display_server.h 16 KB

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  1. /*************************************************************************/
  2. /* display_server.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef DISPLAY_SERVER_H
  31. #define DISPLAY_SERVER_H
  32. #include "core/input/input.h"
  33. #include "core/io/resource.h"
  34. #include "core/os/os.h"
  35. #include "core/variant/callable.h"
  36. class Texture2D;
  37. class DisplayServer : public Object {
  38. GDCLASS(DisplayServer, Object)
  39. static DisplayServer *singleton;
  40. bool vsync_enabled = true;
  41. static bool hidpi_allowed;
  42. public:
  43. _FORCE_INLINE_ static DisplayServer *get_singleton() {
  44. return singleton;
  45. }
  46. enum WindowMode {
  47. WINDOW_MODE_WINDOWED,
  48. WINDOW_MODE_MINIMIZED,
  49. WINDOW_MODE_MAXIMIZED,
  50. WINDOW_MODE_FULLSCREEN
  51. };
  52. typedef DisplayServer *(*CreateFunction)(const String &, WindowMode, uint32_t, const Size2i &, Error &r_error);
  53. typedef Vector<String> (*GetRenderingDriversFunction)();
  54. private:
  55. static void _input_set_mouse_mode(Input::MouseMode p_mode);
  56. static Input::MouseMode _input_get_mouse_mode();
  57. static void _input_warp(const Vector2 &p_to_pos);
  58. static Input::CursorShape _input_get_current_cursor_shape();
  59. static void _input_set_custom_mouse_cursor_func(const RES &, Input::CursorShape, const Vector2 &p_hostspot);
  60. protected:
  61. static void _bind_methods();
  62. enum {
  63. MAX_SERVERS = 64
  64. };
  65. struct DisplayServerCreate {
  66. const char *name;
  67. CreateFunction create_function;
  68. GetRenderingDriversFunction get_rendering_drivers_function;
  69. };
  70. static DisplayServerCreate server_create_functions[MAX_SERVERS];
  71. static int server_create_count;
  72. friend class RendererViewport;
  73. virtual void _set_use_vsync(bool p_enable);
  74. public:
  75. enum Feature {
  76. FEATURE_GLOBAL_MENU,
  77. FEATURE_SUBWINDOWS,
  78. FEATURE_TOUCHSCREEN,
  79. FEATURE_MOUSE,
  80. FEATURE_MOUSE_WARP,
  81. FEATURE_CLIPBOARD,
  82. FEATURE_VIRTUAL_KEYBOARD,
  83. FEATURE_CURSOR_SHAPE,
  84. FEATURE_CUSTOM_CURSOR_SHAPE,
  85. FEATURE_NATIVE_VIDEO,
  86. FEATURE_NATIVE_DIALOG,
  87. FEATURE_CONSOLE_WINDOW,
  88. FEATURE_IME,
  89. FEATURE_WINDOW_TRANSPARENCY,
  90. FEATURE_HIDPI,
  91. FEATURE_ICON,
  92. FEATURE_NATIVE_ICON,
  93. FEATURE_ORIENTATION,
  94. FEATURE_SWAP_BUFFERS,
  95. FEATURE_KEEP_SCREEN_ON,
  96. };
  97. virtual bool has_feature(Feature p_feature) const = 0;
  98. virtual String get_name() const = 0;
  99. virtual void global_menu_add_item(const String &p_menu_root, const String &p_label, const Callable &p_callback, const Variant &p_tag = Variant());
  100. virtual void global_menu_add_check_item(const String &p_menu_root, const String &p_label, const Callable &p_callback, const Variant &p_tag = Variant());
  101. virtual void global_menu_add_submenu_item(const String &p_menu_root, const String &p_label, const String &p_submenu);
  102. virtual void global_menu_add_separator(const String &p_menu_root);
  103. virtual bool global_menu_is_item_checked(const String &p_menu_root, int p_idx) const;
  104. virtual bool global_menu_is_item_checkable(const String &p_menu_root, int p_idx) const;
  105. virtual Callable global_menu_get_item_callback(const String &p_menu_root, int p_idx);
  106. virtual Variant global_menu_get_item_tag(const String &p_menu_root, int p_idx);
  107. virtual String global_menu_get_item_text(const String &p_menu_root, int p_idx);
  108. virtual String global_menu_get_item_submenu(const String &p_menu_root, int p_idx);
  109. virtual void global_menu_set_item_checked(const String &p_menu_root, int p_idx, bool p_checked);
  110. virtual void global_menu_set_item_checkable(const String &p_menu_root, int p_idx, bool p_checkable);
  111. virtual void global_menu_set_item_callback(const String &p_menu_root, int p_idx, const Callable &p_callback);
  112. virtual void global_menu_set_item_tag(const String &p_menu_root, int p_idx, const Variant &p_tag);
  113. virtual void global_menu_set_item_text(const String &p_menu_root, int p_idx, const String &p_text);
  114. virtual void global_menu_set_item_submenu(const String &p_menu_root, int p_idx, const String &p_submenu);
  115. virtual int global_menu_get_item_count(const String &p_menu_root) const;
  116. virtual void global_menu_remove_item(const String &p_menu_root, int p_idx);
  117. virtual void global_menu_clear(const String &p_menu_root);
  118. virtual void alert(const String &p_alert, const String &p_title = "ALERT!") = 0;
  119. enum MouseMode {
  120. MOUSE_MODE_VISIBLE,
  121. MOUSE_MODE_HIDDEN,
  122. MOUSE_MODE_CAPTURED,
  123. MOUSE_MODE_CONFINED
  124. };
  125. virtual void mouse_set_mode(MouseMode p_mode);
  126. virtual MouseMode mouse_get_mode() const;
  127. virtual void mouse_warp_to_position(const Point2i &p_to);
  128. virtual Point2i mouse_get_position() const;
  129. virtual Point2i mouse_get_absolute_position() const;
  130. virtual int mouse_get_button_state() const;
  131. virtual void clipboard_set(const String &p_text);
  132. virtual String clipboard_get() const;
  133. enum {
  134. SCREEN_OF_MAIN_WINDOW = -1
  135. };
  136. virtual int get_screen_count() const = 0;
  137. virtual Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const = 0;
  138. virtual Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const = 0;
  139. virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const = 0;
  140. virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const = 0;
  141. virtual float screen_get_scale(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
  142. virtual float screen_get_max_scale() const {
  143. float scale = 1.f;
  144. int screen_count = get_screen_count();
  145. for (int i = 0; i < screen_count; i++) {
  146. scale = fmax(scale, screen_get_scale(i));
  147. }
  148. return scale;
  149. }
  150. virtual bool screen_is_touchscreen(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
  151. enum ScreenOrientation {
  152. SCREEN_LANDSCAPE,
  153. SCREEN_PORTRAIT,
  154. SCREEN_REVERSE_LANDSCAPE,
  155. SCREEN_REVERSE_PORTRAIT,
  156. SCREEN_SENSOR_LANDSCAPE,
  157. SCREEN_SENSOR_PORTRAIT,
  158. SCREEN_SENSOR,
  159. };
  160. virtual void screen_set_orientation(ScreenOrientation p_orientation, int p_screen = SCREEN_OF_MAIN_WINDOW);
  161. virtual ScreenOrientation screen_get_orientation(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
  162. virtual void screen_set_keep_on(bool p_enable); //disable screensaver
  163. virtual bool screen_is_kept_on() const;
  164. enum {
  165. MAIN_WINDOW_ID = 0,
  166. INVALID_WINDOW_ID = -1
  167. };
  168. typedef int WindowID;
  169. virtual Vector<DisplayServer::WindowID> get_window_list() const = 0;
  170. enum WindowFlags {
  171. WINDOW_FLAG_RESIZE_DISABLED,
  172. WINDOW_FLAG_BORDERLESS,
  173. WINDOW_FLAG_ALWAYS_ON_TOP,
  174. WINDOW_FLAG_TRANSPARENT,
  175. WINDOW_FLAG_NO_FOCUS,
  176. WINDOW_FLAG_MAX,
  177. };
  178. // Separate enum otherwise we get warnings in switches not handling all values.
  179. enum WindowFlagsBit {
  180. WINDOW_FLAG_RESIZE_DISABLED_BIT = (1 << WINDOW_FLAG_RESIZE_DISABLED),
  181. WINDOW_FLAG_BORDERLESS_BIT = (1 << WINDOW_FLAG_BORDERLESS),
  182. WINDOW_FLAG_ALWAYS_ON_TOP_BIT = (1 << WINDOW_FLAG_ALWAYS_ON_TOP),
  183. WINDOW_FLAG_TRANSPARENT_BIT = (1 << WINDOW_FLAG_TRANSPARENT),
  184. WINDOW_FLAG_NO_FOCUS_BIT = (1 << WINDOW_FLAG_NO_FOCUS)
  185. };
  186. virtual WindowID create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i());
  187. virtual void show_window(WindowID p_id);
  188. virtual void delete_sub_window(WindowID p_id);
  189. virtual WindowID get_window_at_screen_position(const Point2i &p_position) const = 0;
  190. virtual void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID) = 0;
  191. virtual ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const = 0;
  192. virtual void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) = 0;
  193. enum WindowEvent {
  194. WINDOW_EVENT_MOUSE_ENTER,
  195. WINDOW_EVENT_MOUSE_EXIT,
  196. WINDOW_EVENT_FOCUS_IN,
  197. WINDOW_EVENT_FOCUS_OUT,
  198. WINDOW_EVENT_CLOSE_REQUEST,
  199. WINDOW_EVENT_GO_BACK_REQUEST,
  200. WINDOW_EVENT_DPI_CHANGE,
  201. };
  202. virtual void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) = 0;
  203. virtual void window_set_input_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) = 0;
  204. virtual void window_set_input_text_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) = 0;
  205. virtual void window_set_drop_files_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) = 0;
  206. virtual void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID) = 0;
  207. virtual void window_set_mouse_passthrough(const Vector<Vector2> &p_region, WindowID p_window = MAIN_WINDOW_ID);
  208. virtual int window_get_current_screen(WindowID p_window = MAIN_WINDOW_ID) const = 0;
  209. virtual void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID) = 0;
  210. virtual Point2i window_get_position(WindowID p_window = MAIN_WINDOW_ID) const = 0;
  211. virtual void window_set_position(const Point2i &p_position, WindowID p_window = MAIN_WINDOW_ID) = 0;
  212. virtual void window_set_transient(WindowID p_window, WindowID p_parent) = 0;
  213. virtual void window_set_max_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) = 0;
  214. virtual Size2i window_get_max_size(WindowID p_window = MAIN_WINDOW_ID) const = 0;
  215. virtual void window_set_min_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) = 0;
  216. virtual Size2i window_get_min_size(WindowID p_window = MAIN_WINDOW_ID) const = 0;
  217. virtual void window_set_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) = 0;
  218. virtual Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const = 0;
  219. virtual Size2i window_get_real_size(WindowID p_window = MAIN_WINDOW_ID) const = 0; // FIXME: Find clearer name for this.
  220. virtual void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID) = 0;
  221. virtual WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const = 0;
  222. virtual bool window_is_maximize_allowed(WindowID p_window = MAIN_WINDOW_ID) const = 0;
  223. virtual void window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window = MAIN_WINDOW_ID) = 0;
  224. virtual bool window_get_flag(WindowFlags p_flag, WindowID p_window = MAIN_WINDOW_ID) const = 0;
  225. virtual void window_request_attention(WindowID p_window = MAIN_WINDOW_ID) = 0;
  226. virtual void window_move_to_foreground(WindowID p_window = MAIN_WINDOW_ID) = 0;
  227. virtual bool window_can_draw(WindowID p_window = MAIN_WINDOW_ID) const = 0;
  228. virtual bool can_any_window_draw() const = 0;
  229. virtual void window_set_ime_active(const bool p_active, WindowID p_window = MAIN_WINDOW_ID);
  230. virtual void window_set_ime_position(const Point2i &p_pos, WindowID p_window = MAIN_WINDOW_ID);
  231. virtual Point2i ime_get_selection() const;
  232. virtual String ime_get_text() const;
  233. virtual void console_set_visible(bool p_enabled);
  234. virtual bool is_console_visible() const;
  235. virtual void virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2(), bool p_multiline = false, int p_max_length = -1, int p_cursor_start = -1, int p_cursor_end = -1);
  236. virtual void virtual_keyboard_hide();
  237. // returns height of the currently shown virtual keyboard (0 if keyboard is hidden)
  238. virtual int virtual_keyboard_get_height() const;
  239. enum CursorShape {
  240. CURSOR_ARROW,
  241. CURSOR_IBEAM,
  242. CURSOR_POINTING_HAND,
  243. CURSOR_CROSS,
  244. CURSOR_WAIT,
  245. CURSOR_BUSY,
  246. CURSOR_DRAG,
  247. CURSOR_CAN_DROP,
  248. CURSOR_FORBIDDEN,
  249. CURSOR_VSIZE,
  250. CURSOR_HSIZE,
  251. CURSOR_BDIAGSIZE,
  252. CURSOR_FDIAGSIZE,
  253. CURSOR_MOVE,
  254. CURSOR_VSPLIT,
  255. CURSOR_HSPLIT,
  256. CURSOR_HELP,
  257. CURSOR_MAX
  258. };
  259. virtual void cursor_set_shape(CursorShape p_shape);
  260. virtual CursorShape cursor_get_shape() const;
  261. virtual void cursor_set_custom_image(const RES &p_cursor, CursorShape p_shape = CURSOR_ARROW, const Vector2 &p_hotspot = Vector2());
  262. virtual bool get_swap_cancel_ok();
  263. virtual void enable_for_stealing_focus(OS::ProcessID pid);
  264. //plays video natively, in fullscreen, only implemented in mobile for now, likely not possible to implement on linux also.
  265. virtual Error native_video_play(String p_path, float p_volume, String p_audio_track, String p_subtitle_track, int p_screen = SCREEN_OF_MAIN_WINDOW);
  266. virtual bool native_video_is_playing() const;
  267. virtual void native_video_pause();
  268. virtual void native_video_unpause();
  269. virtual void native_video_stop();
  270. virtual Error dialog_show(String p_title, String p_description, Vector<String> p_buttons, const Callable &p_callback);
  271. virtual Error dialog_input_text(String p_title, String p_description, String p_partial, const Callable &p_callback);
  272. virtual int keyboard_get_layout_count() const;
  273. virtual int keyboard_get_current_layout() const;
  274. virtual void keyboard_set_current_layout(int p_index);
  275. virtual String keyboard_get_layout_language(int p_index) const;
  276. virtual String keyboard_get_layout_name(int p_index) const;
  277. virtual int tablet_get_driver_count() const { return 1; };
  278. virtual String tablet_get_driver_name(int p_driver) const { return "default"; };
  279. virtual String tablet_get_current_driver() const { return "default"; };
  280. virtual void tablet_set_current_driver(const String &p_driver){};
  281. virtual void process_events() = 0;
  282. virtual void force_process_and_drop_events();
  283. virtual void release_rendering_thread();
  284. virtual void make_rendering_thread();
  285. virtual void swap_buffers();
  286. virtual void set_native_icon(const String &p_filename);
  287. virtual void set_icon(const Ref<Image> &p_icon);
  288. typedef void (*SwitchVSyncCallbackInThread)(bool);
  289. static SwitchVSyncCallbackInThread switch_vsync_function;
  290. void vsync_set_enabled(bool p_enable);
  291. bool vsync_is_enabled() const;
  292. virtual void vsync_set_use_via_compositor(bool p_enable);
  293. virtual bool vsync_is_using_via_compositor() const;
  294. //real, actual overridable function to switch vsync, which needs to be called from graphics thread if needed
  295. enum Context {
  296. CONTEXT_EDITOR,
  297. CONTEXT_PROJECTMAN,
  298. CONTEXT_ENGINE,
  299. };
  300. virtual void set_context(Context p_context);
  301. static void register_create_function(const char *p_name, CreateFunction p_function, GetRenderingDriversFunction p_get_drivers);
  302. static int get_create_function_count();
  303. static const char *get_create_function_name(int p_index);
  304. static Vector<String> get_create_function_rendering_drivers(int p_index);
  305. static DisplayServer *create(int p_index, const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
  306. DisplayServer();
  307. ~DisplayServer();
  308. };
  309. VARIANT_ENUM_CAST(DisplayServer::WindowEvent)
  310. VARIANT_ENUM_CAST(DisplayServer::Feature)
  311. VARIANT_ENUM_CAST(DisplayServer::MouseMode)
  312. VARIANT_ENUM_CAST(DisplayServer::ScreenOrientation)
  313. VARIANT_ENUM_CAST(DisplayServer::WindowMode)
  314. VARIANT_ENUM_CAST(DisplayServer::WindowFlags)
  315. VARIANT_ENUM_CAST(DisplayServer::CursorShape)
  316. #endif // DISPLAY_SERVER_H