test_config_file.h 5.6 KB

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  1. /*************************************************************************/
  2. /* test_config_file.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef TEST_CONFIG_FILE_H
  31. #define TEST_CONFIG_FILE_H
  32. #include "core/io/config_file.h"
  33. #include "tests/test_macros.h"
  34. namespace TestConfigFile {
  35. TEST_CASE("[ConfigFile] Parsing well-formatted files") {
  36. ConfigFile config_file;
  37. // Formatting is intentionally hand-edited to see how human-friendly the parser is.
  38. const Error error = config_file.parse(R"(
  39. [player]
  40. name = "Unnamed Player"
  41. tagline="Waiting
  42. for
  43. Godot"
  44. color =Color( 0, 0.5,1, 1) ; Inline comment
  45. position= Vector2(
  46. 3,
  47. 4
  48. )
  49. [graphics]
  50. antialiasing = true
  51. ; Testing comments and case-sensitivity...
  52. antiAliasing = false
  53. )");
  54. CHECK_MESSAGE(error == OK, "The configuration file should parse successfully.");
  55. CHECK_MESSAGE(
  56. String(config_file.get_value("player", "name")) == "Unnamed Player",
  57. "Reading `player/name` should return the expected value.");
  58. CHECK_MESSAGE(
  59. String(config_file.get_value("player", "tagline")) == "Waiting\nfor\nGodot",
  60. "Reading `player/tagline` should return the expected value.");
  61. CHECK_MESSAGE(
  62. Color(config_file.get_value("player", "color")).is_equal_approx(Color(0, 0.5, 1)),
  63. "Reading `player/color` should return the expected value.");
  64. CHECK_MESSAGE(
  65. Vector2(config_file.get_value("player", "position")).is_equal_approx(Vector2(3, 4)),
  66. "Reading `player/position` should return the expected value.");
  67. CHECK_MESSAGE(
  68. bool(config_file.get_value("graphics", "antialiasing")),
  69. "Reading `graphics/antialiasing` should return `true`.");
  70. CHECK_MESSAGE(
  71. bool(config_file.get_value("graphics", "antiAliasing")) == false,
  72. "Reading `graphics/antiAliasing` should return `false`.");
  73. // An empty ConfigFile is valid.
  74. const Error error_empty = config_file.parse("");
  75. CHECK_MESSAGE(error_empty == OK,
  76. "An empty configuration file should parse successfully.");
  77. }
  78. TEST_CASE("[ConfigFile] Parsing malformatted file") {
  79. ConfigFile config_file;
  80. ERR_PRINT_OFF;
  81. const Error error = config_file.parse(R"(
  82. [player]
  83. name = "Unnamed Player"" ; Extraneous closing quote.
  84. tagline = "Waiting\nfor\nGodot"
  85. color = Color(0, 0.5, 1) ; Missing 4th parameter.
  86. position = Vector2(
  87. 3,,
  88. 4
  89. ) ; Extraneous comma.
  90. [graphics]
  91. antialiasing = true
  92. antialiasing = false ; Duplicate key.
  93. )");
  94. ERR_PRINT_ON;
  95. CHECK_MESSAGE(error == ERR_PARSE_ERROR,
  96. "The configuration file shouldn't parse successfully.");
  97. }
  98. TEST_CASE("[ConfigFile] Saving file") {
  99. ConfigFile config_file;
  100. config_file.set_value("player", "name", "Unnamed Player");
  101. config_file.set_value("player", "tagline", "Waiting\nfor\nGodot");
  102. config_file.set_value("player", "color", Color(0, 0.5, 1));
  103. config_file.set_value("player", "position", Vector2(3, 4));
  104. config_file.set_value("graphics", "antialiasing", true);
  105. config_file.set_value("graphics", "antiAliasing", false);
  106. #ifdef WINDOWS_ENABLED
  107. const String config_path = OS::get_singleton()->get_environment("TEMP").plus_file("config.ini");
  108. #else
  109. const String config_path = "/tmp/config.ini";
  110. #endif
  111. config_file.save(config_path);
  112. // Expected contents of the saved ConfigFile.
  113. const String contents = R"([player]
  114. name="Unnamed Player"
  115. tagline="Waiting
  116. for
  117. Godot"
  118. color=Color( 0, 0.5, 1, 1 )
  119. position=Vector2( 3, 4 )
  120. [graphics]
  121. antialiasing=true
  122. antiAliasing=false
  123. )";
  124. FileAccessRef file = FileAccess::open(config_path, FileAccess::READ);
  125. CHECK_MESSAGE(file->get_as_utf8_string() == contents,
  126. "The saved configuration file should match the expected format.");
  127. }
  128. } // namespace TestConfigFile
  129. #endif // TEST_CONFIG_FILE_H