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- #ifndef B3_PGS_JACOBI_SOLVER
- #define B3_PGS_JACOBI_SOLVER
- struct b3Contact4;
- struct b3ContactPoint;
- class b3Dispatcher;
- #include "b3TypedConstraint.h"
- #include "b3ContactSolverInfo.h"
- #include "b3SolverBody.h"
- #include "b3SolverConstraint.h"
- struct b3RigidBodyData;
- struct b3InertiaData;
- class b3PgsJacobiSolver
- {
- protected:
- b3AlignedObjectArray<b3SolverBody> m_tmpSolverBodyPool;
- b3ConstraintArray m_tmpSolverContactConstraintPool;
- b3ConstraintArray m_tmpSolverNonContactConstraintPool;
- b3ConstraintArray m_tmpSolverContactFrictionConstraintPool;
- b3ConstraintArray m_tmpSolverContactRollingFrictionConstraintPool;
- b3AlignedObjectArray<int> m_orderTmpConstraintPool;
- b3AlignedObjectArray<int> m_orderNonContactConstraintPool;
- b3AlignedObjectArray<int> m_orderFrictionConstraintPool;
- b3AlignedObjectArray<b3TypedConstraint::b3ConstraintInfo1> m_tmpConstraintSizesPool;
- b3AlignedObjectArray<int> m_bodyCount;
- b3AlignedObjectArray<int> m_bodyCountCheck;
- b3AlignedObjectArray<b3Vector3> m_deltaLinearVelocities;
- b3AlignedObjectArray<b3Vector3> m_deltaAngularVelocities;
- bool m_usePgs;
- void averageVelocities();
- int m_maxOverrideNumSolverIterations;
- int m_numSplitImpulseRecoveries;
- b3Scalar getContactProcessingThreshold(b3Contact4* contact)
- {
- return 0.02f;
- }
- void setupFrictionConstraint(b3RigidBodyData* bodies, b3InertiaData* inertias, b3SolverConstraint& solverConstraint, const b3Vector3& normalAxis, int solverBodyIdA, int solverBodyIdB,
- b3ContactPoint& cp, const b3Vector3& rel_pos1, const b3Vector3& rel_pos2,
- b3RigidBodyData* colObj0, b3RigidBodyData* colObj1, b3Scalar relaxation,
- b3Scalar desiredVelocity = 0., b3Scalar cfmSlip = 0.);
- void setupRollingFrictionConstraint(b3RigidBodyData* bodies, b3InertiaData* inertias, b3SolverConstraint& solverConstraint, const b3Vector3& normalAxis, int solverBodyIdA, int solverBodyIdB,
- b3ContactPoint& cp, const b3Vector3& rel_pos1, const b3Vector3& rel_pos2,
- b3RigidBodyData* colObj0, b3RigidBodyData* colObj1, b3Scalar relaxation,
- b3Scalar desiredVelocity = 0., b3Scalar cfmSlip = 0.);
- b3SolverConstraint& addFrictionConstraint(b3RigidBodyData* bodies, b3InertiaData* inertias, const b3Vector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictionIndex, b3ContactPoint& cp, const b3Vector3& rel_pos1, const b3Vector3& rel_pos2, b3RigidBodyData* colObj0, b3RigidBodyData* colObj1, b3Scalar relaxation, b3Scalar desiredVelocity = 0., b3Scalar cfmSlip = 0.);
- b3SolverConstraint& addRollingFrictionConstraint(b3RigidBodyData* bodies, b3InertiaData* inertias, const b3Vector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictionIndex, b3ContactPoint& cp, const b3Vector3& rel_pos1, const b3Vector3& rel_pos2, b3RigidBodyData* colObj0, b3RigidBodyData* colObj1, b3Scalar relaxation, b3Scalar desiredVelocity = 0, b3Scalar cfmSlip = 0.f);
- void setupContactConstraint(b3RigidBodyData* bodies, b3InertiaData* inertias,
- b3SolverConstraint& solverConstraint, int solverBodyIdA, int solverBodyIdB, b3ContactPoint& cp,
- const b3ContactSolverInfo& infoGlobal, b3Vector3& vel, b3Scalar& rel_vel, b3Scalar& relaxation,
- b3Vector3& rel_pos1, b3Vector3& rel_pos2);
- void setFrictionConstraintImpulse(b3RigidBodyData* bodies, b3InertiaData* inertias, b3SolverConstraint& solverConstraint, int solverBodyIdA, int solverBodyIdB,
- b3ContactPoint& cp, const b3ContactSolverInfo& infoGlobal);
- ///m_btSeed2 is used for re-arranging the constraint rows. improves convergence/quality of friction
- unsigned long m_btSeed2;
- b3Scalar restitutionCurve(b3Scalar rel_vel, b3Scalar restitution);
- void convertContact(b3RigidBodyData* bodies, b3InertiaData* inertias, b3Contact4* manifold, const b3ContactSolverInfo& infoGlobal);
- void resolveSplitPenetrationSIMD(
- b3SolverBody& bodyA, b3SolverBody& bodyB,
- const b3SolverConstraint& contactConstraint);
- void resolveSplitPenetrationImpulseCacheFriendly(
- b3SolverBody& bodyA, b3SolverBody& bodyB,
- const b3SolverConstraint& contactConstraint);
- //internal method
- int getOrInitSolverBody(int bodyIndex, b3RigidBodyData* bodies, b3InertiaData* inertias);
- void initSolverBody(int bodyIndex, b3SolverBody* solverBody, b3RigidBodyData* collisionObject);
- void resolveSingleConstraintRowGeneric(b3SolverBody& bodyA, b3SolverBody& bodyB, const b3SolverConstraint& contactConstraint);
- void resolveSingleConstraintRowGenericSIMD(b3SolverBody& bodyA, b3SolverBody& bodyB, const b3SolverConstraint& contactConstraint);
- void resolveSingleConstraintRowLowerLimit(b3SolverBody& bodyA, b3SolverBody& bodyB, const b3SolverConstraint& contactConstraint);
- void resolveSingleConstraintRowLowerLimitSIMD(b3SolverBody& bodyA, b3SolverBody& bodyB, const b3SolverConstraint& contactConstraint);
- protected:
- virtual b3Scalar solveGroupCacheFriendlySetup(b3RigidBodyData* bodies, b3InertiaData* inertias, int numBodies, b3Contact4* manifoldPtr, int numManifolds, b3TypedConstraint** constraints, int numConstraints, const b3ContactSolverInfo& infoGlobal);
- virtual b3Scalar solveGroupCacheFriendlyIterations(b3TypedConstraint** constraints, int numConstraints, const b3ContactSolverInfo& infoGlobal);
- virtual void solveGroupCacheFriendlySplitImpulseIterations(b3TypedConstraint** constraints, int numConstraints, const b3ContactSolverInfo& infoGlobal);
- b3Scalar solveSingleIteration(int iteration, b3TypedConstraint** constraints, int numConstraints, const b3ContactSolverInfo& infoGlobal);
- virtual b3Scalar solveGroupCacheFriendlyFinish(b3RigidBodyData* bodies, b3InertiaData* inertias, int numBodies, const b3ContactSolverInfo& infoGlobal);
- public:
- B3_DECLARE_ALIGNED_ALLOCATOR();
- b3PgsJacobiSolver(bool usePgs);
- virtual ~b3PgsJacobiSolver();
- // void solveContacts(int numBodies, b3RigidBodyData* bodies, b3InertiaData* inertias, int numContacts, b3Contact4* contacts);
- void solveContacts(int numBodies, b3RigidBodyData* bodies, b3InertiaData* inertias, int numContacts, b3Contact4* contacts, int numConstraints, b3TypedConstraint** constraints);
- b3Scalar solveGroup(b3RigidBodyData* bodies, b3InertiaData* inertias, int numBodies, b3Contact4* manifoldPtr, int numManifolds, b3TypedConstraint** constraints, int numConstraints, const b3ContactSolverInfo& infoGlobal);
- ///clear internal cached data and reset random seed
- virtual void reset();
- unsigned long b3Rand2();
- int b3RandInt2(int n);
- void setRandSeed(unsigned long seed)
- {
- m_btSeed2 = seed;
- }
- unsigned long getRandSeed() const
- {
- return m_btSeed2;
- }
- };
- #endif //B3_PGS_JACOBI_SOLVER
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