java_godot_lib_jni.cpp 18 KB

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  1. /*************************************************************************/
  2. /* java_godot_lib_jni.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "java_godot_lib_jni.h"
  31. #include "java_godot_io_wrapper.h"
  32. #include "java_godot_wrapper.h"
  33. #include "android/asset_manager_jni.h"
  34. #include "android_input_handler.h"
  35. #include "api/java_class_wrapper.h"
  36. #include "api/jni_singleton.h"
  37. #include "core/engine.h"
  38. #include "core/project_settings.h"
  39. #include "dir_access_jandroid.h"
  40. #include "file_access_android.h"
  41. #include "jni_utils.h"
  42. #include "main/input_default.h"
  43. #include "main/main.h"
  44. #include "net_socket_android.h"
  45. #include "os_android.h"
  46. #include "string_android.h"
  47. #include "thread_jandroid.h"
  48. #include <android/input.h>
  49. #include <unistd.h>
  50. static JavaClassWrapper *java_class_wrapper = NULL;
  51. static OS_Android *os_android = NULL;
  52. static AndroidInputHandler *input_handler = NULL;
  53. static GodotJavaWrapper *godot_java = NULL;
  54. static GodotIOJavaWrapper *godot_io_java = NULL;
  55. static bool initialized = false;
  56. static SafeNumeric<int> step; // Shared between UI and render threads
  57. static Size2 new_size;
  58. static Vector3 accelerometer;
  59. static Vector3 gravity;
  60. static Vector3 magnetometer;
  61. static Vector3 gyroscope;
  62. static void _initialize_java_modules() {
  63. if (!ProjectSettings::get_singleton()->has_setting("android/modules")) {
  64. return;
  65. }
  66. String modules = ProjectSettings::get_singleton()->get("android/modules");
  67. modules = modules.strip_edges();
  68. if (modules == String()) {
  69. return;
  70. }
  71. Vector<String> mods = modules.split(",", false);
  72. if (mods.size()) {
  73. jobject cls = godot_java->get_class_loader();
  74. // TODO create wrapper for class loader
  75. JNIEnv *env = get_jni_env();
  76. jclass classLoader = env->FindClass("java/lang/ClassLoader");
  77. jmethodID findClass = env->GetMethodID(classLoader, "loadClass", "(Ljava/lang/String;)Ljava/lang/Class;");
  78. for (int i = 0; i < mods.size(); i++) {
  79. String m = mods[i];
  80. // Deprecated in Godot 3.2.2, it's now a plugin to enable in export preset.
  81. if (m == "org/godotengine/godot/GodotPaymentV3") {
  82. WARN_PRINT("GodotPaymentV3 is deprecated and is replaced by the 'GodotPayment' plugin, which should be enabled in the Android export preset.");
  83. print_line("Skipping Android module: " + m);
  84. continue;
  85. }
  86. print_line("Loading Android module: " + m);
  87. jstring strClassName = env->NewStringUTF(m.utf8().get_data());
  88. jclass singletonClass = (jclass)env->CallObjectMethod(cls, findClass, strClassName);
  89. ERR_CONTINUE_MSG(!singletonClass, "Couldn't find singleton for class: " + m + ".");
  90. jmethodID initialize = env->GetStaticMethodID(singletonClass, "initialize", "(Landroid/app/Activity;)Lorg/godotengine/godot/Godot$SingletonBase;");
  91. ERR_CONTINUE_MSG(!initialize, "Couldn't find proper initialize function 'public static Godot.SingletonBase Class::initialize(Activity p_activity)' initializer for singleton class: " + m + ".");
  92. jobject obj = env->CallStaticObjectMethod(singletonClass, initialize, godot_java->get_activity());
  93. env->NewGlobalRef(obj);
  94. }
  95. }
  96. }
  97. extern "C" {
  98. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setVirtualKeyboardHeight(JNIEnv *env, jclass clazz, jint p_height) {
  99. if (godot_io_java) {
  100. godot_io_java->set_vk_height(p_height);
  101. }
  102. }
  103. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *env, jclass clazz, jobject activity, jobject godot_instance, jobject p_asset_manager, jboolean p_use_apk_expansion) {
  104. initialized = true;
  105. JavaVM *jvm;
  106. env->GetJavaVM(&jvm);
  107. // create our wrapper classes
  108. godot_java = new GodotJavaWrapper(env, activity, godot_instance);
  109. godot_io_java = new GodotIOJavaWrapper(env, godot_java->get_member_object("io", "Lorg/godotengine/godot/GodotIO;", env));
  110. init_thread_jandroid(jvm, env);
  111. jobject amgr = env->NewGlobalRef(p_asset_manager);
  112. FileAccessAndroid::asset_manager = AAssetManager_fromJava(env, amgr);
  113. DirAccessJAndroid::setup(godot_io_java->get_instance());
  114. NetSocketAndroid::setup(godot_java->get_member_object("netUtils", "Lorg/godotengine/godot/utils/GodotNetUtils;", env));
  115. os_android = new OS_Android(godot_java, godot_io_java, p_use_apk_expansion);
  116. char wd[500];
  117. getcwd(wd, 500);
  118. godot_java->on_video_init(env);
  119. }
  120. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env, jclass clazz) {
  121. // lets cleanup
  122. if (java_class_wrapper) {
  123. memdelete(java_class_wrapper);
  124. }
  125. if (godot_io_java) {
  126. delete godot_io_java;
  127. }
  128. if (godot_java) {
  129. godot_java->destroy_offscreen_gl(env);
  130. delete godot_java;
  131. }
  132. if (input_handler) {
  133. delete input_handler;
  134. }
  135. if (os_android) {
  136. os_android->main_loop_end();
  137. delete os_android;
  138. }
  139. }
  140. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jclass clazz, jobjectArray p_cmdline) {
  141. setup_android_thread();
  142. const char **cmdline = NULL;
  143. jstring *j_cmdline = NULL;
  144. int cmdlen = 0;
  145. if (p_cmdline) {
  146. cmdlen = env->GetArrayLength(p_cmdline);
  147. if (cmdlen) {
  148. cmdline = (const char **)memalloc((cmdlen + 1) * sizeof(const char *));
  149. ERR_FAIL_NULL_MSG(cmdline, "Out of memory.");
  150. cmdline[cmdlen] = NULL;
  151. j_cmdline = (jstring *)memalloc(cmdlen * sizeof(jstring));
  152. ERR_FAIL_NULL_MSG(j_cmdline, "Out of memory.");
  153. for (int i = 0; i < cmdlen; i++) {
  154. jstring string = (jstring)env->GetObjectArrayElement(p_cmdline, i);
  155. const char *rawString = env->GetStringUTFChars(string, 0);
  156. cmdline[i] = rawString;
  157. j_cmdline[i] = string;
  158. }
  159. }
  160. }
  161. Error err = Main::setup(OS_Android::ANDROID_EXEC_PATH, cmdlen, (char **)cmdline, false);
  162. if (cmdline) {
  163. if (j_cmdline) {
  164. for (int i = 0; i < cmdlen; ++i) {
  165. env->ReleaseStringUTFChars(j_cmdline[i], cmdline[i]);
  166. }
  167. memfree(j_cmdline);
  168. }
  169. memfree(cmdline);
  170. }
  171. if (err != OK) {
  172. return; // should exit instead and print the error
  173. }
  174. java_class_wrapper = memnew(JavaClassWrapper(godot_java->get_activity()));
  175. ClassDB::register_class<JNISingleton>();
  176. _initialize_java_modules();
  177. }
  178. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, jclass clazz, jint width, jint height) {
  179. if (os_android)
  180. os_android->set_display_size(Size2(width, height));
  181. }
  182. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz) {
  183. if (os_android) {
  184. if (step.get() == 0) {
  185. // During startup
  186. os_android->set_offscreen_gl_available(godot_java->create_offscreen_gl(env));
  187. } else {
  188. // GL context recreated because it was lost; restart app to let it reload everything
  189. step.set(-1); // Ensure no further steps are attempted and no further events are sent
  190. os_android->main_loop_end();
  191. godot_java->restart(env);
  192. }
  193. }
  194. }
  195. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jclass clazz) {
  196. if (step.get() == 0)
  197. return;
  198. if (os_android->get_main_loop()) {
  199. os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_GO_BACK_REQUEST);
  200. }
  201. }
  202. JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jclass clazz) {
  203. if (step.get() == -1)
  204. return true;
  205. if (step.get() == 0) {
  206. // Since Godot is initialized on the UI thread, _main_thread_id was set to that thread's id,
  207. // but for Godot purposes, the main thread is the one running the game loop
  208. Main::setup2(Thread::get_caller_id());
  209. input_handler = new AndroidInputHandler();
  210. step.increment();
  211. return true;
  212. }
  213. if (step.get() == 1) {
  214. if (!Main::start()) {
  215. return true; // should exit instead and print the error
  216. }
  217. godot_java->on_godot_setup_completed(env);
  218. os_android->main_loop_begin();
  219. godot_java->on_godot_main_loop_started(env);
  220. step.increment();
  221. }
  222. os_android->process_accelerometer(accelerometer);
  223. os_android->process_gravity(gravity);
  224. os_android->process_magnetometer(magnetometer);
  225. os_android->process_gyroscope(gyroscope);
  226. bool should_swap_buffers = false;
  227. if (os_android->main_loop_iterate(&should_swap_buffers)) {
  228. godot_java->force_quit(env);
  229. }
  230. return should_swap_buffers;
  231. }
  232. void touch_preprocessing(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray positions, jint buttons_mask, jfloat vertical_factor, jfloat horizontal_factor) {
  233. if (step.get() <= 0)
  234. return;
  235. Vector<AndroidInputHandler::TouchPos> points;
  236. for (int i = 0; i < pointer_count; i++) {
  237. jfloat p[3];
  238. env->GetFloatArrayRegion(positions, i * 3, 3, p);
  239. AndroidInputHandler::TouchPos tp;
  240. tp.pos = Point2(p[1], p[2]);
  241. tp.id = (int)p[0];
  242. points.push_back(tp);
  243. }
  244. if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE) {
  245. input_handler->process_mouse_event(ev, buttons_mask, points[0].pos, vertical_factor, horizontal_factor);
  246. } else {
  247. input_handler->process_touch(ev, pointer, points);
  248. }
  249. }
  250. // Called on the UI thread
  251. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3F(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position) {
  252. touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position);
  253. }
  254. // Called on the UI thread
  255. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FI(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position, jint buttons_mask) {
  256. touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position, buttons_mask);
  257. }
  258. // Called on the UI thread
  259. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FIFF(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position, jint buttons_mask, jfloat vertical_factor, jfloat horizontal_factor) {
  260. touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position, buttons_mask, vertical_factor, horizontal_factor);
  261. }
  262. // Called on the UI thread
  263. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hover(JNIEnv *env, jclass clazz, jint p_type, jfloat p_x, jfloat p_y) {
  264. if (step.get() <= 0)
  265. return;
  266. input_handler->process_hover(p_type, Point2(p_x, p_y));
  267. }
  268. // Called on the UI thread
  269. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_doubleTap(JNIEnv *env, jclass clazz, jint p_button_mask, jint p_x, jint p_y) {
  270. if (step.get() <= 0)
  271. return;
  272. input_handler->process_double_tap(p_button_mask, Point2(p_x, p_y));
  273. }
  274. // Called on the UI thread
  275. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_scroll(JNIEnv *env, jclass clazz, jint p_x, jint p_y) {
  276. if (step.get() <= 0)
  277. return;
  278. input_handler->process_scroll(Point2(p_x, p_y));
  279. }
  280. // Called on the UI thread
  281. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env, jclass clazz, jint p_device, jint p_button, jboolean p_pressed) {
  282. if (step.get() <= 0)
  283. return;
  284. AndroidInputHandler::JoypadEvent jevent;
  285. jevent.device = p_device;
  286. jevent.type = AndroidInputHandler::JOY_EVENT_BUTTON;
  287. jevent.index = p_button;
  288. jevent.pressed = p_pressed;
  289. input_handler->process_joy_event(jevent);
  290. }
  291. // Called on the UI thread
  292. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, jclass clazz, jint p_device, jint p_axis, jfloat p_value) {
  293. if (step.get() <= 0)
  294. return;
  295. AndroidInputHandler::JoypadEvent jevent;
  296. jevent.device = p_device;
  297. jevent.type = AndroidInputHandler::JOY_EVENT_AXIS;
  298. jevent.index = p_axis;
  299. jevent.value = p_value;
  300. input_handler->process_joy_event(jevent);
  301. }
  302. // Called on the UI thread
  303. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, jclass clazz, jint p_device, jint p_hat_x, jint p_hat_y) {
  304. if (step.get() <= 0)
  305. return;
  306. AndroidInputHandler::JoypadEvent jevent;
  307. jevent.device = p_device;
  308. jevent.type = AndroidInputHandler::JOY_EVENT_HAT;
  309. int hat = 0;
  310. if (p_hat_x != 0) {
  311. if (p_hat_x < 0)
  312. hat |= InputDefault::HAT_MASK_LEFT;
  313. else
  314. hat |= InputDefault::HAT_MASK_RIGHT;
  315. }
  316. if (p_hat_y != 0) {
  317. if (p_hat_y < 0)
  318. hat |= InputDefault::HAT_MASK_UP;
  319. else
  320. hat |= InputDefault::HAT_MASK_DOWN;
  321. }
  322. jevent.hat = hat;
  323. input_handler->process_joy_event(jevent);
  324. }
  325. // Called on the UI thread
  326. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged(JNIEnv *env, jclass clazz, jint p_device, jboolean p_connected, jstring p_name) {
  327. if (step.get() <= 0)
  328. return;
  329. String name = jstring_to_string(p_name, env);
  330. input_handler->joy_connection_changed(p_device, p_connected, name);
  331. }
  332. // Called on the UI thread
  333. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_keycode, jint p_scancode, jint p_unicode_char, jboolean p_pressed) {
  334. if (step.get() <= 0)
  335. return;
  336. input_handler->process_key_event(p_keycode, p_scancode, p_unicode_char, p_pressed);
  337. }
  338. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_accelerometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  339. accelerometer = Vector3(x, y, z);
  340. }
  341. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gravity(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  342. gravity = Vector3(x, y, z);
  343. }
  344. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_magnetometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  345. magnetometer = Vector3(x, y, z);
  346. }
  347. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gyroscope(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  348. gyroscope = Vector3(x, y, z);
  349. }
  350. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusin(JNIEnv *env, jclass clazz) {
  351. if (step.get() <= 0)
  352. return;
  353. os_android->main_loop_focusin();
  354. }
  355. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusout(JNIEnv *env, jclass clazz) {
  356. if (step.get() <= 0)
  357. return;
  358. os_android->main_loop_focusout();
  359. }
  360. JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getGlobal(JNIEnv *env, jclass clazz, jstring path) {
  361. String js = jstring_to_string(path, env);
  362. return env->NewStringUTF(ProjectSettings::get_singleton()->get(js).operator String().utf8().get_data());
  363. }
  364. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_callobject(JNIEnv *env, jclass clazz, jlong ID, jstring method, jobjectArray params) {
  365. Object *obj = ObjectDB::get_instance(ID);
  366. ERR_FAIL_COND(!obj);
  367. int res = env->PushLocalFrame(16);
  368. ERR_FAIL_COND(res != 0);
  369. String str_method = jstring_to_string(method, env);
  370. int count = env->GetArrayLength(params);
  371. Variant *vlist = (Variant *)alloca(sizeof(Variant) * count);
  372. Variant **vptr = (Variant **)alloca(sizeof(Variant *) * count);
  373. for (int i = 0; i < count; i++) {
  374. jobject obj = env->GetObjectArrayElement(params, i);
  375. Variant v;
  376. if (obj)
  377. v = _jobject_to_variant(env, obj);
  378. memnew_placement(&vlist[i], Variant);
  379. vlist[i] = v;
  380. vptr[i] = &vlist[i];
  381. env->DeleteLocalRef(obj);
  382. };
  383. Variant::CallError err;
  384. obj->call(str_method, (const Variant **)vptr, count, err);
  385. // something
  386. env->PopLocalFrame(NULL);
  387. }
  388. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_calldeferred(JNIEnv *env, jclass clazz, jlong ID, jstring method, jobjectArray params) {
  389. Object *obj = ObjectDB::get_instance(ID);
  390. ERR_FAIL_COND(!obj);
  391. int res = env->PushLocalFrame(16);
  392. ERR_FAIL_COND(res != 0);
  393. String str_method = jstring_to_string(method, env);
  394. int count = env->GetArrayLength(params);
  395. Variant args[VARIANT_ARG_MAX];
  396. for (int i = 0; i < MIN(count, VARIANT_ARG_MAX); i++) {
  397. jobject obj = env->GetObjectArrayElement(params, i);
  398. if (obj)
  399. args[i] = _jobject_to_variant(env, obj);
  400. env->DeleteLocalRef(obj);
  401. };
  402. static_assert(VARIANT_ARG_MAX == 8, "This code needs to be updated if VARIANT_ARG_MAX != 8");
  403. obj->call_deferred(str_method, args[0], args[1], args[2], args[3], args[4], args[5], args[6], args[7]);
  404. // something
  405. env->PopLocalFrame(NULL);
  406. }
  407. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_requestPermissionResult(JNIEnv *env, jclass clazz, jstring p_permission, jboolean p_result) {
  408. String permission = jstring_to_string(p_permission, env);
  409. if (permission == "android.permission.RECORD_AUDIO" && p_result) {
  410. AudioDriver::get_singleton()->capture_start();
  411. }
  412. if (os_android->get_main_loop()) {
  413. os_android->get_main_loop()->emit_signal("on_request_permissions_result", permission, p_result == JNI_TRUE);
  414. }
  415. }
  416. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNIEnv *env, jclass clazz) {
  417. if (step.get() <= 0)
  418. return;
  419. if (os_android->get_main_loop()) {
  420. os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APP_RESUMED);
  421. }
  422. }
  423. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererPaused(JNIEnv *env, jclass clazz) {
  424. if (step.get() <= 0)
  425. return;
  426. if (os_android->get_main_loop()) {
  427. os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APP_PAUSED);
  428. }
  429. }
  430. }