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- /*************************************************************************/
- /* context_gl_osx.mm */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "context_gl_osx.h"
- #if defined(OPENGL_ENABLED) || defined(GLES_ENABLED)
- void ContextGL_OSX::release_current() {
- [NSOpenGLContext clearCurrentContext];
- }
- void ContextGL_OSX::make_current() {
- [context makeCurrentContext];
- }
- void ContextGL_OSX::update() {
- [context update];
- }
- void ContextGL_OSX::set_opacity(GLint p_opacity) {
- [context setValues:&p_opacity forParameter:NSOpenGLCPSurfaceOpacity];
- }
- int ContextGL_OSX::get_window_width() {
- return OS::get_singleton()->get_video_mode().width;
- }
- int ContextGL_OSX::get_window_height() {
- return OS::get_singleton()->get_video_mode().height;
- }
- void ContextGL_OSX::swap_buffers() {
- [context flushBuffer];
- }
- void ContextGL_OSX::set_use_vsync(bool p_use) {
- CGLContextObj ctx = CGLGetCurrentContext();
- if (ctx) {
- GLint swapInterval = p_use ? 1 : 0;
- CGLSetParameter(ctx, kCGLCPSwapInterval, &swapInterval);
- use_vsync = p_use;
- }
- }
- bool ContextGL_OSX::is_using_vsync() const {
- return use_vsync;
- }
- Error ContextGL_OSX::initialize() {
- framework = CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl"));
- ERR_FAIL_COND_V(!framework, ERR_CANT_CREATE);
- unsigned int attributeCount = 0;
- // OS X needs non-zero color size, so set reasonable values
- int colorBits = 32;
- // Fail if a robustness strategy was requested
- #define ADD_ATTR(x) \
- { attributes[attributeCount++] = x; }
- #define ADD_ATTR2(x, y) \
- { \
- ADD_ATTR(x); \
- ADD_ATTR(y); \
- }
- // Arbitrary array size here
- NSOpenGLPixelFormatAttribute attributes[40];
- ADD_ATTR(NSOpenGLPFADoubleBuffer);
- ADD_ATTR(NSOpenGLPFAClosestPolicy);
- if (!opengl_3_context) {
- ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersionLegacy);
- } else {
- //we now need OpenGL 3 or better, maybe even change this to 3_3Core ?
- ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core);
- }
- ADD_ATTR2(NSOpenGLPFAColorSize, colorBits);
- /*
- if (fbconfig->alphaBits > 0)
- ADD_ATTR2(NSOpenGLPFAAlphaSize, fbconfig->alphaBits);
- */
- ADD_ATTR2(NSOpenGLPFADepthSize, 24);
- ADD_ATTR2(NSOpenGLPFAStencilSize, 8);
- /*
- if (fbconfig->stereo)
- ADD_ATTR(NSOpenGLPFAStereo);
- */
- /*
- if (fbconfig->samples > 0) {
- ADD_ATTR2(NSOpenGLPFASampleBuffers, 1);
- ADD_ATTR2(NSOpenGLPFASamples, fbconfig->samples);
- }
- */
- // NOTE: All NSOpenGLPixelFormats on the relevant cards support sRGB
- // framebuffer, so there's no need (and no way) to request it
- ADD_ATTR(0);
- #undef ADD_ATTR
- #undef ADD_ATTR2
- pixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
- ERR_FAIL_COND_V(pixelFormat == nil, ERR_CANT_CREATE);
- context = [[NSOpenGLContext alloc] initWithFormat:pixelFormat shareContext:nil];
- ERR_FAIL_COND_V(context == nil, ERR_CANT_CREATE);
- [context setView:window_view];
- [context makeCurrentContext];
- return OK;
- }
- ContextGL_OSX::ContextGL_OSX(id p_view, bool p_opengl_3_context) {
- opengl_3_context = p_opengl_3_context;
- window_view = p_view;
- use_vsync = false;
- }
- ContextGL_OSX::~ContextGL_OSX() {}
- #endif
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