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- /*************************************************************************/
- /* os_server.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef OS_SERVER_H
- #define OS_SERVER_H
- #include "core/input/input.h"
- #include "drivers/dummy/texture_loader_dummy.h"
- #include "drivers/unix/os_unix.h"
- #ifdef __APPLE__
- #include "platform/osx/crash_handler_osx.h"
- #include "platform/osx/semaphore_osx.h"
- #else
- #include "platform/x11/crash_handler_linuxbsd.h"
- #endif
- #include "servers/audio_server.h"
- #include "servers/rendering/renderer_compositor.h"
- #include "servers/rendering_server.h"
- #undef CursorShape
- class OS_Server : public OS_Unix {
- RenderingServer *rendering_server = nullptr;
- VideoMode current_videomode;
- List<String> args;
- MainLoop *main_loop = nullptr;
- bool grab = false;
- virtual void delete_main_loop();
- bool force_quit = false;
- InputDefault *input = nullptr;
- CrashHandler crash_handler;
- int video_driver_index = 0;
- Ref<ResourceFormatDummyTexture> resource_loader_dummy;
- protected:
- virtual int get_video_driver_count() const;
- virtual const char *get_video_driver_name(int p_driver) const;
- virtual int get_current_video_driver() const;
- virtual void initialize_core();
- virtual Error initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver);
- virtual void finalize();
- virtual void set_main_loop(MainLoop *p_main_loop);
- public:
- virtual String get_name() const;
- virtual void set_mouse_show(bool p_show);
- virtual void set_mouse_grab(bool p_grab);
- virtual bool is_mouse_grab_enabled() const;
- virtual Point2 get_mouse_position() const;
- virtual int get_mouse_button_state() const;
- virtual void set_window_title(const String &p_title);
- virtual MainLoop *get_main_loop() const;
- virtual void set_video_mode(const VideoMode &p_video_mode, int p_screen = 0);
- virtual VideoMode get_video_mode(int p_screen = 0) const;
- virtual void get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen = 0) const;
- virtual Size2 get_window_size() const;
- virtual void move_window_to_foreground();
- void run();
- virtual bool _check_internal_feature_support(const String &p_feature);
- virtual String get_config_path() const;
- virtual String get_data_path() const;
- virtual String get_cache_path() const;
- virtual String get_system_dir(SystemDir p_dir) const;
- void disable_crash_handler();
- bool is_disable_crash_handler() const;
- OS_Server();
- };
- #endif
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