b3TransformUtil.h 7.2 KB

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  1. /*
  2. Copyright (c) 2003-2013 Gino van den Bergen / Erwin Coumans http://bulletphysics.org
  3. This software is provided 'as-is', without any express or implied warranty.
  4. In no event will the authors be held liable for any damages arising from the use of this software.
  5. Permission is granted to anyone to use this software for any purpose,
  6. including commercial applications, and to alter it and redistribute it freely,
  7. subject to the following restrictions:
  8. 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
  9. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
  10. 3. This notice may not be removed or altered from any source distribution.
  11. */
  12. #ifndef B3_TRANSFORM_UTIL_H
  13. #define B3_TRANSFORM_UTIL_H
  14. #include "b3Transform.h"
  15. #define B3_ANGULAR_MOTION_THRESHOLD b3Scalar(0.5) * B3_HALF_PI
  16. B3_FORCE_INLINE b3Vector3 b3AabbSupport(const b3Vector3& halfExtents, const b3Vector3& supportDir)
  17. {
  18. return b3MakeVector3(supportDir.getX() < b3Scalar(0.0) ? -halfExtents.getX() : halfExtents.getX(),
  19. supportDir.getY() < b3Scalar(0.0) ? -halfExtents.getY() : halfExtents.getY(),
  20. supportDir.getZ() < b3Scalar(0.0) ? -halfExtents.getZ() : halfExtents.getZ());
  21. }
  22. /// Utils related to temporal transforms
  23. class b3TransformUtil
  24. {
  25. public:
  26. static void integrateTransform(const b3Transform& curTrans, const b3Vector3& linvel, const b3Vector3& angvel, b3Scalar timeStep, b3Transform& predictedTransform)
  27. {
  28. predictedTransform.setOrigin(curTrans.getOrigin() + linvel * timeStep);
  29. // #define QUATERNION_DERIVATIVE
  30. #ifdef QUATERNION_DERIVATIVE
  31. b3Quaternion predictedOrn = curTrans.getRotation();
  32. predictedOrn += (angvel * predictedOrn) * (timeStep * b3Scalar(0.5));
  33. predictedOrn.normalize();
  34. #else
  35. //Exponential map
  36. //google for "Practical Parameterization of Rotations Using the Exponential Map", F. Sebastian Grassia
  37. b3Vector3 axis;
  38. b3Scalar fAngle = angvel.length();
  39. //limit the angular motion
  40. if (fAngle * timeStep > B3_ANGULAR_MOTION_THRESHOLD)
  41. {
  42. fAngle = B3_ANGULAR_MOTION_THRESHOLD / timeStep;
  43. }
  44. if (fAngle < b3Scalar(0.001))
  45. {
  46. // use Taylor's expansions of sync function
  47. axis = angvel * (b3Scalar(0.5) * timeStep - (timeStep * timeStep * timeStep) * (b3Scalar(0.020833333333)) * fAngle * fAngle);
  48. }
  49. else
  50. {
  51. // sync(fAngle) = sin(c*fAngle)/t
  52. axis = angvel * (b3Sin(b3Scalar(0.5) * fAngle * timeStep) / fAngle);
  53. }
  54. b3Quaternion dorn(axis.getX(), axis.getY(), axis.getZ(), b3Cos(fAngle * timeStep * b3Scalar(0.5)));
  55. b3Quaternion orn0 = curTrans.getRotation();
  56. b3Quaternion predictedOrn = dorn * orn0;
  57. predictedOrn.normalize();
  58. #endif
  59. predictedTransform.setRotation(predictedOrn);
  60. }
  61. static void calculateVelocityQuaternion(const b3Vector3& pos0, const b3Vector3& pos1, const b3Quaternion& orn0, const b3Quaternion& orn1, b3Scalar timeStep, b3Vector3& linVel, b3Vector3& angVel)
  62. {
  63. linVel = (pos1 - pos0) / timeStep;
  64. b3Vector3 axis;
  65. b3Scalar angle;
  66. if (orn0 != orn1)
  67. {
  68. calculateDiffAxisAngleQuaternion(orn0, orn1, axis, angle);
  69. angVel = axis * angle / timeStep;
  70. }
  71. else
  72. {
  73. angVel.setValue(0, 0, 0);
  74. }
  75. }
  76. static void calculateDiffAxisAngleQuaternion(const b3Quaternion& orn0, const b3Quaternion& orn1a, b3Vector3& axis, b3Scalar& angle)
  77. {
  78. b3Quaternion orn1 = orn0.nearest(orn1a);
  79. b3Quaternion dorn = orn1 * orn0.inverse();
  80. angle = dorn.getAngle();
  81. axis = b3MakeVector3(dorn.getX(), dorn.getY(), dorn.getZ());
  82. axis[3] = b3Scalar(0.);
  83. //check for axis length
  84. b3Scalar len = axis.length2();
  85. if (len < B3_EPSILON * B3_EPSILON)
  86. axis = b3MakeVector3(b3Scalar(1.), b3Scalar(0.), b3Scalar(0.));
  87. else
  88. axis /= b3Sqrt(len);
  89. }
  90. static void calculateVelocity(const b3Transform& transform0, const b3Transform& transform1, b3Scalar timeStep, b3Vector3& linVel, b3Vector3& angVel)
  91. {
  92. linVel = (transform1.getOrigin() - transform0.getOrigin()) / timeStep;
  93. b3Vector3 axis;
  94. b3Scalar angle;
  95. calculateDiffAxisAngle(transform0, transform1, axis, angle);
  96. angVel = axis * angle / timeStep;
  97. }
  98. static void calculateDiffAxisAngle(const b3Transform& transform0, const b3Transform& transform1, b3Vector3& axis, b3Scalar& angle)
  99. {
  100. b3Matrix3x3 dmat = transform1.getBasis() * transform0.getBasis().inverse();
  101. b3Quaternion dorn;
  102. dmat.getRotation(dorn);
  103. ///floating point inaccuracy can lead to w component > 1..., which breaks
  104. dorn.normalize();
  105. angle = dorn.getAngle();
  106. axis = b3MakeVector3(dorn.getX(), dorn.getY(), dorn.getZ());
  107. axis[3] = b3Scalar(0.);
  108. //check for axis length
  109. b3Scalar len = axis.length2();
  110. if (len < B3_EPSILON * B3_EPSILON)
  111. axis = b3MakeVector3(b3Scalar(1.), b3Scalar(0.), b3Scalar(0.));
  112. else
  113. axis /= b3Sqrt(len);
  114. }
  115. };
  116. ///The b3ConvexSeparatingDistanceUtil can help speed up convex collision detection
  117. ///by conservatively updating a cached separating distance/vector instead of re-calculating the closest distance
  118. class b3ConvexSeparatingDistanceUtil
  119. {
  120. b3Quaternion m_ornA;
  121. b3Quaternion m_ornB;
  122. b3Vector3 m_posA;
  123. b3Vector3 m_posB;
  124. b3Vector3 m_separatingNormal;
  125. b3Scalar m_boundingRadiusA;
  126. b3Scalar m_boundingRadiusB;
  127. b3Scalar m_separatingDistance;
  128. public:
  129. b3ConvexSeparatingDistanceUtil(b3Scalar boundingRadiusA, b3Scalar boundingRadiusB)
  130. : m_boundingRadiusA(boundingRadiusA),
  131. m_boundingRadiusB(boundingRadiusB),
  132. m_separatingDistance(0.f)
  133. {
  134. }
  135. b3Scalar getConservativeSeparatingDistance()
  136. {
  137. return m_separatingDistance;
  138. }
  139. void updateSeparatingDistance(const b3Transform& transA, const b3Transform& transB)
  140. {
  141. const b3Vector3& toPosA = transA.getOrigin();
  142. const b3Vector3& toPosB = transB.getOrigin();
  143. b3Quaternion toOrnA = transA.getRotation();
  144. b3Quaternion toOrnB = transB.getRotation();
  145. if (m_separatingDistance > 0.f)
  146. {
  147. b3Vector3 linVelA, angVelA, linVelB, angVelB;
  148. b3TransformUtil::calculateVelocityQuaternion(m_posA, toPosA, m_ornA, toOrnA, b3Scalar(1.), linVelA, angVelA);
  149. b3TransformUtil::calculateVelocityQuaternion(m_posB, toPosB, m_ornB, toOrnB, b3Scalar(1.), linVelB, angVelB);
  150. b3Scalar maxAngularProjectedVelocity = angVelA.length() * m_boundingRadiusA + angVelB.length() * m_boundingRadiusB;
  151. b3Vector3 relLinVel = (linVelB - linVelA);
  152. b3Scalar relLinVelocLength = relLinVel.dot(m_separatingNormal);
  153. if (relLinVelocLength < 0.f)
  154. {
  155. relLinVelocLength = 0.f;
  156. }
  157. b3Scalar projectedMotion = maxAngularProjectedVelocity + relLinVelocLength;
  158. m_separatingDistance -= projectedMotion;
  159. }
  160. m_posA = toPosA;
  161. m_posB = toPosB;
  162. m_ornA = toOrnA;
  163. m_ornB = toOrnB;
  164. }
  165. void initSeparatingDistance(const b3Vector3& separatingVector, b3Scalar separatingDistance, const b3Transform& transA, const b3Transform& transB)
  166. {
  167. m_separatingDistance = separatingDistance;
  168. if (m_separatingDistance > 0.f)
  169. {
  170. m_separatingNormal = separatingVector;
  171. const b3Vector3& toPosA = transA.getOrigin();
  172. const b3Vector3& toPosB = transB.getOrigin();
  173. b3Quaternion toOrnA = transA.getRotation();
  174. b3Quaternion toOrnB = transB.getRotation();
  175. m_posA = toPosA;
  176. m_posB = toPosB;
  177. m_ornA = toOrnA;
  178. m_ornB = toOrnB;
  179. }
  180. }
  181. };
  182. #endif //B3_TRANSFORM_UTIL_H