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- /*************************************************************************/
- /* os_android.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef OS_ANDROID_H
- #define OS_ANDROID_H
- #include "audio_driver_jandroid.h"
- #include "audio_driver_opensl.h"
- #include "core/os/main_loop.h"
- #include "drivers/unix/os_unix.h"
- #include "servers/audio_server.h"
- class GodotJavaWrapper;
- class GodotIOJavaWrapper;
- struct ANativeWindow;
- class OS_Android : public OS_Unix {
- private:
- Size2i display_size;
- bool use_apk_expansion;
- #if defined(OPENGL_ENABLED)
- bool use_16bits_fbo;
- const char *gl_extensions;
- #endif
- #if defined(VULKAN_ENABLED)
- ANativeWindow *native_window;
- #endif
- mutable String data_dir_cache;
- //AudioDriverAndroid audio_driver_android;
- AudioDriverOpenSL audio_driver_android;
- MainLoop *main_loop;
- GodotJavaWrapper *godot_java;
- GodotIOJavaWrapper *godot_io_java;
- public:
- virtual void initialize_core() override;
- virtual void initialize() override;
- virtual void initialize_joypads() override;
- virtual void set_main_loop(MainLoop *p_main_loop) override;
- virtual void delete_main_loop() override;
- virtual void finalize() override;
- typedef int64_t ProcessID;
- static OS_Android *get_singleton();
- GodotJavaWrapper *get_godot_java();
- GodotIOJavaWrapper *get_godot_io_java();
- virtual bool request_permission(const String &p_name) override;
- virtual bool request_permissions() override;
- virtual Vector<String> get_granted_permissions() const override;
- virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false) override;
- virtual String get_name() const override;
- virtual MainLoop *get_main_loop() const override;
- void main_loop_begin();
- bool main_loop_iterate();
- void main_loop_request_go_back();
- void main_loop_end();
- void main_loop_focusout();
- void main_loop_focusin();
- void set_display_size(const Size2i &p_size);
- Size2i get_display_size() const;
- void set_context_is_16_bits(bool p_is_16);
- void set_opengl_extensions(const char *p_gl_extensions);
- void set_native_window(ANativeWindow *p_native_window);
- ANativeWindow *get_native_window() const;
- virtual Error shell_open(String p_uri) override;
- virtual String get_user_data_dir() const override;
- virtual String get_resource_dir() const override;
- virtual String get_locale() const override;
- virtual String get_model_name() const override;
- virtual String get_unique_id() const override;
- virtual String get_system_dir(SystemDir p_dir) const override;
- void vibrate_handheld(int p_duration_ms) override;
- virtual bool _check_internal_feature_support(const String &p_feature) override;
- OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_godot_io_java, bool p_use_apk_expansion);
- ~OS_Android();
- };
- #endif
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