collision_object_2d_sw.cpp 8.0 KB

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  1. /*************************************************************************/
  2. /* collision_object_2d_sw.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "collision_object_2d_sw.h"
  31. #include "servers/physics_2d/physics_server_2d_sw.h"
  32. #include "space_2d_sw.h"
  33. void CollisionObject2DSW::add_shape(Shape2DSW *p_shape, const Transform2D &p_transform, bool p_disabled) {
  34. Shape s;
  35. s.shape = p_shape;
  36. s.xform = p_transform;
  37. s.xform_inv = s.xform.affine_inverse();
  38. s.bpid = 0; //needs update
  39. s.disabled = p_disabled;
  40. s.one_way_collision = false;
  41. s.one_way_collision_margin = 0;
  42. shapes.push_back(s);
  43. p_shape->add_owner(this);
  44. if (!pending_shape_update_list.in_list()) {
  45. PhysicsServer2DSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
  46. }
  47. // _update_shapes();
  48. // _shapes_changed();
  49. }
  50. void CollisionObject2DSW::set_shape(int p_index, Shape2DSW *p_shape) {
  51. ERR_FAIL_INDEX(p_index, shapes.size());
  52. shapes[p_index].shape->remove_owner(this);
  53. shapes.write[p_index].shape = p_shape;
  54. p_shape->add_owner(this);
  55. if (!pending_shape_update_list.in_list()) {
  56. PhysicsServer2DSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
  57. }
  58. // _update_shapes();
  59. // _shapes_changed();
  60. }
  61. void CollisionObject2DSW::set_shape_metadata(int p_index, const Variant &p_metadata) {
  62. ERR_FAIL_INDEX(p_index, shapes.size());
  63. shapes.write[p_index].metadata = p_metadata;
  64. }
  65. void CollisionObject2DSW::set_shape_transform(int p_index, const Transform2D &p_transform) {
  66. ERR_FAIL_INDEX(p_index, shapes.size());
  67. shapes.write[p_index].xform = p_transform;
  68. shapes.write[p_index].xform_inv = p_transform.affine_inverse();
  69. if (!pending_shape_update_list.in_list()) {
  70. PhysicsServer2DSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
  71. }
  72. // _update_shapes();
  73. // _shapes_changed();
  74. }
  75. void CollisionObject2DSW::set_shape_as_disabled(int p_idx, bool p_disabled) {
  76. ERR_FAIL_INDEX(p_idx, shapes.size());
  77. CollisionObject2DSW::Shape &shape = shapes.write[p_idx];
  78. if (shape.disabled == p_disabled) {
  79. return;
  80. }
  81. shape.disabled = p_disabled;
  82. if (!space) {
  83. return;
  84. }
  85. if (p_disabled && shape.bpid != 0) {
  86. space->get_broadphase()->remove(shape.bpid);
  87. shape.bpid = 0;
  88. if (!pending_shape_update_list.in_list()) {
  89. PhysicsServer2DSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
  90. }
  91. //_update_shapes();
  92. } else if (!p_disabled && shape.bpid == 0) {
  93. if (!pending_shape_update_list.in_list()) {
  94. PhysicsServer2DSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
  95. }
  96. //_update_shapes(); // automatically adds shape with bpid == 0
  97. }
  98. }
  99. void CollisionObject2DSW::remove_shape(Shape2DSW *p_shape) {
  100. //remove a shape, all the times it appears
  101. for (int i = 0; i < shapes.size(); i++) {
  102. if (shapes[i].shape == p_shape) {
  103. remove_shape(i);
  104. i--;
  105. }
  106. }
  107. }
  108. void CollisionObject2DSW::remove_shape(int p_index) {
  109. //remove anything from shape to be erased to end, so subindices don't change
  110. ERR_FAIL_INDEX(p_index, shapes.size());
  111. for (int i = p_index; i < shapes.size(); i++) {
  112. if (shapes[i].bpid == 0) {
  113. continue;
  114. }
  115. //should never get here with a null owner
  116. space->get_broadphase()->remove(shapes[i].bpid);
  117. shapes.write[i].bpid = 0;
  118. }
  119. shapes[p_index].shape->remove_owner(this);
  120. shapes.remove(p_index);
  121. if (!pending_shape_update_list.in_list()) {
  122. PhysicsServer2DSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
  123. }
  124. // _update_shapes();
  125. // _shapes_changed();
  126. }
  127. void CollisionObject2DSW::_set_static(bool p_static) {
  128. if (_static == p_static) {
  129. return;
  130. }
  131. _static = p_static;
  132. if (!space) {
  133. return;
  134. }
  135. for (int i = 0; i < get_shape_count(); i++) {
  136. const Shape &s = shapes[i];
  137. if (s.bpid > 0) {
  138. space->get_broadphase()->set_static(s.bpid, _static);
  139. }
  140. }
  141. }
  142. void CollisionObject2DSW::_unregister_shapes() {
  143. for (int i = 0; i < shapes.size(); i++) {
  144. Shape &s = shapes.write[i];
  145. if (s.bpid > 0) {
  146. space->get_broadphase()->remove(s.bpid);
  147. s.bpid = 0;
  148. }
  149. }
  150. }
  151. void CollisionObject2DSW::_update_shapes() {
  152. if (!space) {
  153. return;
  154. }
  155. for (int i = 0; i < shapes.size(); i++) {
  156. Shape &s = shapes.write[i];
  157. if (s.disabled) {
  158. continue;
  159. }
  160. if (s.bpid == 0) {
  161. s.bpid = space->get_broadphase()->create(this, i);
  162. space->get_broadphase()->set_static(s.bpid, _static);
  163. }
  164. //not quite correct, should compute the next matrix..
  165. Rect2 shape_aabb = s.shape->get_aabb();
  166. Transform2D xform = transform * s.xform;
  167. shape_aabb = xform.xform(shape_aabb);
  168. s.aabb_cache = shape_aabb;
  169. s.aabb_cache = s.aabb_cache.grow((s.aabb_cache.size.x + s.aabb_cache.size.y) * 0.5 * 0.05);
  170. space->get_broadphase()->move(s.bpid, s.aabb_cache);
  171. }
  172. }
  173. void CollisionObject2DSW::_update_shapes_with_motion(const Vector2 &p_motion) {
  174. if (!space) {
  175. return;
  176. }
  177. for (int i = 0; i < shapes.size(); i++) {
  178. Shape &s = shapes.write[i];
  179. if (s.disabled) {
  180. continue;
  181. }
  182. if (s.bpid == 0) {
  183. s.bpid = space->get_broadphase()->create(this, i);
  184. space->get_broadphase()->set_static(s.bpid, _static);
  185. }
  186. //not quite correct, should compute the next matrix..
  187. Rect2 shape_aabb = s.shape->get_aabb();
  188. Transform2D xform = transform * s.xform;
  189. shape_aabb = xform.xform(shape_aabb);
  190. shape_aabb = shape_aabb.merge(Rect2(shape_aabb.position + p_motion, shape_aabb.size)); //use motion
  191. s.aabb_cache = shape_aabb;
  192. space->get_broadphase()->move(s.bpid, shape_aabb);
  193. }
  194. }
  195. void CollisionObject2DSW::_set_space(Space2DSW *p_space) {
  196. if (space) {
  197. space->remove_object(this);
  198. for (int i = 0; i < shapes.size(); i++) {
  199. Shape &s = shapes.write[i];
  200. if (s.bpid) {
  201. space->get_broadphase()->remove(s.bpid);
  202. s.bpid = 0;
  203. }
  204. }
  205. }
  206. space = p_space;
  207. if (space) {
  208. space->add_object(this);
  209. _update_shapes();
  210. }
  211. }
  212. void CollisionObject2DSW::_shape_changed() {
  213. _update_shapes();
  214. _shapes_changed();
  215. }
  216. CollisionObject2DSW::CollisionObject2DSW(Type p_type) :
  217. pending_shape_update_list(this) {
  218. _static = true;
  219. type = p_type;
  220. space = nullptr;
  221. collision_mask = 1;
  222. collision_layer = 1;
  223. pickable = true;
  224. }