test_local_vector.h 6.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229
  1. /*************************************************************************/
  2. /* test_local_vector.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef TEST_LOCAL_VECTOR_H
  31. #define TEST_LOCAL_VECTOR_H
  32. #include "core/templates/local_vector.h"
  33. #include "tests/test_macros.h"
  34. namespace TestLocalVector {
  35. TEST_CASE("[LocalVector] Push Back.") {
  36. LocalVector<int> vector;
  37. vector.push_back(0);
  38. vector.push_back(1);
  39. vector.push_back(2);
  40. vector.push_back(3);
  41. vector.push_back(4);
  42. CHECK(vector[0] == 0);
  43. CHECK(vector[1] == 1);
  44. CHECK(vector[2] == 2);
  45. CHECK(vector[3] == 3);
  46. CHECK(vector[4] == 4);
  47. }
  48. TEST_CASE("[LocalVector] Find.") {
  49. LocalVector<int> vector;
  50. vector.push_back(3);
  51. vector.push_back(1);
  52. vector.push_back(4);
  53. vector.push_back(0);
  54. vector.push_back(2);
  55. CHECK(vector[0] == 3);
  56. CHECK(vector[1] == 1);
  57. CHECK(vector[2] == 4);
  58. CHECK(vector[3] == 0);
  59. CHECK(vector[4] == 2);
  60. CHECK(vector.find(0) == 3);
  61. CHECK(vector.find(1) == 1);
  62. CHECK(vector.find(2) == 4);
  63. CHECK(vector.find(3) == 0);
  64. CHECK(vector.find(4) == 2);
  65. CHECK(vector.find(-1) == -1);
  66. CHECK(vector.find(5) == -1);
  67. }
  68. TEST_CASE("[LocalVector] Remove.") {
  69. LocalVector<int> vector;
  70. vector.push_back(0);
  71. vector.push_back(1);
  72. vector.push_back(2);
  73. vector.push_back(3);
  74. vector.push_back(4);
  75. vector.remove(0);
  76. CHECK(vector[0] == 1);
  77. CHECK(vector[1] == 2);
  78. CHECK(vector[2] == 3);
  79. CHECK(vector[3] == 4);
  80. vector.remove(2);
  81. CHECK(vector[0] == 1);
  82. CHECK(vector[1] == 2);
  83. CHECK(vector[2] == 4);
  84. vector.remove(1);
  85. CHECK(vector[0] == 1);
  86. CHECK(vector[1] == 4);
  87. vector.remove(0);
  88. CHECK(vector[0] == 4);
  89. }
  90. TEST_CASE("[LocalVector] Remove Unordered.") {
  91. LocalVector<int> vector;
  92. vector.push_back(0);
  93. vector.push_back(1);
  94. vector.push_back(2);
  95. vector.push_back(3);
  96. vector.push_back(4);
  97. CHECK(vector.size() == 5);
  98. vector.remove_unordered(0);
  99. CHECK(vector.size() == 4);
  100. CHECK(vector.find(0) == -1);
  101. CHECK(vector.find(1) != -1);
  102. CHECK(vector.find(2) != -1);
  103. CHECK(vector.find(3) != -1);
  104. CHECK(vector.find(4) != -1);
  105. // Now the vector is no more ordered.
  106. vector.remove_unordered(vector.find(3));
  107. CHECK(vector.size() == 3);
  108. CHECK(vector.find(3) == -1);
  109. CHECK(vector.find(1) != -1);
  110. CHECK(vector.find(2) != -1);
  111. CHECK(vector.find(4) != -1);
  112. vector.remove_unordered(vector.find(2));
  113. CHECK(vector.size() == 2);
  114. CHECK(vector.find(2) == -1);
  115. CHECK(vector.find(1) != -1);
  116. CHECK(vector.find(4) != -1);
  117. vector.remove_unordered(vector.find(4));
  118. CHECK(vector.size() == 1);
  119. CHECK(vector.find(4) == -1);
  120. CHECK(vector.find(1) != -1);
  121. // Remove the last one.
  122. vector.remove_unordered(0);
  123. CHECK(vector.is_empty());
  124. CHECK(vector.size() == 0);
  125. }
  126. TEST_CASE("[LocalVector] Erase.") {
  127. LocalVector<int> vector;
  128. vector.push_back(1);
  129. vector.push_back(3);
  130. vector.push_back(0);
  131. vector.push_back(2);
  132. vector.push_back(4);
  133. CHECK(vector.find(2) == 3);
  134. vector.erase(2);
  135. CHECK(vector.find(2) == -1);
  136. CHECK(vector.size() == 4);
  137. }
  138. TEST_CASE("[LocalVector] Size / Resize / Reserve.") {
  139. LocalVector<int> vector;
  140. CHECK(vector.is_empty());
  141. CHECK(vector.size() == 0);
  142. CHECK(vector.get_capacity() == 0);
  143. vector.resize(10);
  144. CHECK(vector.size() == 10);
  145. CHECK(vector.get_capacity() >= 10);
  146. vector.resize(5);
  147. CHECK(vector.size() == 5);
  148. // Capacity is supposed to change only when the size increase.
  149. CHECK(vector.get_capacity() >= 10);
  150. vector.remove(0);
  151. vector.remove(0);
  152. vector.remove(0);
  153. CHECK(vector.size() == 2);
  154. // Capacity is supposed to change only when the size increase.
  155. CHECK(vector.get_capacity() >= 10);
  156. vector.reset();
  157. CHECK(vector.size() == 0);
  158. CHECK(vector.get_capacity() == 0);
  159. vector.reserve(3);
  160. CHECK(vector.is_empty());
  161. CHECK(vector.size() == 0);
  162. CHECK(vector.get_capacity() >= 3);
  163. vector.push_back(0);
  164. vector.push_back(0);
  165. vector.push_back(0);
  166. CHECK(vector.size() == 3);
  167. CHECK(vector.get_capacity() >= 3);
  168. vector.push_back(0);
  169. CHECK(vector.size() == 4);
  170. CHECK(vector.get_capacity() >= 4);
  171. }
  172. } // namespace TestLocalVector
  173. #endif // TEST_LOCAL_VECTOR_H