renderer_canvas_cull.h 14 KB

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  1. /*************************************************************************/
  2. /* renderer_canvas_cull.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef RENDERING_SERVER_CANVAS_CULL_H
  31. #define RENDERING_SERVER_CANVAS_CULL_H
  32. #include "renderer_compositor.h"
  33. #include "renderer_viewport.h"
  34. class RendererCanvasCull {
  35. public:
  36. struct Item : public RendererCanvasRender::Item {
  37. RID parent; // canvas it belongs to
  38. List<Item *>::Element *E;
  39. int z_index;
  40. bool z_relative;
  41. bool sort_y;
  42. Color modulate;
  43. Color self_modulate;
  44. bool use_parent_material;
  45. int index;
  46. bool children_order_dirty;
  47. int ysort_children_count;
  48. Color ysort_modulate;
  49. Transform2D ysort_xform;
  50. Vector2 ysort_pos;
  51. int ysort_index;
  52. Vector<Item *> child_items;
  53. Item() {
  54. children_order_dirty = true;
  55. E = nullptr;
  56. z_index = 0;
  57. modulate = Color(1, 1, 1, 1);
  58. self_modulate = Color(1, 1, 1, 1);
  59. sort_y = false;
  60. use_parent_material = false;
  61. z_relative = true;
  62. index = 0;
  63. ysort_children_count = -1;
  64. ysort_xform = Transform2D();
  65. ysort_pos = Vector2();
  66. ysort_index = 0;
  67. }
  68. };
  69. struct ItemIndexSort {
  70. _FORCE_INLINE_ bool operator()(const Item *p_left, const Item *p_right) const {
  71. return p_left->index < p_right->index;
  72. }
  73. };
  74. struct ItemPtrSort {
  75. _FORCE_INLINE_ bool operator()(const Item *p_left, const Item *p_right) const {
  76. if (Math::is_equal_approx(p_left->ysort_pos.y, p_right->ysort_pos.y)) {
  77. return p_left->ysort_index < p_right->ysort_index;
  78. }
  79. return p_left->ysort_pos.y < p_right->ysort_pos.y;
  80. }
  81. };
  82. struct LightOccluderPolygon {
  83. bool active;
  84. Rect2 aabb;
  85. RS::CanvasOccluderPolygonCullMode cull_mode;
  86. RID occluder;
  87. Set<RendererCanvasRender::LightOccluderInstance *> owners;
  88. LightOccluderPolygon() {
  89. active = false;
  90. cull_mode = RS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED;
  91. }
  92. };
  93. RID_PtrOwner<LightOccluderPolygon, true> canvas_light_occluder_polygon_owner;
  94. RID_PtrOwner<RendererCanvasRender::LightOccluderInstance, true> canvas_light_occluder_owner;
  95. struct Canvas : public RendererViewport::CanvasBase {
  96. Set<RID> viewports;
  97. struct ChildItem {
  98. Point2 mirror;
  99. Item *item;
  100. bool operator<(const ChildItem &p_item) const {
  101. return item->index < p_item.item->index;
  102. }
  103. };
  104. Set<RendererCanvasRender::Light *> lights;
  105. Set<RendererCanvasRender::Light *> directional_lights;
  106. Set<RendererCanvasRender::LightOccluderInstance *> occluders;
  107. bool children_order_dirty;
  108. Vector<ChildItem> child_items;
  109. Color modulate;
  110. RID parent;
  111. float parent_scale;
  112. int find_item(Item *p_item) {
  113. for (int i = 0; i < child_items.size(); i++) {
  114. if (child_items[i].item == p_item) {
  115. return i;
  116. }
  117. }
  118. return -1;
  119. }
  120. void erase_item(Item *p_item) {
  121. int idx = find_item(p_item);
  122. if (idx >= 0) {
  123. child_items.remove(idx);
  124. }
  125. }
  126. Canvas() {
  127. modulate = Color(1, 1, 1, 1);
  128. children_order_dirty = true;
  129. parent_scale = 1.0;
  130. }
  131. };
  132. mutable RID_PtrOwner<Canvas, true> canvas_owner;
  133. RID_PtrOwner<Item, true> canvas_item_owner;
  134. RID_PtrOwner<RendererCanvasRender::Light, true> canvas_light_owner;
  135. bool disable_scale;
  136. bool sdf_used = false;
  137. bool snapping_2d_transforms_to_pixel = false;
  138. private:
  139. void _render_canvas_item_tree(RID p_to_render_target, Canvas::ChildItem *p_child_items, int p_child_item_count, Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel);
  140. void _cull_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RendererCanvasRender::Item **z_list, RendererCanvasRender::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner);
  141. RendererCanvasRender::Item **z_list;
  142. RendererCanvasRender::Item **z_last_list;
  143. public:
  144. void render_canvas(RID p_render_target, Canvas *p_canvas, const Transform2D &p_transform, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, const Rect2 &p_clip_rect, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_transforms_to_pixel, bool p_snap_2d_vertices_to_pixel);
  145. bool was_sdf_used();
  146. RID canvas_allocate();
  147. void canvas_initialize(RID p_rid);
  148. void canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring);
  149. void canvas_set_modulate(RID p_canvas, const Color &p_color);
  150. void canvas_set_parent(RID p_canvas, RID p_parent, float p_scale);
  151. void canvas_set_disable_scale(bool p_disable);
  152. RID canvas_item_allocate();
  153. void canvas_item_initialize(RID p_rid);
  154. void canvas_item_set_parent(RID p_item, RID p_parent);
  155. void canvas_item_set_visible(RID p_item, bool p_visible);
  156. void canvas_item_set_light_mask(RID p_item, int p_mask);
  157. void canvas_item_set_transform(RID p_item, const Transform2D &p_transform);
  158. void canvas_item_set_clip(RID p_item, bool p_clip);
  159. void canvas_item_set_distance_field_mode(RID p_item, bool p_enable);
  160. void canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect = Rect2());
  161. void canvas_item_set_modulate(RID p_item, const Color &p_color);
  162. void canvas_item_set_self_modulate(RID p_item, const Color &p_color);
  163. void canvas_item_set_draw_behind_parent(RID p_item, bool p_enable);
  164. void canvas_item_set_update_when_visible(RID p_item, bool p_update);
  165. void canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0);
  166. void canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false);
  167. void canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0);
  168. void canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color);
  169. void canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color);
  170. void canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false);
  171. void canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = false);
  172. void canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, RS::NinePatchAxisMode p_x_axis_mode = RS::NINE_PATCH_STRETCH, RS::NinePatchAxisMode p_y_axis_mode = RS::NINE_PATCH_STRETCH, bool p_draw_center = true, const Color &p_modulate = Color(1, 1, 1));
  173. void canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width = 1.0);
  174. void canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID());
  175. void canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>(), RID p_texture = RID(), int p_count = -1);
  176. void canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform = Transform2D(), const Color &p_modulate = Color(1, 1, 1), RID p_texture = RID());
  177. void canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture = RID());
  178. void canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture);
  179. void canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform);
  180. void canvas_item_add_clip_ignore(RID p_item, bool p_ignore);
  181. void canvas_item_set_sort_children_by_y(RID p_item, bool p_enable);
  182. void canvas_item_set_z_index(RID p_item, int p_z);
  183. void canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable);
  184. void canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect);
  185. void canvas_item_attach_skeleton(RID p_item, RID p_skeleton);
  186. void canvas_item_clear(RID p_item);
  187. void canvas_item_set_draw_index(RID p_item, int p_index);
  188. void canvas_item_set_material(RID p_item, RID p_material);
  189. void canvas_item_set_use_parent_material(RID p_item, bool p_enable);
  190. void canvas_item_set_canvas_group_mode(RID p_item, RS::CanvasGroupMode p_mode, float p_clear_margin = 5.0, bool p_fit_empty = false, float p_fit_margin = 0.0, bool p_blur_mipmaps = false);
  191. RID canvas_light_allocate();
  192. void canvas_light_initialize(RID p_rid);
  193. void canvas_light_set_mode(RID p_light, RS::CanvasLightMode p_mode);
  194. void canvas_light_attach_to_canvas(RID p_light, RID p_canvas);
  195. void canvas_light_set_enabled(RID p_light, bool p_enabled);
  196. void canvas_light_set_texture_scale(RID p_light, float p_scale);
  197. void canvas_light_set_transform(RID p_light, const Transform2D &p_transform);
  198. void canvas_light_set_texture(RID p_light, RID p_texture);
  199. void canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset);
  200. void canvas_light_set_color(RID p_light, const Color &p_color);
  201. void canvas_light_set_height(RID p_light, float p_height);
  202. void canvas_light_set_energy(RID p_light, float p_energy);
  203. void canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z);
  204. void canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer);
  205. void canvas_light_set_item_cull_mask(RID p_light, int p_mask);
  206. void canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask);
  207. void canvas_light_set_directional_distance(RID p_light, float p_distance);
  208. void canvas_light_set_blend_mode(RID p_light, RS::CanvasLightBlendMode p_mode);
  209. void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled);
  210. void canvas_light_set_shadow_filter(RID p_light, RS::CanvasLightShadowFilter p_filter);
  211. void canvas_light_set_shadow_color(RID p_light, const Color &p_color);
  212. void canvas_light_set_shadow_smooth(RID p_light, float p_smooth);
  213. RID canvas_light_occluder_allocate();
  214. void canvas_light_occluder_initialize(RID p_rid);
  215. void canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas);
  216. void canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled);
  217. void canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon);
  218. void canvas_light_occluder_set_as_sdf_collision(RID p_occluder, bool p_enable);
  219. void canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform);
  220. void canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask);
  221. RID canvas_occluder_polygon_allocate();
  222. void canvas_occluder_polygon_initialize(RID p_rid);
  223. void canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const Vector<Vector2> &p_shape, bool p_closed);
  224. void canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, RS::CanvasOccluderPolygonCullMode p_mode);
  225. void canvas_set_shadow_texture_size(int p_size);
  226. RID canvas_texture_allocate();
  227. void canvas_texture_initialize(RID p_rid);
  228. void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture);
  229. void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess);
  230. void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter);
  231. void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat);
  232. void canvas_item_set_default_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter);
  233. void canvas_item_set_default_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat);
  234. bool free(RID p_rid);
  235. RendererCanvasCull();
  236. ~RendererCanvasCull();
  237. };
  238. #endif // VISUALSERVERCANVAS_H