app_delegate.mm 6.2 KB

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  1. /*************************************************************************/
  2. /* app_delegate.mm */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #import "app_delegate.h"
  31. #include "core/config/project_settings.h"
  32. #include "drivers/coreaudio/audio_driver_coreaudio.h"
  33. #import "godot_view.h"
  34. #include "main/main.h"
  35. #include "os_iphone.h"
  36. #import "view_controller.h"
  37. #import <AVFoundation/AVFoundation.h>
  38. #import <AudioToolbox/AudioServices.h>
  39. #define kRenderingFrequency 60
  40. extern int gargc;
  41. extern char **gargv;
  42. extern int iphone_main(int, char **, String);
  43. extern void iphone_finish();
  44. @implementation AppDelegate
  45. static ViewController *mainViewController = nil;
  46. + (ViewController *)viewController {
  47. return mainViewController;
  48. }
  49. - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
  50. // TODO: might be required to make an early return, so app wouldn't crash because of timeout.
  51. // TODO: logo screen is not displayed while shaders are compiling
  52. // DummyViewController(Splash/LoadingViewController) -> setup -> GodotViewController
  53. CGRect windowBounds = [[UIScreen mainScreen] bounds];
  54. // Create a full-screen window
  55. self.window = [[UIWindow alloc] initWithFrame:windowBounds];
  56. NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
  57. NSString *documentsDirectory = [paths objectAtIndex:0];
  58. int err = iphone_main(gargc, gargv, String::utf8([documentsDirectory UTF8String]));
  59. if (err != 0) {
  60. // bail, things did not go very well for us, should probably output a message on screen with our error code...
  61. exit(0);
  62. return NO;
  63. };
  64. ViewController *viewController = [[ViewController alloc] init];
  65. viewController.godotView.useCADisplayLink = bool(GLOBAL_DEF("display.iOS/use_cadisplaylink", true)) ? YES : NO;
  66. viewController.godotView.renderingInterval = 1.0 / kRenderingFrequency;
  67. self.window.rootViewController = viewController;
  68. // Show the window
  69. [self.window makeKeyAndVisible];
  70. [[NSNotificationCenter defaultCenter]
  71. addObserver:self
  72. selector:@selector(onAudioInterruption:)
  73. name:AVAudioSessionInterruptionNotification
  74. object:[AVAudioSession sharedInstance]];
  75. mainViewController = viewController;
  76. // prevent to stop music in another background app
  77. [[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryAmbient error:nil];
  78. return YES;
  79. };
  80. - (void)onAudioInterruption:(NSNotification *)notification {
  81. if ([notification.name isEqualToString:AVAudioSessionInterruptionNotification]) {
  82. if ([[notification.userInfo valueForKey:AVAudioSessionInterruptionTypeKey] isEqualToNumber:[NSNumber numberWithInt:AVAudioSessionInterruptionTypeBegan]]) {
  83. NSLog(@"Audio interruption began");
  84. OSIPhone::get_singleton()->on_focus_out();
  85. } else if ([[notification.userInfo valueForKey:AVAudioSessionInterruptionTypeKey] isEqualToNumber:[NSNumber numberWithInt:AVAudioSessionInterruptionTypeEnded]]) {
  86. NSLog(@"Audio interruption ended");
  87. OSIPhone::get_singleton()->on_focus_in();
  88. }
  89. }
  90. };
  91. - (void)applicationDidReceiveMemoryWarning:(UIApplication *)application {
  92. if (OS::get_singleton()->get_main_loop()) {
  93. OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_MEMORY_WARNING);
  94. }
  95. };
  96. - (void)applicationWillTerminate:(UIApplication *)application {
  97. iphone_finish();
  98. };
  99. // When application goes to background (e.g. user switches to another app or presses Home),
  100. // then applicationWillResignActive -> applicationDidEnterBackground are called.
  101. // When user opens the inactive app again,
  102. // applicationWillEnterForeground -> applicationDidBecomeActive are called.
  103. // There are cases when applicationWillResignActive -> applicationDidBecomeActive
  104. // sequence is called without the app going to background. For example, that happens
  105. // if you open the app list without switching to another app or open/close the
  106. // notification panel by swiping from the upper part of the screen.
  107. - (void)applicationWillResignActive:(UIApplication *)application {
  108. OSIPhone::get_singleton()->on_focus_out();
  109. }
  110. - (void)applicationDidBecomeActive:(UIApplication *)application {
  111. OSIPhone::get_singleton()->on_focus_in();
  112. }
  113. - (void)dealloc {
  114. self.window = nil;
  115. }
  116. @end