b3Int2.h 1.4 KB

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  1. /*
  2. Bullet Continuous Collision Detection and Physics Library
  3. Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
  4. This software is provided 'as-is', without any express or implied warranty.
  5. In no event will the authors be held liable for any damages arising from the use of this software.
  6. Permission is granted to anyone to use this software for any purpose,
  7. including commercial applications, and to alter it and redistribute it freely,
  8. subject to the following restrictions:
  9. 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
  10. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
  11. 3. This notice may not be removed or altered from any source distribution.
  12. */
  13. #ifndef B3_INT2_H
  14. #define B3_INT2_H
  15. #ifdef __cplusplus
  16. struct b3UnsignedInt2
  17. {
  18. union {
  19. struct
  20. {
  21. unsigned int x, y;
  22. };
  23. struct
  24. {
  25. unsigned int s[2];
  26. };
  27. };
  28. };
  29. struct b3Int2
  30. {
  31. union {
  32. struct
  33. {
  34. int x, y;
  35. };
  36. struct
  37. {
  38. int s[2];
  39. };
  40. };
  41. };
  42. inline b3Int2 b3MakeInt2(int x, int y)
  43. {
  44. b3Int2 v;
  45. v.s[0] = x;
  46. v.s[1] = y;
  47. return v;
  48. }
  49. #else
  50. #define b3UnsignedInt2 uint2
  51. #define b3Int2 int2
  52. #define b3MakeInt2 (int2)
  53. #endif //__cplusplus
  54. #endif