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- /*************************************************************************/
- /* godot_js.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef GODOT_JS_H
- #define GODOT_JS_H
- #ifdef __cplusplus
- extern "C" {
- #endif
- #include "stddef.h"
- // Config
- extern void godot_js_config_locale_get(char *p_ptr, int p_ptr_max);
- extern void godot_js_config_canvas_id_get(char *p_ptr, int p_ptr_max);
- extern int godot_js_config_is_resize_on_start();
- // OS
- extern void godot_js_os_finish_async(void (*p_callback)());
- extern void godot_js_os_request_quit_cb(void (*p_callback)());
- extern int godot_js_os_fs_is_persistent();
- extern void godot_js_os_fs_sync(void (*p_callback)());
- extern int godot_js_os_execute(const char *p_json);
- extern void godot_js_os_shell_open(const char *p_uri);
- // Display
- extern double godot_js_display_pixel_ratio_get();
- extern void godot_js_display_alert(const char *p_text);
- extern int godot_js_display_touchscreen_is_available();
- extern int godot_js_display_is_swap_ok_cancel();
- // Display canvas
- extern void godot_js_display_canvas_focus();
- extern int godot_js_display_canvas_is_focused();
- extern void godot_js_display_canvas_bounding_rect_position_get(int32_t *p_x, int32_t *p_y);
- // Display window
- extern void godot_js_display_window_request_fullscreen();
- extern void godot_js_display_window_title_set(const char *p_text);
- extern void godot_js_display_window_icon_set(const uint8_t *p_ptr, int p_len);
- // Display clipboard
- extern int godot_js_display_clipboard_set(const char *p_text);
- extern int godot_js_display_clipboard_get(void (*p_callback)(const char *p_text));
- // Display cursor
- extern void godot_js_display_cursor_set_shape(const char *p_cursor);
- extern int godot_js_display_cursor_is_hidden();
- extern void godot_js_display_cursor_set_custom_shape(const char *p_shape, const uint8_t *p_ptr, int p_len, int p_hotspot_x, int p_hotspot_y);
- extern void godot_js_display_cursor_set_visible(int p_visible);
- // Display gamepad
- extern char *godot_js_display_gamepad_cb(void (*p_on_change)(int p_index, int p_connected, const char *p_id, const char *p_guid));
- extern int godot_js_display_gamepad_sample();
- extern int godot_js_display_gamepad_sample_count();
- extern int godot_js_display_gamepad_sample_get(int p_idx, float r_btns[16], int32_t *r_btns_num, float r_axes[10], int32_t *r_axes_num, int32_t *r_standard);
- // Display listeners
- extern void godot_js_display_notification_cb(void (*p_callback)(int p_notification), int p_enter, int p_exit, int p_in, int p_out);
- extern void godot_js_display_paste_cb(void (*p_callback)(const char *p_text));
- extern void godot_js_display_drop_files_cb(void (*p_callback)(char **p_filev, int p_filec));
- extern void godot_js_display_setup_canvas();
- #ifdef __cplusplus
- }
- #endif
- #endif /* GODOT_JS_H */
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