managed_callable.h 3.7 KB

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  1. /*************************************************************************/
  2. /* managed_callable.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef MANAGED_CALLABLE_H
  31. #define MANAGED_CALLABLE_H
  32. #include <mono/metadata/object.h>
  33. #include "core/os/mutex.h"
  34. #include "core/templates/self_list.h"
  35. #include "core/variant/callable.h"
  36. #include "mono_gc_handle.h"
  37. #include "mono_gd/gd_mono_method.h"
  38. class ManagedCallable : public CallableCustom {
  39. friend class CSharpLanguage;
  40. MonoGCHandleData delegate_handle;
  41. GDMonoMethod *delegate_invoke;
  42. #ifdef GD_MONO_HOT_RELOAD
  43. SelfList<ManagedCallable> self_instance = this;
  44. static SelfList<ManagedCallable>::List instances;
  45. static Map<ManagedCallable *, Array> instances_pending_reload;
  46. static Mutex instances_mutex;
  47. #endif
  48. public:
  49. uint32_t hash() const override;
  50. String get_as_text() const override;
  51. CompareEqualFunc get_compare_equal_func() const override;
  52. CompareLessFunc get_compare_less_func() const override;
  53. ObjectID get_object() const override;
  54. void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const override;
  55. _FORCE_INLINE_ MonoDelegate *get_delegate() { return (MonoDelegate *)delegate_handle.get_target(); }
  56. void set_delegate(MonoDelegate *p_delegate);
  57. static bool compare_equal(const CallableCustom *p_a, const CallableCustom *p_b);
  58. static bool compare_less(const CallableCustom *p_a, const CallableCustom *p_b);
  59. static constexpr CompareEqualFunc compare_equal_func_ptr = &ManagedCallable::compare_equal;
  60. static constexpr CompareEqualFunc compare_less_func_ptr = &ManagedCallable::compare_less;
  61. ManagedCallable(MonoDelegate *p_delegate);
  62. ~ManagedCallable();
  63. };
  64. #endif // MANAGED_CALLABLE_H