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- /*
- Copyright (c) 2003-2013 Gino van den Bergen / Erwin Coumans http://bulletphysics.org
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef B3_SCALAR_H
- #define B3_SCALAR_H
- #ifdef B3_MANAGED_CODE
- //Aligned data types not supported in managed code
- #pragma unmanaged
- #endif
- #include <math.h>
- #include <stdlib.h> //size_t for MSVC 6.0
- #include <float.h>
- //Original repository is at http://github.com/erwincoumans/bullet3
- #define B3_BULLET_VERSION 300
- inline int b3GetVersion()
- {
- return B3_BULLET_VERSION;
- }
- #if defined(DEBUG) || defined(_DEBUG)
- #define B3_DEBUG
- #endif
- #include "b3Logging.h" //for b3Error
- #ifdef _WIN32
- #if defined(__GNUC__) // it should handle both MINGW and CYGWIN
- #define B3_FORCE_INLINE __inline__ __attribute__((always_inline))
- #define B3_ATTRIBUTE_ALIGNED16(a) a __attribute__((aligned(16)))
- #define B3_ATTRIBUTE_ALIGNED64(a) a __attribute__((aligned(64)))
- #define B3_ATTRIBUTE_ALIGNED128(a) a __attribute__((aligned(128)))
- #elif ( defined(_MSC_VER) && _MSC_VER < 1300 )
- #define B3_FORCE_INLINE inline
- #define B3_ATTRIBUTE_ALIGNED16(a) a
- #define B3_ATTRIBUTE_ALIGNED64(a) a
- #define B3_ATTRIBUTE_ALIGNED128(a) a
- #else
- //#define B3_HAS_ALIGNED_ALLOCATOR
- #pragma warning(disable : 4324) // disable padding warning
- // #pragma warning(disable:4530) // Disable the exception disable but used in MSCV Stl warning.
- #pragma warning(disable : 4996) //Turn off warnings about deprecated C routines
- // #pragma warning(disable:4786) // Disable the "debug name too long" warning
- #define B3_FORCE_INLINE __forceinline
- #define B3_ATTRIBUTE_ALIGNED16(a) __declspec(align(16)) a
- #define B3_ATTRIBUTE_ALIGNED64(a) __declspec(align(64)) a
- #define B3_ATTRIBUTE_ALIGNED128(a) __declspec(align(128)) a
- #ifdef _XBOX
- #define B3_USE_VMX128
- #include <ppcintrinsics.h>
- #define B3_HAVE_NATIVE_FSEL
- #define b3Fsel(a, b, c) __fsel((a), (b), (c))
- #else
- #if (defined(_WIN32) && (_MSC_VER) && _MSC_VER >= 1400) && (!defined(B3_USE_DOUBLE_PRECISION))
- #if (defined(_M_IX86) || defined(_M_X64))
- #ifdef __clang__
- //#define B3_NO_SIMD_OPERATOR_OVERLOADS
- #define B3_DISABLE_SSE
- #endif //__clang__
- #ifndef B3_DISABLE_SSE
- #define B3_USE_SSE
- #endif //B3_DISABLE_SSE
- #ifdef B3_USE_SSE
- //B3_USE_SSE_IN_API is disabled under Windows by default, because
- //it makes it harder to integrate Bullet into your application under Windows
- //(structured embedding Bullet structs/classes need to be 16-byte aligned)
- //with relatively little performance gain
- //If you are not embedded Bullet data in your classes, or make sure that you align those classes on 16-byte boundaries
- //you can manually enable this line or set it in the build system for a bit of performance gain (a few percent, dependent on usage)
- //#define B3_USE_SSE_IN_API
- #endif //B3_USE_SSE
- #include <emmintrin.h>
- #endif
- #endif
- #endif //_XBOX
- #endif //__MINGW32__
- #ifdef B3_DEBUG
- #ifdef _MSC_VER
- #include <stdio.h>
- #define b3Assert(x) { if(!(x)){b3Error("Assert " __FILE__ ":%u (%s)\n", __LINE__, #x);__debugbreak(); }}
- #else //_MSC_VER
- #include <assert.h>
- #define b3Assert assert
- #endif //_MSC_VER
- #else
- #define b3Assert(x)
- #endif
- //b3FullAssert is optional, slows down a lot
- #define b3FullAssert(x)
- #define b3Likely(_c) _c
- #define b3Unlikely(_c) _c
- #else
- #if defined(__CELLOS_LV2__)
- #define B3_FORCE_INLINE inline __attribute__((always_inline))
- #define B3_ATTRIBUTE_ALIGNED16(a) a __attribute__((aligned(16)))
- #define B3_ATTRIBUTE_ALIGNED64(a) a __attribute__((aligned(64)))
- #define B3_ATTRIBUTE_ALIGNED128(a) a __attribute__((aligned(128)))
- #ifndef assert
- #include <assert.h>
- #endif
- #ifdef B3_DEBUG
- #ifdef __SPU__
- #include <spu_printf.h>
- #define printf spu_printf
- #define b3Assert(x) \
- { \
- if (!(x)) \
- { \
- b3Error( \
- "Assert "__FILE__ \
- ":%u (" #x ")\n", \
- __LINE__); \
- spu_hcmpeq(0, 0); \
- } \
- }
- #else
- #define b3Assert assert
- #endif
- #else
- #define b3Assert(x)
- #endif
- //b3FullAssert is optional, slows down a lot
- #define b3FullAssert(x)
- #define b3Likely(_c) _c
- #define b3Unlikely(_c) _c
- #else
- #ifdef USE_LIBSPE2
- #define B3_FORCE_INLINE __inline
- #define B3_ATTRIBUTE_ALIGNED16(a) a __attribute__((aligned(16)))
- #define B3_ATTRIBUTE_ALIGNED64(a) a __attribute__((aligned(64)))
- #define B3_ATTRIBUTE_ALIGNED128(a) a __attribute__((aligned(128)))
- #ifndef assert
- #include <assert.h>
- #endif
- #ifdef B3_DEBUG
- #define b3Assert assert
- #else
- #define b3Assert(x)
- #endif
- //b3FullAssert is optional, slows down a lot
- #define b3FullAssert(x)
- #define b3Likely(_c) __builtin_expect((_c), 1)
- #define b3Unlikely(_c) __builtin_expect((_c), 0)
- #else
- //non-windows systems
- #if (defined(__APPLE__) && (!defined(B3_USE_DOUBLE_PRECISION)))
- #if defined(__i386__) || defined(__x86_64__)
- #define B3_USE_SSE
- //B3_USE_SSE_IN_API is enabled on Mac OSX by default, because memory is automatically aligned on 16-byte boundaries
- //if apps run into issues, we will disable the next line
- #define B3_USE_SSE_IN_API
- #ifdef B3_USE_SSE
- // include appropriate SSE level
- #if defined(__SSE4_1__)
- #include <smmintrin.h>
- #elif defined(__SSSE3__)
- #include <tmmintrin.h>
- #elif defined(__SSE3__)
- #include <pmmintrin.h>
- #else
- #include <emmintrin.h>
- #endif
- #endif //B3_USE_SSE
- #elif defined(__armv7__)
- #ifdef __clang__
- #define B3_USE_NEON 1
- #if defined B3_USE_NEON && defined(__clang__)
- #include <arm_neon.h>
- #endif //B3_USE_NEON
- #endif //__clang__
- #endif //__arm__
- #define B3_FORCE_INLINE inline __attribute__((always_inline))
- ///@todo: check out alignment methods for other platforms/compilers
- #define B3_ATTRIBUTE_ALIGNED16(a) a __attribute__((aligned(16)))
- #define B3_ATTRIBUTE_ALIGNED64(a) a __attribute__((aligned(64)))
- #define B3_ATTRIBUTE_ALIGNED128(a) a __attribute__((aligned(128)))
- #ifndef assert
- #include <assert.h>
- #endif
- #if defined(DEBUG) || defined(_DEBUG)
- #if defined(__i386__) || defined(__x86_64__)
- #include <stdio.h>
- #define b3Assert(x) \
- { \
- if (!(x)) \
- { \
- b3Error("Assert %s in line %d, file %s\n", #x, __LINE__, __FILE__); \
- asm volatile("int3"); \
- } \
- }
- #else //defined (__i386__) || defined (__x86_64__)
- #define b3Assert assert
- #endif //defined (__i386__) || defined (__x86_64__)
- #else //defined(DEBUG) || defined (_DEBUG)
- #define b3Assert(x)
- #endif //defined(DEBUG) || defined (_DEBUG)
- //b3FullAssert is optional, slows down a lot
- #define b3FullAssert(x)
- #define b3Likely(_c) _c
- #define b3Unlikely(_c) _c
- #else
- #define B3_FORCE_INLINE inline
- ///@todo: check out alignment methods for other platforms/compilers
- #define B3_ATTRIBUTE_ALIGNED16(a) a __attribute__((aligned(16)))
- #define B3_ATTRIBUTE_ALIGNED64(a) a __attribute__((aligned(64)))
- #define B3_ATTRIBUTE_ALIGNED128(a) a __attribute__((aligned(128)))
- ///#define B3_ATTRIBUTE_ALIGNED16(a) a
- ///#define B3_ATTRIBUTE_ALIGNED64(a) a
- ///#define B3_ATTRIBUTE_ALIGNED128(a) a
- #ifndef assert
- #include <assert.h>
- #endif
- #if defined(DEBUG) || defined(_DEBUG)
- #define b3Assert assert
- #else
- #define b3Assert(x)
- #endif
- //b3FullAssert is optional, slows down a lot
- #define b3FullAssert(x)
- #define b3Likely(_c) _c
- #define b3Unlikely(_c) _c
- #endif //__APPLE__
- #endif // LIBSPE2
- #endif //__CELLOS_LV2__
- #endif
- ///The b3Scalar type abstracts floating point numbers, to easily switch between double and single floating point precision.
- #if defined(B3_USE_DOUBLE_PRECISION)
- typedef double b3Scalar;
- //this number could be bigger in double precision
- #define B3_LARGE_FLOAT 1e30
- #else
- typedef float b3Scalar;
- //keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX
- #define B3_LARGE_FLOAT 1e18f
- #endif
- #ifdef B3_USE_SSE
- typedef __m128 b3SimdFloat4;
- #endif //B3_USE_SSE
- #if defined B3_USE_SSE_IN_API && defined(B3_USE_SSE)
- #ifdef _WIN32
- #ifndef B3_NAN
- static int b3NanMask = 0x7F800001;
- #define B3_NAN (*(float *)&b3NanMask)
- #endif
- #ifndef B3_INFINITY_MASK
- static int b3InfinityMask = 0x7F800000;
- #define B3_INFINITY_MASK (*(float *)&b3InfinityMask)
- #endif
- #ifndef B3_NO_SIMD_OPERATOR_OVERLOADS
- inline __m128 operator+(const __m128 A, const __m128 B)
- {
- return _mm_add_ps(A, B);
- }
- inline __m128 operator-(const __m128 A, const __m128 B)
- {
- return _mm_sub_ps(A, B);
- }
- inline __m128 operator*(const __m128 A, const __m128 B)
- {
- return _mm_mul_ps(A, B);
- }
- #endif //B3_NO_SIMD_OPERATOR_OVERLOADS
- #define b3CastfTo128i(a) (_mm_castps_si128(a))
- #define b3CastfTo128d(a) (_mm_castps_pd(a))
- #define b3CastiTo128f(a) (_mm_castsi128_ps(a))
- #define b3CastdTo128f(a) (_mm_castpd_ps(a))
- #define b3CastdTo128i(a) (_mm_castpd_si128(a))
- #define b3Assign128(r0, r1, r2, r3) _mm_setr_ps(r0, r1, r2, r3)
- #else //_WIN32
- #define b3CastfTo128i(a) ((__m128i)(a))
- #define b3CastfTo128d(a) ((__m128d)(a))
- #define b3CastiTo128f(a) ((__m128)(a))
- #define b3CastdTo128f(a) ((__m128)(a))
- #define b3CastdTo128i(a) ((__m128i)(a))
- #define b3Assign128(r0, r1, r2, r3) \
- (__m128) { r0, r1, r2, r3 }
- #endif //_WIN32
- #endif //B3_USE_SSE_IN_API
- #ifdef B3_USE_NEON
- #include <arm_neon.h>
- typedef float32x4_t b3SimdFloat4;
- #define B3_INFINITY INFINITY
- #define B3_NAN NAN
- #define b3Assign128(r0, r1, r2, r3) \
- (float32x4_t) { r0, r1, r2, r3 }
- #endif
- #define B3_DECLARE_ALIGNED_ALLOCATOR() \
- B3_FORCE_INLINE void *operator new(size_t sizeInBytes) { return b3AlignedAlloc(sizeInBytes, 16); } \
- B3_FORCE_INLINE void operator delete(void *ptr) { b3AlignedFree(ptr); } \
- B3_FORCE_INLINE void *operator new(size_t, void *ptr) { return ptr; } \
- B3_FORCE_INLINE void operator delete(void *, void *) {} \
- B3_FORCE_INLINE void *operator new[](size_t sizeInBytes) { return b3AlignedAlloc(sizeInBytes, 16); } \
- B3_FORCE_INLINE void operator delete[](void *ptr) { b3AlignedFree(ptr); } \
- B3_FORCE_INLINE void *operator new[](size_t, void *ptr) { return ptr; } \
- B3_FORCE_INLINE void operator delete[](void *, void *) {}
- #if defined(B3_USE_DOUBLE_PRECISION) || defined(B3_FORCE_DOUBLE_FUNCTIONS)
- B3_FORCE_INLINE b3Scalar b3Sqrt(b3Scalar x)
- {
- return sqrt(x);
- }
- B3_FORCE_INLINE b3Scalar b3Fabs(b3Scalar x) { return fabs(x); }
- B3_FORCE_INLINE b3Scalar b3Cos(b3Scalar x) { return cos(x); }
- B3_FORCE_INLINE b3Scalar b3Sin(b3Scalar x) { return sin(x); }
- B3_FORCE_INLINE b3Scalar b3Tan(b3Scalar x) { return tan(x); }
- B3_FORCE_INLINE b3Scalar b3Acos(b3Scalar x)
- {
- if (x < b3Scalar(-1)) x = b3Scalar(-1);
- if (x > b3Scalar(1)) x = b3Scalar(1);
- return acos(x);
- }
- B3_FORCE_INLINE b3Scalar b3Asin(b3Scalar x)
- {
- if (x < b3Scalar(-1)) x = b3Scalar(-1);
- if (x > b3Scalar(1)) x = b3Scalar(1);
- return asin(x);
- }
- B3_FORCE_INLINE b3Scalar b3Atan(b3Scalar x) { return atan(x); }
- B3_FORCE_INLINE b3Scalar b3Atan2(b3Scalar x, b3Scalar y) { return atan2(x, y); }
- B3_FORCE_INLINE b3Scalar b3Exp(b3Scalar x) { return exp(x); }
- B3_FORCE_INLINE b3Scalar b3Log(b3Scalar x) { return log(x); }
- B3_FORCE_INLINE b3Scalar b3Pow(b3Scalar x, b3Scalar y) { return pow(x, y); }
- B3_FORCE_INLINE b3Scalar b3Fmod(b3Scalar x, b3Scalar y) { return fmod(x, y); }
- #else
- B3_FORCE_INLINE b3Scalar b3Sqrt(b3Scalar y)
- {
- #ifdef USE_APPROXIMATION
- double x, z, tempf;
- unsigned long *tfptr = ((unsigned long *)&tempf) + 1;
- tempf = y;
- *tfptr = (0xbfcdd90a - *tfptr) >> 1; /* estimate of 1/sqrt(y) */
- x = tempf;
- z = y * b3Scalar(0.5);
- x = (b3Scalar(1.5) * x) - (x * x) * (x * z); /* iteration formula */
- x = (b3Scalar(1.5) * x) - (x * x) * (x * z);
- x = (b3Scalar(1.5) * x) - (x * x) * (x * z);
- x = (b3Scalar(1.5) * x) - (x * x) * (x * z);
- x = (b3Scalar(1.5) * x) - (x * x) * (x * z);
- return x * y;
- #else
- return sqrtf(y);
- #endif
- }
- B3_FORCE_INLINE b3Scalar b3Fabs(b3Scalar x) { return fabsf(x); }
- B3_FORCE_INLINE b3Scalar b3Cos(b3Scalar x) { return cosf(x); }
- B3_FORCE_INLINE b3Scalar b3Sin(b3Scalar x) { return sinf(x); }
- B3_FORCE_INLINE b3Scalar b3Tan(b3Scalar x) { return tanf(x); }
- B3_FORCE_INLINE b3Scalar b3Acos(b3Scalar x)
- {
- if (x < b3Scalar(-1))
- x = b3Scalar(-1);
- if (x > b3Scalar(1))
- x = b3Scalar(1);
- return acosf(x);
- }
- B3_FORCE_INLINE b3Scalar b3Asin(b3Scalar x)
- {
- if (x < b3Scalar(-1))
- x = b3Scalar(-1);
- if (x > b3Scalar(1))
- x = b3Scalar(1);
- return asinf(x);
- }
- B3_FORCE_INLINE b3Scalar b3Atan(b3Scalar x) { return atanf(x); }
- B3_FORCE_INLINE b3Scalar b3Atan2(b3Scalar x, b3Scalar y) { return atan2f(x, y); }
- B3_FORCE_INLINE b3Scalar b3Exp(b3Scalar x) { return expf(x); }
- B3_FORCE_INLINE b3Scalar b3Log(b3Scalar x) { return logf(x); }
- B3_FORCE_INLINE b3Scalar b3Pow(b3Scalar x, b3Scalar y) { return powf(x, y); }
- B3_FORCE_INLINE b3Scalar b3Fmod(b3Scalar x, b3Scalar y) { return fmodf(x, y); }
- #endif
- #define B3_2_PI b3Scalar(6.283185307179586232)
- #define B3_PI (B3_2_PI * b3Scalar(0.5))
- #define B3_HALF_PI (B3_2_PI * b3Scalar(0.25))
- #define B3_RADS_PER_DEG (B3_2_PI / b3Scalar(360.0))
- #define B3_DEGS_PER_RAD (b3Scalar(360.0) / B3_2_PI)
- #define B3_SQRT12 b3Scalar(0.7071067811865475244008443621048490)
- #define b3RecipSqrt(x) ((b3Scalar)(b3Scalar(1.0) / b3Sqrt(b3Scalar(x)))) /* reciprocal square root */
- #ifdef B3_USE_DOUBLE_PRECISION
- #define B3_EPSILON DBL_EPSILON
- #define B3_INFINITY DBL_MAX
- #else
- #define B3_EPSILON FLT_EPSILON
- #define B3_INFINITY FLT_MAX
- #endif
- B3_FORCE_INLINE b3Scalar b3Atan2Fast(b3Scalar y, b3Scalar x)
- {
- b3Scalar coeff_1 = B3_PI / 4.0f;
- b3Scalar coeff_2 = 3.0f * coeff_1;
- b3Scalar abs_y = b3Fabs(y);
- b3Scalar angle;
- if (x >= 0.0f)
- {
- b3Scalar r = (x - abs_y) / (x + abs_y);
- angle = coeff_1 - coeff_1 * r;
- }
- else
- {
- b3Scalar r = (x + abs_y) / (abs_y - x);
- angle = coeff_2 - coeff_1 * r;
- }
- return (y < 0.0f) ? -angle : angle;
- }
- B3_FORCE_INLINE bool b3FuzzyZero(b3Scalar x) { return b3Fabs(x) < B3_EPSILON; }
- B3_FORCE_INLINE bool b3Equal(b3Scalar a, b3Scalar eps)
- {
- return (((a) <= eps) && !((a) < -eps));
- }
- B3_FORCE_INLINE bool b3GreaterEqual(b3Scalar a, b3Scalar eps)
- {
- return (!((a) <= eps));
- }
- B3_FORCE_INLINE int b3IsNegative(b3Scalar x)
- {
- return x < b3Scalar(0.0) ? 1 : 0;
- }
- B3_FORCE_INLINE b3Scalar b3Radians(b3Scalar x) { return x * B3_RADS_PER_DEG; }
- B3_FORCE_INLINE b3Scalar b3Degrees(b3Scalar x) { return x * B3_DEGS_PER_RAD; }
- #define B3_DECLARE_HANDLE(name) \
- typedef struct name##__ \
- { \
- int unused; \
- } * name
- #ifndef b3Fsel
- B3_FORCE_INLINE b3Scalar b3Fsel(b3Scalar a, b3Scalar b, b3Scalar c)
- {
- return a >= 0 ? b : c;
- }
- #endif
- #define b3Fsels(a, b, c) (b3Scalar) b3Fsel(a, b, c)
- B3_FORCE_INLINE bool b3MachineIsLittleEndian()
- {
- long int i = 1;
- const char *p = (const char *)&i;
- if (p[0] == 1) // Lowest address contains the least significant byte
- return true;
- else
- return false;
- }
- ///b3Select avoids branches, which makes performance much better for consoles like Playstation 3 and XBox 360
- ///Thanks Phil Knight. See also http://www.cellperformance.com/articles/2006/04/more_techniques_for_eliminatin_1.html
- B3_FORCE_INLINE unsigned b3Select(unsigned condition, unsigned valueIfConditionNonZero, unsigned valueIfConditionZero)
- {
- // Set testNz to 0xFFFFFFFF if condition is nonzero, 0x00000000 if condition is zero
- // Rely on positive value or'ed with its negative having sign bit on
- // and zero value or'ed with its negative (which is still zero) having sign bit off
- // Use arithmetic shift right, shifting the sign bit through all 32 bits
- unsigned testNz = (unsigned)(((int)condition | -(int)condition) >> 31);
- unsigned testEqz = ~testNz;
- return ((valueIfConditionNonZero & testNz) | (valueIfConditionZero & testEqz));
- }
- B3_FORCE_INLINE int b3Select(unsigned condition, int valueIfConditionNonZero, int valueIfConditionZero)
- {
- unsigned testNz = (unsigned)(((int)condition | -(int)condition) >> 31);
- unsigned testEqz = ~testNz;
- return static_cast<int>((valueIfConditionNonZero & testNz) | (valueIfConditionZero & testEqz));
- }
- B3_FORCE_INLINE float b3Select(unsigned condition, float valueIfConditionNonZero, float valueIfConditionZero)
- {
- #ifdef B3_HAVE_NATIVE_FSEL
- return (float)b3Fsel((b3Scalar)condition - b3Scalar(1.0f), valueIfConditionNonZero, valueIfConditionZero);
- #else
- return (condition != 0) ? valueIfConditionNonZero : valueIfConditionZero;
- #endif
- }
- template <typename T>
- B3_FORCE_INLINE void b3Swap(T &a, T &b)
- {
- T tmp = a;
- a = b;
- b = tmp;
- }
- //PCK: endian swapping functions
- B3_FORCE_INLINE unsigned b3SwapEndian(unsigned val)
- {
- return (((val & 0xff000000) >> 24) | ((val & 0x00ff0000) >> 8) | ((val & 0x0000ff00) << 8) | ((val & 0x000000ff) << 24));
- }
- B3_FORCE_INLINE unsigned short b3SwapEndian(unsigned short val)
- {
- return static_cast<unsigned short>(((val & 0xff00) >> 8) | ((val & 0x00ff) << 8));
- }
- B3_FORCE_INLINE unsigned b3SwapEndian(int val)
- {
- return b3SwapEndian((unsigned)val);
- }
- B3_FORCE_INLINE unsigned short b3SwapEndian(short val)
- {
- return b3SwapEndian((unsigned short)val);
- }
- ///b3SwapFloat uses using char pointers to swap the endianness
- ////b3SwapFloat/b3SwapDouble will NOT return a float, because the machine might 'correct' invalid floating point values
- ///Not all values of sign/exponent/mantissa are valid floating point numbers according to IEEE 754.
- ///When a floating point unit is faced with an invalid value, it may actually change the value, or worse, throw an exception.
- ///In most systems, running user mode code, you wouldn't get an exception, but instead the hardware/os/runtime will 'fix' the number for you.
- ///so instead of returning a float/double, we return integer/long long integer
- B3_FORCE_INLINE unsigned int b3SwapEndianFloat(float d)
- {
- unsigned int a = 0;
- unsigned char *dst = (unsigned char *)&a;
- unsigned char *src = (unsigned char *)&d;
- dst[0] = src[3];
- dst[1] = src[2];
- dst[2] = src[1];
- dst[3] = src[0];
- return a;
- }
- // unswap using char pointers
- B3_FORCE_INLINE float b3UnswapEndianFloat(unsigned int a)
- {
- float d = 0.0f;
- unsigned char *src = (unsigned char *)&a;
- unsigned char *dst = (unsigned char *)&d;
- dst[0] = src[3];
- dst[1] = src[2];
- dst[2] = src[1];
- dst[3] = src[0];
- return d;
- }
- // swap using char pointers
- B3_FORCE_INLINE void b3SwapEndianDouble(double d, unsigned char *dst)
- {
- unsigned char *src = (unsigned char *)&d;
- dst[0] = src[7];
- dst[1] = src[6];
- dst[2] = src[5];
- dst[3] = src[4];
- dst[4] = src[3];
- dst[5] = src[2];
- dst[6] = src[1];
- dst[7] = src[0];
- }
- // unswap using char pointers
- B3_FORCE_INLINE double b3UnswapEndianDouble(const unsigned char *src)
- {
- double d = 0.0;
- unsigned char *dst = (unsigned char *)&d;
- dst[0] = src[7];
- dst[1] = src[6];
- dst[2] = src[5];
- dst[3] = src[4];
- dst[4] = src[3];
- dst[5] = src[2];
- dst[6] = src[1];
- dst[7] = src[0];
- return d;
- }
- // returns normalized value in range [-B3_PI, B3_PI]
- B3_FORCE_INLINE b3Scalar b3NormalizeAngle(b3Scalar angleInRadians)
- {
- angleInRadians = b3Fmod(angleInRadians, B3_2_PI);
- if (angleInRadians < -B3_PI)
- {
- return angleInRadians + B3_2_PI;
- }
- else if (angleInRadians > B3_PI)
- {
- return angleInRadians - B3_2_PI;
- }
- else
- {
- return angleInRadians;
- }
- }
- ///rudimentary class to provide type info
- struct b3TypedObject
- {
- b3TypedObject(int objectType)
- : m_objectType(objectType)
- {
- }
- int m_objectType;
- inline int getObjectType() const
- {
- return m_objectType;
- }
- };
- ///align a pointer to the provided alignment, upwards
- template <typename T>
- T *b3AlignPointer(T *unalignedPtr, size_t alignment)
- {
- struct b3ConvertPointerSizeT
- {
- union {
- T *ptr;
- size_t integer;
- };
- };
- b3ConvertPointerSizeT converter;
- const size_t bit_mask = ~(alignment - 1);
- converter.ptr = unalignedPtr;
- converter.integer += alignment - 1;
- converter.integer &= bit_mask;
- return converter.ptr;
- }
- #endif //B3_SCALAR_H
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