set_delegate(p_delegate);
- #ifdef GD_MONO_HOT_RELOAD
- {
- MutexLock lock(instances_mutex);
- instances.add(&self_instance);
- }
- #endif
- }
- ManagedCallable::~ManagedCallable() {
- #ifdef GD_MONO_HOT_RELOAD
- {
- MutexLock lock(instances_mutex);
- instances.remove(&self_instance);
- instances_pending_reload.erase(this);
- }
- #endif
- delegate_handle.release();
- }
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