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- /*************************************************************************/
- /* managed_callable.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef MANAGED_CALLABLE_H
- #define MANAGED_CALLABLE_H
- #include <mono/metadata/object.h>
- #include "core/os/mutex.h"
- #include "core/templates/self_list.h"
- #include "core/variant/callable.h"
- #include "mono_gc_handle.h"
- #include "mono_gd/gd_mono_method.h"
- class ManagedCallable : public CallableCustom {
- friend class CSharpLanguage;
- MonoGCHandleData delegate_handle;
- GDMonoMethod *delegate_invoke;
- #ifdef GD_MONO_HOT_RELOAD
- SelfList<ManagedCallable> self_instance = this;
- static SelfList<ManagedCallable>::List instances;
- static Map<ManagedCallable *, Array> instances_pending_reload;
- static Mutex instances_mutex;
- #endif
- public:
- uint32_t hash() const override;
- String get_as_text() const override;
- CompareEqualFunc get_compare_equal_func() const override;
- CompareLessFunc get_compare_less_func() const override;
- ObjectID get_object() const override;
- void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const override;
- _FORCE_INLINE_ MonoDelegate *get_delegate() { return (MonoDelegate *)delegate_handle.get_target(); }
- void set_delegate(MonoDelegate *p_delegate);
- static bool compare_equal(const CallableCustom *p_a, const CallableCustom *p_b);
- static bool compare_less(const CallableCustom *p_a, const CallableCustom *p_b);
- static constexpr CompareEqualFunc compare_equal_func_ptr = &ManagedCallable::compare_equal;
- static constexpr CompareEqualFunc compare_less_func_ptr = &ManagedCallable::compare_less;
- ManagedCallable(MonoDelegate *p_delegate);
- ~ManagedCallable();
- };
- #endif // MANAGED_CALLABLE_H
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