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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="WebSocketMultiplayerPeer" inherits="NetworkedMultiplayerPeer" version="4.0">
- <brief_description>
- Base class for WebSocket server and client.
- </brief_description>
- <description>
- Base class for WebSocket server and client, allowing them to be used as network peer for the [MultiplayerAPI].
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="get_peer" qualifiers="const">
- <return type="WebSocketPeer">
- </return>
- <argument index="0" name="peer_id" type="int">
- </argument>
- <description>
- Returns the [WebSocketPeer] associated to the given [code]peer_id[/code].
- </description>
- </method>
- <method name="set_buffers">
- <return type="int" enum="Error">
- </return>
- <argument index="0" name="input_buffer_size_kb" type="int">
- </argument>
- <argument index="1" name="input_max_packets" type="int">
- </argument>
- <argument index="2" name="output_buffer_size_kb" type="int">
- </argument>
- <argument index="3" name="output_max_packets" type="int">
- </argument>
- <description>
- Configures the buffer sizes for this WebSocket peer. Default values can be specified in the Project Settings under [code]network/limits[/code]. For server, values are meant per connected peer.
- The first two parameters define the size and queued packets limits of the input buffer, the last two of the output buffer.
- Buffer sizes are expressed in KiB, so [code]4 = 2^12 = 4096 bytes[/code]. All parameters will be rounded up to the nearest power of two.
- [b]Note:[/b] HTML5 exports only use the input buffer since the output one is managed by browsers.
- </description>
- </method>
- </methods>
- <members>
- <member name="refuse_new_connections" type="bool" setter="set_refuse_new_connections" getter="is_refusing_new_connections" override="true" default="false" />
- <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="NetworkedMultiplayerPeer.TransferMode" default="2" />
- </members>
- <signals>
- <signal name="peer_packet">
- <argument index="0" name="peer_source" type="int">
- </argument>
- <description>
- Emitted when a packet is received from a peer.
- [b]Note:[/b] This signal is only emitted when the client or server is configured to use Godot multiplayer API.
- </description>
- </signal>
- </signals>
- <constants>
- </constants>
- </class>
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