gd_mono_marshal.h 21 KB

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  1. /*************************************************************************/
  2. /* gd_mono_marshal.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef GDMONOMARSHAL_H
  31. #define GDMONOMARSHAL_H
  32. #include "core/variant/variant.h"
  33. #include "../managed_callable.h"
  34. #include "gd_mono.h"
  35. #include "gd_mono_utils.h"
  36. namespace GDMonoMarshal {
  37. template <typename T>
  38. T unbox(MonoObject *p_obj) {
  39. return *(T *)mono_object_unbox(p_obj);
  40. }
  41. template <typename T>
  42. T *unbox_addr(MonoObject *p_obj) {
  43. return (T *)mono_object_unbox(p_obj);
  44. }
  45. #define BOX_DOUBLE(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(double), &x)
  46. #define BOX_FLOAT(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(float), &x)
  47. #define BOX_INT64(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(int64_t), &x)
  48. #define BOX_INT32(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(int32_t), &x)
  49. #define BOX_INT16(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(int16_t), &x)
  50. #define BOX_INT8(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(int8_t), &x)
  51. #define BOX_UINT64(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(uint64_t), &x)
  52. #define BOX_UINT32(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(uint32_t), &x)
  53. #define BOX_UINT16(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(uint16_t), &x)
  54. #define BOX_UINT8(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(uint8_t), &x)
  55. #define BOX_BOOLEAN(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(bool), &x)
  56. #define BOX_PTR(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(IntPtr), x)
  57. #define BOX_ENUM(m_enum_class, x) mono_value_box(mono_domain_get(), m_enum_class, &x)
  58. Variant::Type managed_to_variant_type(const ManagedType &p_type, bool *r_nil_is_variant = nullptr);
  59. bool try_get_array_element_type(const ManagedType &p_array_type, ManagedType &r_elem_type);
  60. // String
  61. _FORCE_INLINE_ String mono_string_to_godot_not_null(MonoString *p_mono_string) {
  62. char32_t *utf32 = (char32_t *)mono_string_to_utf32(p_mono_string);
  63. String ret = String(utf32);
  64. mono_free(utf32);
  65. return ret;
  66. }
  67. _FORCE_INLINE_ String mono_string_to_godot(MonoString *p_mono_string) {
  68. if (p_mono_string == nullptr) {
  69. return String();
  70. }
  71. return mono_string_to_godot_not_null(p_mono_string);
  72. }
  73. _FORCE_INLINE_ MonoString *mono_string_from_godot(const String &p_string) {
  74. return mono_string_from_utf32((mono_unichar4 *)(p_string.get_data()));
  75. }
  76. // Variant
  77. size_t variant_get_managed_unboxed_size(const ManagedType &p_type);
  78. void *variant_to_managed_unboxed(const Variant &p_var, const ManagedType &p_type, void *r_buffer, unsigned int &r_offset);
  79. MonoObject *variant_to_mono_object(const Variant &p_var, const ManagedType &p_type);
  80. MonoObject *variant_to_mono_object(const Variant &p_var);
  81. MonoArray *variant_to_mono_array(const Variant &p_var, GDMonoClass *p_type_class);
  82. MonoObject *variant_to_mono_object_of_class(const Variant &p_var, GDMonoClass *p_type_class);
  83. MonoObject *variant_to_mono_object_of_genericinst(const Variant &p_var, GDMonoClass *p_type_class);
  84. MonoString *variant_to_mono_string(const Variant &p_var);
  85. // These overloads were added to avoid passing a `const Variant *` to the `const Variant &`
  86. // parameter. That would result in the `Variant(bool)` copy constructor being called as
  87. // pointers are implicitly converted to bool. Implicit conversions are f-ing evil.
  88. _FORCE_INLINE_ void *variant_to_managed_unboxed(const Variant *p_var, const ManagedType &p_type, void *r_buffer, unsigned int &r_offset) {
  89. return variant_to_managed_unboxed(*p_var, p_type, r_buffer, r_offset);
  90. }
  91. _FORCE_INLINE_ MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_type) {
  92. return variant_to_mono_object(*p_var, p_type);
  93. }
  94. _FORCE_INLINE_ MonoObject *variant_to_mono_object(const Variant *p_var) {
  95. return variant_to_mono_object(*p_var);
  96. }
  97. _FORCE_INLINE_ MonoArray *variant_to_mono_array(const Variant *p_var, GDMonoClass *p_type_class) {
  98. return variant_to_mono_array(*p_var, p_type_class);
  99. }
  100. _FORCE_INLINE_ MonoObject *variant_to_mono_object_of_class(const Variant *p_var, GDMonoClass *p_type_class) {
  101. return variant_to_mono_object_of_class(*p_var, p_type_class);
  102. }
  103. _FORCE_INLINE_ MonoObject *variant_to_mono_object_of_genericinst(const Variant *p_var, GDMonoClass *p_type_class) {
  104. return variant_to_mono_object_of_genericinst(*p_var, p_type_class);
  105. }
  106. _FORCE_INLINE_ MonoString *variant_to_mono_string(const Variant *p_var) {
  107. return variant_to_mono_string(*p_var);
  108. }
  109. Variant mono_object_to_variant(MonoObject *p_obj);
  110. Variant mono_object_to_variant(MonoObject *p_obj, const ManagedType &p_type);
  111. Variant mono_object_to_variant_no_err(MonoObject *p_obj, const ManagedType &p_type);
  112. /// Tries to convert the MonoObject* to Variant and then convert the Variant to String.
  113. /// If the MonoObject* cannot be converted to Variant, then 'ToString()' is called instead.
  114. String mono_object_to_variant_string(MonoObject *p_obj, MonoException **r_exc);
  115. // System.Collections.Generic
  116. MonoObject *Dictionary_to_system_generic_dict(const Dictionary &p_dict, GDMonoClass *p_class, MonoReflectionType *p_key_reftype, MonoReflectionType *p_value_reftype);
  117. Dictionary system_generic_dict_to_Dictionary(MonoObject *p_obj, GDMonoClass *p_class, MonoReflectionType *p_key_reftype, MonoReflectionType *p_value_reftype);
  118. MonoObject *Array_to_system_generic_list(const Array &p_array, GDMonoClass *p_class, MonoReflectionType *p_elem_reftype);
  119. Variant system_generic_list_to_Array_variant(MonoObject *p_obj, GDMonoClass *p_class, MonoReflectionType *p_elem_reftype);
  120. // Array
  121. MonoArray *Array_to_mono_array(const Array &p_array);
  122. MonoArray *Array_to_mono_array(const Array &p_array, MonoClass *p_array_type_class);
  123. Array mono_array_to_Array(MonoArray *p_array);
  124. // PackedInt32Array
  125. MonoArray *PackedInt32Array_to_mono_array(const PackedInt32Array &p_array);
  126. PackedInt32Array mono_array_to_PackedInt32Array(MonoArray *p_array);
  127. // PackedInt64Array
  128. MonoArray *PackedInt64Array_to_mono_array(const PackedInt64Array &p_array);
  129. PackedInt64Array mono_array_to_PackedInt64Array(MonoArray *p_array);
  130. // PackedByteArray
  131. MonoArray *PackedByteArray_to_mono_array(const PackedByteArray &p_array);
  132. PackedByteArray mono_array_to_PackedByteArray(MonoArray *p_array);
  133. // PackedFloat32Array
  134. MonoArray *PackedFloat32Array_to_mono_array(const PackedFloat32Array &p_array);
  135. PackedFloat32Array mono_array_to_PackedFloat32Array(MonoArray *p_array);
  136. // PackedFloat64Array
  137. MonoArray *PackedFloat64Array_to_mono_array(const PackedFloat64Array &p_array);
  138. PackedFloat64Array mono_array_to_PackedFloat64Array(MonoArray *p_array);
  139. // PackedStringArray
  140. MonoArray *PackedStringArray_to_mono_array(const PackedStringArray &p_array);
  141. PackedStringArray mono_array_to_PackedStringArray(MonoArray *p_array);
  142. // PackedColorArray
  143. MonoArray *PackedColorArray_to_mono_array(const PackedColorArray &p_array);
  144. PackedColorArray mono_array_to_PackedColorArray(MonoArray *p_array);
  145. // PackedVector2Array
  146. MonoArray *PackedVector2Array_to_mono_array(const PackedVector2Array &p_array);
  147. PackedVector2Array mono_array_to_PackedVector2Array(MonoArray *p_array);
  148. // PackedVector3Array
  149. MonoArray *PackedVector3Array_to_mono_array(const PackedVector3Array &p_array);
  150. PackedVector3Array mono_array_to_PackedVector3Array(MonoArray *p_array);
  151. #pragma pack(push, 1)
  152. struct M_Callable {
  153. MonoObject *target;
  154. MonoObject *method_string_name;
  155. MonoDelegate *delegate;
  156. };
  157. struct M_SignalInfo {
  158. MonoObject *owner;
  159. MonoObject *name_string_name;
  160. };
  161. #pragma pack(pop)
  162. // Callable
  163. Callable managed_to_callable(const M_Callable &p_managed_callable);
  164. M_Callable callable_to_managed(const Callable &p_callable);
  165. // SignalInfo
  166. Signal managed_to_signal_info(const M_SignalInfo &p_managed_signal);
  167. M_SignalInfo signal_info_to_managed(const Signal &p_signal);
  168. // Structures
  169. namespace InteropLayout {
  170. enum {
  171. MATCHES_int = (sizeof(int32_t) == sizeof(uint32_t)),
  172. MATCHES_float = (sizeof(float) == sizeof(uint32_t)),
  173. MATCHES_double = (sizeof(double) == sizeof(uint64_t)),
  174. #ifdef REAL_T_IS_DOUBLE
  175. MATCHES_real_t = (sizeof(real_t) == sizeof(uint64_t)),
  176. #else
  177. MATCHES_real_t = (sizeof(real_t) == sizeof(uint32_t)),
  178. #endif
  179. MATCHES_Vector2 = (MATCHES_real_t && (sizeof(Vector2) == (sizeof(real_t) * 2)) &&
  180. offsetof(Vector2, x) == (sizeof(real_t) * 0) &&
  181. offsetof(Vector2, y) == (sizeof(real_t) * 1)),
  182. MATCHES_Vector2i = (MATCHES_int && (sizeof(Vector2i) == (sizeof(int32_t) * 2)) &&
  183. offsetof(Vector2i, x) == (sizeof(int32_t) * 0) &&
  184. offsetof(Vector2i, y) == (sizeof(int32_t) * 1)),
  185. MATCHES_Rect2 = (MATCHES_Vector2 && (sizeof(Rect2) == (sizeof(Vector2) * 2)) &&
  186. offsetof(Rect2, position) == (sizeof(Vector2) * 0) &&
  187. offsetof(Rect2, size) == (sizeof(Vector2) * 1)),
  188. MATCHES_Rect2i = (MATCHES_Vector2i && (sizeof(Rect2i) == (sizeof(Vector2i) * 2)) &&
  189. offsetof(Rect2i, position) == (sizeof(Vector2i) * 0) &&
  190. offsetof(Rect2i, size) == (sizeof(Vector2i) * 1)),
  191. MATCHES_Transform2D = (MATCHES_Vector2 && (sizeof(Transform2D) == (sizeof(Vector2) * 3))), // No field offset required, it stores an array
  192. MATCHES_Vector3 = (MATCHES_real_t && (sizeof(Vector3) == (sizeof(real_t) * 3)) &&
  193. offsetof(Vector3, x) == (sizeof(real_t) * 0) &&
  194. offsetof(Vector3, y) == (sizeof(real_t) * 1) &&
  195. offsetof(Vector3, z) == (sizeof(real_t) * 2)),
  196. MATCHES_Vector3i = (MATCHES_int && (sizeof(Vector3i) == (sizeof(int32_t) * 3)) &&
  197. offsetof(Vector3i, x) == (sizeof(int32_t) * 0) &&
  198. offsetof(Vector3i, y) == (sizeof(int32_t) * 1) &&
  199. offsetof(Vector3i, z) == (sizeof(int32_t) * 2)),
  200. MATCHES_Basis = (MATCHES_Vector3 && (sizeof(Basis) == (sizeof(Vector3) * 3))), // No field offset required, it stores an array
  201. MATCHES_Quat = (MATCHES_real_t && (sizeof(Quat) == (sizeof(real_t) * 4)) &&
  202. offsetof(Quat, x) == (sizeof(real_t) * 0) &&
  203. offsetof(Quat, y) == (sizeof(real_t) * 1) &&
  204. offsetof(Quat, z) == (sizeof(real_t) * 2) &&
  205. offsetof(Quat, w) == (sizeof(real_t) * 3)),
  206. MATCHES_Transform = (MATCHES_Basis && MATCHES_Vector3 && (sizeof(Transform) == (sizeof(Basis) + sizeof(Vector3))) &&
  207. offsetof(Transform, basis) == 0 &&
  208. offsetof(Transform, origin) == sizeof(Basis)),
  209. MATCHES_AABB = (MATCHES_Vector3 && (sizeof(AABB) == (sizeof(Vector3) * 2)) &&
  210. offsetof(AABB, position) == (sizeof(Vector3) * 0) &&
  211. offsetof(AABB, size) == (sizeof(Vector3) * 1)),
  212. MATCHES_Color = (MATCHES_float && (sizeof(Color) == (sizeof(float) * 4)) &&
  213. offsetof(Color, r) == (sizeof(float) * 0) &&
  214. offsetof(Color, g) == (sizeof(float) * 1) &&
  215. offsetof(Color, b) == (sizeof(float) * 2) &&
  216. offsetof(Color, a) == (sizeof(float) * 3)),
  217. MATCHES_Plane = (MATCHES_Vector3 && MATCHES_real_t && (sizeof(Plane) == (sizeof(Vector3) + sizeof(real_t))) &&
  218. offsetof(Plane, normal) == 0 &&
  219. offsetof(Plane, d) == sizeof(Vector3))
  220. };
  221. // In the future we may force this if we want to ref return these structs
  222. #ifdef GD_MONO_FORCE_INTEROP_STRUCT_COPY
  223. /* clang-format off */
  224. static_assert(MATCHES_Vector2 && MATCHES_Rect2 && MATCHES_Transform2D && MATCHES_Vector3 &&
  225. MATCHES_Basis && MATCHES_Quat && MATCHES_Transform && MATCHES_AABB && MATCHES_Color &&
  226. MATCHES_Plane && MATCHES_Vector2i && MATCHES_Rect2i && MATCHES_Vector3i);
  227. /* clang-format on */
  228. #endif
  229. } // namespace InteropLayout
  230. #pragma pack(push, 1)
  231. struct M_Vector2 {
  232. real_t x, y;
  233. static _FORCE_INLINE_ Vector2 convert_to(const M_Vector2 &p_from) {
  234. return Vector2(p_from.x, p_from.y);
  235. }
  236. static _FORCE_INLINE_ M_Vector2 convert_from(const Vector2 &p_from) {
  237. M_Vector2 ret = { p_from.x, p_from.y };
  238. return ret;
  239. }
  240. };
  241. struct M_Vector2i {
  242. int32_t x, y;
  243. static _FORCE_INLINE_ Vector2i convert_to(const M_Vector2i &p_from) {
  244. return Vector2i(p_from.x, p_from.y);
  245. }
  246. static _FORCE_INLINE_ M_Vector2i convert_from(const Vector2i &p_from) {
  247. M_Vector2i ret = { p_from.x, p_from.y };
  248. return ret;
  249. }
  250. };
  251. struct M_Rect2 {
  252. M_Vector2 position;
  253. M_Vector2 size;
  254. static _FORCE_INLINE_ Rect2 convert_to(const M_Rect2 &p_from) {
  255. return Rect2(M_Vector2::convert_to(p_from.position),
  256. M_Vector2::convert_to(p_from.size));
  257. }
  258. static _FORCE_INLINE_ M_Rect2 convert_from(const Rect2 &p_from) {
  259. M_Rect2 ret = { M_Vector2::convert_from(p_from.position), M_Vector2::convert_from(p_from.size) };
  260. return ret;
  261. }
  262. };
  263. struct M_Rect2i {
  264. M_Vector2i position;
  265. M_Vector2i size;
  266. static _FORCE_INLINE_ Rect2i convert_to(const M_Rect2i &p_from) {
  267. return Rect2i(M_Vector2i::convert_to(p_from.position),
  268. M_Vector2i::convert_to(p_from.size));
  269. }
  270. static _FORCE_INLINE_ M_Rect2i convert_from(const Rect2i &p_from) {
  271. M_Rect2i ret = { M_Vector2i::convert_from(p_from.position), M_Vector2i::convert_from(p_from.size) };
  272. return ret;
  273. }
  274. };
  275. struct M_Transform2D {
  276. M_Vector2 elements[3];
  277. static _FORCE_INLINE_ Transform2D convert_to(const M_Transform2D &p_from) {
  278. return Transform2D(p_from.elements[0].x, p_from.elements[0].y,
  279. p_from.elements[1].x, p_from.elements[1].y,
  280. p_from.elements[2].x, p_from.elements[2].y);
  281. }
  282. static _FORCE_INLINE_ M_Transform2D convert_from(const Transform2D &p_from) {
  283. M_Transform2D ret = {
  284. M_Vector2::convert_from(p_from.elements[0]),
  285. M_Vector2::convert_from(p_from.elements[1]),
  286. M_Vector2::convert_from(p_from.elements[2])
  287. };
  288. return ret;
  289. }
  290. };
  291. struct M_Vector3 {
  292. real_t x, y, z;
  293. static _FORCE_INLINE_ Vector3 convert_to(const M_Vector3 &p_from) {
  294. return Vector3(p_from.x, p_from.y, p_from.z);
  295. }
  296. static _FORCE_INLINE_ M_Vector3 convert_from(const Vector3 &p_from) {
  297. M_Vector3 ret = { p_from.x, p_from.y, p_from.z };
  298. return ret;
  299. }
  300. };
  301. struct M_Vector3i {
  302. int32_t x, y, z;
  303. static _FORCE_INLINE_ Vector3i convert_to(const M_Vector3i &p_from) {
  304. return Vector3i(p_from.x, p_from.y, p_from.z);
  305. }
  306. static _FORCE_INLINE_ M_Vector3i convert_from(const Vector3i &p_from) {
  307. M_Vector3i ret = { p_from.x, p_from.y, p_from.z };
  308. return ret;
  309. }
  310. };
  311. struct M_Basis {
  312. M_Vector3 elements[3];
  313. static _FORCE_INLINE_ Basis convert_to(const M_Basis &p_from) {
  314. return Basis(M_Vector3::convert_to(p_from.elements[0]),
  315. M_Vector3::convert_to(p_from.elements[1]),
  316. M_Vector3::convert_to(p_from.elements[2]));
  317. }
  318. static _FORCE_INLINE_ M_Basis convert_from(const Basis &p_from) {
  319. M_Basis ret = {
  320. M_Vector3::convert_from(p_from.elements[0]),
  321. M_Vector3::convert_from(p_from.elements[1]),
  322. M_Vector3::convert_from(p_from.elements[2])
  323. };
  324. return ret;
  325. }
  326. };
  327. struct M_Quat {
  328. real_t x, y, z, w;
  329. static _FORCE_INLINE_ Quat convert_to(const M_Quat &p_from) {
  330. return Quat(p_from.x, p_from.y, p_from.z, p_from.w);
  331. }
  332. static _FORCE_INLINE_ M_Quat convert_from(const Quat &p_from) {
  333. M_Quat ret = { p_from.x, p_from.y, p_from.z, p_from.w };
  334. return ret;
  335. }
  336. };
  337. struct M_Transform {
  338. M_Basis basis;
  339. M_Vector3 origin;
  340. static _FORCE_INLINE_ Transform convert_to(const M_Transform &p_from) {
  341. return Transform(M_Basis::convert_to(p_from.basis), M_Vector3::convert_to(p_from.origin));
  342. }
  343. static _FORCE_INLINE_ M_Transform convert_from(const Transform &p_from) {
  344. M_Transform ret = { M_Basis::convert_from(p_from.basis), M_Vector3::convert_from(p_from.origin) };
  345. return ret;
  346. }
  347. };
  348. struct M_AABB {
  349. M_Vector3 position;
  350. M_Vector3 size;
  351. static _FORCE_INLINE_ AABB convert_to(const M_AABB &p_from) {
  352. return AABB(M_Vector3::convert_to(p_from.position), M_Vector3::convert_to(p_from.size));
  353. }
  354. static _FORCE_INLINE_ M_AABB convert_from(const AABB &p_from) {
  355. M_AABB ret = { M_Vector3::convert_from(p_from.position), M_Vector3::convert_from(p_from.size) };
  356. return ret;
  357. }
  358. };
  359. struct M_Color {
  360. float r, g, b, a;
  361. static _FORCE_INLINE_ Color convert_to(const M_Color &p_from) {
  362. return Color(p_from.r, p_from.g, p_from.b, p_from.a);
  363. }
  364. static _FORCE_INLINE_ M_Color convert_from(const Color &p_from) {
  365. M_Color ret = { p_from.r, p_from.g, p_from.b, p_from.a };
  366. return ret;
  367. }
  368. };
  369. struct M_Plane {
  370. M_Vector3 normal;
  371. real_t d;
  372. static _FORCE_INLINE_ Plane convert_to(const M_Plane &p_from) {
  373. return Plane(M_Vector3::convert_to(p_from.normal), p_from.d);
  374. }
  375. static _FORCE_INLINE_ M_Plane convert_from(const Plane &p_from) {
  376. M_Plane ret = { M_Vector3::convert_from(p_from.normal), p_from.d };
  377. return ret;
  378. }
  379. };
  380. #pragma pack(pop)
  381. #define DECL_TYPE_MARSHAL_TEMPLATES(m_type) \
  382. template <int> \
  383. _FORCE_INLINE_ m_type marshalled_in_##m_type##_impl(const M_##m_type *p_from); \
  384. \
  385. template <> \
  386. _FORCE_INLINE_ m_type marshalled_in_##m_type##_impl<0>(const M_##m_type *p_from) { \
  387. return M_##m_type::convert_to(*p_from); \
  388. } \
  389. \
  390. template <> \
  391. _FORCE_INLINE_ m_type marshalled_in_##m_type##_impl<1>(const M_##m_type *p_from) { \
  392. return *reinterpret_cast<const m_type *>(p_from); \
  393. } \
  394. \
  395. _FORCE_INLINE_ m_type marshalled_in_##m_type(const M_##m_type *p_from) { \
  396. return marshalled_in_##m_type##_impl<InteropLayout::MATCHES_##m_type>(p_from); \
  397. } \
  398. \
  399. template <int> \
  400. _FORCE_INLINE_ M_##m_type marshalled_out_##m_type##_impl(const m_type &p_from); \
  401. \
  402. template <> \
  403. _FORCE_INLINE_ M_##m_type marshalled_out_##m_type##_impl<0>(const m_type &p_from) { \
  404. return M_##m_type::convert_from(p_from); \
  405. } \
  406. \
  407. template <> \
  408. _FORCE_INLINE_ M_##m_type marshalled_out_##m_type##_impl<1>(const m_type &p_from) { \
  409. return *reinterpret_cast<const M_##m_type *>(&p_from); \
  410. } \
  411. \
  412. _FORCE_INLINE_ M_##m_type marshalled_out_##m_type(const m_type &p_from) { \
  413. return marshalled_out_##m_type##_impl<InteropLayout::MATCHES_##m_type>(p_from); \
  414. }
  415. DECL_TYPE_MARSHAL_TEMPLATES(Vector2)
  416. DECL_TYPE_MARSHAL_TEMPLATES(Vector2i)
  417. DECL_TYPE_MARSHAL_TEMPLATES(Rect2)
  418. DECL_TYPE_MARSHAL_TEMPLATES(Rect2i)
  419. DECL_TYPE_MARSHAL_TEMPLATES(Transform2D)
  420. DECL_TYPE_MARSHAL_TEMPLATES(Vector3)
  421. DECL_TYPE_MARSHAL_TEMPLATES(Vector3i)
  422. DECL_TYPE_MARSHAL_TEMPLATES(Basis)
  423. DECL_TYPE_MARSHAL_TEMPLATES(Quat)
  424. DECL_TYPE_MARSHAL_TEMPLATES(Transform)
  425. DECL_TYPE_MARSHAL_TEMPLATES(AABB)
  426. DECL_TYPE_MARSHAL_TEMPLATES(Color)
  427. DECL_TYPE_MARSHAL_TEMPLATES(Plane)
  428. #define MARSHALLED_IN(m_type, m_from_ptr) (GDMonoMarshal::marshalled_in_##m_type(m_from_ptr))
  429. #define MARSHALLED_OUT(m_type, m_from) (GDMonoMarshal::marshalled_out_##m_type(m_from))
  430. } // namespace GDMonoMarshal
  431. #endif // GDMONOMARSHAL_H