register_scene_types.cpp 45 KB

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  1. /*************************************************************************/
  2. /* register_scene_types.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "register_scene_types.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/object/class_db.h"
  33. #include "core/os/os.h"
  34. #include "scene/2d/animated_sprite_2d.h"
  35. #include "scene/2d/area_2d.h"
  36. #include "scene/2d/audio_stream_player_2d.h"
  37. #include "scene/2d/back_buffer_copy.h"
  38. #include "scene/2d/camera_2d.h"
  39. #include "scene/2d/canvas_group.h"
  40. #include "scene/2d/canvas_modulate.h"
  41. #include "scene/2d/collision_polygon_2d.h"
  42. #include "scene/2d/collision_shape_2d.h"
  43. #include "scene/2d/cpu_particles_2d.h"
  44. #include "scene/2d/gpu_particles_2d.h"
  45. #include "scene/2d/joints_2d.h"
  46. #include "scene/2d/light_2d.h"
  47. #include "scene/2d/light_occluder_2d.h"
  48. #include "scene/2d/line_2d.h"
  49. #include "scene/2d/mesh_instance_2d.h"
  50. #include "scene/2d/multimesh_instance_2d.h"
  51. #include "scene/2d/navigation_2d.h"
  52. #include "scene/2d/navigation_agent_2d.h"
  53. #include "scene/2d/navigation_obstacle_2d.h"
  54. #include "scene/2d/parallax_background.h"
  55. #include "scene/2d/parallax_layer.h"
  56. #include "scene/2d/path_2d.h"
  57. #include "scene/2d/physics_body_2d.h"
  58. #include "scene/2d/polygon_2d.h"
  59. #include "scene/2d/position_2d.h"
  60. #include "scene/2d/ray_cast_2d.h"
  61. #include "scene/2d/remote_transform_2d.h"
  62. #include "scene/2d/skeleton_2d.h"
  63. #include "scene/2d/sprite_2d.h"
  64. #include "scene/2d/tile_map.h"
  65. #include "scene/2d/touch_screen_button.h"
  66. #include "scene/2d/visibility_notifier_2d.h"
  67. #include "scene/2d/y_sort.h"
  68. #include "scene/animation/animation_blend_space_1d.h"
  69. #include "scene/animation/animation_blend_space_2d.h"
  70. #include "scene/animation/animation_blend_tree.h"
  71. #include "scene/animation/animation_node_state_machine.h"
  72. #include "scene/animation/animation_player.h"
  73. #include "scene/animation/animation_tree.h"
  74. #include "scene/animation/root_motion_view.h"
  75. #include "scene/animation/tween.h"
  76. #include "scene/audio/audio_stream_player.h"
  77. #include "scene/debugger/scene_debugger.h"
  78. #include "scene/gui/aspect_ratio_container.h"
  79. #include "scene/gui/box_container.h"
  80. #include "scene/gui/button.h"
  81. #include "scene/gui/center_container.h"
  82. #include "scene/gui/check_box.h"
  83. #include "scene/gui/check_button.h"
  84. #include "scene/gui/code_edit.h"
  85. #include "scene/gui/color_picker.h"
  86. #include "scene/gui/color_rect.h"
  87. #include "scene/gui/control.h"
  88. #include "scene/gui/dialogs.h"
  89. #include "scene/gui/file_dialog.h"
  90. #include "scene/gui/graph_edit.h"
  91. #include "scene/gui/graph_node.h"
  92. #include "scene/gui/grid_container.h"
  93. #include "scene/gui/item_list.h"
  94. #include "scene/gui/label.h"
  95. #include "scene/gui/line_edit.h"
  96. #include "scene/gui/link_button.h"
  97. #include "scene/gui/margin_container.h"
  98. #include "scene/gui/menu_button.h"
  99. #include "scene/gui/nine_patch_rect.h"
  100. #include "scene/gui/option_button.h"
  101. #include "scene/gui/panel.h"
  102. #include "scene/gui/panel_container.h"
  103. #include "scene/gui/popup_menu.h"
  104. #include "scene/gui/progress_bar.h"
  105. #include "scene/gui/reference_rect.h"
  106. #include "scene/gui/rich_text_effect.h"
  107. #include "scene/gui/rich_text_label.h"
  108. #include "scene/gui/scroll_bar.h"
  109. #include "scene/gui/scroll_container.h"
  110. #include "scene/gui/separator.h"
  111. #include "scene/gui/slider.h"
  112. #include "scene/gui/spin_box.h"
  113. #include "scene/gui/split_container.h"
  114. #include "scene/gui/subviewport_container.h"
  115. #include "scene/gui/tab_container.h"
  116. #include "scene/gui/tabs.h"
  117. #include "scene/gui/text_edit.h"
  118. #include "scene/gui/texture_button.h"
  119. #include "scene/gui/texture_progress_bar.h"
  120. #include "scene/gui/texture_rect.h"
  121. #include "scene/gui/tree.h"
  122. #include "scene/gui/video_player.h"
  123. #include "scene/main/canvas_item.h"
  124. #include "scene/main/canvas_layer.h"
  125. #include "scene/main/http_request.h"
  126. #include "scene/main/instance_placeholder.h"
  127. #include "scene/main/resource_preloader.h"
  128. #include "scene/main/scene_tree.h"
  129. #include "scene/main/timer.h"
  130. #include "scene/main/viewport.h"
  131. #include "scene/main/window.h"
  132. #include "scene/resources/audio_stream_sample.h"
  133. #include "scene/resources/bit_map.h"
  134. #include "scene/resources/box_shape_3d.h"
  135. #include "scene/resources/camera_effects.h"
  136. #include "scene/resources/capsule_shape_2d.h"
  137. #include "scene/resources/capsule_shape_3d.h"
  138. #include "scene/resources/circle_shape_2d.h"
  139. #include "scene/resources/concave_polygon_shape_2d.h"
  140. #include "scene/resources/concave_polygon_shape_3d.h"
  141. #include "scene/resources/convex_polygon_shape_2d.h"
  142. #include "scene/resources/convex_polygon_shape_3d.h"
  143. #include "scene/resources/cylinder_shape_3d.h"
  144. #include "scene/resources/default_theme/default_theme.h"
  145. #include "scene/resources/font.h"
  146. #include "scene/resources/gradient.h"
  147. #include "scene/resources/height_map_shape_3d.h"
  148. #include "scene/resources/line_shape_2d.h"
  149. #include "scene/resources/material.h"
  150. #include "scene/resources/mesh.h"
  151. #include "scene/resources/mesh_data_tool.h"
  152. #include "scene/resources/navigation_mesh.h"
  153. #include "scene/resources/packed_scene.h"
  154. #include "scene/resources/particles_material.h"
  155. #include "scene/resources/physics_material.h"
  156. #include "scene/resources/polygon_path_finder.h"
  157. #include "scene/resources/primitive_meshes.h"
  158. #include "scene/resources/ray_shape_2d.h"
  159. #include "scene/resources/ray_shape_3d.h"
  160. #include "scene/resources/rectangle_shape_2d.h"
  161. #include "scene/resources/resource_format_text.h"
  162. #include "scene/resources/segment_shape_2d.h"
  163. #include "scene/resources/sky.h"
  164. #include "scene/resources/sky_material.h"
  165. #include "scene/resources/sphere_shape_3d.h"
  166. #include "scene/resources/surface_tool.h"
  167. #include "scene/resources/syntax_highlighter.h"
  168. #include "scene/resources/text_file.h"
  169. #include "scene/resources/text_line.h"
  170. #include "scene/resources/text_paragraph.h"
  171. #include "scene/resources/texture.h"
  172. #include "scene/resources/tile_set.h"
  173. #include "scene/resources/video_stream.h"
  174. #include "scene/resources/visual_shader.h"
  175. #include "scene/resources/visual_shader_nodes.h"
  176. #include "scene/resources/visual_shader_sdf_nodes.h"
  177. #include "scene/resources/world_2d.h"
  178. #include "scene/resources/world_3d.h"
  179. #include "scene/resources/world_margin_shape_3d.h"
  180. #include "scene/scene_string_names.h"
  181. // Needed by animation code, so keep when 3D disabled.
  182. #include "scene/3d/node_3d.h"
  183. #include "scene/3d/skeleton_3d.h"
  184. #include "scene/main/shader_globals_override.h"
  185. #ifndef _3D_DISABLED
  186. #include "scene/3d/area_3d.h"
  187. #include "scene/3d/audio_stream_player_3d.h"
  188. #include "scene/3d/baked_lightmap.h"
  189. #include "scene/3d/bone_attachment_3d.h"
  190. #include "scene/3d/camera_3d.h"
  191. #include "scene/3d/collision_polygon_3d.h"
  192. #include "scene/3d/collision_shape_3d.h"
  193. #include "scene/3d/cpu_particles_3d.h"
  194. #include "scene/3d/decal.h"
  195. #include "scene/3d/gi_probe.h"
  196. #include "scene/3d/gpu_particles_3d.h"
  197. #include "scene/3d/gpu_particles_collision_3d.h"
  198. #include "scene/3d/immediate_geometry_3d.h"
  199. #include "scene/3d/light_3d.h"
  200. #include "scene/3d/lightmap_probe.h"
  201. #include "scene/3d/listener_3d.h"
  202. #include "scene/3d/mesh_instance_3d.h"
  203. #include "scene/3d/multimesh_instance_3d.h"
  204. #include "scene/3d/navigation_3d.h"
  205. #include "scene/3d/navigation_agent_3d.h"
  206. #include "scene/3d/navigation_obstacle_3d.h"
  207. #include "scene/3d/navigation_region_3d.h"
  208. #include "scene/3d/path_3d.h"
  209. #include "scene/3d/physics_body_3d.h"
  210. #include "scene/3d/physics_joint_3d.h"
  211. #include "scene/3d/position_3d.h"
  212. #include "scene/3d/proximity_group_3d.h"
  213. #include "scene/3d/ray_cast_3d.h"
  214. #include "scene/3d/reflection_probe.h"
  215. #include "scene/3d/remote_transform_3d.h"
  216. #include "scene/3d/skeleton_ik_3d.h"
  217. #include "scene/3d/soft_body_3d.h"
  218. #include "scene/3d/spring_arm_3d.h"
  219. #include "scene/3d/sprite_3d.h"
  220. #include "scene/3d/vehicle_body_3d.h"
  221. #include "scene/3d/visibility_notifier_3d.h"
  222. #include "scene/3d/world_environment.h"
  223. #include "scene/3d/xr_nodes.h"
  224. #include "scene/resources/environment.h"
  225. #include "scene/resources/mesh_library.h"
  226. #endif
  227. static Ref<ResourceFormatSaverText> resource_saver_text;
  228. static Ref<ResourceFormatLoaderText> resource_loader_text;
  229. static Ref<ResourceFormatLoaderFont> resource_loader_font;
  230. #ifndef DISABLE_DEPRECATED
  231. static Ref<ResourceFormatLoaderCompatFont> resource_loader_compat_font;
  232. #endif /* DISABLE_DEPRECATED */
  233. static Ref<ResourceFormatLoaderStreamTexture2D> resource_loader_stream_texture;
  234. static Ref<ResourceFormatLoaderStreamTextureLayered> resource_loader_texture_layered;
  235. static Ref<ResourceFormatLoaderStreamTexture3D> resource_loader_texture_3d;
  236. static Ref<ResourceFormatSaverShader> resource_saver_shader;
  237. static Ref<ResourceFormatLoaderShader> resource_loader_shader;
  238. void register_scene_types() {
  239. SceneStringNames::create();
  240. OS::get_singleton()->yield(); //may take time to init
  241. Node::init_node_hrcr();
  242. resource_loader_font.instance();
  243. ResourceLoader::add_resource_format_loader(resource_loader_font);
  244. #ifndef DISABLE_DEPRECATED
  245. resource_loader_compat_font.instance();
  246. ResourceLoader::add_resource_format_loader(resource_loader_compat_font);
  247. #endif /* DISABLE_DEPRECATED */
  248. resource_loader_stream_texture.instance();
  249. ResourceLoader::add_resource_format_loader(resource_loader_stream_texture);
  250. resource_loader_texture_layered.instance();
  251. ResourceLoader::add_resource_format_loader(resource_loader_texture_layered);
  252. resource_loader_texture_3d.instance();
  253. ResourceLoader::add_resource_format_loader(resource_loader_texture_3d);
  254. resource_saver_text.instance();
  255. ResourceSaver::add_resource_format_saver(resource_saver_text, true);
  256. resource_loader_text.instance();
  257. ResourceLoader::add_resource_format_loader(resource_loader_text, true);
  258. resource_saver_shader.instance();
  259. ResourceSaver::add_resource_format_saver(resource_saver_shader, true);
  260. resource_loader_shader.instance();
  261. ResourceLoader::add_resource_format_loader(resource_loader_shader, true);
  262. OS::get_singleton()->yield(); //may take time to init
  263. ClassDB::register_class<Object>();
  264. ClassDB::register_class<Node>();
  265. ClassDB::register_virtual_class<InstancePlaceholder>();
  266. ClassDB::register_virtual_class<Viewport>();
  267. ClassDB::register_class<SubViewport>();
  268. ClassDB::register_class<ViewportTexture>();
  269. ClassDB::register_class<HTTPRequest>();
  270. ClassDB::register_class<Timer>();
  271. ClassDB::register_class<CanvasLayer>();
  272. ClassDB::register_class<CanvasModulate>();
  273. ClassDB::register_class<ResourcePreloader>();
  274. ClassDB::register_class<Window>();
  275. /* REGISTER GUI */
  276. ClassDB::register_class<ButtonGroup>();
  277. ClassDB::register_virtual_class<BaseButton>();
  278. OS::get_singleton()->yield(); //may take time to init
  279. ClassDB::register_class<Shortcut>();
  280. ClassDB::register_class<Control>();
  281. ClassDB::register_class<Button>();
  282. ClassDB::register_class<Label>();
  283. ClassDB::register_virtual_class<ScrollBar>();
  284. ClassDB::register_class<HScrollBar>();
  285. ClassDB::register_class<VScrollBar>();
  286. ClassDB::register_class<ProgressBar>();
  287. ClassDB::register_virtual_class<Slider>();
  288. ClassDB::register_class<HSlider>();
  289. ClassDB::register_class<VSlider>();
  290. ClassDB::register_class<Popup>();
  291. ClassDB::register_class<PopupPanel>();
  292. ClassDB::register_class<MenuButton>();
  293. ClassDB::register_class<CheckBox>();
  294. ClassDB::register_class<CheckButton>();
  295. ClassDB::register_class<LinkButton>();
  296. ClassDB::register_class<Panel>();
  297. ClassDB::register_virtual_class<Range>();
  298. OS::get_singleton()->yield(); //may take time to init
  299. ClassDB::register_class<TextureRect>();
  300. ClassDB::register_class<ColorRect>();
  301. ClassDB::register_class<NinePatchRect>();
  302. ClassDB::register_class<ReferenceRect>();
  303. ClassDB::register_class<AspectRatioContainer>();
  304. ClassDB::register_class<TabContainer>();
  305. ClassDB::register_class<Tabs>();
  306. ClassDB::register_virtual_class<Separator>();
  307. ClassDB::register_class<HSeparator>();
  308. ClassDB::register_class<VSeparator>();
  309. ClassDB::register_class<TextureButton>();
  310. ClassDB::register_class<Container>();
  311. ClassDB::register_virtual_class<BoxContainer>();
  312. ClassDB::register_class<HBoxContainer>();
  313. ClassDB::register_class<VBoxContainer>();
  314. ClassDB::register_class<GridContainer>();
  315. ClassDB::register_class<CenterContainer>();
  316. ClassDB::register_class<ScrollContainer>();
  317. ClassDB::register_class<PanelContainer>();
  318. OS::get_singleton()->yield(); //may take time to init
  319. ClassDB::register_class<TextureProgressBar>();
  320. ClassDB::register_class<ItemList>();
  321. ClassDB::register_class<LineEdit>();
  322. ClassDB::register_class<VideoPlayer>();
  323. #ifndef ADVANCED_GUI_DISABLED
  324. ClassDB::register_class<FileDialog>();
  325. ClassDB::register_class<PopupMenu>();
  326. ClassDB::register_class<Tree>();
  327. ClassDB::register_class<TextEdit>();
  328. ClassDB::register_class<CodeEdit>();
  329. ClassDB::register_class<SyntaxHighlighter>();
  330. ClassDB::register_class<CodeHighlighter>();
  331. ClassDB::register_virtual_class<TreeItem>();
  332. ClassDB::register_class<OptionButton>();
  333. ClassDB::register_class<SpinBox>();
  334. ClassDB::register_class<ColorPicker>();
  335. ClassDB::register_class<ColorPickerButton>();
  336. ClassDB::register_class<RichTextLabel>();
  337. ClassDB::register_class<RichTextEffect>();
  338. ClassDB::register_class<CharFXTransform>();
  339. ClassDB::register_class<AcceptDialog>();
  340. ClassDB::register_class<ConfirmationDialog>();
  341. ClassDB::register_class<MarginContainer>();
  342. ClassDB::register_class<SubViewportContainer>();
  343. ClassDB::register_virtual_class<SplitContainer>();
  344. ClassDB::register_class<HSplitContainer>();
  345. ClassDB::register_class<VSplitContainer>();
  346. ClassDB::register_class<GraphNode>();
  347. ClassDB::register_class<GraphEdit>();
  348. OS::get_singleton()->yield(); //may take time to init
  349. bool swap_cancel_ok = false;
  350. if (DisplayServer::get_singleton()) {
  351. swap_cancel_ok = GLOBAL_DEF_NOVAL("gui/common/swap_cancel_ok", bool(DisplayServer::get_singleton()->get_swap_cancel_ok()));
  352. }
  353. AcceptDialog::set_swap_cancel_ok(swap_cancel_ok);
  354. #endif
  355. /* REGISTER 3D */
  356. // Needed even with _3D_DISABLED as used in animation code.
  357. ClassDB::register_class<Node3D>();
  358. ClassDB::register_virtual_class<Node3DGizmo>();
  359. ClassDB::register_class<Skin>();
  360. ClassDB::register_virtual_class<SkinReference>();
  361. ClassDB::register_class<Skeleton3D>();
  362. ClassDB::register_class<AnimationPlayer>();
  363. ClassDB::register_class<Tween>();
  364. ClassDB::register_class<AnimationTree>();
  365. ClassDB::register_class<AnimationNode>();
  366. ClassDB::register_class<AnimationRootNode>();
  367. ClassDB::register_class<AnimationNodeBlendTree>();
  368. ClassDB::register_class<AnimationNodeBlendSpace1D>();
  369. ClassDB::register_class<AnimationNodeBlendSpace2D>();
  370. ClassDB::register_class<AnimationNodeStateMachine>();
  371. ClassDB::register_class<AnimationNodeStateMachinePlayback>();
  372. ClassDB::register_class<AnimationNodeStateMachineTransition>();
  373. ClassDB::register_class<AnimationNodeOutput>();
  374. ClassDB::register_class<AnimationNodeOneShot>();
  375. ClassDB::register_class<AnimationNodeAnimation>();
  376. ClassDB::register_class<AnimationNodeAdd2>();
  377. ClassDB::register_class<AnimationNodeAdd3>();
  378. ClassDB::register_class<AnimationNodeBlend2>();
  379. ClassDB::register_class<AnimationNodeBlend3>();
  380. ClassDB::register_class<AnimationNodeTimeScale>();
  381. ClassDB::register_class<AnimationNodeTimeSeek>();
  382. ClassDB::register_class<AnimationNodeTransition>();
  383. ClassDB::register_class<ShaderGlobalsOverride>(); //can be used in any shader
  384. OS::get_singleton()->yield(); //may take time to init
  385. #ifndef _3D_DISABLED
  386. ClassDB::register_virtual_class<VisualInstance3D>();
  387. ClassDB::register_virtual_class<GeometryInstance3D>();
  388. ClassDB::register_class<Camera3D>();
  389. ClassDB::register_class<ClippedCamera3D>();
  390. ClassDB::register_class<Listener3D>();
  391. ClassDB::register_class<XRCamera3D>();
  392. ClassDB::register_class<XRController3D>();
  393. ClassDB::register_class<XRAnchor3D>();
  394. ClassDB::register_class<XROrigin3D>();
  395. ClassDB::register_class<MeshInstance3D>();
  396. ClassDB::register_class<ImmediateGeometry3D>();
  397. ClassDB::register_virtual_class<SpriteBase3D>();
  398. ClassDB::register_class<Sprite3D>();
  399. ClassDB::register_class<AnimatedSprite3D>();
  400. ClassDB::register_virtual_class<Light3D>();
  401. ClassDB::register_class<DirectionalLight3D>();
  402. ClassDB::register_class<OmniLight3D>();
  403. ClassDB::register_class<SpotLight3D>();
  404. ClassDB::register_class<ReflectionProbe>();
  405. ClassDB::register_class<Decal>();
  406. ClassDB::register_class<GIProbe>();
  407. ClassDB::register_class<GIProbeData>();
  408. ClassDB::register_class<BakedLightmap>();
  409. ClassDB::register_class<BakedLightmapData>();
  410. ClassDB::register_class<LightmapProbe>();
  411. ClassDB::register_virtual_class<Lightmapper>();
  412. ClassDB::register_class<GPUParticles3D>();
  413. ClassDB::register_virtual_class<GPUParticlesCollision3D>();
  414. ClassDB::register_class<GPUParticlesCollisionBox>();
  415. ClassDB::register_class<GPUParticlesCollisionSphere>();
  416. ClassDB::register_class<GPUParticlesCollisionSDF>();
  417. ClassDB::register_class<GPUParticlesCollisionHeightField>();
  418. ClassDB::register_virtual_class<GPUParticlesAttractor3D>();
  419. ClassDB::register_class<GPUParticlesAttractorBox>();
  420. ClassDB::register_class<GPUParticlesAttractorSphere>();
  421. ClassDB::register_class<GPUParticlesAttractorVectorField>();
  422. ClassDB::register_class<CPUParticles3D>();
  423. ClassDB::register_class<Position3D>();
  424. ClassDB::register_class<RootMotionView>();
  425. ClassDB::set_class_enabled("RootMotionView", false); //disabled by default, enabled by editor
  426. OS::get_singleton()->yield(); //may take time to init
  427. ClassDB::register_virtual_class<CollisionObject3D>();
  428. ClassDB::register_virtual_class<PhysicsBody3D>();
  429. ClassDB::register_class<StaticBody3D>();
  430. ClassDB::register_class<RigidBody3D>();
  431. ClassDB::register_class<KinematicCollision3D>();
  432. ClassDB::register_class<KinematicBody3D>();
  433. ClassDB::register_class<SpringArm3D>();
  434. ClassDB::register_class<PhysicalBone3D>();
  435. ClassDB::register_class<SoftBody3D>();
  436. ClassDB::register_class<SkeletonIK3D>();
  437. ClassDB::register_class<BoneAttachment3D>();
  438. ClassDB::register_class<VehicleBody3D>();
  439. ClassDB::register_class<VehicleWheel3D>();
  440. ClassDB::register_class<Area3D>();
  441. ClassDB::register_class<ProximityGroup3D>();
  442. ClassDB::register_class<CollisionShape3D>();
  443. ClassDB::register_class<CollisionPolygon3D>();
  444. ClassDB::register_class<RayCast3D>();
  445. ClassDB::register_class<MultiMeshInstance3D>();
  446. ClassDB::register_class<Curve3D>();
  447. ClassDB::register_class<Path3D>();
  448. ClassDB::register_class<PathFollow3D>();
  449. ClassDB::register_class<VisibilityNotifier3D>();
  450. ClassDB::register_class<VisibilityEnabler3D>();
  451. ClassDB::register_class<WorldEnvironment>();
  452. ClassDB::register_class<RemoteTransform3D>();
  453. ClassDB::register_virtual_class<Joint3D>();
  454. ClassDB::register_class<PinJoint3D>();
  455. ClassDB::register_class<HingeJoint3D>();
  456. ClassDB::register_class<SliderJoint3D>();
  457. ClassDB::register_class<ConeTwistJoint3D>();
  458. ClassDB::register_class<Generic6DOFJoint3D>();
  459. ClassDB::register_class<Navigation3D>();
  460. ClassDB::register_class<NavigationRegion3D>();
  461. ClassDB::register_class<NavigationAgent3D>();
  462. ClassDB::register_class<NavigationObstacle3D>();
  463. OS::get_singleton()->yield(); //may take time to init
  464. #endif
  465. /* REGISTER SHADER */
  466. ClassDB::register_class<Shader>();
  467. ClassDB::register_class<VisualShader>();
  468. ClassDB::register_virtual_class<VisualShaderNode>();
  469. ClassDB::register_class<VisualShaderNodeCustom>();
  470. ClassDB::register_class<VisualShaderNodeInput>();
  471. ClassDB::register_virtual_class<VisualShaderNodeOutput>();
  472. ClassDB::register_virtual_class<VisualShaderNodeResizableBase>();
  473. ClassDB::register_virtual_class<VisualShaderNodeGroupBase>();
  474. ClassDB::register_virtual_class<VisualShaderNodeConstant>();
  475. ClassDB::register_class<VisualShaderNodeFloatConstant>();
  476. ClassDB::register_class<VisualShaderNodeIntConstant>();
  477. ClassDB::register_class<VisualShaderNodeBooleanConstant>();
  478. ClassDB::register_class<VisualShaderNodeColorConstant>();
  479. ClassDB::register_class<VisualShaderNodeVec3Constant>();
  480. ClassDB::register_class<VisualShaderNodeTransformConstant>();
  481. ClassDB::register_class<VisualShaderNodeFloatOp>();
  482. ClassDB::register_class<VisualShaderNodeIntOp>();
  483. ClassDB::register_class<VisualShaderNodeVectorOp>();
  484. ClassDB::register_class<VisualShaderNodeColorOp>();
  485. ClassDB::register_class<VisualShaderNodeTransformMult>();
  486. ClassDB::register_class<VisualShaderNodeTransformVecMult>();
  487. ClassDB::register_class<VisualShaderNodeFloatFunc>();
  488. ClassDB::register_class<VisualShaderNodeIntFunc>();
  489. ClassDB::register_class<VisualShaderNodeVectorFunc>();
  490. ClassDB::register_class<VisualShaderNodeColorFunc>();
  491. ClassDB::register_class<VisualShaderNodeTransformFunc>();
  492. ClassDB::register_class<VisualShaderNodeDotProduct>();
  493. ClassDB::register_class<VisualShaderNodeVectorLen>();
  494. ClassDB::register_class<VisualShaderNodeDeterminant>();
  495. ClassDB::register_class<VisualShaderNodeScalarDerivativeFunc>();
  496. ClassDB::register_class<VisualShaderNodeVectorDerivativeFunc>();
  497. ClassDB::register_class<VisualShaderNodeClamp>();
  498. ClassDB::register_class<VisualShaderNodeFaceForward>();
  499. ClassDB::register_class<VisualShaderNodeOuterProduct>();
  500. ClassDB::register_class<VisualShaderNodeSmoothStep>();
  501. ClassDB::register_class<VisualShaderNodeStep>();
  502. ClassDB::register_class<VisualShaderNodeVectorDistance>();
  503. ClassDB::register_class<VisualShaderNodeVectorRefract>();
  504. ClassDB::register_class<VisualShaderNodeMix>();
  505. ClassDB::register_class<VisualShaderNodeVectorCompose>();
  506. ClassDB::register_class<VisualShaderNodeTransformCompose>();
  507. ClassDB::register_class<VisualShaderNodeVectorDecompose>();
  508. ClassDB::register_class<VisualShaderNodeTransformDecompose>();
  509. ClassDB::register_class<VisualShaderNodeTexture>();
  510. ClassDB::register_class<VisualShaderNodeCurveTexture>();
  511. ClassDB::register_virtual_class<VisualShaderNodeSample3D>();
  512. ClassDB::register_class<VisualShaderNodeTexture2DArray>();
  513. ClassDB::register_class<VisualShaderNodeTexture3D>();
  514. ClassDB::register_class<VisualShaderNodeCubemap>();
  515. ClassDB::register_virtual_class<VisualShaderNodeUniform>();
  516. ClassDB::register_class<VisualShaderNodeUniformRef>();
  517. ClassDB::register_class<VisualShaderNodeFloatUniform>();
  518. ClassDB::register_class<VisualShaderNodeIntUniform>();
  519. ClassDB::register_class<VisualShaderNodeBooleanUniform>();
  520. ClassDB::register_class<VisualShaderNodeColorUniform>();
  521. ClassDB::register_class<VisualShaderNodeVec3Uniform>();
  522. ClassDB::register_class<VisualShaderNodeTransformUniform>();
  523. ClassDB::register_class<VisualShaderNodeTextureUniform>();
  524. ClassDB::register_class<VisualShaderNodeTextureUniformTriplanar>();
  525. ClassDB::register_class<VisualShaderNodeTexture2DArrayUniform>();
  526. ClassDB::register_class<VisualShaderNodeTexture3DUniform>();
  527. ClassDB::register_class<VisualShaderNodeCubemapUniform>();
  528. ClassDB::register_class<VisualShaderNodeIf>();
  529. ClassDB::register_class<VisualShaderNodeSwitch>();
  530. ClassDB::register_class<VisualShaderNodeFresnel>();
  531. ClassDB::register_class<VisualShaderNodeExpression>();
  532. ClassDB::register_class<VisualShaderNodeGlobalExpression>();
  533. ClassDB::register_class<VisualShaderNodeIs>();
  534. ClassDB::register_class<VisualShaderNodeCompare>();
  535. ClassDB::register_class<VisualShaderNodeMultiplyAdd>();
  536. ClassDB::register_class<VisualShaderNodeSDFToScreenUV>();
  537. ClassDB::register_class<VisualShaderNodeScreenUVToSDF>();
  538. ClassDB::register_class<VisualShaderNodeTextureSDF>();
  539. ClassDB::register_class<VisualShaderNodeTextureSDFNormal>();
  540. ClassDB::register_class<VisualShaderNodeSDFRaymarch>();
  541. ClassDB::register_class<ShaderMaterial>();
  542. ClassDB::register_virtual_class<CanvasItem>();
  543. ClassDB::register_class<CanvasTexture>();
  544. ClassDB::register_class<CanvasItemMaterial>();
  545. SceneTree::add_idle_callback(CanvasItemMaterial::flush_changes);
  546. CanvasItemMaterial::init_shaders();
  547. /* REGISTER 2D */
  548. ClassDB::register_class<Node2D>();
  549. ClassDB::register_class<CanvasGroup>();
  550. ClassDB::register_class<CPUParticles2D>();
  551. ClassDB::register_class<GPUParticles2D>();
  552. ClassDB::register_class<Sprite2D>();
  553. ClassDB::register_class<SpriteFrames>();
  554. ClassDB::register_class<AnimatedSprite2D>();
  555. ClassDB::register_class<Position2D>();
  556. ClassDB::register_class<Line2D>();
  557. ClassDB::register_class<MeshInstance2D>();
  558. ClassDB::register_class<MultiMeshInstance2D>();
  559. ClassDB::register_virtual_class<CollisionObject2D>();
  560. ClassDB::register_virtual_class<PhysicsBody2D>();
  561. ClassDB::register_class<StaticBody2D>();
  562. ClassDB::register_class<RigidBody2D>();
  563. ClassDB::register_class<KinematicBody2D>();
  564. ClassDB::register_class<KinematicCollision2D>();
  565. ClassDB::register_class<Area2D>();
  566. ClassDB::register_class<CollisionShape2D>();
  567. ClassDB::register_class<CollisionPolygon2D>();
  568. ClassDB::register_class<RayCast2D>();
  569. ClassDB::register_class<VisibilityNotifier2D>();
  570. ClassDB::register_class<VisibilityEnabler2D>();
  571. ClassDB::register_class<Polygon2D>();
  572. ClassDB::register_class<Skeleton2D>();
  573. ClassDB::register_class<Bone2D>();
  574. ClassDB::register_virtual_class<Light2D>();
  575. ClassDB::register_class<PointLight2D>();
  576. ClassDB::register_class<DirectionalLight2D>();
  577. ClassDB::register_class<LightOccluder2D>();
  578. ClassDB::register_class<OccluderPolygon2D>();
  579. ClassDB::register_class<YSort>();
  580. ClassDB::register_class<BackBufferCopy>();
  581. OS::get_singleton()->yield(); //may take time to init
  582. ClassDB::register_class<Camera2D>();
  583. ClassDB::register_virtual_class<Joint2D>();
  584. ClassDB::register_class<PinJoint2D>();
  585. ClassDB::register_class<GrooveJoint2D>();
  586. ClassDB::register_class<DampedSpringJoint2D>();
  587. ClassDB::register_class<TileSet>();
  588. ClassDB::register_class<TileMap>();
  589. ClassDB::register_class<ParallaxBackground>();
  590. ClassDB::register_class<ParallaxLayer>();
  591. ClassDB::register_class<TouchScreenButton>();
  592. ClassDB::register_class<RemoteTransform2D>();
  593. OS::get_singleton()->yield(); //may take time to init
  594. /* REGISTER RESOURCES */
  595. ClassDB::register_virtual_class<Shader>();
  596. ClassDB::register_class<ParticlesMaterial>();
  597. SceneTree::add_idle_callback(ParticlesMaterial::flush_changes);
  598. ParticlesMaterial::init_shaders();
  599. ClassDB::register_class<ProceduralSkyMaterial>();
  600. ClassDB::register_class<PanoramaSkyMaterial>();
  601. ClassDB::register_class<PhysicalSkyMaterial>();
  602. ClassDB::register_virtual_class<Mesh>();
  603. ClassDB::register_class<ArrayMesh>();
  604. ClassDB::register_class<MultiMesh>();
  605. ClassDB::register_class<SurfaceTool>();
  606. ClassDB::register_class<MeshDataTool>();
  607. #ifndef _3D_DISABLED
  608. ClassDB::register_virtual_class<PrimitiveMesh>();
  609. ClassDB::register_class<BoxMesh>();
  610. ClassDB::register_class<CapsuleMesh>();
  611. ClassDB::register_class<CylinderMesh>();
  612. ClassDB::register_class<PlaneMesh>();
  613. ClassDB::register_class<PrismMesh>();
  614. ClassDB::register_class<QuadMesh>();
  615. ClassDB::register_class<SphereMesh>();
  616. ClassDB::register_class<PointMesh>();
  617. ClassDB::register_virtual_class<Material>();
  618. ClassDB::register_virtual_class<BaseMaterial3D>();
  619. ClassDB::register_class<StandardMaterial3D>();
  620. ClassDB::register_class<ORMMaterial3D>();
  621. SceneTree::add_idle_callback(BaseMaterial3D::flush_changes);
  622. BaseMaterial3D::init_shaders();
  623. ClassDB::register_class<MeshLibrary>();
  624. OS::get_singleton()->yield(); //may take time to init
  625. ClassDB::register_virtual_class<Shape3D>();
  626. ClassDB::register_class<RayShape3D>();
  627. ClassDB::register_class<SphereShape3D>();
  628. ClassDB::register_class<BoxShape3D>();
  629. ClassDB::register_class<CapsuleShape3D>();
  630. ClassDB::register_class<CylinderShape3D>();
  631. ClassDB::register_class<HeightMapShape3D>();
  632. ClassDB::register_class<WorldMarginShape3D>();
  633. ClassDB::register_class<ConvexPolygonShape3D>();
  634. ClassDB::register_class<ConcavePolygonShape3D>();
  635. OS::get_singleton()->yield(); //may take time to init
  636. ClassDB::register_class<VelocityTracker3D>();
  637. #endif
  638. ClassDB::register_class<PhysicsMaterial>();
  639. ClassDB::register_class<World3D>();
  640. ClassDB::register_class<Environment>();
  641. ClassDB::register_class<CameraEffects>();
  642. ClassDB::register_class<World2D>();
  643. ClassDB::register_virtual_class<Texture>();
  644. ClassDB::register_virtual_class<Texture2D>();
  645. ClassDB::register_class<Sky>();
  646. ClassDB::register_class<StreamTexture2D>();
  647. ClassDB::register_class<ImageTexture>();
  648. ClassDB::register_class<AtlasTexture>();
  649. ClassDB::register_class<MeshTexture>();
  650. ClassDB::register_class<LargeTexture>();
  651. ClassDB::register_class<CurveTexture>();
  652. ClassDB::register_class<GradientTexture>();
  653. ClassDB::register_class<ProxyTexture>();
  654. ClassDB::register_class<AnimatedTexture>();
  655. ClassDB::register_class<CameraTexture>();
  656. ClassDB::register_virtual_class<TextureLayered>();
  657. ClassDB::register_virtual_class<ImageTextureLayered>();
  658. ClassDB::register_virtual_class<Texture3D>();
  659. ClassDB::register_class<ImageTexture3D>();
  660. ClassDB::register_class<StreamTexture3D>();
  661. ClassDB::register_class<Cubemap>();
  662. ClassDB::register_class<CubemapArray>();
  663. ClassDB::register_class<Texture2DArray>();
  664. ClassDB::register_virtual_class<StreamTextureLayered>();
  665. ClassDB::register_class<StreamCubemap>();
  666. ClassDB::register_class<StreamCubemapArray>();
  667. ClassDB::register_class<StreamTexture2DArray>();
  668. ClassDB::register_class<Animation>();
  669. ClassDB::register_class<FontData>();
  670. ClassDB::register_class<Font>();
  671. ClassDB::register_class<Curve>();
  672. ClassDB::register_class<TextFile>();
  673. ClassDB::register_class<TextLine>();
  674. ClassDB::register_class<TextParagraph>();
  675. ClassDB::register_virtual_class<StyleBox>();
  676. ClassDB::register_class<StyleBoxEmpty>();
  677. ClassDB::register_class<StyleBoxTexture>();
  678. ClassDB::register_class<StyleBoxFlat>();
  679. ClassDB::register_class<StyleBoxLine>();
  680. ClassDB::register_class<Theme>();
  681. ClassDB::register_class<PolygonPathFinder>();
  682. ClassDB::register_class<BitMap>();
  683. ClassDB::register_class<Gradient>();
  684. OS::get_singleton()->yield(); //may take time to init
  685. ClassDB::register_class<AudioStreamPlayer>();
  686. ClassDB::register_class<AudioStreamPlayer2D>();
  687. #ifndef _3D_DISABLED
  688. ClassDB::register_class<AudioStreamPlayer3D>();
  689. #endif
  690. ClassDB::register_virtual_class<VideoStream>();
  691. ClassDB::register_class<AudioStreamSample>();
  692. OS::get_singleton()->yield(); //may take time to init
  693. ClassDB::register_virtual_class<Shape2D>();
  694. ClassDB::register_class<LineShape2D>();
  695. ClassDB::register_class<SegmentShape2D>();
  696. ClassDB::register_class<RayShape2D>();
  697. ClassDB::register_class<CircleShape2D>();
  698. ClassDB::register_class<RectangleShape2D>();
  699. ClassDB::register_class<CapsuleShape2D>();
  700. ClassDB::register_class<ConvexPolygonShape2D>();
  701. ClassDB::register_class<ConcavePolygonShape2D>();
  702. ClassDB::register_class<Curve2D>();
  703. ClassDB::register_class<Path2D>();
  704. ClassDB::register_class<PathFollow2D>();
  705. ClassDB::register_class<NavigationMesh>();
  706. ClassDB::register_class<Navigation2D>();
  707. ClassDB::register_class<NavigationPolygon>();
  708. ClassDB::register_class<NavigationRegion2D>();
  709. ClassDB::register_class<NavigationAgent2D>();
  710. ClassDB::register_class<NavigationObstacle2D>();
  711. OS::get_singleton()->yield(); //may take time to init
  712. ClassDB::register_virtual_class<SceneState>();
  713. ClassDB::register_class<PackedScene>();
  714. ClassDB::register_class<SceneTree>();
  715. ClassDB::register_virtual_class<SceneTreeTimer>(); //sorry, you can't create it
  716. #ifndef DISABLE_DEPRECATED
  717. // Dropped in 4.0, near approximation.
  718. ClassDB::add_compatibility_class("AnimationTreePlayer", "AnimationTree");
  719. ClassDB::add_compatibility_class("BitmapFont", "Font");
  720. ClassDB::add_compatibility_class("DynamicFont", "Font");
  721. ClassDB::add_compatibility_class("DynamicFontData", "FontData");
  722. ClassDB::add_compatibility_class("ToolButton", "Button");
  723. // Renamed in 4.0.
  724. // Keep alphabetical ordering to easily locate classes and avoid duplicates.
  725. ClassDB::add_compatibility_class("AnimatedSprite", "AnimatedSprite2D");
  726. ClassDB::add_compatibility_class("Area", "Area3D");
  727. ClassDB::add_compatibility_class("ARVRCamera", "XRCamera3D");
  728. ClassDB::add_compatibility_class("ARVRController", "XRController3D");
  729. ClassDB::add_compatibility_class("ARVRAnchor", "XRAnchor3D");
  730. ClassDB::add_compatibility_class("ARVRInterface", "XRInterface");
  731. ClassDB::add_compatibility_class("ARVROrigin", "XROrigin3D");
  732. ClassDB::add_compatibility_class("ARVRPositionalTracker", "XRPositionalTracker");
  733. ClassDB::add_compatibility_class("ARVRServer", "XRServer");
  734. ClassDB::add_compatibility_class("BoneAttachment", "BoneAttachment3D");
  735. ClassDB::add_compatibility_class("BoxShape", "BoxShape3D");
  736. ClassDB::add_compatibility_class("BulletPhysicsDirectBodyState", "BulletPhysicsDirectBodyState3D");
  737. ClassDB::add_compatibility_class("BulletPhysicsServer", "BulletPhysicsServer3D");
  738. ClassDB::add_compatibility_class("Camera", "Camera3D");
  739. ClassDB::add_compatibility_class("CapsuleShape", "CapsuleShape3D");
  740. ClassDB::add_compatibility_class("ClippedCamera", "ClippedCamera3D");
  741. ClassDB::add_compatibility_class("CollisionObject", "CollisionObject3D");
  742. ClassDB::add_compatibility_class("CollisionPolygon", "CollisionPolygon3D");
  743. ClassDB::add_compatibility_class("CollisionShape", "CollisionShape3D");
  744. ClassDB::add_compatibility_class("ConcavePolygonShape", "ConcavePolygonShape3D");
  745. ClassDB::add_compatibility_class("ConeTwistJoint", "ConeTwistJoint3D");
  746. ClassDB::add_compatibility_class("ConvexPolygonShape", "ConvexPolygonShape3D");
  747. ClassDB::add_compatibility_class("CPUParticles", "CPUParticles3D");
  748. ClassDB::add_compatibility_class("CSGBox", "CSGBox3D");
  749. ClassDB::add_compatibility_class("CSGCombiner", "CSGCombiner3D");
  750. ClassDB::add_compatibility_class("CSGCylinder", "CSGCylinder3D");
  751. ClassDB::add_compatibility_class("CSGMesh", "CSGMesh3D");
  752. ClassDB::add_compatibility_class("CSGPolygon", "CSGPolygon3D");
  753. ClassDB::add_compatibility_class("CSGPrimitive", "CSGPrimitive3D");
  754. ClassDB::add_compatibility_class("CSGShape", "CSGShape3D");
  755. ClassDB::add_compatibility_class("CSGSphere", "CSGSphere3D");
  756. ClassDB::add_compatibility_class("CSGTorus", "CSGTorus3D");
  757. ClassDB::add_compatibility_class("CubeMesh", "BoxMesh");
  758. ClassDB::add_compatibility_class("CylinderShape", "CylinderShape3D");
  759. ClassDB::add_compatibility_class("DirectionalLight", "DirectionalLight3D");
  760. ClassDB::add_compatibility_class("EditorSpatialGizmo", "EditorNode3DGizmo");
  761. ClassDB::add_compatibility_class("EditorSpatialGizmoPlugin", "EditorNode3DGizmoPlugin");
  762. ClassDB::add_compatibility_class("Generic6DOFJoint", "Generic6DOFJoint3D");
  763. ClassDB::add_compatibility_class("HeightMapShape", "HeightMapShape3D");
  764. ClassDB::add_compatibility_class("HingeJoint", "HingeJoint3D");
  765. ClassDB::add_compatibility_class("ImmediateGeometry", "ImmediateGeometry3D");
  766. ClassDB::add_compatibility_class("Joint", "Joint3D");
  767. ClassDB::add_compatibility_class("KinematicBody", "KinematicBody3D");
  768. ClassDB::add_compatibility_class("KinematicCollision", "KinematicCollision3D");
  769. ClassDB::add_compatibility_class("Light", "Light3D");
  770. ClassDB::add_compatibility_class("Listener", "Listener3D");
  771. ClassDB::add_compatibility_class("MeshInstance", "MeshInstance3D");
  772. ClassDB::add_compatibility_class("MultiMeshInstance", "MultiMeshInstance3D");
  773. ClassDB::add_compatibility_class("Navigation", "Navigation3D");
  774. ClassDB::add_compatibility_class("NavigationAgent", "NavigationAgent3D");
  775. ClassDB::add_compatibility_class("NavigationMeshInstance", "NavigationRegion3D");
  776. ClassDB::add_compatibility_class("NavigationObstacle", "NavigationObstacle3D");
  777. ClassDB::add_compatibility_class("NavigationPolygonInstance", "NavigationRegion2D");
  778. ClassDB::add_compatibility_class("NavigationRegion", "NavigationRegion3D");
  779. ClassDB::add_compatibility_class("Navigation2DServer", "NavigationServer2D");
  780. ClassDB::add_compatibility_class("NavigationServer", "NavigationServer3D");
  781. ClassDB::add_compatibility_class("OmniLight", "OmniLight3D");
  782. ClassDB::add_compatibility_class("PanoramaSky", "Sky");
  783. ClassDB::add_compatibility_class("Particles", "GPUParticles3D");
  784. ClassDB::add_compatibility_class("Particles2D", "GPUParticles2D");
  785. ClassDB::add_compatibility_class("Path", "Path3D");
  786. ClassDB::add_compatibility_class("PathFollow", "PathFollow3D");
  787. ClassDB::add_compatibility_class("PhysicalBone", "PhysicalBone3D");
  788. ClassDB::add_compatibility_class("Physics2DDirectBodyStateSW", "PhysicsDirectBodyState2DSW");
  789. ClassDB::add_compatibility_class("Physics2DDirectBodyState", "PhysicsDirectBodyState2D");
  790. ClassDB::add_compatibility_class("Physics2DDirectSpaceState", "PhysicsDirectSpaceState2D");
  791. ClassDB::add_compatibility_class("Physics2DServerSW", "PhysicsServer2DSW");
  792. ClassDB::add_compatibility_class("Physics2DServer", "PhysicsServer2D");
  793. ClassDB::add_compatibility_class("Physics2DShapeQueryParameters", "PhysicsShapeQueryParameters2D");
  794. ClassDB::add_compatibility_class("Physics2DShapeQueryResult", "PhysicsShapeQueryResult2D");
  795. ClassDB::add_compatibility_class("Physics2DTestMotionResult", "PhysicsTestMotionResult2D");
  796. ClassDB::add_compatibility_class("PhysicsBody", "PhysicsBody3D");
  797. ClassDB::add_compatibility_class("PhysicsDirectBodyState", "PhysicsDirectBodyState3D");
  798. ClassDB::add_compatibility_class("PhysicsDirectSpaceState", "PhysicsDirectSpaceState3D");
  799. ClassDB::add_compatibility_class("PhysicsServer", "PhysicsServer3D");
  800. ClassDB::add_compatibility_class("PhysicsShapeQueryParameters", "PhysicsShapeQueryParameters3D");
  801. ClassDB::add_compatibility_class("PhysicsShapeQueryResult", "PhysicsShapeQueryResult3D");
  802. ClassDB::add_compatibility_class("PinJoint", "PinJoint3D");
  803. ClassDB::add_compatibility_class("PlaneShape", "WorldMarginShape3D");
  804. ClassDB::add_compatibility_class("ProceduralSky", "Sky");
  805. ClassDB::add_compatibility_class("ProximityGroup", "ProximityGroup3D");
  806. ClassDB::add_compatibility_class("RayCast", "RayCast3D");
  807. ClassDB::add_compatibility_class("RayShape", "RayShape3D");
  808. ClassDB::add_compatibility_class("RemoteTransform", "RemoteTransform3D");
  809. ClassDB::add_compatibility_class("RigidBody", "RigidBody3D");
  810. ClassDB::add_compatibility_class("Shape", "Shape3D");
  811. ClassDB::add_compatibility_class("ShortCut", "Shortcut");
  812. ClassDB::add_compatibility_class("Skeleton", "Skeleton3D");
  813. ClassDB::add_compatibility_class("SkeletonIK", "SkeletonIK3D");
  814. ClassDB::add_compatibility_class("SliderJoint", "SliderJoint3D");
  815. ClassDB::add_compatibility_class("SoftBody", "SoftBody3D");
  816. ClassDB::add_compatibility_class("Spatial", "Node3D");
  817. ClassDB::add_compatibility_class("SpatialGizmo", "Node3DGizmo");
  818. ClassDB::add_compatibility_class("SpatialMaterial", "StandardMaterial3D");
  819. ClassDB::add_compatibility_class("SpatialVelocityTracker", "VelocityTracker3D");
  820. ClassDB::add_compatibility_class("SphereShape", "SphereShape3D");
  821. ClassDB::add_compatibility_class("SpotLight", "SpotLight3D");
  822. ClassDB::add_compatibility_class("SpringArm", "SpringArm3D");
  823. ClassDB::add_compatibility_class("Sprite", "Sprite2D");
  824. ClassDB::add_compatibility_class("StaticBody", "StaticBody3D");
  825. ClassDB::add_compatibility_class("TextureProgress", "TextureProgressBar");
  826. ClassDB::add_compatibility_class("VehicleBody", "VehicleBody3D");
  827. ClassDB::add_compatibility_class("VehicleWheel", "VehicleWheel3D");
  828. ClassDB::add_compatibility_class("ViewportContainer", "SubViewportContainer");
  829. ClassDB::add_compatibility_class("Viewport", "SubViewport");
  830. ClassDB::add_compatibility_class("VisibilityEnabler", "VisibilityEnabler3D");
  831. ClassDB::add_compatibility_class("VisibilityNotifier", "VisibilityNotifier3D");
  832. ClassDB::add_compatibility_class("VisualServer", "RenderingServer");
  833. ClassDB::add_compatibility_class("VisualShaderNodeScalarConstant", "VisualShaderNodeFloatConstant");
  834. ClassDB::add_compatibility_class("VisualShaderNodeScalarFunc", "VisualShaderNodeFloatFunc");
  835. ClassDB::add_compatibility_class("VisualShaderNodeScalarOp", "VisualShaderNodeFloatOp");
  836. ClassDB::add_compatibility_class("VisualShaderNodeScalarUniform", "VisualShaderNodeFloatUniform");
  837. ClassDB::add_compatibility_class("VisualShaderNodeScalarClamp", "VisualShaderNodeClamp");
  838. ClassDB::add_compatibility_class("VisualShaderNodeVectorClamp", "VisualShaderNodeClamp");
  839. ClassDB::add_compatibility_class("VisualShaderNodeScalarInterp", "VisualShaderNodeMix");
  840. ClassDB::add_compatibility_class("VisualShaderNodeVectorInterp", "VisualShaderNodeMix");
  841. ClassDB::add_compatibility_class("VisualShaderNodeVectorScalarMix", "VisualShaderNodeMix");
  842. ClassDB::add_compatibility_class("VisualShaderNodeScalarSmoothStep", "VisualShaderNodeSmoothStep");
  843. ClassDB::add_compatibility_class("VisualShaderNodeVectorSmoothStep", "VisualShaderNodeSmoothStep");
  844. ClassDB::add_compatibility_class("VisualShaderNodeVectorScalarSmoothStep", "VisualShaderNodeSmoothStep");
  845. ClassDB::add_compatibility_class("VisualShaderNodeVectorScalarStep", "VisualShaderNodeStep");
  846. ClassDB::add_compatibility_class("VisualShaderNodeScalarSwitch", "VisualShaderNodeSwitch");
  847. ClassDB::add_compatibility_class("World", "World3D");
  848. ClassDB::add_compatibility_class("StreamTexture", "StreamTexture2D");
  849. ClassDB::add_compatibility_class("Light2D", "PointLight2D");
  850. #endif /* DISABLE_DEPRECATED */
  851. OS::get_singleton()->yield(); //may take time to init
  852. for (int i = 0; i < 20; i++) {
  853. GLOBAL_DEF_BASIC(vformat("layer_names/2d_render/layer_%d", i), "");
  854. GLOBAL_DEF_BASIC(vformat("layer_names/2d_physics/layer_%d", i), "");
  855. GLOBAL_DEF_BASIC(vformat("layer_names/3d_render/layer_%d", i), "");
  856. GLOBAL_DEF_BASIC(vformat("layer_names/3d_physics/layer_%d", i), "");
  857. }
  858. bool default_theme_hidpi = GLOBAL_DEF("gui/theme/use_hidpi", false);
  859. ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/use_hidpi", PropertyInfo(Variant::BOOL, "gui/theme/use_hidpi", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
  860. String theme_path = GLOBAL_DEF("gui/theme/custom", "");
  861. ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom", PropertyInfo(Variant::STRING, "gui/theme/custom", PROPERTY_HINT_FILE, "*.tres,*.res,*.theme", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
  862. String font_path = GLOBAL_DEF("gui/theme/custom_font", "");
  863. ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom_font", PropertyInfo(Variant::STRING, "gui/theme/custom_font", PROPERTY_HINT_FILE, "*.tres,*.res,*.font", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
  864. Ref<Font> font;
  865. if (font_path != String()) {
  866. font = ResourceLoader::load(font_path);
  867. if (!font.is_valid()) {
  868. ERR_PRINT("Error loading custom font '" + font_path + "'");
  869. }
  870. }
  871. // Always make the default theme to avoid invalid default font/icon/style in the given theme.
  872. if (RenderingServer::get_singleton()) {
  873. make_default_theme(default_theme_hidpi, font);
  874. }
  875. if (theme_path != String()) {
  876. Ref<Theme> theme = ResourceLoader::load(theme_path);
  877. if (theme.is_valid()) {
  878. Theme::set_project_default(theme);
  879. if (font.is_valid()) {
  880. Theme::set_default_font(font);
  881. }
  882. } else {
  883. ERR_PRINT("Error loading custom theme '" + theme_path + "'");
  884. }
  885. }
  886. SceneDebugger::initialize();
  887. }
  888. void unregister_scene_types() {
  889. SceneDebugger::deinitialize();
  890. clear_default_theme();
  891. ResourceLoader::remove_resource_format_loader(resource_loader_font);
  892. resource_loader_font.unref();
  893. #ifndef DISABLE_DEPRECATED
  894. ResourceLoader::remove_resource_format_loader(resource_loader_compat_font);
  895. resource_loader_compat_font.unref();
  896. #endif /* DISABLE_DEPRECATED */
  897. ResourceLoader::remove_resource_format_loader(resource_loader_texture_layered);
  898. resource_loader_texture_layered.unref();
  899. ResourceLoader::remove_resource_format_loader(resource_loader_texture_3d);
  900. resource_loader_texture_3d.unref();
  901. ResourceLoader::remove_resource_format_loader(resource_loader_stream_texture);
  902. resource_loader_stream_texture.unref();
  903. ResourceSaver::remove_resource_format_saver(resource_saver_text);
  904. resource_saver_text.unref();
  905. ResourceLoader::remove_resource_format_loader(resource_loader_text);
  906. resource_loader_text.unref();
  907. ResourceSaver::remove_resource_format_saver(resource_saver_shader);
  908. resource_saver_shader.unref();
  909. ResourceLoader::remove_resource_format_loader(resource_loader_shader);
  910. resource_loader_shader.unref();
  911. //StandardMaterial3D is not initialised when 3D is disabled, so it shouldn't be cleaned up either
  912. #ifndef _3D_DISABLED
  913. BaseMaterial3D::finish_shaders();
  914. #endif // _3D_DISABLED
  915. ParticlesMaterial::finish_shaders();
  916. CanvasItemMaterial::finish_shaders();
  917. SceneStringNames::free();
  918. }