test_command_queue.h 16 KB

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  1. /*************************************************************************/
  2. /* test_command_queue.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef TEST_COMMAND_QUEUE_H
  31. #define TEST_COMMAND_QUEUE_H
  32. #include "test_command_queue.h"
  33. #include "core/config/project_settings.h"
  34. #include "core/os/mutex.h"
  35. #include "core/os/os.h"
  36. #include "core/os/semaphore.h"
  37. #include "core/os/thread.h"
  38. #include "core/templates/command_queue_mt.h"
  39. #if !defined(NO_THREADS)
  40. namespace TestCommandQueue {
  41. class ThreadWork {
  42. Semaphore thread_sem;
  43. Semaphore main_sem;
  44. Mutex mut;
  45. int threading_errors = 0;
  46. enum State {
  47. MAIN_START,
  48. MAIN_DONE,
  49. THREAD_START,
  50. THREAD_DONE,
  51. } state;
  52. public:
  53. ThreadWork() {
  54. mut.lock();
  55. state = MAIN_START;
  56. }
  57. ~ThreadWork() {
  58. CHECK_MESSAGE(threading_errors == 0, "threads did not lock/unlock correctly");
  59. }
  60. void thread_wait_for_work() {
  61. thread_sem.wait();
  62. mut.lock();
  63. if (state != MAIN_DONE) {
  64. threading_errors++;
  65. }
  66. state = THREAD_START;
  67. }
  68. void thread_done_work() {
  69. if (state != THREAD_START) {
  70. threading_errors++;
  71. }
  72. state = THREAD_DONE;
  73. mut.unlock();
  74. main_sem.post();
  75. }
  76. void main_wait_for_done() {
  77. main_sem.wait();
  78. mut.lock();
  79. if (state != THREAD_DONE) {
  80. threading_errors++;
  81. }
  82. state = MAIN_START;
  83. }
  84. void main_start_work() {
  85. if (state != MAIN_START) {
  86. threading_errors++;
  87. }
  88. state = MAIN_DONE;
  89. mut.unlock();
  90. thread_sem.post();
  91. }
  92. };
  93. class SharedThreadState {
  94. public:
  95. ThreadWork reader_threadwork;
  96. ThreadWork writer_threadwork;
  97. CommandQueueMT command_queue = CommandQueueMT(true);
  98. enum TestMsgType {
  99. TEST_MSG_FUNC1_TRANSFORM,
  100. TEST_MSG_FUNC2_TRANSFORM_FLOAT,
  101. TEST_MSG_FUNC3_TRANSFORMx6,
  102. TEST_MSGSYNC_FUNC1_TRANSFORM,
  103. TEST_MSGSYNC_FUNC2_TRANSFORM_FLOAT,
  104. TEST_MSGRET_FUNC1_TRANSFORM,
  105. TEST_MSGRET_FUNC2_TRANSFORM_FLOAT,
  106. TEST_MSG_MAX
  107. };
  108. Vector<TestMsgType> message_types_to_write;
  109. bool during_writing = false;
  110. int message_count_to_read = 0;
  111. bool exit_threads = false;
  112. Thread reader_thread;
  113. Thread writer_thread;
  114. int func1_count = 0;
  115. void func1(Transform t) {
  116. func1_count++;
  117. }
  118. void func2(Transform t, float f) {
  119. func1_count++;
  120. }
  121. void func3(Transform t1, Transform t2, Transform t3, Transform t4, Transform t5, Transform t6) {
  122. func1_count++;
  123. }
  124. Transform func1r(Transform t) {
  125. func1_count++;
  126. return t;
  127. }
  128. Transform func2r(Transform t, float f) {
  129. func1_count++;
  130. return t;
  131. }
  132. void add_msg_to_write(TestMsgType type) {
  133. message_types_to_write.push_back(type);
  134. }
  135. void reader_thread_loop() {
  136. reader_threadwork.thread_wait_for_work();
  137. while (!exit_threads) {
  138. if (message_count_to_read < 0) {
  139. command_queue.flush_all();
  140. }
  141. for (int i = 0; i < message_count_to_read; i++) {
  142. command_queue.wait_and_flush_one();
  143. }
  144. message_count_to_read = 0;
  145. reader_threadwork.thread_done_work();
  146. reader_threadwork.thread_wait_for_work();
  147. }
  148. command_queue.flush_all();
  149. reader_threadwork.thread_done_work();
  150. }
  151. static void static_reader_thread_loop(void *stsvoid) {
  152. SharedThreadState *sts = static_cast<SharedThreadState *>(stsvoid);
  153. sts->reader_thread_loop();
  154. }
  155. void writer_thread_loop() {
  156. during_writing = false;
  157. writer_threadwork.thread_wait_for_work();
  158. while (!exit_threads) {
  159. Transform tr;
  160. Transform otr;
  161. float f = 1;
  162. during_writing = true;
  163. for (int i = 0; i < message_types_to_write.size(); i++) {
  164. TestMsgType msg_type = message_types_to_write[i];
  165. switch (msg_type) {
  166. case TEST_MSG_FUNC1_TRANSFORM:
  167. command_queue.push(this, &SharedThreadState::func1, tr);
  168. break;
  169. case TEST_MSG_FUNC2_TRANSFORM_FLOAT:
  170. command_queue.push(this, &SharedThreadState::func2, tr, f);
  171. break;
  172. case TEST_MSG_FUNC3_TRANSFORMx6:
  173. command_queue.push(this, &SharedThreadState::func3, tr, tr, tr, tr, tr, tr);
  174. break;
  175. case TEST_MSGSYNC_FUNC1_TRANSFORM:
  176. command_queue.push_and_sync(this, &SharedThreadState::func1, tr);
  177. break;
  178. case TEST_MSGSYNC_FUNC2_TRANSFORM_FLOAT:
  179. command_queue.push_and_sync(this, &SharedThreadState::func2, tr, f);
  180. break;
  181. case TEST_MSGRET_FUNC1_TRANSFORM:
  182. command_queue.push_and_ret(this, &SharedThreadState::func1r, tr, &otr);
  183. break;
  184. case TEST_MSGRET_FUNC2_TRANSFORM_FLOAT:
  185. command_queue.push_and_ret(this, &SharedThreadState::func2r, tr, f, &otr);
  186. break;
  187. default:
  188. break;
  189. }
  190. }
  191. message_types_to_write.clear();
  192. during_writing = false;
  193. writer_threadwork.thread_done_work();
  194. writer_threadwork.thread_wait_for_work();
  195. }
  196. writer_threadwork.thread_done_work();
  197. }
  198. static void static_writer_thread_loop(void *stsvoid) {
  199. SharedThreadState *sts = static_cast<SharedThreadState *>(stsvoid);
  200. sts->writer_thread_loop();
  201. }
  202. void init_threads() {
  203. reader_thread.start(&SharedThreadState::static_reader_thread_loop, this);
  204. writer_thread.start(&SharedThreadState::static_writer_thread_loop, this);
  205. }
  206. void destroy_threads() {
  207. exit_threads = true;
  208. reader_threadwork.main_start_work();
  209. writer_threadwork.main_start_work();
  210. reader_thread.wait_to_finish();
  211. writer_thread.wait_to_finish();
  212. }
  213. };
  214. TEST_CASE("[CommandQueue] Test Queue Basics") {
  215. const char *COMMAND_QUEUE_SETTING = "memory/limits/command_queue/multithreading_queue_size_kb";
  216. ProjectSettings::get_singleton()->set_setting(COMMAND_QUEUE_SETTING, 1);
  217. SharedThreadState sts;
  218. sts.init_threads();
  219. sts.add_msg_to_write(SharedThreadState::TEST_MSG_FUNC1_TRANSFORM);
  220. sts.writer_threadwork.main_start_work();
  221. sts.writer_threadwork.main_wait_for_done();
  222. CHECK_MESSAGE(sts.func1_count == 0,
  223. "Control: no messages read before reader has run.");
  224. sts.message_count_to_read = 1;
  225. sts.reader_threadwork.main_start_work();
  226. sts.reader_threadwork.main_wait_for_done();
  227. CHECK_MESSAGE(sts.func1_count == 1,
  228. "Reader should have read one message");
  229. sts.message_count_to_read = -1;
  230. sts.reader_threadwork.main_start_work();
  231. sts.reader_threadwork.main_wait_for_done();
  232. CHECK_MESSAGE(sts.func1_count == 1,
  233. "Reader should have read no additional messages from flush_all");
  234. sts.add_msg_to_write(SharedThreadState::TEST_MSG_FUNC1_TRANSFORM);
  235. sts.writer_threadwork.main_start_work();
  236. sts.writer_threadwork.main_wait_for_done();
  237. sts.message_count_to_read = -1;
  238. sts.reader_threadwork.main_start_work();
  239. sts.reader_threadwork.main_wait_for_done();
  240. CHECK_MESSAGE(sts.func1_count == 2,
  241. "Reader should have read one additional message from flush_all");
  242. sts.destroy_threads();
  243. CHECK_MESSAGE(sts.func1_count == 2,
  244. "Reader should have read no additional messages after join");
  245. ProjectSettings::get_singleton()->set_setting(COMMAND_QUEUE_SETTING,
  246. ProjectSettings::get_singleton()->property_get_revert(COMMAND_QUEUE_SETTING));
  247. }
  248. TEST_CASE("[CommandQueue] Test Waiting at Queue Full") {
  249. const char *COMMAND_QUEUE_SETTING = "memory/limits/command_queue/multithreading_queue_size_kb";
  250. ProjectSettings::get_singleton()->set_setting(COMMAND_QUEUE_SETTING, 1);
  251. SharedThreadState sts;
  252. sts.init_threads();
  253. int msgs_to_add = 24; // a queue of size 1kB fundamentally cannot fit 24 matrices.
  254. for (int i = 0; i < msgs_to_add; i++) {
  255. sts.add_msg_to_write(SharedThreadState::TEST_MSG_FUNC1_TRANSFORM);
  256. }
  257. sts.writer_threadwork.main_start_work();
  258. // If we call main_wait_for_done, we will deadlock. So instead...
  259. sts.message_count_to_read = 1;
  260. sts.reader_threadwork.main_start_work();
  261. sts.reader_threadwork.main_wait_for_done();
  262. CHECK_MESSAGE(sts.func1_count == 1,
  263. "Reader should have read one message");
  264. CHECK_MESSAGE(sts.during_writing,
  265. "Writer thread should still be blocked on writing.");
  266. sts.message_count_to_read = msgs_to_add - 3;
  267. sts.reader_threadwork.main_start_work();
  268. sts.reader_threadwork.main_wait_for_done();
  269. CHECK_MESSAGE(sts.func1_count >= msgs_to_add - 3,
  270. "Reader should have read most messages");
  271. sts.writer_threadwork.main_wait_for_done();
  272. CHECK_MESSAGE(sts.during_writing == false,
  273. "Writer thread should no longer be blocked on writing.");
  274. sts.message_count_to_read = 2;
  275. sts.reader_threadwork.main_start_work();
  276. sts.reader_threadwork.main_wait_for_done();
  277. sts.message_count_to_read = -1;
  278. sts.reader_threadwork.main_start_work();
  279. sts.reader_threadwork.main_wait_for_done();
  280. CHECK_MESSAGE(sts.func1_count == msgs_to_add,
  281. "Reader should have read all messages");
  282. sts.destroy_threads();
  283. CHECK_MESSAGE(sts.func1_count == msgs_to_add,
  284. "Reader should have read no additional messages after join");
  285. ProjectSettings::get_singleton()->set_setting(COMMAND_QUEUE_SETTING,
  286. ProjectSettings::get_singleton()->property_get_revert(COMMAND_QUEUE_SETTING));
  287. }
  288. TEST_CASE("[CommandQueue] Test Queue Wrapping to same spot.") {
  289. const char *COMMAND_QUEUE_SETTING = "memory/limits/command_queue/multithreading_queue_size_kb";
  290. ProjectSettings::get_singleton()->set_setting(COMMAND_QUEUE_SETTING, 1);
  291. SharedThreadState sts;
  292. sts.init_threads();
  293. sts.add_msg_to_write(SharedThreadState::TEST_MSG_FUNC3_TRANSFORMx6);
  294. sts.add_msg_to_write(SharedThreadState::TEST_MSG_FUNC3_TRANSFORMx6);
  295. sts.add_msg_to_write(SharedThreadState::TEST_MSG_FUNC1_TRANSFORM);
  296. sts.writer_threadwork.main_start_work();
  297. sts.writer_threadwork.main_wait_for_done();
  298. sts.message_count_to_read = -1;
  299. sts.reader_threadwork.main_start_work();
  300. sts.reader_threadwork.main_wait_for_done();
  301. CHECK_MESSAGE(sts.func1_count == 3,
  302. "Reader should have read at least three messages");
  303. sts.add_msg_to_write(SharedThreadState::TEST_MSG_FUNC3_TRANSFORMx6);
  304. sts.writer_threadwork.main_start_work();
  305. sts.writer_threadwork.main_wait_for_done();
  306. sts.add_msg_to_write(SharedThreadState::TEST_MSG_FUNC1_TRANSFORM);
  307. sts.add_msg_to_write(SharedThreadState::TEST_MSG_FUNC3_TRANSFORMx6);
  308. sts.writer_threadwork.main_start_work();
  309. OS::get_singleton()->delay_usec(1000);
  310. sts.message_count_to_read = -1;
  311. sts.reader_threadwork.main_start_work();
  312. OS::get_singleton()->delay_usec(1000);
  313. sts.writer_threadwork.main_wait_for_done();
  314. sts.reader_threadwork.main_wait_for_done();
  315. CHECK_MESSAGE(sts.func1_count >= 3,
  316. "Reader should have read at least three messages");
  317. sts.message_count_to_read = 6 - sts.func1_count;
  318. sts.reader_threadwork.main_start_work();
  319. // The following will fail immediately.
  320. // The reason it hangs indefinitely in engine, is all subsequent calls to
  321. // CommandQueue.wait_and_flush_one will also fail.
  322. sts.reader_threadwork.main_wait_for_done();
  323. // Because looping around uses an extra message, easiest to consume all.
  324. sts.message_count_to_read = -1;
  325. sts.reader_threadwork.main_start_work();
  326. sts.reader_threadwork.main_wait_for_done();
  327. CHECK_MESSAGE(sts.func1_count == 6,
  328. "Reader should have read both message sets");
  329. sts.destroy_threads();
  330. CHECK_MESSAGE(sts.func1_count == 6,
  331. "Reader should have read no additional messages after join");
  332. ProjectSettings::get_singleton()->set_setting(COMMAND_QUEUE_SETTING,
  333. ProjectSettings::get_singleton()->property_get_revert(COMMAND_QUEUE_SETTING));
  334. }
  335. TEST_CASE("[CommandQueue] Test Queue Lapping") {
  336. const char *COMMAND_QUEUE_SETTING = "memory/limits/command_queue/multithreading_queue_size_kb";
  337. ProjectSettings::get_singleton()->set_setting(COMMAND_QUEUE_SETTING, 1);
  338. SharedThreadState sts;
  339. sts.init_threads();
  340. sts.add_msg_to_write(SharedThreadState::TEST_MSG_FUNC1_TRANSFORM);
  341. sts.add_msg_to_write(SharedThreadState::TEST_MSG_FUNC3_TRANSFORMx6);
  342. sts.add_msg_to_write(SharedThreadState::TEST_MSG_FUNC3_TRANSFORMx6);
  343. sts.writer_threadwork.main_start_work();
  344. sts.writer_threadwork.main_wait_for_done();
  345. // We need to read an extra message so that it triggers the dealloc logic once.
  346. // Otherwise, the queue will be considered full.
  347. sts.message_count_to_read = 3;
  348. sts.reader_threadwork.main_start_work();
  349. sts.reader_threadwork.main_wait_for_done();
  350. CHECK_MESSAGE(sts.func1_count == 3,
  351. "Reader should have read first set of messages");
  352. sts.add_msg_to_write(SharedThreadState::TEST_MSG_FUNC3_TRANSFORMx6);
  353. sts.add_msg_to_write(SharedThreadState::TEST_MSG_FUNC3_TRANSFORMx6);
  354. sts.writer_threadwork.main_start_work();
  355. // Don't wait for these, because the queue isn't big enough.
  356. sts.writer_threadwork.main_wait_for_done();
  357. sts.add_msg_to_write(SharedThreadState::TEST_MSG_FUNC2_TRANSFORM_FLOAT);
  358. sts.writer_threadwork.main_start_work();
  359. OS::get_singleton()->delay_usec(1000);
  360. sts.message_count_to_read = 3;
  361. sts.reader_threadwork.main_start_work();
  362. sts.reader_threadwork.main_wait_for_done();
  363. sts.writer_threadwork.main_wait_for_done();
  364. sts.message_count_to_read = -1;
  365. sts.reader_threadwork.main_start_work();
  366. sts.reader_threadwork.main_wait_for_done();
  367. CHECK_MESSAGE(sts.func1_count == 6,
  368. "Reader should have read rest of the messages after lapping writers.");
  369. sts.destroy_threads();
  370. CHECK_MESSAGE(sts.func1_count == 6,
  371. "Reader should have read no additional messages after join");
  372. ProjectSettings::get_singleton()->set_setting(COMMAND_QUEUE_SETTING,
  373. ProjectSettings::get_singleton()->property_get_revert(COMMAND_QUEUE_SETTING));
  374. }
  375. TEST_CASE("[Stress][CommandQueue] Stress test command queue") {
  376. const char *COMMAND_QUEUE_SETTING = "memory/limits/command_queue/multithreading_queue_size_kb";
  377. ProjectSettings::get_singleton()->set_setting(COMMAND_QUEUE_SETTING, 1);
  378. SharedThreadState sts;
  379. sts.init_threads();
  380. RandomNumberGenerator rng;
  381. rng.set_seed(1837267);
  382. int msgs_to_add = 2048;
  383. for (int i = 0; i < msgs_to_add; i++) {
  384. // randi_range is inclusive, so allow any enum value except MAX.
  385. sts.add_msg_to_write((SharedThreadState::TestMsgType)rng.randi_range(0, SharedThreadState::TEST_MSG_MAX - 1));
  386. }
  387. sts.writer_threadwork.main_start_work();
  388. int max_loop_iters = msgs_to_add * 2;
  389. int loop_iters = 0;
  390. while (sts.func1_count < msgs_to_add && loop_iters < max_loop_iters) {
  391. int remaining = (msgs_to_add - sts.func1_count);
  392. sts.message_count_to_read = rng.randi_range(1, remaining < 128 ? remaining : 128);
  393. if (loop_iters % 3 == 0) {
  394. sts.message_count_to_read = -1;
  395. }
  396. sts.reader_threadwork.main_start_work();
  397. sts.reader_threadwork.main_wait_for_done();
  398. loop_iters++;
  399. }
  400. CHECK_MESSAGE(loop_iters < max_loop_iters,
  401. "Reader needed too many iterations to read messages!");
  402. sts.writer_threadwork.main_wait_for_done();
  403. sts.destroy_threads();
  404. CHECK_MESSAGE(sts.func1_count == msgs_to_add,
  405. "Reader should have read no additional messages after join");
  406. ProjectSettings::get_singleton()->set_setting(COMMAND_QUEUE_SETTING,
  407. ProjectSettings::get_singleton()->property_get_revert(COMMAND_QUEUE_SETTING));
  408. }
  409. } // namespace TestCommandQueue
  410. #endif // !defined(NO_THREADS)
  411. #endif // TEST_COMMAND_QUEUE_H