websocket_multiplayer_peer.cpp 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325
  1. /*************************************************************************/
  2. /* websocket_multiplayer_peer.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "websocket_multiplayer_peer.h"
  31. #include "core/os/os.h"
  32. WebSocketMultiplayerPeer::WebSocketMultiplayerPeer() {
  33. }
  34. WebSocketMultiplayerPeer::~WebSocketMultiplayerPeer() {
  35. _clear();
  36. }
  37. int WebSocketMultiplayerPeer::_gen_unique_id() const {
  38. uint32_t hash = 0;
  39. while (hash == 0 || hash == 1) {
  40. hash = hash_djb2_one_32(
  41. (uint32_t)OS::get_singleton()->get_ticks_usec());
  42. hash = hash_djb2_one_32(
  43. (uint32_t)OS::get_singleton()->get_unix_time(), hash);
  44. hash = hash_djb2_one_32(
  45. (uint32_t)OS::get_singleton()->get_data_path().hash64(), hash);
  46. hash = hash_djb2_one_32(
  47. (uint32_t)((uint64_t)this), hash); //rely on aslr heap
  48. hash = hash_djb2_one_32(
  49. (uint32_t)((uint64_t)&hash), hash); //rely on aslr stack
  50. hash = hash & 0x7FFFFFFF; // make it compatible with unsigned, since negatie id is used for exclusion
  51. }
  52. return hash;
  53. }
  54. void WebSocketMultiplayerPeer::_clear() {
  55. _peer_map.clear();
  56. if (_current_packet.data != nullptr) {
  57. memfree(_current_packet.data);
  58. }
  59. for (List<Packet>::Element *E = _incoming_packets.front(); E; E = E->next()) {
  60. memfree(E->get().data);
  61. E->get().data = nullptr;
  62. }
  63. _incoming_packets.clear();
  64. }
  65. void WebSocketMultiplayerPeer::_bind_methods() {
  66. ClassDB::bind_method(D_METHOD("set_buffers", "input_buffer_size_kb", "input_max_packets", "output_buffer_size_kb", "output_max_packets"), &WebSocketMultiplayerPeer::set_buffers);
  67. ClassDB::bind_method(D_METHOD("get_peer", "peer_id"), &WebSocketMultiplayerPeer::get_peer);
  68. ADD_SIGNAL(MethodInfo("peer_packet", PropertyInfo(Variant::INT, "peer_source")));
  69. }
  70. //
  71. // PacketPeer
  72. //
  73. int WebSocketMultiplayerPeer::get_available_packet_count() const {
  74. ERR_FAIL_COND_V_MSG(!_is_multiplayer, 0, "Please use get_peer(ID).get_available_packet_count to get available packet count from peers when not using the MultiplayerAPI.");
  75. return _incoming_packets.size();
  76. }
  77. Error WebSocketMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
  78. ERR_FAIL_COND_V_MSG(!_is_multiplayer, ERR_UNCONFIGURED, "Please use get_peer(ID).get_packet/var to communicate with peers when not using the MultiplayerAPI.");
  79. r_buffer_size = 0;
  80. if (_current_packet.data != nullptr) {
  81. memfree(_current_packet.data);
  82. _current_packet.data = nullptr;
  83. }
  84. _current_packet = _incoming_packets.front()->get();
  85. _incoming_packets.pop_front();
  86. *r_buffer = _current_packet.data;
  87. r_buffer_size = _current_packet.size;
  88. return OK;
  89. }
  90. Error WebSocketMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
  91. ERR_FAIL_COND_V_MSG(!_is_multiplayer, ERR_UNCONFIGURED, "Please use get_peer(ID).put_packet/var to communicate with peers when not using the MultiplayerAPI.");
  92. Vector<uint8_t> buffer = _make_pkt(SYS_NONE, get_unique_id(), _target_peer, p_buffer, p_buffer_size);
  93. if (is_server()) {
  94. return _server_relay(1, _target_peer, &(buffer.ptr()[0]), buffer.size());
  95. } else {
  96. return get_peer(1)->put_packet(&(buffer.ptr()[0]), buffer.size());
  97. }
  98. }
  99. //
  100. // NetworkedMultiplayerPeer
  101. //
  102. void WebSocketMultiplayerPeer::set_transfer_mode(TransferMode p_mode) {
  103. // Websocket uses TCP, reliable
  104. }
  105. NetworkedMultiplayerPeer::TransferMode WebSocketMultiplayerPeer::get_transfer_mode() const {
  106. // Websocket uses TCP, reliable
  107. return TRANSFER_MODE_RELIABLE;
  108. }
  109. void WebSocketMultiplayerPeer::set_target_peer(int p_target_peer) {
  110. _target_peer = p_target_peer;
  111. }
  112. int WebSocketMultiplayerPeer::get_packet_peer() const {
  113. ERR_FAIL_COND_V_MSG(!_is_multiplayer, 1, "This function is not available when not using the MultiplayerAPI.");
  114. ERR_FAIL_COND_V(_incoming_packets.size() == 0, 1);
  115. return _incoming_packets.front()->get().source;
  116. }
  117. int WebSocketMultiplayerPeer::get_unique_id() const {
  118. return _peer_id;
  119. }
  120. void WebSocketMultiplayerPeer::set_refuse_new_connections(bool p_enable) {
  121. _refusing = p_enable;
  122. }
  123. bool WebSocketMultiplayerPeer::is_refusing_new_connections() const {
  124. return _refusing;
  125. }
  126. void WebSocketMultiplayerPeer::_send_sys(Ref<WebSocketPeer> p_peer, uint8_t p_type, int32_t p_peer_id) {
  127. ERR_FAIL_COND(!p_peer.is_valid());
  128. ERR_FAIL_COND(!p_peer->is_connected_to_host());
  129. Vector<uint8_t> message = _make_pkt(p_type, 1, 0, (uint8_t *)&p_peer_id, 4);
  130. p_peer->put_packet(&(message.ptr()[0]), message.size());
  131. }
  132. Vector<uint8_t> WebSocketMultiplayerPeer::_make_pkt(uint8_t p_type, int32_t p_from, int32_t p_to, const uint8_t *p_data, uint32_t p_data_size) {
  133. Vector<uint8_t> out;
  134. out.resize(PROTO_SIZE + p_data_size);
  135. uint8_t *w = out.ptrw();
  136. copymem(&w[0], &p_type, 1);
  137. copymem(&w[1], &p_from, 4);
  138. copymem(&w[5], &p_to, 4);
  139. copymem(&w[PROTO_SIZE], p_data, p_data_size);
  140. return out;
  141. }
  142. void WebSocketMultiplayerPeer::_send_add(int32_t p_peer_id) {
  143. // First of all, confirm the ID!
  144. _send_sys(get_peer(p_peer_id), SYS_ID, p_peer_id);
  145. // Then send the server peer (which will trigger connection_succeded in client)
  146. _send_sys(get_peer(p_peer_id), SYS_ADD, 1);
  147. for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) {
  148. int32_t id = E->key();
  149. if (p_peer_id == id) {
  150. continue; // Skip the newwly added peer (already confirmed)
  151. }
  152. // Send new peer to others
  153. _send_sys(get_peer(id), SYS_ADD, p_peer_id);
  154. // Send others to new peer
  155. _send_sys(get_peer(p_peer_id), SYS_ADD, id);
  156. }
  157. }
  158. void WebSocketMultiplayerPeer::_send_del(int32_t p_peer_id) {
  159. for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) {
  160. int32_t id = E->key();
  161. if (p_peer_id != id) {
  162. _send_sys(get_peer(id), SYS_DEL, p_peer_id);
  163. }
  164. }
  165. }
  166. void WebSocketMultiplayerPeer::_store_pkt(int32_t p_source, int32_t p_dest, const uint8_t *p_data, uint32_t p_data_size) {
  167. Packet packet;
  168. packet.data = (uint8_t *)memalloc(p_data_size);
  169. packet.size = p_data_size;
  170. packet.source = p_source;
  171. packet.destination = p_dest;
  172. copymem(packet.data, &p_data[PROTO_SIZE], p_data_size);
  173. _incoming_packets.push_back(packet);
  174. emit_signal("peer_packet", p_source);
  175. }
  176. Error WebSocketMultiplayerPeer::_server_relay(int32_t p_from, int32_t p_to, const uint8_t *p_buffer, uint32_t p_buffer_size) {
  177. if (p_to == 1) {
  178. return OK; // Will not send to self
  179. } else if (p_to == 0) {
  180. for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) {
  181. if (E->key() != p_from) {
  182. E->get()->put_packet(p_buffer, p_buffer_size);
  183. }
  184. }
  185. return OK; // Sent to all but sender
  186. } else if (p_to < 0) {
  187. for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) {
  188. if (E->key() != p_from && E->key() != -p_to) {
  189. E->get()->put_packet(p_buffer, p_buffer_size);
  190. }
  191. }
  192. return OK; // Sent to all but sender and excluded
  193. } else {
  194. ERR_FAIL_COND_V(p_to == p_from, FAILED);
  195. Ref<WebSocketPeer> peer_to = get_peer(p_to);
  196. ERR_FAIL_COND_V(peer_to.is_null(), FAILED);
  197. return peer_to->put_packet(p_buffer, p_buffer_size); // Sending to specific peer
  198. }
  199. }
  200. void WebSocketMultiplayerPeer::_process_multiplayer(Ref<WebSocketPeer> p_peer, uint32_t p_peer_id) {
  201. ERR_FAIL_COND(!p_peer.is_valid());
  202. const uint8_t *in_buffer;
  203. int size = 0;
  204. int data_size = 0;
  205. Error err = p_peer->get_packet(&in_buffer, size);
  206. ERR_FAIL_COND(err != OK);
  207. ERR_FAIL_COND(size < PROTO_SIZE);
  208. data_size = size - PROTO_SIZE;
  209. uint8_t type = 0;
  210. uint32_t from = 0;
  211. int32_t to = 0;
  212. copymem(&type, in_buffer, 1);
  213. copymem(&from, &in_buffer[1], 4);
  214. copymem(&to, &in_buffer[5], 4);
  215. if (is_server()) { // Server can resend
  216. ERR_FAIL_COND(type != SYS_NONE); // Only server sends sys messages
  217. ERR_FAIL_COND(from != p_peer_id); // Someone is cheating
  218. if (to == 1) { // This is for the server
  219. _store_pkt(from, to, in_buffer, data_size);
  220. } else if (to == 0) {
  221. // Broadcast, for us too
  222. _store_pkt(from, to, in_buffer, data_size);
  223. } else if (to < 0) {
  224. // All but one, for us if not excluded
  225. if (_peer_id != -(int32_t)p_peer_id) {
  226. _store_pkt(from, to, in_buffer, data_size);
  227. }
  228. }
  229. // Relay if needed (i.e. "to" includes a peer that is not the server)
  230. _server_relay(from, to, in_buffer, size);
  231. } else {
  232. if (type == SYS_NONE) { // Payload message
  233. _store_pkt(from, to, in_buffer, data_size);
  234. return;
  235. }
  236. // System message
  237. ERR_FAIL_COND(data_size < 4);
  238. int id = 0;
  239. copymem(&id, &in_buffer[PROTO_SIZE], 4);
  240. switch (type) {
  241. case SYS_ADD: // Add peer
  242. _peer_map[id] = Ref<WebSocketPeer>();
  243. emit_signal("peer_connected", id);
  244. if (id == 1) { // We just connected to the server
  245. emit_signal("connection_succeeded");
  246. }
  247. break;
  248. case SYS_DEL: // Remove peer
  249. _peer_map.erase(id);
  250. emit_signal("peer_disconnected", id);
  251. break;
  252. case SYS_ID: // Helo, server assigned ID
  253. _peer_id = id;
  254. break;
  255. default:
  256. ERR_FAIL_MSG("Invalid multiplayer message.");
  257. break;
  258. }
  259. }
  260. }