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- /*************************************************************************/
- /* display_server.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef DISPLAY_SERVER_H
- #define DISPLAY_SERVER_H
- #include "core/input/input.h"
- #include "core/io/resource.h"
- #include "core/os/os.h"
- #include "core/variant/callable.h"
- class Texture2D;
- class DisplayServer : public Object {
- GDCLASS(DisplayServer, Object)
- static DisplayServer *singleton;
- bool vsync_enabled = true;
- static bool hidpi_allowed;
- public:
- _FORCE_INLINE_ static DisplayServer *get_singleton() {
- return singleton;
- }
- enum WindowMode {
- WINDOW_MODE_WINDOWED,
- WINDOW_MODE_MINIMIZED,
- WINDOW_MODE_MAXIMIZED,
- WINDOW_MODE_FULLSCREEN
- };
- typedef DisplayServer *(*CreateFunction)(const String &, WindowMode, uint32_t, const Size2i &, Error &r_error);
- typedef Vector<String> (*GetRenderingDriversFunction)();
- private:
- static void _input_set_mouse_mode(Input::MouseMode p_mode);
- static Input::MouseMode _input_get_mouse_mode();
- static void _input_warp(const Vector2 &p_to_pos);
- static Input::CursorShape _input_get_current_cursor_shape();
- static void _input_set_custom_mouse_cursor_func(const RES &, Input::CursorShape, const Vector2 &p_hostspot);
- protected:
- static void _bind_methods();
- enum {
- MAX_SERVERS = 64
- };
- struct DisplayServerCreate {
- const char *name;
- CreateFunction create_function;
- GetRenderingDriversFunction get_rendering_drivers_function;
- };
- static DisplayServerCreate server_create_functions[MAX_SERVERS];
- static int server_create_count;
- friend class RendererViewport;
- virtual void _set_use_vsync(bool p_enable);
- public:
- enum Feature {
- FEATURE_GLOBAL_MENU,
- FEATURE_SUBWINDOWS,
- FEATURE_TOUCHSCREEN,
- FEATURE_MOUSE,
- FEATURE_MOUSE_WARP,
- FEATURE_CLIPBOARD,
- FEATURE_VIRTUAL_KEYBOARD,
- FEATURE_CURSOR_SHAPE,
- FEATURE_CUSTOM_CURSOR_SHAPE,
- FEATURE_NATIVE_VIDEO,
- FEATURE_NATIVE_DIALOG,
- FEATURE_CONSOLE_WINDOW,
- FEATURE_IME,
- FEATURE_WINDOW_TRANSPARENCY,
- FEATURE_HIDPI,
- FEATURE_ICON,
- FEATURE_NATIVE_ICON,
- FEATURE_ORIENTATION,
- FEATURE_SWAP_BUFFERS,
- FEATURE_KEEP_SCREEN_ON,
- };
- virtual bool has_feature(Feature p_feature) const = 0;
- virtual String get_name() const = 0;
- virtual void global_menu_add_item(const String &p_menu_root, const String &p_label, const Callable &p_callback, const Variant &p_tag = Variant());
- virtual void global_menu_add_check_item(const String &p_menu_root, const String &p_label, const Callable &p_callback, const Variant &p_tag = Variant());
- virtual void global_menu_add_submenu_item(const String &p_menu_root, const String &p_label, const String &p_submenu);
- virtual void global_menu_add_separator(const String &p_menu_root);
- virtual bool global_menu_is_item_checked(const String &p_menu_root, int p_idx) const;
- virtual bool global_menu_is_item_checkable(const String &p_menu_root, int p_idx) const;
- virtual Callable global_menu_get_item_callback(const String &p_menu_root, int p_idx);
- virtual Variant global_menu_get_item_tag(const String &p_menu_root, int p_idx);
- virtual String global_menu_get_item_text(const String &p_menu_root, int p_idx);
- virtual String global_menu_get_item_submenu(const String &p_menu_root, int p_idx);
- virtual void global_menu_set_item_checked(const String &p_menu_root, int p_idx, bool p_checked);
- virtual void global_menu_set_item_checkable(const String &p_menu_root, int p_idx, bool p_checkable);
- virtual void global_menu_set_item_callback(const String &p_menu_root, int p_idx, const Callable &p_callback);
- virtual void global_menu_set_item_tag(const String &p_menu_root, int p_idx, const Variant &p_tag);
- virtual void global_menu_set_item_text(const String &p_menu_root, int p_idx, const String &p_text);
- virtual void global_menu_set_item_submenu(const String &p_menu_root, int p_idx, const String &p_submenu);
- virtual int global_menu_get_item_count(const String &p_menu_root) const;
- virtual void global_menu_remove_item(const String &p_menu_root, int p_idx);
- virtual void global_menu_clear(const String &p_menu_root);
- virtual void alert(const String &p_alert, const String &p_title = "ALERT!") = 0;
- enum MouseMode {
- MOUSE_MODE_VISIBLE,
- MOUSE_MODE_HIDDEN,
- MOUSE_MODE_CAPTURED,
- MOUSE_MODE_CONFINED
- };
- virtual void mouse_set_mode(MouseMode p_mode);
- virtual MouseMode mouse_get_mode() const;
- virtual void mouse_warp_to_position(const Point2i &p_to);
- virtual Point2i mouse_get_position() const;
- virtual Point2i mouse_get_absolute_position() const;
- virtual int mouse_get_button_state() const;
- virtual void clipboard_set(const String &p_text);
- virtual String clipboard_get() const;
- enum {
- SCREEN_OF_MAIN_WINDOW = -1
- };
- virtual int get_screen_count() const = 0;
- virtual Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const = 0;
- virtual Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const = 0;
- virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const = 0;
- virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const = 0;
- virtual float screen_get_scale(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
- virtual float screen_get_max_scale() const {
- float scale = 1.f;
- int screen_count = get_screen_count();
- for (int i = 0; i < screen_count; i++) {
- scale = fmax(scale, screen_get_scale(i));
- }
- return scale;
- }
- virtual bool screen_is_touchscreen(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
- enum ScreenOrientation {
- SCREEN_LANDSCAPE,
- SCREEN_PORTRAIT,
- SCREEN_REVERSE_LANDSCAPE,
- SCREEN_REVERSE_PORTRAIT,
- SCREEN_SENSOR_LANDSCAPE,
- SCREEN_SENSOR_PORTRAIT,
- SCREEN_SENSOR,
- };
- virtual void screen_set_orientation(ScreenOrientation p_orientation, int p_screen = SCREEN_OF_MAIN_WINDOW);
- virtual ScreenOrientation screen_get_orientation(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
- virtual void screen_set_keep_on(bool p_enable); //disable screensaver
- virtual bool screen_is_kept_on() const;
- enum {
- MAIN_WINDOW_ID = 0,
- INVALID_WINDOW_ID = -1
- };
- typedef int WindowID;
- virtual Vector<DisplayServer::WindowID> get_window_list() const = 0;
- enum WindowFlags {
- WINDOW_FLAG_RESIZE_DISABLED,
- WINDOW_FLAG_BORDERLESS,
- WINDOW_FLAG_ALWAYS_ON_TOP,
- WINDOW_FLAG_TRANSPARENT,
- WINDOW_FLAG_NO_FOCUS,
- WINDOW_FLAG_MAX,
- };
- // Separate enum otherwise we get warnings in switches not handling all values.
- enum WindowFlagsBit {
- WINDOW_FLAG_RESIZE_DISABLED_BIT = (1 << WINDOW_FLAG_RESIZE_DISABLED),
- WINDOW_FLAG_BORDERLESS_BIT = (1 << WINDOW_FLAG_BORDERLESS),
- WINDOW_FLAG_ALWAYS_ON_TOP_BIT = (1 << WINDOW_FLAG_ALWAYS_ON_TOP),
- WINDOW_FLAG_TRANSPARENT_BIT = (1 << WINDOW_FLAG_TRANSPARENT),
- WINDOW_FLAG_NO_FOCUS_BIT = (1 << WINDOW_FLAG_NO_FOCUS)
- };
- virtual WindowID create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i());
- virtual void show_window(WindowID p_id);
- virtual void delete_sub_window(WindowID p_id);
- virtual WindowID get_window_at_screen_position(const Point2i &p_position) const = 0;
- virtual void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID) = 0;
- virtual ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const = 0;
- virtual void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) = 0;
- enum WindowEvent {
- WINDOW_EVENT_MOUSE_ENTER,
- WINDOW_EVENT_MOUSE_EXIT,
- WINDOW_EVENT_FOCUS_IN,
- WINDOW_EVENT_FOCUS_OUT,
- WINDOW_EVENT_CLOSE_REQUEST,
- WINDOW_EVENT_GO_BACK_REQUEST,
- WINDOW_EVENT_DPI_CHANGE,
- };
- virtual void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) = 0;
- virtual void window_set_input_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) = 0;
- virtual void window_set_input_text_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) = 0;
- virtual void window_set_drop_files_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) = 0;
- virtual void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID) = 0;
- virtual void window_set_mouse_passthrough(const Vector<Vector2> &p_region, WindowID p_window = MAIN_WINDOW_ID);
- virtual int window_get_current_screen(WindowID p_window = MAIN_WINDOW_ID) const = 0;
- virtual void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID) = 0;
- virtual Point2i window_get_position(WindowID p_window = MAIN_WINDOW_ID) const = 0;
- virtual void window_set_position(const Point2i &p_position, WindowID p_window = MAIN_WINDOW_ID) = 0;
- virtual void window_set_transient(WindowID p_window, WindowID p_parent) = 0;
- virtual void window_set_max_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) = 0;
- virtual Size2i window_get_max_size(WindowID p_window = MAIN_WINDOW_ID) const = 0;
- virtual void window_set_min_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) = 0;
- virtual Size2i window_get_min_size(WindowID p_window = MAIN_WINDOW_ID) const = 0;
- virtual void window_set_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) = 0;
- virtual Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const = 0;
- virtual Size2i window_get_real_size(WindowID p_window = MAIN_WINDOW_ID) const = 0; // FIXME: Find clearer name for this.
- virtual void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID) = 0;
- virtual WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const = 0;
- virtual bool window_is_maximize_allowed(WindowID p_window = MAIN_WINDOW_ID) const = 0;
- virtual void window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window = MAIN_WINDOW_ID) = 0;
- virtual bool window_get_flag(WindowFlags p_flag, WindowID p_window = MAIN_WINDOW_ID) const = 0;
- virtual void window_request_attention(WindowID p_window = MAIN_WINDOW_ID) = 0;
- virtual void window_move_to_foreground(WindowID p_window = MAIN_WINDOW_ID) = 0;
- virtual bool window_can_draw(WindowID p_window = MAIN_WINDOW_ID) const = 0;
- virtual bool can_any_window_draw() const = 0;
- virtual void window_set_ime_active(const bool p_active, WindowID p_window = MAIN_WINDOW_ID);
- virtual void window_set_ime_position(const Point2i &p_pos, WindowID p_window = MAIN_WINDOW_ID);
- virtual Point2i ime_get_selection() const;
- virtual String ime_get_text() const;
- virtual void console_set_visible(bool p_enabled);
- virtual bool is_console_visible() const;
- virtual void virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2(), bool p_multiline = false, int p_max_length = -1, int p_cursor_start = -1, int p_cursor_end = -1);
- virtual void virtual_keyboard_hide();
- // returns height of the currently shown virtual keyboard (0 if keyboard is hidden)
- virtual int virtual_keyboard_get_height() const;
- enum CursorShape {
- CURSOR_ARROW,
- CURSOR_IBEAM,
- CURSOR_POINTING_HAND,
- CURSOR_CROSS,
- CURSOR_WAIT,
- CURSOR_BUSY,
- CURSOR_DRAG,
- CURSOR_CAN_DROP,
- CURSOR_FORBIDDEN,
- CURSOR_VSIZE,
- CURSOR_HSIZE,
- CURSOR_BDIAGSIZE,
- CURSOR_FDIAGSIZE,
- CURSOR_MOVE,
- CURSOR_VSPLIT,
- CURSOR_HSPLIT,
- CURSOR_HELP,
- CURSOR_MAX
- };
- virtual void cursor_set_shape(CursorShape p_shape);
- virtual CursorShape cursor_get_shape() const;
- virtual void cursor_set_custom_image(const RES &p_cursor, CursorShape p_shape = CURSOR_ARROW, const Vector2 &p_hotspot = Vector2());
- virtual bool get_swap_cancel_ok();
- virtual void enable_for_stealing_focus(OS::ProcessID pid);
- //plays video natively, in fullscreen, only implemented in mobile for now, likely not possible to implement on linux also.
- virtual Error native_video_play(String p_path, float p_volume, String p_audio_track, String p_subtitle_track, int p_screen = SCREEN_OF_MAIN_WINDOW);
- virtual bool native_video_is_playing() const;
- virtual void native_video_pause();
- virtual void native_video_unpause();
- virtual void native_video_stop();
- virtual Error dialog_show(String p_title, String p_description, Vector<String> p_buttons, const Callable &p_callback);
- virtual Error dialog_input_text(String p_title, String p_description, String p_partial, const Callable &p_callback);
- virtual int keyboard_get_layout_count() const;
- virtual int keyboard_get_current_layout() const;
- virtual void keyboard_set_current_layout(int p_index);
- virtual String keyboard_get_layout_language(int p_index) const;
- virtual String keyboard_get_layout_name(int p_index) const;
- virtual int tablet_get_driver_count() const { return 1; };
- virtual String tablet_get_driver_name(int p_driver) const { return "default"; };
- virtual String tablet_get_current_driver() const { return "default"; };
- virtual void tablet_set_current_driver(const String &p_driver){};
- virtual void process_events() = 0;
- virtual void force_process_and_drop_events();
- virtual void release_rendering_thread();
- virtual void make_rendering_thread();
- virtual void swap_buffers();
- virtual void set_native_icon(const String &p_filename);
- virtual void set_icon(const Ref<Image> &p_icon);
- typedef void (*SwitchVSyncCallbackInThread)(bool);
- static SwitchVSyncCallbackInThread switch_vsync_function;
- void vsync_set_enabled(bool p_enable);
- bool vsync_is_enabled() const;
- virtual void vsync_set_use_via_compositor(bool p_enable);
- virtual bool vsync_is_using_via_compositor() const;
- //real, actual overridable function to switch vsync, which needs to be called from graphics thread if needed
- enum Context {
- CONTEXT_EDITOR,
- CONTEXT_PROJECTMAN,
- CONTEXT_ENGINE,
- };
- virtual void set_context(Context p_context);
- static void register_create_function(const char *p_name, CreateFunction p_function, GetRenderingDriversFunction p_get_drivers);
- static int get_create_function_count();
- static const char *get_create_function_name(int p_index);
- static Vector<String> get_create_function_rendering_drivers(int p_index);
- static DisplayServer *create(int p_index, const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
- DisplayServer();
- ~DisplayServer();
- };
- VARIANT_ENUM_CAST(DisplayServer::WindowEvent)
- VARIANT_ENUM_CAST(DisplayServer::Feature)
- VARIANT_ENUM_CAST(DisplayServer::MouseMode)
- VARIANT_ENUM_CAST(DisplayServer::ScreenOrientation)
- VARIANT_ENUM_CAST(DisplayServer::WindowMode)
- VARIANT_ENUM_CAST(DisplayServer::WindowFlags)
- VARIANT_ENUM_CAST(DisplayServer::CursorShape)
- #endif // DISPLAY_SERVER_H
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