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- /*************************************************************************/
- /* display_server_windows.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef DISPLAY_SERVER_WINDOWS_H
- #define DISPLAY_SERVER_WINDOWS_H
- #include "servers/display_server.h"
- #include "core/config/project_settings.h"
- #include "core/input/input.h"
- #include "core/os/os.h"
- #include "crash_handler_windows.h"
- #include "drivers/unix/ip_unix.h"
- #include "drivers/wasapi/audio_driver_wasapi.h"
- #include "drivers/winmidi/midi_driver_winmidi.h"
- #include "joypad_windows.h"
- #include "key_mapping_windows.h"
- #include "servers/audio_server.h"
- #include "servers/rendering/renderer_compositor.h"
- #include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
- #include "servers/rendering_server.h"
- #ifdef XAUDIO2_ENABLED
- #include "drivers/xaudio2/audio_driver_xaudio2.h"
- #endif
- #if defined(OPENGL_ENABLED)
- #include "context_gl_windows.h"
- #endif
- #if defined(VULKAN_ENABLED)
- #include "drivers/vulkan/rendering_device_vulkan.h"
- #include "platform/windows/vulkan_context_win.h"
- #endif
- #include <fcntl.h>
- #include <io.h>
- #include <stdio.h>
- #include <windows.h>
- #include <windowsx.h>
- // WinTab API
- #define WT_PACKET 0x7FF0
- #define WT_PROXIMITY 0x7FF5
- #define WT_INFOCHANGE 0x7FF6
- #define WT_CSRCHANGE 0x7FF7
- #define WTI_DEFSYSCTX 4
- #define WTI_DEVICES 100
- #define DVC_NPRESSURE 15
- #define DVC_TPRESSURE 16
- #define DVC_ORIENTATION 17
- #define DVC_ROTATION 18
- #define CXO_MESSAGES 0x0004
- #define PK_NORMAL_PRESSURE 0x0400
- #define PK_TANGENT_PRESSURE 0x0800
- #define PK_ORIENTATION 0x1000
- typedef struct tagLOGCONTEXTW {
- WCHAR lcName[40];
- UINT lcOptions;
- UINT lcStatus;
- UINT lcLocks;
- UINT lcMsgBase;
- UINT lcDevice;
- UINT lcPktRate;
- DWORD lcPktData;
- DWORD lcPktMode;
- DWORD lcMoveMask;
- DWORD lcBtnDnMask;
- DWORD lcBtnUpMask;
- LONG lcInOrgX;
- LONG lcInOrgY;
- LONG lcInOrgZ;
- LONG lcInExtX;
- LONG lcInExtY;
- LONG lcInExtZ;
- LONG lcOutOrgX;
- LONG lcOutOrgY;
- LONG lcOutOrgZ;
- LONG lcOutExtX;
- LONG lcOutExtY;
- LONG lcOutExtZ;
- DWORD lcSensX;
- DWORD lcSensY;
- DWORD lcSensZ;
- BOOL lcSysMode;
- int lcSysOrgX;
- int lcSysOrgY;
- int lcSysExtX;
- int lcSysExtY;
- DWORD lcSysSensX;
- DWORD lcSysSensY;
- } LOGCONTEXTW;
- typedef struct tagAXIS {
- LONG axMin;
- LONG axMax;
- UINT axUnits;
- DWORD axResolution;
- } AXIS;
- typedef struct tagORIENTATION {
- int orAzimuth;
- int orAltitude;
- int orTwist;
- } ORIENTATION;
- typedef struct tagPACKET {
- int pkNormalPressure;
- int pkTangentPressure;
- ORIENTATION pkOrientation;
- } PACKET;
- typedef HANDLE(WINAPI *WTOpenPtr)(HWND p_window, LOGCONTEXTW *p_ctx, BOOL p_enable);
- typedef BOOL(WINAPI *WTClosePtr)(HANDLE p_ctx);
- typedef UINT(WINAPI *WTInfoPtr)(UINT p_category, UINT p_index, LPVOID p_output);
- typedef BOOL(WINAPI *WTPacketPtr)(HANDLE p_ctx, UINT p_param, LPVOID p_packets);
- typedef BOOL(WINAPI *WTEnablePtr)(HANDLE p_ctx, BOOL p_enable);
- // Windows Ink API
- #ifndef POINTER_STRUCTURES
- #define POINTER_STRUCTURES
- typedef DWORD POINTER_INPUT_TYPE;
- typedef UINT32 POINTER_FLAGS;
- typedef UINT32 PEN_FLAGS;
- typedef UINT32 PEN_MASK;
- #ifndef PEN_MASK_PRESSURE
- #define PEN_MASK_PRESSURE 0x00000001
- #endif
- #ifndef PEN_MASK_TILT_X
- #define PEN_MASK_TILT_X 0x00000004
- #endif
- #ifndef PEN_MASK_TILT_Y
- #define PEN_MASK_TILT_Y 0x00000008
- #endif
- #ifndef POINTER_MESSAGE_FLAG_FIRSTBUTTON
- #define POINTER_MESSAGE_FLAG_FIRSTBUTTON 0x00000010
- #endif
- enum tagPOINTER_INPUT_TYPE {
- PT_POINTER = 0x00000001,
- PT_TOUCH = 0x00000002,
- PT_PEN = 0x00000003,
- PT_MOUSE = 0x00000004,
- PT_TOUCHPAD = 0x00000005
- };
- typedef enum tagPOINTER_BUTTON_CHANGE_TYPE {
- POINTER_CHANGE_NONE,
- POINTER_CHANGE_FIRSTBUTTON_DOWN,
- POINTER_CHANGE_FIRSTBUTTON_UP,
- POINTER_CHANGE_SECONDBUTTON_DOWN,
- POINTER_CHANGE_SECONDBUTTON_UP,
- POINTER_CHANGE_THIRDBUTTON_DOWN,
- POINTER_CHANGE_THIRDBUTTON_UP,
- POINTER_CHANGE_FOURTHBUTTON_DOWN,
- POINTER_CHANGE_FOURTHBUTTON_UP,
- POINTER_CHANGE_FIFTHBUTTON_DOWN,
- POINTER_CHANGE_FIFTHBUTTON_UP,
- } POINTER_BUTTON_CHANGE_TYPE;
- typedef struct tagPOINTER_INFO {
- POINTER_INPUT_TYPE pointerType;
- UINT32 pointerId;
- UINT32 frameId;
- POINTER_FLAGS pointerFlags;
- HANDLE sourceDevice;
- HWND hwndTarget;
- POINT ptPixelLocation;
- POINT ptHimetricLocation;
- POINT ptPixelLocationRaw;
- POINT ptHimetricLocationRaw;
- DWORD dwTime;
- UINT32 historyCount;
- INT32 InputData;
- DWORD dwKeyStates;
- UINT64 PerformanceCount;
- POINTER_BUTTON_CHANGE_TYPE ButtonChangeType;
- } POINTER_INFO;
- typedef struct tagPOINTER_PEN_INFO {
- POINTER_INFO pointerInfo;
- PEN_FLAGS penFlags;
- PEN_MASK penMask;
- UINT32 pressure;
- UINT32 rotation;
- INT32 tiltX;
- INT32 tiltY;
- } POINTER_PEN_INFO;
- #endif //POINTER_STRUCTURES
- #ifndef WM_POINTERUPDATE
- #define WM_POINTERUPDATE 0x0245
- #endif
- #ifndef WM_POINTERENTER
- #define WM_POINTERENTER 0x0249
- #endif
- #ifndef WM_POINTERLEAVE
- #define WM_POINTERLEAVE 0x024A
- #endif
- typedef BOOL(WINAPI *GetPointerTypePtr)(uint32_t p_id, POINTER_INPUT_TYPE *p_type);
- typedef BOOL(WINAPI *GetPointerPenInfoPtr)(uint32_t p_id, POINTER_PEN_INFO *p_pen_info);
- typedef struct {
- BYTE bWidth; // Width, in pixels, of the image
- BYTE bHeight; // Height, in pixels, of the image
- BYTE bColorCount; // Number of colors in image (0 if >=8bpp)
- BYTE bReserved; // Reserved ( must be 0)
- WORD wPlanes; // Color Planes
- WORD wBitCount; // Bits per pixel
- DWORD dwBytesInRes; // How many bytes in this resource?
- DWORD dwImageOffset; // Where in the file is this image?
- } ICONDIRENTRY, *LPICONDIRENTRY;
- typedef struct {
- WORD idReserved; // Reserved (must be 0)
- WORD idType; // Resource Type (1 for icons)
- WORD idCount; // How many images?
- ICONDIRENTRY idEntries[1]; // An entry for each image (idCount of 'em)
- } ICONDIR, *LPICONDIR;
- class DisplayServerWindows : public DisplayServer {
- //No need to register, it's platform-specific and nothing is added
- //GDCLASS(DisplayServerWindows, DisplayServer)
- _THREAD_SAFE_CLASS_
- // WinTab API
- static bool wintab_available;
- static WTOpenPtr wintab_WTOpen;
- static WTClosePtr wintab_WTClose;
- static WTInfoPtr wintab_WTInfo;
- static WTPacketPtr wintab_WTPacket;
- static WTEnablePtr wintab_WTEnable;
- // Windows Ink API
- static bool winink_available;
- static GetPointerTypePtr win8p_GetPointerType;
- static GetPointerPenInfoPtr win8p_GetPointerPenInfo;
- void _update_tablet_ctx(const String &p_old_driver, const String &p_new_driver);
- String tablet_driver;
- Vector<String> tablet_drivers;
- void GetMaskBitmaps(HBITMAP hSourceBitmap, COLORREF clrTransparent, OUT HBITMAP &hAndMaskBitmap, OUT HBITMAP &hXorMaskBitmap);
- enum {
- KEY_EVENT_BUFFER_SIZE = 512
- };
- struct KeyEvent {
- WindowID window_id;
- bool alt, shift, control, meta;
- UINT uMsg;
- WPARAM wParam;
- LPARAM lParam;
- };
- KeyEvent key_event_buffer[KEY_EVENT_BUFFER_SIZE];
- int key_event_pos;
- bool old_invalid;
- bool outside;
- int old_x, old_y;
- Point2i center;
- #if defined(OPENGL_ENABLED)
- ContextGL_Windows *context_gles2;
- #endif
- #if defined(VULKAN_ENABLED)
- VulkanContextWindows *context_vulkan;
- RenderingDeviceVulkan *rendering_device_vulkan;
- #endif
- Map<int, Vector2> touch_state;
- int pressrc;
- HINSTANCE hInstance; // Holds The Instance Of The Application
- String rendering_driver;
- bool app_focused = false;
- struct WindowData {
- HWND hWnd;
- //layered window
- Vector<Vector2> mpath;
- bool preserve_window_size = false;
- bool pre_fs_valid = false;
- RECT pre_fs_rect;
- bool maximized = false;
- bool minimized = false;
- bool fullscreen = false;
- bool borderless = false;
- bool resizable = true;
- bool window_focused = false;
- bool was_maximized = false;
- bool always_on_top = false;
- bool no_focus = false;
- bool window_has_focus = false;
- // Used to transfer data between events using timer.
- WPARAM saved_wparam;
- LPARAM saved_lparam;
- // Timers.
- uint32_t move_timer_id = 0U;
- uint32_t focus_timer_id = 0U;
- HANDLE wtctx;
- LOGCONTEXTW wtlc;
- int min_pressure;
- int max_pressure;
- bool tilt_supported;
- bool block_mm = false;
- int last_pressure_update;
- float last_pressure;
- Vector2 last_tilt;
- HBITMAP hBitmap; //DIB section for layered window
- uint8_t *dib_data = nullptr;
- Size2 dib_size;
- HDC hDC_dib;
- Size2 min_size;
- Size2 max_size;
- int width = 0, height = 0;
- Size2 window_rect;
- Point2 last_pos;
- ObjectID instance_id;
- // IME
- HIMC im_himc;
- Vector2 im_position;
- bool layered_window = false;
- Callable rect_changed_callback;
- Callable event_callback;
- Callable input_event_callback;
- Callable input_text_callback;
- Callable drop_files_callback;
- WindowID transient_parent = INVALID_WINDOW_ID;
- Set<WindowID> transient_children;
- };
- JoypadWindows *joypad;
- WindowID _create_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect);
- WindowID window_id_counter = MAIN_WINDOW_ID;
- Map<WindowID, WindowData> windows;
- WindowID last_focused_window = INVALID_WINDOW_ID;
- HCURSOR hCursor;
- WNDPROC user_proc = nullptr;
- void _send_window_event(const WindowData &wd, WindowEvent p_event);
- void _get_window_style(bool p_main_window, bool p_fullscreen, bool p_borderless, bool p_resizable, bool p_maximized, bool p_no_activate_focus, DWORD &r_style, DWORD &r_style_ex);
- MouseMode mouse_mode;
- bool alt_mem = false;
- bool gr_mem = false;
- bool shift_mem = false;
- bool control_mem = false;
- bool meta_mem = false;
- uint32_t last_button_state = 0;
- bool use_raw_input = false;
- bool drop_events = false;
- bool in_dispatch_input_event = false;
- bool console_visible = false;
- WNDCLASSEXW wc;
- HCURSOR cursors[CURSOR_MAX] = { nullptr };
- CursorShape cursor_shape = CursorShape::CURSOR_ARROW;
- Map<CursorShape, Vector<Variant>> cursors_cache;
- void _drag_event(WindowID p_window, float p_x, float p_y, int idx);
- void _touch_event(WindowID p_window, bool p_pressed, float p_x, float p_y, int idx);
- void _update_window_style(WindowID p_window, bool p_repaint = true);
- void _update_window_mouse_passthrough(WindowID p_window);
- void _update_real_mouse_position(WindowID p_window);
- void _set_mouse_mode_impl(MouseMode p_mode);
- void _process_activate_event(WindowID p_window_id, WPARAM wParam, LPARAM lParam);
- void _process_key_events();
- static void _dispatch_input_events(const Ref<InputEvent> &p_event);
- void _dispatch_input_event(const Ref<InputEvent> &p_event);
- public:
- LRESULT WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
- virtual bool has_feature(Feature p_feature) const;
- virtual String get_name() const;
- virtual void alert(const String &p_alert, const String &p_title = "ALERT!");
- virtual void mouse_set_mode(MouseMode p_mode);
- virtual MouseMode mouse_get_mode() const;
- virtual void mouse_warp_to_position(const Point2i &p_to);
- virtual Point2i mouse_get_position() const;
- virtual int mouse_get_button_state() const;
- virtual void clipboard_set(const String &p_text);
- virtual String clipboard_get() const;
- virtual int get_screen_count() const;
- virtual Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
- virtual Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
- virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
- virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
- virtual bool screen_is_touchscreen(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
- virtual void screen_set_orientation(ScreenOrientation p_orientation, int p_screen = SCREEN_OF_MAIN_WINDOW);
- ScreenOrientation screen_get_orientation(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
- virtual void screen_set_keep_on(bool p_enable); //disable screensaver
- virtual bool screen_is_kept_on() const;
- virtual Vector<DisplayServer::WindowID> get_window_list() const;
- virtual WindowID create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i());
- virtual void show_window(WindowID p_window);
- virtual void delete_sub_window(WindowID p_window);
- virtual WindowID get_window_at_screen_position(const Point2i &p_position) const;
- virtual void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID);
- virtual ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const;
- virtual void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
- virtual void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
- virtual void window_set_input_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
- virtual void window_set_input_text_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
- virtual void window_set_drop_files_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
- virtual void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID);
- virtual void window_set_mouse_passthrough(const Vector<Vector2> &p_region, WindowID p_window = MAIN_WINDOW_ID);
- virtual int window_get_current_screen(WindowID p_window = MAIN_WINDOW_ID) const;
- virtual void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID);
- virtual Point2i window_get_position(WindowID p_window = MAIN_WINDOW_ID) const;
- virtual void window_set_position(const Point2i &p_position, WindowID p_window = MAIN_WINDOW_ID);
- virtual void window_set_transient(WindowID p_window, WindowID p_parent);
- virtual void window_set_max_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID);
- virtual Size2i window_get_max_size(WindowID p_window = MAIN_WINDOW_ID) const;
- virtual void window_set_min_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID);
- virtual Size2i window_get_min_size(WindowID p_window = MAIN_WINDOW_ID) const;
- virtual void window_set_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID);
- virtual Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const;
- virtual Size2i window_get_real_size(WindowID p_window = MAIN_WINDOW_ID) const; //wtf is this? should probable use proper name
- virtual void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID);
- virtual WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const;
- virtual bool window_is_maximize_allowed(WindowID p_window = MAIN_WINDOW_ID) const;
- virtual void window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window = MAIN_WINDOW_ID);
- virtual bool window_get_flag(WindowFlags p_flag, WindowID p_window = MAIN_WINDOW_ID) const;
- virtual void window_request_attention(WindowID p_window = MAIN_WINDOW_ID);
- virtual void window_move_to_foreground(WindowID p_window = MAIN_WINDOW_ID);
- virtual bool window_can_draw(WindowID p_window = MAIN_WINDOW_ID) const;
- virtual bool can_any_window_draw() const;
- virtual void window_set_ime_active(const bool p_active, WindowID p_window = MAIN_WINDOW_ID);
- virtual void window_set_ime_position(const Point2i &p_pos, WindowID p_window = MAIN_WINDOW_ID);
- virtual void console_set_visible(bool p_enabled);
- virtual bool is_console_visible() const;
- virtual void cursor_set_shape(CursorShape p_shape);
- virtual CursorShape cursor_get_shape() const;
- virtual void cursor_set_custom_image(const RES &p_cursor, CursorShape p_shape = CURSOR_ARROW, const Vector2 &p_hotspot = Vector2());
- virtual bool get_swap_cancel_ok();
- virtual void enable_for_stealing_focus(OS::ProcessID pid);
- virtual int keyboard_get_layout_count() const;
- virtual int keyboard_get_current_layout() const;
- virtual void keyboard_set_current_layout(int p_index);
- virtual String keyboard_get_layout_language(int p_index) const;
- virtual String keyboard_get_layout_name(int p_index) const;
- virtual int tablet_get_driver_count() const;
- virtual String tablet_get_driver_name(int p_driver) const;
- virtual String tablet_get_current_driver() const;
- virtual void tablet_set_current_driver(const String &p_driver);
- virtual void process_events();
- virtual void force_process_and_drop_events();
- virtual void release_rendering_thread();
- virtual void make_rendering_thread();
- virtual void swap_buffers();
- virtual void set_native_icon(const String &p_filename);
- virtual void set_icon(const Ref<Image> &p_icon);
- virtual void vsync_set_use_via_compositor(bool p_enable);
- virtual bool vsync_is_using_via_compositor() const;
- virtual void set_context(Context p_context);
- static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
- static Vector<String> get_rendering_drivers_func();
- static void register_windows_driver();
- DisplayServerWindows(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
- ~DisplayServerWindows();
- };
- #endif // DISPLAY_SERVER_WINDOWS_H
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