scene_string_names.cpp 9.2 KB

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  1. /*************************************************************************/
  2. /* scene_string_names.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "scene_string_names.h"
  31. SceneStringNames *SceneStringNames::singleton = nullptr;
  32. SceneStringNames::SceneStringNames() {
  33. _estimate_cost = StaticCString::create("_estimate_cost");
  34. _compute_cost = StaticCString::create("_compute_cost");
  35. resized = StaticCString::create("resized");
  36. dot = StaticCString::create(".");
  37. doubledot = StaticCString::create("..");
  38. draw = StaticCString::create("draw");
  39. _draw = StaticCString::create("_draw");
  40. hidden = StaticCString::create("hidden");
  41. visibility_changed = StaticCString::create("visibility_changed");
  42. input_event = StaticCString::create("input_event");
  43. shader = StaticCString::create("shader");
  44. shader_unshaded = StaticCString::create("shader/unshaded");
  45. shading_mode = StaticCString::create("shader/shading_mode");
  46. tree_entered = StaticCString::create("tree_entered");
  47. tree_exiting = StaticCString::create("tree_exiting");
  48. tree_exited = StaticCString::create("tree_exited");
  49. ready = StaticCString::create("ready");
  50. item_rect_changed = StaticCString::create("item_rect_changed");
  51. size_flags_changed = StaticCString::create("size_flags_changed");
  52. minimum_size_changed = StaticCString::create("minimum_size_changed");
  53. sleeping_state_changed = StaticCString::create("sleeping_state_changed");
  54. finished = StaticCString::create("finished");
  55. emission_finished = StaticCString::create("emission_finished");
  56. animation_finished = StaticCString::create("animation_finished");
  57. animation_changed = StaticCString::create("animation_changed");
  58. animation_started = StaticCString::create("animation_started");
  59. pose_updated = StaticCString::create("pose_updated");
  60. mouse_entered = StaticCString::create("mouse_entered");
  61. mouse_exited = StaticCString::create("mouse_exited");
  62. focus_entered = StaticCString::create("focus_entered");
  63. focus_exited = StaticCString::create("focus_exited");
  64. sort_children = StaticCString::create("sort_children");
  65. body_shape_entered = StaticCString::create("body_shape_entered");
  66. body_entered = StaticCString::create("body_entered");
  67. body_shape_exited = StaticCString::create("body_shape_exited");
  68. body_exited = StaticCString::create("body_exited");
  69. area_shape_entered = StaticCString::create("area_shape_entered");
  70. area_shape_exited = StaticCString::create("area_shape_exited");
  71. _body_inout = StaticCString::create("_body_inout");
  72. _area_inout = StaticCString::create("_area_inout");
  73. idle = StaticCString::create("idle");
  74. iteration = StaticCString::create("iteration");
  75. update = StaticCString::create("update");
  76. updated = StaticCString::create("updated");
  77. _get_gizmo_geometry = StaticCString::create("_get_gizmo_geometry");
  78. _can_gizmo_scale = StaticCString::create("_can_gizmo_scale");
  79. _physics_process = StaticCString::create("_physics_process");
  80. _process = StaticCString::create("_process");
  81. _enter_tree = StaticCString::create("_enter_tree");
  82. _exit_tree = StaticCString::create("_exit_tree");
  83. _enter_world = StaticCString::create("_enter_world");
  84. _exit_world = StaticCString::create("_exit_world");
  85. _ready = StaticCString::create("_ready");
  86. _update_scroll = StaticCString::create("_update_scroll");
  87. _update_xform = StaticCString::create("_update_xform");
  88. _clips_input = StaticCString::create("_clips_input");
  89. _structured_text_parser = StaticCString::create("_structured_text_parser");
  90. _proxgroup_add = StaticCString::create("_proxgroup_add");
  91. _proxgroup_remove = StaticCString::create("_proxgroup_remove");
  92. grouped = StaticCString::create("grouped");
  93. ungrouped = StaticCString::create("ungrouped");
  94. screen_entered = StaticCString::create("screen_entered");
  95. screen_exited = StaticCString::create("screen_exited");
  96. viewport_entered = StaticCString::create("viewport_entered");
  97. viewport_exited = StaticCString::create("viewport_exited");
  98. camera_entered = StaticCString::create("camera_entered");
  99. camera_exited = StaticCString::create("camera_exited");
  100. _input = StaticCString::create("_input");
  101. _input_event = StaticCString::create("_input_event");
  102. gui_input = StaticCString::create("gui_input");
  103. _gui_input = StaticCString::create("_gui_input");
  104. _unhandled_input = StaticCString::create("_unhandled_input");
  105. _unhandled_key_input = StaticCString::create("_unhandled_key_input");
  106. changed = StaticCString::create("changed");
  107. _shader_changed = StaticCString::create("_shader_changed");
  108. _spatial_editor_group = StaticCString::create("_spatial_editor_group");
  109. _request_gizmo = StaticCString::create("_request_gizmo");
  110. offset = StaticCString::create("offset");
  111. unit_offset = StaticCString::create("unit_offset");
  112. rotation_mode = StaticCString::create("rotation_mode");
  113. rotate = StaticCString::create("rotate");
  114. h_offset = StaticCString::create("h_offset");
  115. v_offset = StaticCString::create("v_offset");
  116. transform_pos = StaticCString::create("position");
  117. transform_rot = StaticCString::create("rotation_degrees");
  118. transform_scale = StaticCString::create("scale");
  119. _update_remote = StaticCString::create("_update_remote");
  120. _update_pairs = StaticCString::create("_update_pairs");
  121. _get_minimum_size = StaticCString::create("_get_minimum_size");
  122. area_entered = StaticCString::create("area_entered");
  123. area_exited = StaticCString::create("area_exited");
  124. has_point = StaticCString::create("has_point");
  125. line_separation = StaticCString::create("line_separation");
  126. get_drag_data = StaticCString::create("get_drag_data");
  127. drop_data = StaticCString::create("drop_data");
  128. can_drop_data = StaticCString::create("can_drop_data");
  129. _im_update = StaticCString::create("_im_update"); // Sprite3D
  130. baked_light_changed = StaticCString::create("baked_light_changed");
  131. _baked_light_changed = StaticCString::create("_baked_light_changed");
  132. _mouse_enter = StaticCString::create("_mouse_enter");
  133. _mouse_exit = StaticCString::create("_mouse_exit");
  134. _pressed = StaticCString::create("_pressed");
  135. _toggled = StaticCString::create("_toggled");
  136. frame_changed = StaticCString::create("frame_changed");
  137. playback_speed = StaticCString::create("playback/speed");
  138. playback_active = StaticCString::create("playback/active");
  139. autoplay = StaticCString::create("autoplay");
  140. blend_times = StaticCString::create("blend_times");
  141. speed = StaticCString::create("speed");
  142. node_configuration_warning_changed = StaticCString::create("node_configuration_warning_changed");
  143. output = StaticCString::create("output");
  144. path_pp = NodePath("..");
  145. _default = StaticCString::create("default");
  146. for (int i = 0; i < MAX_MATERIALS; i++) {
  147. mesh_materials[i] = "material/" + itos(i);
  148. }
  149. _window_group = StaticCString::create("_window_group");
  150. _window_input = StaticCString::create("_window_input");
  151. window_input = StaticCString::create("window_input");
  152. _window_unhandled_input = StaticCString::create("_window_unhandled_input");
  153. theme_changed = StaticCString::create("theme_changed");
  154. parameters_base_path = "parameters/";
  155. tracks_changed = "tracks_changed";
  156. shader_overrides_group = StaticCString::create("_shader_overrides_group_");
  157. shader_overrides_group_active = StaticCString::create("_shader_overrides_group_active_");
  158. #ifndef DISABLE_DEPRECATED
  159. use_in_baked_light = StaticCString::create("use_in_baked_light");
  160. use_dynamic_gi = StaticCString::create("use_dynamic_gi");
  161. #endif
  162. }