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- /*************************************************************************/
- /* renderer_compositor.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef RENDERING_SERVER_COMPOSITOR_H
- #define RENDERING_SERVER_COMPOSITOR_H
- #include "core/math/camera_matrix.h"
- #include "core/templates/pair.h"
- #include "core/templates/self_list.h"
- #include "servers/rendering/renderer_canvas_render.h"
- #include "servers/rendering/renderer_scene.h"
- #include "servers/rendering/renderer_scene_render.h"
- #include "servers/rendering/renderer_storage.h"
- #include "servers/rendering_server.h"
- class RendererCompositor {
- protected:
- static RendererCompositor *(*_create_func)();
- public:
- static RendererCompositor *create();
- virtual RendererStorage *get_storage() = 0;
- virtual RendererCanvasRender *get_canvas() = 0;
- virtual RendererSceneRender *get_scene() = 0;
- virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) = 0;
- virtual void initialize() = 0;
- virtual void begin_frame(double frame_step) = 0;
- struct BlitToScreen {
- RID render_target;
- Rect2i rect;
- //lens distorted parameters for VR should go here
- };
- virtual void prepare_for_blitting_render_targets() = 0;
- virtual void blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount) = 0;
- virtual void end_frame(bool p_swap_buffers) = 0;
- virtual void finalize() = 0;
- virtual uint64_t get_frame_number() const = 0;
- virtual float get_frame_delta_time() const = 0;
- virtual bool is_low_end() const = 0;
- virtual ~RendererCompositor() {}
- };
- #endif // RASTERIZER_H
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