editor_debugger_server_websocket.h 3.0 KB

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  1. /*************************************************************************/
  2. /* editor_debugger_server_websocket.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef SCRIPT_EDITOR_DEBUGGER_WEBSOCKET_H
  31. #define SCRIPT_EDITOR_DEBUGGER_WEBSOCKET_H
  32. #include "modules/websocket/websocket_server.h"
  33. #include "editor/debugger/editor_debugger_server.h"
  34. class EditorDebuggerServerWebSocket : public EditorDebuggerServer {
  35. GDCLASS(EditorDebuggerServerWebSocket, EditorDebuggerServer);
  36. private:
  37. Ref<WebSocketServer> server;
  38. List<int> pending_peers;
  39. public:
  40. static EditorDebuggerServer *create(const String &p_protocol);
  41. void _peer_connected(int p_peer, String p_protocol);
  42. void _peer_disconnected(int p_peer, bool p_was_clean);
  43. void poll() override;
  44. Error start() override;
  45. void stop() override;
  46. bool is_active() const override;
  47. bool is_connection_available() const override;
  48. Ref<RemoteDebuggerPeer> take_connection() override;
  49. EditorDebuggerServerWebSocket();
  50. ~EditorDebuggerServerWebSocket();
  51. };
  52. #endif // SCRIPT_EDITOR_DEBUGGER_WEBSOCKET_H