123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362 |
- /*************************************************************************/
- /* library_godot_audio.js */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- const GodotAudio = {
- $GodotAudio__deps: ['$GodotRuntime', '$GodotOS'],
- $GodotAudio: {
- ctx: null,
- input: null,
- driver: null,
- interval: 0,
- init: function (mix_rate, latency, onstatechange, onlatencyupdate) {
- const ctx = new (window.AudioContext || window.webkitAudioContext)({
- sampleRate: mix_rate,
- // latencyHint: latency / 1000 // Do not specify, leave 'interactive' for good performance.
- });
- GodotAudio.ctx = ctx;
- ctx.onstatechange = function () {
- let state = 0;
- switch (ctx.state) {
- case 'suspended':
- state = 0;
- break;
- case 'running':
- state = 1;
- break;
- case 'closed':
- state = 2;
- break;
- // no default
- }
- onstatechange(state);
- };
- ctx.onstatechange(); // Immeditately notify state.
- // Update computed latency
- GodotAudio.interval = setInterval(function () {
- let computed_latency = 0;
- if (ctx.baseLatency) {
- computed_latency += GodotAudio.ctx.baseLatency;
- }
- if (ctx.outputLatency) {
- computed_latency += GodotAudio.ctx.outputLatency;
- }
- onlatencyupdate(computed_latency);
- }, 1000);
- GodotOS.atexit(GodotAudio.close_async);
- return ctx.destination.channelCount;
- },
- create_input: function (callback) {
- if (GodotAudio.input) {
- return 0; // Already started.
- }
- function gotMediaInput(stream) {
- try {
- GodotAudio.input = GodotAudio.ctx.createMediaStreamSource(stream);
- callback(GodotAudio.input);
- } catch (e) {
- GodotRuntime.error('Failed creaating input.', e);
- }
- }
- if (navigator.mediaDevices && navigator.mediaDevices.getUserMedia) {
- navigator.mediaDevices.getUserMedia({
- 'audio': true,
- }).then(gotMediaInput, function (e) {
- GodotRuntime.error('Error getting user media.', e);
- });
- } else {
- if (!navigator.getUserMedia) {
- navigator.getUserMedia = navigator.webkitGetUserMedia || navigator.mozGetUserMedia;
- }
- if (!navigator.getUserMedia) {
- GodotRuntime.error('getUserMedia not available.');
- return 1;
- }
- navigator.getUserMedia({
- 'audio': true,
- }, gotMediaInput, function (e) {
- GodotRuntime.print(e);
- });
- }
- return 0;
- },
- close_async: function (resolve, reject) {
- const ctx = GodotAudio.ctx;
- GodotAudio.ctx = null;
- // Audio was not initialized.
- if (!ctx) {
- resolve();
- return;
- }
- // Remove latency callback
- if (GodotAudio.interval) {
- clearInterval(GodotAudio.interval);
- GodotAudio.interval = 0;
- }
- // Disconnect input, if it was started.
- if (GodotAudio.input) {
- GodotAudio.input.disconnect();
- GodotAudio.input = null;
- }
- // Disconnect output
- let closed = Promise.resolve();
- if (GodotAudio.driver) {
- closed = GodotAudio.driver.close();
- }
- closed.then(function () {
- return ctx.close();
- }).then(function () {
- ctx.onstatechange = null;
- resolve();
- }).catch(function (e) {
- ctx.onstatechange = null;
- GodotRuntime.error('Error closing AudioContext', e);
- resolve();
- });
- },
- },
- godot_audio_is_available__sig: 'i',
- godot_audio_is_available__proxy: 'sync',
- godot_audio_is_available: function () {
- if (!(window.AudioContext || window.webkitAudioContext)) {
- return 0;
- }
- return 1;
- },
- godot_audio_init__sig: 'iiiii',
- godot_audio_init: function (p_mix_rate, p_latency, p_state_change, p_latency_update) {
- const statechange = GodotRuntime.get_func(p_state_change);
- const latencyupdate = GodotRuntime.get_func(p_latency_update);
- return GodotAudio.init(p_mix_rate, p_latency, statechange, latencyupdate);
- },
- godot_audio_resume__sig: 'v',
- godot_audio_resume: function () {
- if (GodotAudio.ctx && GodotAudio.ctx.state !== 'running') {
- GodotAudio.ctx.resume();
- }
- },
- godot_audio_capture_start__proxy: 'sync',
- godot_audio_capture_start__sig: 'i',
- godot_audio_capture_start: function () {
- return GodotAudio.create_input(function (input) {
- input.connect(GodotAudio.driver.get_node());
- });
- },
- godot_audio_capture_stop__proxy: 'sync',
- godot_audio_capture_stop__sig: 'v',
- godot_audio_capture_stop: function () {
- if (GodotAudio.input) {
- const tracks = GodotAudio.input['mediaStream']['getTracks']();
- for (let i = 0; i < tracks.length; i++) {
- tracks[i]['stop']();
- }
- GodotAudio.input.disconnect();
- GodotAudio.input = null;
- }
- },
- };
- autoAddDeps(GodotAudio, '$GodotAudio');
- mergeInto(LibraryManager.library, GodotAudio);
- /**
- * The AudioWorklet API driver, used when threads are available.
- */
- const GodotAudioWorklet = {
- $GodotAudioWorklet__deps: ['$GodotAudio', '$GodotConfig'],
- $GodotAudioWorklet: {
- promise: null,
- worklet: null,
- create: function (channels) {
- const path = GodotConfig.locate_file('godot.audio.worklet.js');
- GodotAudioWorklet.promise = GodotAudio.ctx.audioWorklet.addModule(path).then(function () {
- GodotAudioWorklet.worklet = new AudioWorkletNode(
- GodotAudio.ctx,
- 'godot-processor',
- {
- 'outputChannelCount': [channels],
- },
- );
- return Promise.resolve();
- });
- GodotAudio.driver = GodotAudioWorklet;
- },
- start: function (in_buf, out_buf, state) {
- GodotAudioWorklet.promise.then(function () {
- const node = GodotAudioWorklet.worklet;
- node.connect(GodotAudio.ctx.destination);
- node.port.postMessage({
- 'cmd': 'start',
- 'data': [state, in_buf, out_buf],
- });
- node.port.onmessage = function (event) {
- GodotRuntime.error(event.data);
- };
- });
- },
- get_node: function () {
- return GodotAudioWorklet.worklet;
- },
- close: function () {
- return new Promise(function (resolve, reject) {
- GodotAudioWorklet.promise.then(function () {
- GodotAudioWorklet.worklet.port.postMessage({
- 'cmd': 'stop',
- 'data': null,
- });
- GodotAudioWorklet.worklet.disconnect();
- GodotAudioWorklet.worklet = null;
- GodotAudioWorklet.promise = null;
- resolve();
- });
- });
- },
- },
- godot_audio_worklet_create__sig: 'vi',
- godot_audio_worklet_create: function (channels) {
- GodotAudioWorklet.create(channels);
- },
- godot_audio_worklet_start__sig: 'viiiii',
- godot_audio_worklet_start: function (p_in_buf, p_in_size, p_out_buf, p_out_size, p_state) {
- const out_buffer = GodotRuntime.heapSub(HEAPF32, p_out_buf, p_out_size);
- const in_buffer = GodotRuntime.heapSub(HEAPF32, p_in_buf, p_in_size);
- const state = GodotRuntime.heapSub(HEAP32, p_state, 4);
- GodotAudioWorklet.start(in_buffer, out_buffer, state);
- },
- godot_audio_worklet_state_wait__sig: 'iiii',
- godot_audio_worklet_state_wait: function (p_state, p_idx, p_expected, p_timeout) {
- Atomics.wait(HEAP32, (p_state >> 2) + p_idx, p_expected, p_timeout);
- return Atomics.load(HEAP32, (p_state >> 2) + p_idx);
- },
- godot_audio_worklet_state_add__sig: 'iiii',
- godot_audio_worklet_state_add: function (p_state, p_idx, p_value) {
- return Atomics.add(HEAP32, (p_state >> 2) + p_idx, p_value);
- },
- godot_audio_worklet_state_get__sig: 'iii',
- godot_audio_worklet_state_get: function (p_state, p_idx) {
- return Atomics.load(HEAP32, (p_state >> 2) + p_idx);
- },
- };
- autoAddDeps(GodotAudioWorklet, '$GodotAudioWorklet');
- mergeInto(LibraryManager.library, GodotAudioWorklet);
- /*
- * The deprecated ScriptProcessorNode API, used when threads are disabled.
- */
- const GodotAudioScript = {
- $GodotAudioScript__deps: ['$GodotAudio'],
- $GodotAudioScript: {
- script: null,
- create: function (buffer_length, channel_count) {
- GodotAudioScript.script = GodotAudio.ctx.createScriptProcessor(buffer_length, 2, channel_count);
- GodotAudio.driver = GodotAudioScript;
- return GodotAudioScript.script.bufferSize;
- },
- start: function (p_in_buf, p_in_size, p_out_buf, p_out_size, onprocess) {
- GodotAudioScript.script.onaudioprocess = function (event) {
- // Read input
- const inb = GodotRuntime.heapSub(HEAPF32, p_in_buf, p_in_size);
- const input = event.inputBuffer;
- if (GodotAudio.input) {
- const inlen = input.getChannelData(0).length;
- for (let ch = 0; ch < 2; ch++) {
- const data = input.getChannelData(ch);
- for (let s = 0; s < inlen; s++) {
- inb[s * 2 + ch] = data[s];
- }
- }
- }
- // Let Godot process the input/output.
- onprocess();
- // Write the output.
- const outb = GodotRuntime.heapSub(HEAPF32, p_out_buf, p_out_size);
- const output = event.outputBuffer;
- const channels = output.numberOfChannels;
- for (let ch = 0; ch < channels; ch++) {
- const data = output.getChannelData(ch);
- // Loop through samples and assign computed values.
- for (let sample = 0; sample < data.length; sample++) {
- data[sample] = outb[sample * channels + ch];
- }
- }
- };
- GodotAudioScript.script.connect(GodotAudio.ctx.destination);
- },
- get_node: function () {
- return GodotAudioScript.script;
- },
- close: function () {
- return new Promise(function (resolve, reject) {
- GodotAudioScript.script.disconnect();
- GodotAudioScript.script.onaudioprocess = null;
- GodotAudioScript.script = null;
- resolve();
- });
- },
- },
- godot_audio_script_create__sig: 'iii',
- godot_audio_script_create: function (buffer_length, channel_count) {
- return GodotAudioScript.create(buffer_length, channel_count);
- },
- godot_audio_script_start__sig: 'viiiii',
- godot_audio_script_start: function (p_in_buf, p_in_size, p_out_buf, p_out_size, p_cb) {
- const onprocess = GodotRuntime.get_func(p_cb);
- GodotAudioScript.start(p_in_buf, p_in_size, p_out_buf, p_out_size, onprocess);
- },
- };
- autoAddDeps(GodotAudioScript, '$GodotAudioScript');
- mergeInto(LibraryManager.library, GodotAudioScript);
|