renderer_viewport.cpp 38 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029
  1. /*************************************************************************/
  2. /* renderer_viewport.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "renderer_viewport.h"
  31. #include "core/config/project_settings.h"
  32. #include "renderer_canvas_cull.h"
  33. #include "renderer_scene_cull.h"
  34. #include "rendering_server_globals.h"
  35. static Transform2D _canvas_get_transform(RendererViewport::Viewport *p_viewport, RendererCanvasCull::Canvas *p_canvas, RendererViewport::Viewport::CanvasData *p_canvas_data, const Vector2 &p_vp_size) {
  36. Transform2D xf = p_viewport->global_transform;
  37. float scale = 1.0;
  38. if (p_viewport->canvas_map.has(p_canvas->parent)) {
  39. Transform2D c_xform = p_viewport->canvas_map[p_canvas->parent].transform;
  40. if (p_viewport->snap_2d_transforms_to_pixel) {
  41. c_xform.elements[2] = c_xform.elements[2].floor();
  42. }
  43. xf = xf * c_xform;
  44. scale = p_canvas->parent_scale;
  45. }
  46. Transform2D c_xform = p_canvas_data->transform;
  47. if (p_viewport->snap_2d_transforms_to_pixel) {
  48. c_xform.elements[2] = c_xform.elements[2].floor();
  49. }
  50. xf = xf * c_xform;
  51. if (scale != 1.0 && !RSG::canvas->disable_scale) {
  52. Vector2 pivot = p_vp_size * 0.5;
  53. Transform2D xfpivot;
  54. xfpivot.set_origin(pivot);
  55. Transform2D xfscale;
  56. xfscale.scale(Vector2(scale, scale));
  57. xf = xfpivot.affine_inverse() * xf;
  58. xf = xfscale * xf;
  59. xf = xfpivot * xf;
  60. }
  61. return xf;
  62. }
  63. void RendererViewport::_draw_3d(Viewport *p_viewport, XRInterface::Eyes p_eye) {
  64. RENDER_TIMESTAMP(">Begin Rendering 3D Scene");
  65. Ref<XRInterface> xr_interface;
  66. if (XRServer::get_singleton() != nullptr) {
  67. xr_interface = XRServer::get_singleton()->get_primary_interface();
  68. }
  69. float screen_lod_threshold = p_viewport->lod_threshold / float(p_viewport->size.width);
  70. if (p_viewport->use_xr && xr_interface.is_valid()) {
  71. RSG::scene->render_camera(p_viewport->render_buffers, xr_interface, p_eye, p_viewport->camera, p_viewport->scenario, p_viewport->size, screen_lod_threshold, p_viewport->shadow_atlas);
  72. } else {
  73. RSG::scene->render_camera(p_viewport->render_buffers, p_viewport->camera, p_viewport->scenario, p_viewport->size, screen_lod_threshold, p_viewport->shadow_atlas);
  74. }
  75. RENDER_TIMESTAMP("<End Rendering 3D Scene");
  76. }
  77. void RendererViewport::_draw_viewport(Viewport *p_viewport, XRInterface::Eyes p_eye) {
  78. if (p_viewport->measure_render_time) {
  79. String rt_id = "vp_begin_" + itos(p_viewport->self.get_id());
  80. RSG::storage->capture_timestamp(rt_id);
  81. timestamp_vp_map[rt_id] = p_viewport->self;
  82. }
  83. /* Camera should always be BEFORE any other 3D */
  84. bool scenario_draw_canvas_bg = false; //draw canvas, or some layer of it, as BG for 3D instead of in front
  85. int scenario_canvas_max_layer = 0;
  86. Color bgcolor = RSG::storage->get_default_clear_color();
  87. if (!p_viewport->hide_canvas && !p_viewport->disable_environment && RSG::scene->is_scenario(p_viewport->scenario)) {
  88. RID environment = RSG::scene->scenario_get_environment(p_viewport->scenario);
  89. if (RSG::scene->is_environment(environment)) {
  90. scenario_draw_canvas_bg = RSG::scene->environment_get_background(environment) == RS::ENV_BG_CANVAS;
  91. scenario_canvas_max_layer = RSG::scene->environment_get_canvas_max_layer(environment);
  92. }
  93. }
  94. bool can_draw_3d = RSG::scene->is_camera(p_viewport->camera);
  95. if (p_viewport->clear_mode != RS::VIEWPORT_CLEAR_NEVER) {
  96. if (p_viewport->transparent_bg) {
  97. bgcolor = Color(0, 0, 0, 0);
  98. }
  99. if (p_viewport->clear_mode == RS::VIEWPORT_CLEAR_ONLY_NEXT_FRAME) {
  100. p_viewport->clear_mode = RS::VIEWPORT_CLEAR_NEVER;
  101. }
  102. }
  103. if ((scenario_draw_canvas_bg || can_draw_3d) && !p_viewport->render_buffers.is_valid()) {
  104. //wants to draw 3D but there is no render buffer, create
  105. p_viewport->render_buffers = RSG::scene->render_buffers_create();
  106. RSG::scene->render_buffers_configure(p_viewport->render_buffers, p_viewport->render_target, p_viewport->size.width, p_viewport->size.height, p_viewport->msaa, p_viewport->screen_space_aa, p_viewport->use_debanding);
  107. }
  108. RSG::storage->render_target_request_clear(p_viewport->render_target, bgcolor);
  109. if (!scenario_draw_canvas_bg && can_draw_3d) {
  110. _draw_3d(p_viewport, p_eye);
  111. }
  112. if (!p_viewport->hide_canvas) {
  113. int i = 0;
  114. Map<Viewport::CanvasKey, Viewport::CanvasData *> canvas_map;
  115. Rect2 clip_rect(0, 0, p_viewport->size.x, p_viewport->size.y);
  116. RendererCanvasRender::Light *lights = nullptr;
  117. RendererCanvasRender::Light *lights_with_shadow = nullptr;
  118. RendererCanvasRender::Light *directional_lights = nullptr;
  119. RendererCanvasRender::Light *directional_lights_with_shadow = nullptr;
  120. if (p_viewport->sdf_active) {
  121. //process SDF
  122. Rect2 sdf_rect = RSG::storage->render_target_get_sdf_rect(p_viewport->render_target);
  123. RendererCanvasRender::LightOccluderInstance *occluders = nullptr;
  124. //make list of occluders
  125. for (Map<RID, Viewport::CanvasData>::Element *E = p_viewport->canvas_map.front(); E; E = E->next()) {
  126. RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E->get().canvas);
  127. Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E->get(), clip_rect.size);
  128. for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *F = canvas->occluders.front(); F; F = F->next()) {
  129. if (!F->get()->enabled) {
  130. continue;
  131. }
  132. F->get()->xform_cache = xf * F->get()->xform;
  133. if (sdf_rect.intersects_transformed(F->get()->xform_cache, F->get()->aabb_cache)) {
  134. F->get()->next = occluders;
  135. occluders = F->get();
  136. }
  137. }
  138. }
  139. RSG::canvas_render->render_sdf(p_viewport->render_target, occluders);
  140. p_viewport->sdf_active = false; // if used, gets set active again
  141. }
  142. Rect2 shadow_rect;
  143. int light_count = 0;
  144. int shadow_count = 0;
  145. int directional_light_count = 0;
  146. RENDER_TIMESTAMP("Cull Canvas Lights");
  147. for (Map<RID, Viewport::CanvasData>::Element *E = p_viewport->canvas_map.front(); E; E = E->next()) {
  148. RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E->get().canvas);
  149. Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E->get(), clip_rect.size);
  150. //find lights in canvas
  151. for (Set<RendererCanvasRender::Light *>::Element *F = canvas->lights.front(); F; F = F->next()) {
  152. RendererCanvasRender::Light *cl = F->get();
  153. if (cl->enabled && cl->texture.is_valid()) {
  154. //not super efficient..
  155. Size2 tsize = RSG::storage->texture_size_with_proxy(cl->texture);
  156. tsize *= cl->scale;
  157. Vector2 offset = tsize / 2.0;
  158. cl->rect_cache = Rect2(-offset + cl->texture_offset, tsize);
  159. cl->xform_cache = xf * cl->xform;
  160. if (clip_rect.intersects_transformed(cl->xform_cache, cl->rect_cache)) {
  161. cl->filter_next_ptr = lights;
  162. lights = cl;
  163. // cl->texture_cache = nullptr;
  164. Transform2D scale;
  165. scale.scale(cl->rect_cache.size);
  166. scale.elements[2] = cl->rect_cache.position;
  167. cl->light_shader_xform = cl->xform * scale;
  168. //cl->light_shader_pos = cl->xform_cache[2];
  169. if (cl->use_shadow) {
  170. cl->shadows_next_ptr = lights_with_shadow;
  171. if (lights_with_shadow == nullptr) {
  172. shadow_rect = cl->xform_cache.xform(cl->rect_cache);
  173. } else {
  174. shadow_rect = shadow_rect.merge(cl->xform_cache.xform(cl->rect_cache));
  175. }
  176. lights_with_shadow = cl;
  177. cl->radius_cache = cl->rect_cache.size.length();
  178. }
  179. light_count++;
  180. }
  181. //guess this is not needed, but keeping because it may be
  182. }
  183. }
  184. for (Set<RendererCanvasRender::Light *>::Element *F = canvas->directional_lights.front(); F; F = F->next()) {
  185. RendererCanvasRender::Light *cl = F->get();
  186. if (cl->enabled) {
  187. cl->filter_next_ptr = directional_lights;
  188. directional_lights = cl;
  189. cl->xform_cache = xf * cl->xform;
  190. cl->xform_cache.elements[2] = Vector2(); //translation is pointless
  191. if (cl->use_shadow) {
  192. cl->shadows_next_ptr = directional_lights_with_shadow;
  193. directional_lights_with_shadow = cl;
  194. }
  195. directional_light_count++;
  196. if (directional_light_count == RS::MAX_2D_DIRECTIONAL_LIGHTS) {
  197. break;
  198. }
  199. }
  200. }
  201. canvas_map[Viewport::CanvasKey(E->key(), E->get().layer, E->get().sublayer)] = &E->get();
  202. }
  203. if (lights_with_shadow) {
  204. //update shadows if any
  205. RendererCanvasRender::LightOccluderInstance *occluders = nullptr;
  206. RENDER_TIMESTAMP(">Render 2D Shadows");
  207. RENDER_TIMESTAMP("Cull Occluders");
  208. //make list of occluders
  209. for (Map<RID, Viewport::CanvasData>::Element *E = p_viewport->canvas_map.front(); E; E = E->next()) {
  210. RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E->get().canvas);
  211. Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E->get(), clip_rect.size);
  212. for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *F = canvas->occluders.front(); F; F = F->next()) {
  213. if (!F->get()->enabled) {
  214. continue;
  215. }
  216. F->get()->xform_cache = xf * F->get()->xform;
  217. if (shadow_rect.intersects_transformed(F->get()->xform_cache, F->get()->aabb_cache)) {
  218. F->get()->next = occluders;
  219. occluders = F->get();
  220. }
  221. }
  222. }
  223. //update the light shadowmaps with them
  224. RendererCanvasRender::Light *light = lights_with_shadow;
  225. while (light) {
  226. RENDER_TIMESTAMP("Render Shadow");
  227. RSG::canvas_render->light_update_shadow(light->light_internal, shadow_count++, light->xform_cache.affine_inverse(), light->item_shadow_mask, light->radius_cache / 1000.0, light->radius_cache * 1.1, occluders);
  228. light = light->shadows_next_ptr;
  229. }
  230. RENDER_TIMESTAMP("<End rendering 2D Shadows");
  231. }
  232. if (directional_lights_with_shadow) {
  233. //update shadows if any
  234. RendererCanvasRender::Light *light = directional_lights_with_shadow;
  235. while (light) {
  236. Vector2 light_dir = -light->xform_cache.elements[1].normalized(); // Y is light direction
  237. float cull_distance = light->directional_distance;
  238. Vector2 light_dir_sign;
  239. light_dir_sign.x = (ABS(light_dir.x) < CMP_EPSILON) ? 0.0 : ((light_dir.x > 0.0) ? 1.0 : -1.0);
  240. light_dir_sign.y = (ABS(light_dir.y) < CMP_EPSILON) ? 0.0 : ((light_dir.y > 0.0) ? 1.0 : -1.0);
  241. Vector2 points[6];
  242. int point_count = 0;
  243. for (int j = 0; j < 4; j++) {
  244. static const Vector2 signs[4] = { Vector2(1, 1), Vector2(1, 0), Vector2(0, 0), Vector2(0, 1) };
  245. Vector2 sign_cmp = signs[j] * 2.0 - Vector2(1.0, 1.0);
  246. Vector2 point = clip_rect.position + clip_rect.size * signs[j];
  247. if (sign_cmp == light_dir_sign) {
  248. //both point in same direction, plot offseted
  249. points[point_count++] = point + light_dir * cull_distance;
  250. } else if (sign_cmp.x == light_dir_sign.x || sign_cmp.y == light_dir_sign.y) {
  251. int next_j = (j + 1) % 4;
  252. Vector2 next_sign_cmp = signs[next_j] * 2.0 - Vector2(1.0, 1.0);
  253. //one point in the same direction, plot segment
  254. if (next_sign_cmp.x == light_dir_sign.x || next_sign_cmp.y == light_dir_sign.y) {
  255. if (light_dir_sign.x != 0.0 || light_dir_sign.y != 0.0) {
  256. points[point_count++] = point;
  257. }
  258. points[point_count++] = point + light_dir * cull_distance;
  259. } else {
  260. points[point_count++] = point + light_dir * cull_distance;
  261. if (light_dir_sign.x != 0.0 || light_dir_sign.y != 0.0) {
  262. points[point_count++] = point;
  263. }
  264. }
  265. } else {
  266. //plot normally
  267. points[point_count++] = point;
  268. }
  269. }
  270. Vector2 xf_points[6];
  271. RendererCanvasRender::LightOccluderInstance *occluders = nullptr;
  272. RENDER_TIMESTAMP(">Render Directional 2D Shadows");
  273. //make list of occluders
  274. int occ_cullded = 0;
  275. for (Map<RID, Viewport::CanvasData>::Element *E = p_viewport->canvas_map.front(); E; E = E->next()) {
  276. RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E->get().canvas);
  277. Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E->get(), clip_rect.size);
  278. for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *F = canvas->occluders.front(); F; F = F->next()) {
  279. if (!F->get()->enabled) {
  280. continue;
  281. }
  282. F->get()->xform_cache = xf * F->get()->xform;
  283. Transform2D localizer = F->get()->xform_cache.affine_inverse();
  284. for (int j = 0; j < point_count; j++) {
  285. xf_points[j] = localizer.xform(points[j]);
  286. }
  287. if (F->get()->aabb_cache.intersects_filled_polygon(xf_points, point_count)) {
  288. F->get()->next = occluders;
  289. occluders = F->get();
  290. occ_cullded++;
  291. }
  292. }
  293. }
  294. RSG::canvas_render->light_update_directional_shadow(light->light_internal, shadow_count++, light->xform_cache, light->item_shadow_mask, cull_distance, clip_rect, occluders);
  295. light = light->shadows_next_ptr;
  296. }
  297. RENDER_TIMESTAMP("<Render Directional 2D Shadows");
  298. }
  299. if (scenario_draw_canvas_bg && canvas_map.front() && canvas_map.front()->key().get_layer() > scenario_canvas_max_layer) {
  300. if (!can_draw_3d) {
  301. RSG::scene->render_empty_scene(p_viewport->render_buffers, p_viewport->scenario, p_viewport->shadow_atlas);
  302. } else {
  303. _draw_3d(p_viewport, p_eye);
  304. }
  305. scenario_draw_canvas_bg = false;
  306. }
  307. for (Map<Viewport::CanvasKey, Viewport::CanvasData *>::Element *E = canvas_map.front(); E; E = E->next()) {
  308. RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E->get()->canvas);
  309. Transform2D xform = _canvas_get_transform(p_viewport, canvas, E->get(), clip_rect.size);
  310. RendererCanvasRender::Light *canvas_lights = nullptr;
  311. RendererCanvasRender::Light *canvas_directional_lights = nullptr;
  312. RendererCanvasRender::Light *ptr = lights;
  313. while (ptr) {
  314. if (E->get()->layer >= ptr->layer_min && E->get()->layer <= ptr->layer_max) {
  315. ptr->next_ptr = canvas_lights;
  316. canvas_lights = ptr;
  317. }
  318. ptr = ptr->filter_next_ptr;
  319. }
  320. ptr = directional_lights;
  321. while (ptr) {
  322. if (E->get()->layer >= ptr->layer_min && E->get()->layer <= ptr->layer_max) {
  323. ptr->next_ptr = canvas_directional_lights;
  324. canvas_directional_lights = ptr;
  325. }
  326. ptr = ptr->filter_next_ptr;
  327. }
  328. RSG::canvas->render_canvas(p_viewport->render_target, canvas, xform, canvas_lights, canvas_directional_lights, clip_rect, p_viewport->texture_filter, p_viewport->texture_repeat, p_viewport->snap_2d_transforms_to_pixel, p_viewport->snap_2d_vertices_to_pixel);
  329. if (RSG::canvas->was_sdf_used()) {
  330. p_viewport->sdf_active = true;
  331. }
  332. i++;
  333. if (scenario_draw_canvas_bg && E->key().get_layer() >= scenario_canvas_max_layer) {
  334. if (!can_draw_3d) {
  335. RSG::scene->render_empty_scene(p_viewport->render_buffers, p_viewport->scenario, p_viewport->shadow_atlas);
  336. } else {
  337. _draw_3d(p_viewport, p_eye);
  338. }
  339. scenario_draw_canvas_bg = false;
  340. }
  341. }
  342. if (scenario_draw_canvas_bg) {
  343. if (!can_draw_3d) {
  344. RSG::scene->render_empty_scene(p_viewport->render_buffers, p_viewport->scenario, p_viewport->shadow_atlas);
  345. } else {
  346. _draw_3d(p_viewport, p_eye);
  347. }
  348. }
  349. }
  350. if (RSG::storage->render_target_is_clear_requested(p_viewport->render_target)) {
  351. //was never cleared in the end, force clear it
  352. RSG::storage->render_target_do_clear_request(p_viewport->render_target);
  353. }
  354. if (p_viewport->measure_render_time) {
  355. String rt_id = "vp_end_" + itos(p_viewport->self.get_id());
  356. RSG::storage->capture_timestamp(rt_id);
  357. timestamp_vp_map[rt_id] = p_viewport->self;
  358. }
  359. }
  360. void RendererViewport::draw_viewports() {
  361. timestamp_vp_map.clear();
  362. // get our xr interface in case we need it
  363. Ref<XRInterface> xr_interface;
  364. if (XRServer::get_singleton() != nullptr) {
  365. xr_interface = XRServer::get_singleton()->get_primary_interface();
  366. // process all our active interfaces
  367. XRServer::get_singleton()->_process();
  368. }
  369. if (Engine::get_singleton()->is_editor_hint()) {
  370. set_default_clear_color(GLOBAL_GET("rendering/environment/defaults/default_clear_color"));
  371. }
  372. //sort viewports
  373. active_viewports.sort_custom<ViewportSort>();
  374. Map<DisplayServer::WindowID, Vector<RendererCompositor::BlitToScreen>> blit_to_screen_list;
  375. //draw viewports
  376. RENDER_TIMESTAMP(">Render Viewports");
  377. //determine what is visible
  378. draw_viewports_pass++;
  379. for (int i = active_viewports.size() - 1; i >= 0; i--) { //to compute parent dependency, must go in reverse draw order
  380. Viewport *vp = active_viewports[i];
  381. if (vp->update_mode == RS::VIEWPORT_UPDATE_DISABLED) {
  382. continue;
  383. }
  384. if (!vp->render_target.is_valid()) {
  385. continue;
  386. }
  387. //ERR_CONTINUE(!vp->render_target.is_valid());
  388. bool visible = vp->viewport_to_screen_rect != Rect2();
  389. if (vp->update_mode == RS::VIEWPORT_UPDATE_ALWAYS || vp->update_mode == RS::VIEWPORT_UPDATE_ONCE) {
  390. visible = true;
  391. }
  392. if (vp->update_mode == RS::VIEWPORT_UPDATE_WHEN_VISIBLE && RSG::storage->render_target_was_used(vp->render_target)) {
  393. visible = true;
  394. }
  395. if (vp->update_mode == RS::VIEWPORT_UPDATE_WHEN_PARENT_VISIBLE) {
  396. Viewport *parent = viewport_owner.getornull(vp->parent);
  397. if (parent && parent->last_pass == draw_viewports_pass) {
  398. visible = true;
  399. }
  400. }
  401. visible = visible && vp->size.x > 1 && vp->size.y > 1;
  402. if (visible) {
  403. vp->last_pass = draw_viewports_pass;
  404. }
  405. }
  406. for (int i = 0; i < active_viewports.size(); i++) {
  407. Viewport *vp = active_viewports[i];
  408. if (vp->last_pass != draw_viewports_pass) {
  409. continue; //should not draw
  410. }
  411. RENDER_TIMESTAMP(">Rendering Viewport " + itos(i));
  412. RSG::storage->render_target_set_as_unused(vp->render_target);
  413. #if 0
  414. // TODO fix up this code after we change our commit_for_eye to accept our new render targets
  415. if (vp->use_xr && xr_interface.is_valid()) {
  416. // override our size, make sure it matches our required size
  417. vp->size = xr_interface->get_render_targetsize();
  418. RSG::storage->render_target_set_size(vp->render_target, vp->size.x, vp->size.y);
  419. // render mono or left eye first
  420. XRInterface::Eyes leftOrMono = xr_interface->is_stereo() ? XRInterface::EYE_LEFT : XRInterface::EYE_MONO;
  421. // check for an external texture destination for our left eye/mono
  422. // TODO investigate how we're going to make external textures work
  423. RSG::storage->render_target_set_external_texture(vp->render_target, xr_interface->get_external_texture_for_eye(leftOrMono));
  424. // set our render target as current
  425. RSG::rasterizer->set_current_render_target(vp->render_target);
  426. // and draw left eye/mono
  427. _draw_viewport(vp, leftOrMono);
  428. xr_interface->commit_for_eye(leftOrMono, vp->render_target, vp->viewport_to_screen_rect);
  429. // render right eye
  430. if (leftOrMono == XRInterface::EYE_LEFT) {
  431. // check for an external texture destination for our right eye
  432. RSG::storage->render_target_set_external_texture(vp->render_target, xr_interface->get_external_texture_for_eye(XRInterface::EYE_RIGHT));
  433. // commit for eye may have changed the render target
  434. RSG::rasterizer->set_current_render_target(vp->render_target);
  435. _draw_viewport(vp, XRInterface::EYE_RIGHT);
  436. xr_interface->commit_for_eye(XRInterface::EYE_RIGHT, vp->render_target, vp->viewport_to_screen_rect);
  437. }
  438. // and for our frame timing, mark when we've finished committing our eyes
  439. XRServer::get_singleton()->_mark_commit();
  440. } else {
  441. #endif
  442. {
  443. RSG::storage->render_target_set_external_texture(vp->render_target, 0);
  444. RSG::scene->set_debug_draw_mode(vp->debug_draw);
  445. RSG::storage->render_info_begin_capture();
  446. // render standard mono camera
  447. _draw_viewport(vp);
  448. RSG::storage->render_info_end_capture();
  449. vp->render_info[RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_OBJECTS_IN_FRAME);
  450. vp->render_info[RS::VIEWPORT_RENDER_INFO_VERTICES_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_VERTICES_IN_FRAME);
  451. vp->render_info[RS::VIEWPORT_RENDER_INFO_MATERIAL_CHANGES_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_MATERIAL_CHANGES_IN_FRAME);
  452. vp->render_info[RS::VIEWPORT_RENDER_INFO_SHADER_CHANGES_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_SHADER_CHANGES_IN_FRAME);
  453. vp->render_info[RS::VIEWPORT_RENDER_INFO_SURFACE_CHANGES_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_SURFACE_CHANGES_IN_FRAME);
  454. vp->render_info[RS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_DRAW_CALLS_IN_FRAME);
  455. if (vp->viewport_to_screen != DisplayServer::INVALID_WINDOW_ID && (!vp->viewport_render_direct_to_screen || !RSG::rasterizer->is_low_end())) {
  456. //copy to screen if set as such
  457. RendererCompositor::BlitToScreen blit;
  458. blit.render_target = vp->render_target;
  459. if (vp->viewport_to_screen_rect != Rect2()) {
  460. blit.rect = vp->viewport_to_screen_rect;
  461. } else {
  462. blit.rect.position = Vector2();
  463. blit.rect.size = vp->size;
  464. }
  465. if (!blit_to_screen_list.has(vp->viewport_to_screen)) {
  466. blit_to_screen_list[vp->viewport_to_screen] = Vector<RendererCompositor::BlitToScreen>();
  467. }
  468. blit_to_screen_list[vp->viewport_to_screen].push_back(blit);
  469. }
  470. }
  471. if (vp->update_mode == RS::VIEWPORT_UPDATE_ONCE) {
  472. vp->update_mode = RS::VIEWPORT_UPDATE_DISABLED;
  473. }
  474. RENDER_TIMESTAMP("<Rendering Viewport " + itos(i));
  475. }
  476. RSG::scene->set_debug_draw_mode(RS::VIEWPORT_DEBUG_DRAW_DISABLED);
  477. RENDER_TIMESTAMP("<Render Viewports");
  478. //this needs to be called to make screen swapping more efficient
  479. RSG::rasterizer->prepare_for_blitting_render_targets();
  480. for (Map<int, Vector<RendererCompositor::BlitToScreen>>::Element *E = blit_to_screen_list.front(); E; E = E->next()) {
  481. RSG::rasterizer->blit_render_targets_to_screen(E->key(), E->get().ptr(), E->get().size());
  482. }
  483. }
  484. RID RendererViewport::viewport_allocate() {
  485. return viewport_owner.allocate_rid();
  486. }
  487. void RendererViewport::viewport_initialize(RID p_rid) {
  488. Viewport *viewport = memnew(Viewport);
  489. viewport->self = p_rid;
  490. viewport->hide_scenario = false;
  491. viewport->hide_canvas = false;
  492. viewport->render_target = RSG::storage->render_target_create();
  493. viewport->shadow_atlas = RSG::scene->shadow_atlas_create();
  494. viewport->viewport_render_direct_to_screen = false;
  495. viewport_owner.initialize_rid(p_rid, viewport);
  496. }
  497. void RendererViewport::viewport_set_use_xr(RID p_viewport, bool p_use_xr) {
  498. Viewport *viewport = viewport_owner.getornull(p_viewport);
  499. ERR_FAIL_COND(!viewport);
  500. viewport->use_xr = p_use_xr;
  501. }
  502. void RendererViewport::viewport_set_size(RID p_viewport, int p_width, int p_height) {
  503. ERR_FAIL_COND(p_width < 0 && p_height < 0);
  504. Viewport *viewport = viewport_owner.getornull(p_viewport);
  505. ERR_FAIL_COND(!viewport);
  506. viewport->size = Size2(p_width, p_height);
  507. RSG::storage->render_target_set_size(viewport->render_target, p_width, p_height);
  508. if (viewport->render_buffers.is_valid()) {
  509. if (p_width == 0 || p_height == 0) {
  510. RSG::scene->free(viewport->render_buffers);
  511. viewport->render_buffers = RID();
  512. } else {
  513. RSG::scene->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa, viewport->screen_space_aa, viewport->use_debanding);
  514. }
  515. }
  516. }
  517. void RendererViewport::viewport_set_active(RID p_viewport, bool p_active) {
  518. Viewport *viewport = viewport_owner.getornull(p_viewport);
  519. ERR_FAIL_COND(!viewport);
  520. if (p_active) {
  521. ERR_FAIL_COND(active_viewports.find(viewport) != -1); //already active
  522. active_viewports.push_back(viewport);
  523. } else {
  524. active_viewports.erase(viewport);
  525. }
  526. }
  527. void RendererViewport::viewport_set_parent_viewport(RID p_viewport, RID p_parent_viewport) {
  528. Viewport *viewport = viewport_owner.getornull(p_viewport);
  529. ERR_FAIL_COND(!viewport);
  530. viewport->parent = p_parent_viewport;
  531. }
  532. void RendererViewport::viewport_set_clear_mode(RID p_viewport, RS::ViewportClearMode p_clear_mode) {
  533. Viewport *viewport = viewport_owner.getornull(p_viewport);
  534. ERR_FAIL_COND(!viewport);
  535. viewport->clear_mode = p_clear_mode;
  536. }
  537. void RendererViewport::viewport_attach_to_screen(RID p_viewport, const Rect2 &p_rect, DisplayServer::WindowID p_screen) {
  538. Viewport *viewport = viewport_owner.getornull(p_viewport);
  539. ERR_FAIL_COND(!viewport);
  540. if (p_screen != DisplayServer::INVALID_WINDOW_ID) {
  541. // If using GLES2 we can optimize this operation by rendering directly to system_fbo
  542. // instead of rendering to fbo and copying to system_fbo after
  543. if (RSG::rasterizer->is_low_end() && viewport->viewport_render_direct_to_screen) {
  544. RSG::storage->render_target_set_size(viewport->render_target, p_rect.size.x, p_rect.size.y);
  545. RSG::storage->render_target_set_position(viewport->render_target, p_rect.position.x, p_rect.position.y);
  546. }
  547. viewport->viewport_to_screen_rect = p_rect;
  548. viewport->viewport_to_screen = p_screen;
  549. } else {
  550. // if render_direct_to_screen was used, reset size and position
  551. if (RSG::rasterizer->is_low_end() && viewport->viewport_render_direct_to_screen) {
  552. RSG::storage->render_target_set_position(viewport->render_target, 0, 0);
  553. RSG::storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y);
  554. }
  555. viewport->viewport_to_screen_rect = Rect2();
  556. viewport->viewport_to_screen = DisplayServer::INVALID_WINDOW_ID;
  557. }
  558. }
  559. void RendererViewport::viewport_set_render_direct_to_screen(RID p_viewport, bool p_enable) {
  560. Viewport *viewport = viewport_owner.getornull(p_viewport);
  561. ERR_FAIL_COND(!viewport);
  562. if (p_enable == viewport->viewport_render_direct_to_screen) {
  563. return;
  564. }
  565. // if disabled, reset render_target size and position
  566. if (!p_enable) {
  567. RSG::storage->render_target_set_position(viewport->render_target, 0, 0);
  568. RSG::storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y);
  569. }
  570. RSG::storage->render_target_set_flag(viewport->render_target, RendererStorage::RENDER_TARGET_DIRECT_TO_SCREEN, p_enable);
  571. viewport->viewport_render_direct_to_screen = p_enable;
  572. // if attached to screen already, setup screen size and position, this needs to happen after setting flag to avoid an unnecessary buffer allocation
  573. if (RSG::rasterizer->is_low_end() && viewport->viewport_to_screen_rect != Rect2() && p_enable) {
  574. RSG::storage->render_target_set_size(viewport->render_target, viewport->viewport_to_screen_rect.size.x, viewport->viewport_to_screen_rect.size.y);
  575. RSG::storage->render_target_set_position(viewport->render_target, viewport->viewport_to_screen_rect.position.x, viewport->viewport_to_screen_rect.position.y);
  576. }
  577. }
  578. void RendererViewport::viewport_set_update_mode(RID p_viewport, RS::ViewportUpdateMode p_mode) {
  579. Viewport *viewport = viewport_owner.getornull(p_viewport);
  580. ERR_FAIL_COND(!viewport);
  581. viewport->update_mode = p_mode;
  582. }
  583. RID RendererViewport::viewport_get_texture(RID p_viewport) const {
  584. const Viewport *viewport = viewport_owner.getornull(p_viewport);
  585. ERR_FAIL_COND_V(!viewport, RID());
  586. return RSG::storage->render_target_get_texture(viewport->render_target);
  587. }
  588. void RendererViewport::viewport_set_hide_scenario(RID p_viewport, bool p_hide) {
  589. Viewport *viewport = viewport_owner.getornull(p_viewport);
  590. ERR_FAIL_COND(!viewport);
  591. viewport->hide_scenario = p_hide;
  592. }
  593. void RendererViewport::viewport_set_hide_canvas(RID p_viewport, bool p_hide) {
  594. Viewport *viewport = viewport_owner.getornull(p_viewport);
  595. ERR_FAIL_COND(!viewport);
  596. viewport->hide_canvas = p_hide;
  597. }
  598. void RendererViewport::viewport_set_disable_environment(RID p_viewport, bool p_disable) {
  599. Viewport *viewport = viewport_owner.getornull(p_viewport);
  600. ERR_FAIL_COND(!viewport);
  601. viewport->disable_environment = p_disable;
  602. }
  603. void RendererViewport::viewport_attach_camera(RID p_viewport, RID p_camera) {
  604. Viewport *viewport = viewport_owner.getornull(p_viewport);
  605. ERR_FAIL_COND(!viewport);
  606. viewport->camera = p_camera;
  607. }
  608. void RendererViewport::viewport_set_scenario(RID p_viewport, RID p_scenario) {
  609. Viewport *viewport = viewport_owner.getornull(p_viewport);
  610. ERR_FAIL_COND(!viewport);
  611. viewport->scenario = p_scenario;
  612. }
  613. void RendererViewport::viewport_attach_canvas(RID p_viewport, RID p_canvas) {
  614. Viewport *viewport = viewport_owner.getornull(p_viewport);
  615. ERR_FAIL_COND(!viewport);
  616. ERR_FAIL_COND(viewport->canvas_map.has(p_canvas));
  617. RendererCanvasCull::Canvas *canvas = RSG::canvas->canvas_owner.getornull(p_canvas);
  618. ERR_FAIL_COND(!canvas);
  619. canvas->viewports.insert(p_viewport);
  620. viewport->canvas_map[p_canvas] = Viewport::CanvasData();
  621. viewport->canvas_map[p_canvas].layer = 0;
  622. viewport->canvas_map[p_canvas].sublayer = 0;
  623. viewport->canvas_map[p_canvas].canvas = canvas;
  624. }
  625. void RendererViewport::viewport_remove_canvas(RID p_viewport, RID p_canvas) {
  626. Viewport *viewport = viewport_owner.getornull(p_viewport);
  627. ERR_FAIL_COND(!viewport);
  628. RendererCanvasCull::Canvas *canvas = RSG::canvas->canvas_owner.getornull(p_canvas);
  629. ERR_FAIL_COND(!canvas);
  630. viewport->canvas_map.erase(p_canvas);
  631. canvas->viewports.erase(p_viewport);
  632. }
  633. void RendererViewport::viewport_set_canvas_transform(RID p_viewport, RID p_canvas, const Transform2D &p_offset) {
  634. Viewport *viewport = viewport_owner.getornull(p_viewport);
  635. ERR_FAIL_COND(!viewport);
  636. ERR_FAIL_COND(!viewport->canvas_map.has(p_canvas));
  637. viewport->canvas_map[p_canvas].transform = p_offset;
  638. }
  639. void RendererViewport::viewport_set_transparent_background(RID p_viewport, bool p_enabled) {
  640. Viewport *viewport = viewport_owner.getornull(p_viewport);
  641. ERR_FAIL_COND(!viewport);
  642. RSG::storage->render_target_set_flag(viewport->render_target, RendererStorage::RENDER_TARGET_TRANSPARENT, p_enabled);
  643. viewport->transparent_bg = p_enabled;
  644. }
  645. void RendererViewport::viewport_set_global_canvas_transform(RID p_viewport, const Transform2D &p_transform) {
  646. Viewport *viewport = viewport_owner.getornull(p_viewport);
  647. ERR_FAIL_COND(!viewport);
  648. viewport->global_transform = p_transform;
  649. }
  650. void RendererViewport::viewport_set_canvas_stacking(RID p_viewport, RID p_canvas, int p_layer, int p_sublayer) {
  651. Viewport *viewport = viewport_owner.getornull(p_viewport);
  652. ERR_FAIL_COND(!viewport);
  653. ERR_FAIL_COND(!viewport->canvas_map.has(p_canvas));
  654. viewport->canvas_map[p_canvas].layer = p_layer;
  655. viewport->canvas_map[p_canvas].sublayer = p_sublayer;
  656. }
  657. void RendererViewport::viewport_set_shadow_atlas_size(RID p_viewport, int p_size, bool p_16_bits) {
  658. Viewport *viewport = viewport_owner.getornull(p_viewport);
  659. ERR_FAIL_COND(!viewport);
  660. viewport->shadow_atlas_size = p_size;
  661. viewport->shadow_atlas_16_bits = p_16_bits;
  662. RSG::scene->shadow_atlas_set_size(viewport->shadow_atlas, viewport->shadow_atlas_size, viewport->shadow_atlas_16_bits);
  663. }
  664. void RendererViewport::viewport_set_shadow_atlas_quadrant_subdivision(RID p_viewport, int p_quadrant, int p_subdiv) {
  665. Viewport *viewport = viewport_owner.getornull(p_viewport);
  666. ERR_FAIL_COND(!viewport);
  667. RSG::scene->shadow_atlas_set_quadrant_subdivision(viewport->shadow_atlas, p_quadrant, p_subdiv);
  668. }
  669. void RendererViewport::viewport_set_msaa(RID p_viewport, RS::ViewportMSAA p_msaa) {
  670. Viewport *viewport = viewport_owner.getornull(p_viewport);
  671. ERR_FAIL_COND(!viewport);
  672. if (viewport->msaa == p_msaa) {
  673. return;
  674. }
  675. viewport->msaa = p_msaa;
  676. if (viewport->render_buffers.is_valid()) {
  677. RSG::scene->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, p_msaa, viewport->screen_space_aa, viewport->use_debanding);
  678. }
  679. }
  680. void RendererViewport::viewport_set_screen_space_aa(RID p_viewport, RS::ViewportScreenSpaceAA p_mode) {
  681. Viewport *viewport = viewport_owner.getornull(p_viewport);
  682. ERR_FAIL_COND(!viewport);
  683. if (viewport->screen_space_aa == p_mode) {
  684. return;
  685. }
  686. viewport->screen_space_aa = p_mode;
  687. if (viewport->render_buffers.is_valid()) {
  688. RSG::scene->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa, p_mode, viewport->use_debanding);
  689. }
  690. }
  691. void RendererViewport::viewport_set_use_debanding(RID p_viewport, bool p_use_debanding) {
  692. Viewport *viewport = viewport_owner.getornull(p_viewport);
  693. ERR_FAIL_COND(!viewport);
  694. if (viewport->use_debanding == p_use_debanding) {
  695. return;
  696. }
  697. viewport->use_debanding = p_use_debanding;
  698. if (viewport->render_buffers.is_valid()) {
  699. RSG::scene->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa, viewport->screen_space_aa, p_use_debanding);
  700. }
  701. }
  702. void RendererViewport::viewport_set_lod_threshold(RID p_viewport, float p_pixels) {
  703. Viewport *viewport = viewport_owner.getornull(p_viewport);
  704. ERR_FAIL_COND(!viewport);
  705. viewport->lod_threshold = p_pixels;
  706. }
  707. int RendererViewport::viewport_get_render_info(RID p_viewport, RS::ViewportRenderInfo p_info) {
  708. ERR_FAIL_INDEX_V(p_info, RS::VIEWPORT_RENDER_INFO_MAX, -1);
  709. Viewport *viewport = viewport_owner.getornull(p_viewport);
  710. if (!viewport) {
  711. return 0; //there should be a lock here..
  712. }
  713. return viewport->render_info[p_info];
  714. }
  715. void RendererViewport::viewport_set_debug_draw(RID p_viewport, RS::ViewportDebugDraw p_draw) {
  716. Viewport *viewport = viewport_owner.getornull(p_viewport);
  717. ERR_FAIL_COND(!viewport);
  718. viewport->debug_draw = p_draw;
  719. }
  720. void RendererViewport::viewport_set_measure_render_time(RID p_viewport, bool p_enable) {
  721. Viewport *viewport = viewport_owner.getornull(p_viewport);
  722. ERR_FAIL_COND(!viewport);
  723. viewport->measure_render_time = p_enable;
  724. }
  725. float RendererViewport::viewport_get_measured_render_time_cpu(RID p_viewport) const {
  726. Viewport *viewport = viewport_owner.getornull(p_viewport);
  727. ERR_FAIL_COND_V(!viewport, 0);
  728. return double(viewport->time_cpu_end - viewport->time_cpu_begin) / 1000.0;
  729. }
  730. float RendererViewport::viewport_get_measured_render_time_gpu(RID p_viewport) const {
  731. Viewport *viewport = viewport_owner.getornull(p_viewport);
  732. ERR_FAIL_COND_V(!viewport, 0);
  733. return double((viewport->time_gpu_end - viewport->time_gpu_begin) / 1000) / 1000.0;
  734. }
  735. void RendererViewport::viewport_set_snap_2d_transforms_to_pixel(RID p_viewport, bool p_enabled) {
  736. Viewport *viewport = viewport_owner.getornull(p_viewport);
  737. ERR_FAIL_COND(!viewport);
  738. viewport->snap_2d_transforms_to_pixel = p_enabled;
  739. }
  740. void RendererViewport::viewport_set_snap_2d_vertices_to_pixel(RID p_viewport, bool p_enabled) {
  741. Viewport *viewport = viewport_owner.getornull(p_viewport);
  742. ERR_FAIL_COND(!viewport);
  743. viewport->snap_2d_vertices_to_pixel = p_enabled;
  744. }
  745. void RendererViewport::viewport_set_default_canvas_item_texture_filter(RID p_viewport, RS::CanvasItemTextureFilter p_filter) {
  746. ERR_FAIL_COND_MSG(p_filter == RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, "Viewport does not accept DEFAULT as texture filter (it's the topmost choice already).)");
  747. Viewport *viewport = viewport_owner.getornull(p_viewport);
  748. ERR_FAIL_COND(!viewport);
  749. viewport->texture_filter = p_filter;
  750. }
  751. void RendererViewport::viewport_set_default_canvas_item_texture_repeat(RID p_viewport, RS::CanvasItemTextureRepeat p_repeat) {
  752. ERR_FAIL_COND_MSG(p_repeat == RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, "Viewport does not accept DEFAULT as texture repeat (it's the topmost choice already).)");
  753. Viewport *viewport = viewport_owner.getornull(p_viewport);
  754. ERR_FAIL_COND(!viewport);
  755. viewport->texture_repeat = p_repeat;
  756. }
  757. void RendererViewport::viewport_set_sdf_oversize_and_scale(RID p_viewport, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) {
  758. Viewport *viewport = viewport_owner.getornull(p_viewport);
  759. ERR_FAIL_COND(!viewport);
  760. RSG::storage->render_target_set_sdf_size_and_scale(viewport->render_target, p_size, p_scale);
  761. }
  762. bool RendererViewport::free(RID p_rid) {
  763. if (viewport_owner.owns(p_rid)) {
  764. Viewport *viewport = viewport_owner.getornull(p_rid);
  765. RSG::storage->free(viewport->render_target);
  766. RSG::scene->free(viewport->shadow_atlas);
  767. if (viewport->render_buffers.is_valid()) {
  768. RSG::scene->free(viewport->render_buffers);
  769. }
  770. while (viewport->canvas_map.front()) {
  771. viewport_remove_canvas(p_rid, viewport->canvas_map.front()->key());
  772. }
  773. viewport_set_scenario(p_rid, RID());
  774. active_viewports.erase(viewport);
  775. viewport_owner.free(p_rid);
  776. memdelete(viewport);
  777. return true;
  778. }
  779. return false;
  780. }
  781. void RendererViewport::handle_timestamp(String p_timestamp, uint64_t p_cpu_time, uint64_t p_gpu_time) {
  782. RID *vp = timestamp_vp_map.getptr(p_timestamp);
  783. if (!vp) {
  784. return;
  785. }
  786. Viewport *viewport = viewport_owner.getornull(*vp);
  787. if (!viewport) {
  788. return;
  789. }
  790. if (p_timestamp.begins_with("vp_begin")) {
  791. viewport->time_cpu_begin = p_cpu_time;
  792. viewport->time_gpu_begin = p_gpu_time;
  793. }
  794. if (p_timestamp.begins_with("vp_end")) {
  795. viewport->time_cpu_end = p_cpu_time;
  796. viewport->time_gpu_end = p_gpu_time;
  797. }
  798. }
  799. void RendererViewport::set_default_clear_color(const Color &p_color) {
  800. RSG::storage->set_default_clear_color(p_color);
  801. }
  802. //workaround for setting this on thread
  803. void RendererViewport::call_set_use_vsync(bool p_enable) {
  804. DisplayServer::get_singleton()->_set_use_vsync(p_enable);
  805. }
  806. RendererViewport::RendererViewport() {
  807. }