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- /*
- Copyright (c) 2003-2013 Gino van den Bergen / Erwin Coumans http://bulletphysics.org
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef B3_SIMD_QUADWORD_H
- #define B3_SIMD_QUADWORD_H
- #include "b3Scalar.h"
- #include "b3MinMax.h"
- #if defined(__CELLOS_LV2) && defined(__SPU__)
- #include <altivec.h>
- #endif
- /**@brief The b3QuadWord class is base class for b3Vector3 and b3Quaternion.
- * Some issues under PS3 Linux with IBM 2.1 SDK, gcc compiler prevent from using aligned quadword.
- */
- #ifndef USE_LIBSPE2
- B3_ATTRIBUTE_ALIGNED16(class)
- b3QuadWord
- #else
- class b3QuadWord
- #endif
- {
- protected:
- #if defined(__SPU__) && defined(__CELLOS_LV2__)
- union {
- vec_float4 mVec128;
- b3Scalar m_floats[4];
- };
- public:
- vec_float4 get128() const
- {
- return mVec128;
- }
- #else //__CELLOS_LV2__ __SPU__
- #if defined(B3_USE_SSE) || defined(B3_USE_NEON)
- public:
- union {
- b3SimdFloat4 mVec128;
- b3Scalar m_floats[4];
- struct
- {
- b3Scalar x, y, z, w;
- };
- };
- public:
- B3_FORCE_INLINE b3SimdFloat4 get128() const
- {
- return mVec128;
- }
- B3_FORCE_INLINE void set128(b3SimdFloat4 v128)
- {
- mVec128 = v128;
- }
- #else
- public:
- union {
- b3Scalar m_floats[4];
- struct
- {
- b3Scalar x, y, z, w;
- };
- };
- #endif // B3_USE_SSE
- #endif //__CELLOS_LV2__ __SPU__
- public:
- #if defined(B3_USE_SSE) || defined(B3_USE_NEON)
- // Set Vector
- B3_FORCE_INLINE b3QuadWord(const b3SimdFloat4 vec)
- {
- mVec128 = vec;
- }
- // Copy constructor
- B3_FORCE_INLINE b3QuadWord(const b3QuadWord& rhs)
- {
- mVec128 = rhs.mVec128;
- }
- // Assignment Operator
- B3_FORCE_INLINE b3QuadWord&
- operator=(const b3QuadWord& v)
- {
- mVec128 = v.mVec128;
- return *this;
- }
- #endif
- /**@brief Return the x value */
- B3_FORCE_INLINE const b3Scalar& getX() const { return m_floats[0]; }
- /**@brief Return the y value */
- B3_FORCE_INLINE const b3Scalar& getY() const { return m_floats[1]; }
- /**@brief Return the z value */
- B3_FORCE_INLINE const b3Scalar& getZ() const { return m_floats[2]; }
- /**@brief Set the x value */
- B3_FORCE_INLINE void setX(b3Scalar _x) { m_floats[0] = _x; };
- /**@brief Set the y value */
- B3_FORCE_INLINE void setY(b3Scalar _y) { m_floats[1] = _y; };
- /**@brief Set the z value */
- B3_FORCE_INLINE void setZ(b3Scalar _z) { m_floats[2] = _z; };
- /**@brief Set the w value */
- B3_FORCE_INLINE void setW(b3Scalar _w) { m_floats[3] = _w; };
- /**@brief Return the x value */
- //B3_FORCE_INLINE b3Scalar& operator[](int i) { return (&m_floats[0])[i]; }
- //B3_FORCE_INLINE const b3Scalar& operator[](int i) const { return (&m_floats[0])[i]; }
- ///operator b3Scalar*() replaces operator[], using implicit conversion. We added operator != and operator == to avoid pointer comparisons.
- B3_FORCE_INLINE operator b3Scalar*() { return &m_floats[0]; }
- B3_FORCE_INLINE operator const b3Scalar*() const { return &m_floats[0]; }
- B3_FORCE_INLINE bool operator==(const b3QuadWord& other) const
- {
- #ifdef B3_USE_SSE
- return (0xf == _mm_movemask_ps((__m128)_mm_cmpeq_ps(mVec128, other.mVec128)));
- #else
- return ((m_floats[3] == other.m_floats[3]) &&
- (m_floats[2] == other.m_floats[2]) &&
- (m_floats[1] == other.m_floats[1]) &&
- (m_floats[0] == other.m_floats[0]));
- #endif
- }
- B3_FORCE_INLINE bool operator!=(const b3QuadWord& other) const
- {
- return !(*this == other);
- }
- /**@brief Set x,y,z and zero w
- * @param x Value of x
- * @param y Value of y
- * @param z Value of z
- */
- B3_FORCE_INLINE void setValue(const b3Scalar& _x, const b3Scalar& _y, const b3Scalar& _z)
- {
- m_floats[0] = _x;
- m_floats[1] = _y;
- m_floats[2] = _z;
- m_floats[3] = 0.f;
- }
- /* void getValue(b3Scalar *m) const
- {
- m[0] = m_floats[0];
- m[1] = m_floats[1];
- m[2] = m_floats[2];
- }
- */
- /**@brief Set the values
- * @param x Value of x
- * @param y Value of y
- * @param z Value of z
- * @param w Value of w
- */
- B3_FORCE_INLINE void setValue(const b3Scalar& _x, const b3Scalar& _y, const b3Scalar& _z, const b3Scalar& _w)
- {
- m_floats[0] = _x;
- m_floats[1] = _y;
- m_floats[2] = _z;
- m_floats[3] = _w;
- }
- /**@brief No initialization constructor */
- B3_FORCE_INLINE b3QuadWord()
- // :m_floats[0](b3Scalar(0.)),m_floats[1](b3Scalar(0.)),m_floats[2](b3Scalar(0.)),m_floats[3](b3Scalar(0.))
- {
- }
- /**@brief Three argument constructor (zeros w)
- * @param x Value of x
- * @param y Value of y
- * @param z Value of z
- */
- B3_FORCE_INLINE b3QuadWord(const b3Scalar& _x, const b3Scalar& _y, const b3Scalar& _z)
- {
- m_floats[0] = _x, m_floats[1] = _y, m_floats[2] = _z, m_floats[3] = 0.0f;
- }
- /**@brief Initializing constructor
- * @param x Value of x
- * @param y Value of y
- * @param z Value of z
- * @param w Value of w
- */
- B3_FORCE_INLINE b3QuadWord(const b3Scalar& _x, const b3Scalar& _y, const b3Scalar& _z, const b3Scalar& _w)
- {
- m_floats[0] = _x, m_floats[1] = _y, m_floats[2] = _z, m_floats[3] = _w;
- }
- /**@brief Set each element to the max of the current values and the values of another b3QuadWord
- * @param other The other b3QuadWord to compare with
- */
- B3_FORCE_INLINE void setMax(const b3QuadWord& other)
- {
- #ifdef B3_USE_SSE
- mVec128 = _mm_max_ps(mVec128, other.mVec128);
- #elif defined(B3_USE_NEON)
- mVec128 = vmaxq_f32(mVec128, other.mVec128);
- #else
- b3SetMax(m_floats[0], other.m_floats[0]);
- b3SetMax(m_floats[1], other.m_floats[1]);
- b3SetMax(m_floats[2], other.m_floats[2]);
- b3SetMax(m_floats[3], other.m_floats[3]);
- #endif
- }
- /**@brief Set each element to the min of the current values and the values of another b3QuadWord
- * @param other The other b3QuadWord to compare with
- */
- B3_FORCE_INLINE void setMin(const b3QuadWord& other)
- {
- #ifdef B3_USE_SSE
- mVec128 = _mm_min_ps(mVec128, other.mVec128);
- #elif defined(B3_USE_NEON)
- mVec128 = vminq_f32(mVec128, other.mVec128);
- #else
- b3SetMin(m_floats[0], other.m_floats[0]);
- b3SetMin(m_floats[1], other.m_floats[1]);
- b3SetMin(m_floats[2], other.m_floats[2]);
- b3SetMin(m_floats[3], other.m_floats[3]);
- #endif
- }
- };
- #endif //B3_SIMD_QUADWORD_H
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