test_validate_testing.h 5.5 KB

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  1. /*************************************************************************/
  2. /* test_validate_testing.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef TEST_VALIDATE_TESTING_H
  31. #define TEST_VALIDATE_TESTING_H
  32. #include "core/os/os.h"
  33. #include "tests/test_macros.h"
  34. TEST_SUITE("Validate tests") {
  35. TEST_CASE("Always pass") {
  36. CHECK(true);
  37. }
  38. TEST_CASE_PENDING("Pending tests are skipped") {
  39. if (!doctest::getContextOptions()->no_skip) { // Normal run.
  40. FAIL("This should be skipped if `--no-skip` is NOT set (missing `doctest::skip()` decorator?)");
  41. } else {
  42. CHECK_MESSAGE(true, "Pending test is run with `--no-skip`");
  43. }
  44. }
  45. TEST_CASE("Muting Godot error messages") {
  46. ERR_PRINT_OFF;
  47. CHECK_MESSAGE(!_print_error_enabled, "Error printing should be disabled.");
  48. ERR_PRINT("Still waiting for Godot!"); // This should never get printed!
  49. ERR_PRINT_ON;
  50. CHECK_MESSAGE(_print_error_enabled, "Error printing should be re-enabled.");
  51. }
  52. TEST_CASE("Stringify Variant types") {
  53. Variant var;
  54. INFO(var);
  55. String string("Godot is finally here!");
  56. INFO(string);
  57. Vector2 vec2(0.5, 1.0);
  58. INFO(vec2);
  59. Vector2i vec2i(1, 2);
  60. INFO(vec2i);
  61. Rect2 rect2(0.5, 0.5, 100.5, 100.5);
  62. INFO(rect2);
  63. Rect2i rect2i(0, 0, 100, 100);
  64. INFO(rect2i);
  65. Vector3 vec3(0.5, 1.0, 2.0);
  66. INFO(vec3);
  67. Vector3i vec3i(1, 2, 3);
  68. INFO(vec3i);
  69. Transform2D trans2d(0.5, Vector2(100, 100));
  70. INFO(trans2d);
  71. Plane plane(Vector3(1, 1, 1), 1.0);
  72. INFO(plane);
  73. Quat quat(Vector3(0.5, 1.0, 2.0));
  74. INFO(quat);
  75. AABB aabb(Vector3(), Vector3(100, 100, 100));
  76. INFO(aabb);
  77. Basis basis(quat);
  78. INFO(basis);
  79. Transform trans(basis);
  80. INFO(trans);
  81. Color color(1, 0.5, 0.2, 0.3);
  82. INFO(color);
  83. StringName string_name("has_method");
  84. INFO(string_name);
  85. NodePath node_path("godot/sprite");
  86. INFO(node_path);
  87. INFO(RID());
  88. Object *obj = memnew(Object);
  89. INFO(obj);
  90. Callable callable(obj, "has_method");
  91. INFO(callable);
  92. Signal signal(obj, "script_changed");
  93. INFO(signal);
  94. memdelete(obj);
  95. Dictionary dict;
  96. dict["string"] = string;
  97. dict["color"] = color;
  98. INFO(dict);
  99. Array arr;
  100. arr.push_back(string);
  101. arr.push_back(color);
  102. INFO(arr);
  103. PackedByteArray byte_arr;
  104. byte_arr.push_back(0);
  105. byte_arr.push_back(1);
  106. byte_arr.push_back(2);
  107. INFO(byte_arr);
  108. PackedInt32Array int32_arr;
  109. int32_arr.push_back(0);
  110. int32_arr.push_back(1);
  111. int32_arr.push_back(2);
  112. INFO(int32_arr);
  113. PackedInt64Array int64_arr;
  114. int64_arr.push_back(0);
  115. int64_arr.push_back(1);
  116. int64_arr.push_back(2);
  117. INFO(int64_arr);
  118. PackedFloat32Array float32_arr;
  119. float32_arr.push_back(0.5);
  120. float32_arr.push_back(1.5);
  121. float32_arr.push_back(2.5);
  122. INFO(float32_arr);
  123. PackedFloat64Array float64_arr;
  124. float64_arr.push_back(0.5);
  125. float64_arr.push_back(1.5);
  126. float64_arr.push_back(2.5);
  127. INFO(float64_arr);
  128. PackedStringArray str_arr = string.split(" ");
  129. INFO(str_arr);
  130. PackedVector2Array vec2_arr;
  131. vec2_arr.push_back(Vector2(0, 0));
  132. vec2_arr.push_back(Vector2(1, 1));
  133. vec2_arr.push_back(Vector2(2, 2));
  134. INFO(vec2_arr);
  135. PackedVector3Array vec3_arr;
  136. vec3_arr.push_back(Vector3(0, 0, 0));
  137. vec3_arr.push_back(Vector3(1, 1, 1));
  138. vec3_arr.push_back(Vector3(2, 2, 2));
  139. INFO(vec3_arr);
  140. PackedColorArray color_arr;
  141. color_arr.push_back(Color(0, 0, 0));
  142. color_arr.push_back(Color(1, 1, 1));
  143. color_arr.push_back(Color(2, 2, 2));
  144. INFO(color_arr);
  145. // doctest string concatenation.
  146. CHECK_MESSAGE(true, var, " ", vec2, " ", rect2, " ", color);
  147. }
  148. }
  149. #endif // TEST_VALIDATE_TESTING_H