image_loader_svg.h 3.4 KB

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  1. /*************************************************************************/
  2. /* image_loader_svg.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef IMAGE_LOADER_SVG_H
  31. #define IMAGE_LOADER_SVG_H
  32. #include "core/io/image_loader.h"
  33. #include "core/string/ustring.h"
  34. /**
  35. @author Daniel Ramirez <[email protected]>
  36. */
  37. // Forward declare and include thirdparty headers in .cpp.
  38. struct NSVGrasterizer;
  39. struct NSVGimage;
  40. class SVGRasterizer {
  41. NSVGrasterizer *rasterizer;
  42. public:
  43. void rasterize(NSVGimage *p_image, float p_tx, float p_ty, float p_scale, unsigned char *p_dst, int p_w, int p_h, int p_stride);
  44. SVGRasterizer();
  45. ~SVGRasterizer();
  46. };
  47. class ImageLoaderSVG : public ImageFormatLoader {
  48. static struct ReplaceColors {
  49. List<uint32_t> old_colors;
  50. List<uint32_t> new_colors;
  51. } replace_colors;
  52. static SVGRasterizer rasterizer;
  53. static void _convert_colors(NSVGimage *p_svg_image);
  54. static Error _create_image(Ref<Image> p_image, const Vector<uint8_t> *p_data, float p_scale, bool upsample, bool convert_colors = false);
  55. public:
  56. static void set_convert_colors(Dictionary *p_replace_color = nullptr);
  57. static Error create_image_from_string(Ref<Image> p_image, const char *p_svg_str, float p_scale, bool upsample, bool convert_colors = false);
  58. virtual Error load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear, float p_scale);
  59. virtual void get_recognized_extensions(List<String> *p_extensions) const;
  60. ImageLoaderSVG();
  61. };
  62. #endif