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- /*************************************************************************/
- /* editor_debugger_server_websocket.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef SCRIPT_EDITOR_DEBUGGER_WEBSOCKET_H
- #define SCRIPT_EDITOR_DEBUGGER_WEBSOCKET_H
- #include "modules/websocket/websocket_server.h"
- #include "editor/debugger/editor_debugger_server.h"
- class EditorDebuggerServerWebSocket : public EditorDebuggerServer {
- GDCLASS(EditorDebuggerServerWebSocket, EditorDebuggerServer);
- private:
- Ref<WebSocketServer> server;
- List<int> pending_peers;
- public:
- static EditorDebuggerServer *create(const String &p_protocol);
- void _peer_connected(int p_peer, String p_protocol);
- void _peer_disconnected(int p_peer, bool p_was_clean);
- void poll() override;
- Error start() override;
- void stop() override;
- bool is_active() const override;
- bool is_connection_available() const override;
- Ref<RemoteDebuggerPeer> take_connection() override;
- EditorDebuggerServerWebSocket();
- ~EditorDebuggerServerWebSocket();
- };
- #endif // SCRIPT_EDITOR_DEBUGGER_WEBSOCKET_H
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