editor_import_collada.cpp 56 KB

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  1. /*************************************************************************/
  2. /* editor_import_collada.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "editor_import_collada.h"
  31. #include "core/os/os.h"
  32. #include "editor/collada/collada.h"
  33. #include "editor/editor_node.h"
  34. #include "scene/3d/camera.h"
  35. #include "scene/3d/light.h"
  36. #include "scene/3d/mesh_instance.h"
  37. #include "scene/3d/path.h"
  38. #include "scene/3d/skeleton.h"
  39. #include "scene/3d/spatial.h"
  40. #include "scene/animation/animation_player.h"
  41. #include "scene/resources/animation.h"
  42. #include "scene/resources/packed_scene.h"
  43. #include "scene/resources/surface_tool.h"
  44. struct ColladaImport {
  45. Collada collada;
  46. Spatial *scene;
  47. Vector<Ref<Animation> > animations;
  48. struct NodeMap {
  49. //String path;
  50. Spatial *node;
  51. int bone;
  52. List<int> anim_tracks;
  53. NodeMap() {
  54. node = NULL;
  55. bone = -1;
  56. }
  57. };
  58. bool found_ambient;
  59. Color ambient;
  60. bool found_directional;
  61. bool force_make_tangents;
  62. bool apply_mesh_xform_to_vertices;
  63. bool use_mesh_builtin_materials;
  64. float bake_fps;
  65. Map<String, NodeMap> node_map; //map from collada node to engine node
  66. Map<String, String> node_name_map; //map from collada node to engine node
  67. Map<String, Ref<ArrayMesh> > mesh_cache;
  68. Map<String, Ref<Curve3D> > curve_cache;
  69. Map<String, Ref<Material> > material_cache;
  70. Map<Collada::Node *, Skeleton *> skeleton_map;
  71. Map<Skeleton *, Map<String, int> > skeleton_bone_map;
  72. Set<String> valid_animated_nodes;
  73. Vector<int> valid_animated_properties;
  74. Map<String, bool> bones_with_animation;
  75. Error _populate_skeleton(Skeleton *p_skeleton, Collada::Node *p_node, int &r_bone, int p_parent);
  76. Error _create_scene_skeletons(Collada::Node *p_node);
  77. Error _create_scene(Collada::Node *p_node, Spatial *p_parent);
  78. Error _create_resources(Collada::Node *p_node, bool p_use_compression);
  79. Error _create_material(const String &p_target);
  80. Error _create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<ArrayMesh> > p_morph_meshes = Vector<Ref<ArrayMesh> >(), bool p_use_compression = false, bool p_use_mesh_material = false);
  81. Error load(const String &p_path, int p_flags, bool p_force_make_tangents = false, bool p_use_compression = false);
  82. void _fix_param_animation_tracks();
  83. void create_animation(int p_clip, bool p_make_tracks_in_all_bones, bool p_import_value_tracks);
  84. void create_animations(bool p_make_tracks_in_all_bones, bool p_import_value_tracks);
  85. Set<String> tracks_in_clips;
  86. Vector<String> missing_textures;
  87. void _pre_process_lights(Collada::Node *p_node);
  88. ColladaImport() {
  89. found_ambient = false;
  90. found_directional = false;
  91. force_make_tangents = false;
  92. apply_mesh_xform_to_vertices = true;
  93. bake_fps = 15;
  94. }
  95. };
  96. Error ColladaImport::_populate_skeleton(Skeleton *p_skeleton, Collada::Node *p_node, int &r_bone, int p_parent) {
  97. if (p_node->type != Collada::Node::TYPE_JOINT)
  98. return OK;
  99. Collada::NodeJoint *joint = static_cast<Collada::NodeJoint *>(p_node);
  100. p_skeleton->add_bone(p_node->name);
  101. if (p_parent >= 0)
  102. p_skeleton->set_bone_parent(r_bone, p_parent);
  103. NodeMap nm;
  104. nm.node = p_skeleton;
  105. nm.bone = r_bone;
  106. node_map[p_node->id] = nm;
  107. node_name_map[p_node->name] = p_node->id;
  108. skeleton_bone_map[p_skeleton][joint->sid] = r_bone;
  109. if (collada.state.bone_rest_map.has(joint->sid)) {
  110. p_skeleton->set_bone_rest(r_bone, collada.fix_transform(collada.state.bone_rest_map[joint->sid]));
  111. //should map this bone to something for animation?
  112. } else {
  113. WARN_PRINT("Collada: Joint has no rest.");
  114. }
  115. int id = r_bone++;
  116. for (int i = 0; i < p_node->children.size(); i++) {
  117. Error err = _populate_skeleton(p_skeleton, p_node->children[i], r_bone, id);
  118. if (err)
  119. return err;
  120. }
  121. return OK;
  122. }
  123. void ColladaImport::_pre_process_lights(Collada::Node *p_node) {
  124. if (p_node->type == Collada::Node::TYPE_LIGHT) {
  125. Collada::NodeLight *light = static_cast<Collada::NodeLight *>(p_node);
  126. if (collada.state.light_data_map.has(light->light)) {
  127. Collada::LightData &ld = collada.state.light_data_map[light->light];
  128. if (ld.mode == Collada::LightData::MODE_AMBIENT) {
  129. found_ambient = true;
  130. ambient = ld.color;
  131. }
  132. if (ld.mode == Collada::LightData::MODE_DIRECTIONAL) {
  133. found_directional = true;
  134. }
  135. }
  136. }
  137. for (int i = 0; i < p_node->children.size(); i++)
  138. _pre_process_lights(p_node->children[i]);
  139. }
  140. Error ColladaImport::_create_scene_skeletons(Collada::Node *p_node) {
  141. if (p_node->type == Collada::Node::TYPE_SKELETON) {
  142. Skeleton *sk = memnew(Skeleton);
  143. int bone = 0;
  144. for (int i = 0; i < p_node->children.size(); i++) {
  145. _populate_skeleton(sk, p_node->children[i], bone, -1);
  146. }
  147. sk->localize_rests(); //after creating skeleton, rests must be localized...!
  148. skeleton_map[p_node] = sk;
  149. }
  150. for (int i = 0; i < p_node->children.size(); i++) {
  151. Error err = _create_scene_skeletons(p_node->children[i]);
  152. if (err)
  153. return err;
  154. }
  155. return OK;
  156. }
  157. Error ColladaImport::_create_scene(Collada::Node *p_node, Spatial *p_parent) {
  158. Spatial *node = NULL;
  159. switch (p_node->type) {
  160. case Collada::Node::TYPE_NODE: {
  161. node = memnew(Spatial);
  162. } break;
  163. case Collada::Node::TYPE_JOINT: {
  164. return OK; // do nothing
  165. } break;
  166. case Collada::Node::TYPE_LIGHT: {
  167. //node = memnew( Light)
  168. Collada::NodeLight *light = static_cast<Collada::NodeLight *>(p_node);
  169. if (collada.state.light_data_map.has(light->light)) {
  170. Collada::LightData &ld = collada.state.light_data_map[light->light];
  171. if (ld.mode == Collada::LightData::MODE_AMBIENT) {
  172. if (found_directional)
  173. return OK; //do nothing not needed
  174. if (!bool(GLOBAL_DEF("collada/use_ambient", false)))
  175. return OK;
  176. //well, it's an ambient light..
  177. Light *l = memnew(DirectionalLight);
  178. //l->set_color(Light::COLOR_AMBIENT,ld.color);
  179. //l->set_color(Light::COLOR_DIFFUSE,Color(0,0,0));
  180. //l->set_color(Light::COLOR_SPECULAR,Color(0,0,0));
  181. node = l;
  182. } else if (ld.mode == Collada::LightData::MODE_DIRECTIONAL) {
  183. //well, it's an ambient light..
  184. Light *l = memnew(DirectionalLight);
  185. /*
  186. if (found_ambient) //use it here
  187. l->set_color(Light::COLOR_AMBIENT,ambient);
  188. l->set_color(Light::COLOR_DIFFUSE,ld.color);
  189. l->set_color(Light::COLOR_SPECULAR,Color(1,1,1));
  190. */
  191. node = l;
  192. } else {
  193. Light *l;
  194. if (ld.mode == Collada::LightData::MODE_OMNI)
  195. l = memnew(OmniLight);
  196. else {
  197. l = memnew(SpotLight);
  198. //l->set_parameter(Light::PARAM_SPOT_ANGLE,ld.spot_angle);
  199. //l->set_parameter(Light::PARAM_SPOT_ATTENUATION,ld.spot_exp);
  200. }
  201. //
  202. //l->set_color(Light::COLOR_DIFFUSE,ld.color);
  203. //l->set_color(Light::COLOR_SPECULAR,Color(1,1,1));
  204. //l->approximate_opengl_attenuation(ld.constant_att,ld.linear_att,ld.quad_att);
  205. node = l;
  206. }
  207. } else {
  208. node = memnew(Spatial);
  209. }
  210. } break;
  211. case Collada::Node::TYPE_CAMERA: {
  212. Collada::NodeCamera *cam = static_cast<Collada::NodeCamera *>(p_node);
  213. Camera *camera = memnew(Camera);
  214. if (collada.state.camera_data_map.has(cam->camera)) {
  215. const Collada::CameraData &cd = collada.state.camera_data_map[cam->camera];
  216. switch (cd.mode) {
  217. case Collada::CameraData::MODE_ORTHOGONAL: {
  218. if (cd.orthogonal.y_mag) {
  219. camera->set_keep_aspect_mode(Camera::KEEP_HEIGHT);
  220. camera->set_orthogonal(cd.orthogonal.y_mag * 2.0, cd.z_near, cd.z_far);
  221. } else if (!cd.orthogonal.y_mag && cd.orthogonal.x_mag) {
  222. camera->set_keep_aspect_mode(Camera::KEEP_WIDTH);
  223. camera->set_orthogonal(cd.orthogonal.x_mag * 2.0, cd.z_near, cd.z_far);
  224. }
  225. } break;
  226. case Collada::CameraData::MODE_PERSPECTIVE: {
  227. if (cd.perspective.y_fov) {
  228. camera->set_perspective(cd.perspective.y_fov, cd.z_near, cd.z_far);
  229. } else if (!cd.perspective.y_fov && cd.perspective.x_fov) {
  230. camera->set_perspective(cd.perspective.x_fov / cd.aspect, cd.z_near, cd.z_far);
  231. }
  232. } break;
  233. }
  234. }
  235. node = camera;
  236. } break;
  237. case Collada::Node::TYPE_GEOMETRY: {
  238. Collada::NodeGeometry *ng = static_cast<Collada::NodeGeometry *>(p_node);
  239. if (collada.state.curve_data_map.has(ng->source)) {
  240. node = memnew(Path);
  241. } else {
  242. //mesh since nothing else
  243. node = memnew(MeshInstance);
  244. //Object::cast_to<MeshInstance>(node)->set_flag(GeometryInstance::FLAG_USE_BAKED_LIGHT, true);
  245. }
  246. } break;
  247. case Collada::Node::TYPE_SKELETON: {
  248. ERR_FAIL_COND_V(!skeleton_map.has(p_node), ERR_CANT_CREATE);
  249. Skeleton *sk = skeleton_map[p_node];
  250. node = sk;
  251. } break;
  252. }
  253. if (p_node->name != "")
  254. node->set_name(p_node->name);
  255. NodeMap nm;
  256. nm.node = node;
  257. node_map[p_node->id] = nm;
  258. node_name_map[node->get_name()] = p_node->id;
  259. Transform xf = p_node->default_transform;
  260. xf = collada.fix_transform(xf) * p_node->post_transform;
  261. node->set_transform(xf);
  262. p_parent->add_child(node);
  263. node->set_owner(scene);
  264. if (p_node->empty_draw_type != "") {
  265. node->set_meta("empty_draw_type", Variant(p_node->empty_draw_type));
  266. }
  267. for (int i = 0; i < p_node->children.size(); i++) {
  268. Error err = _create_scene(p_node->children[i], node);
  269. if (err)
  270. return err;
  271. }
  272. return OK;
  273. }
  274. Error ColladaImport::_create_material(const String &p_target) {
  275. ERR_FAIL_COND_V(material_cache.has(p_target), ERR_ALREADY_EXISTS);
  276. ERR_FAIL_COND_V(!collada.state.material_map.has(p_target), ERR_INVALID_PARAMETER);
  277. Collada::Material &src_mat = collada.state.material_map[p_target];
  278. ERR_FAIL_COND_V(!collada.state.effect_map.has(src_mat.instance_effect), ERR_INVALID_PARAMETER);
  279. Collada::Effect &effect = collada.state.effect_map[src_mat.instance_effect];
  280. Ref<SpatialMaterial> material = memnew(SpatialMaterial);
  281. if (src_mat.name != "")
  282. material->set_name(src_mat.name);
  283. else if (effect.name != "")
  284. material->set_name(effect.name);
  285. // DIFFUSE
  286. if (effect.diffuse.texture != "") {
  287. String texfile = effect.get_texture_path(effect.diffuse.texture, collada);
  288. if (texfile != "") {
  289. if (texfile.begins_with("/")) {
  290. texfile = texfile.replace_first("/", "res://");
  291. }
  292. Ref<Texture> texture = ResourceLoader::load(texfile, "Texture");
  293. if (texture.is_valid()) {
  294. material->set_texture(SpatialMaterial::TEXTURE_ALBEDO, texture);
  295. material->set_albedo(Color(1, 1, 1, 1));
  296. //material->set_parameter(SpatialMaterial::PARAM_DIFFUSE,Color(1,1,1,1));
  297. } else {
  298. missing_textures.push_back(texfile.get_file());
  299. }
  300. }
  301. } else {
  302. material->set_albedo(effect.diffuse.color);
  303. }
  304. // SPECULAR
  305. if (effect.specular.texture != "") {
  306. String texfile = effect.get_texture_path(effect.specular.texture, collada);
  307. if (texfile != "") {
  308. if (texfile.begins_with("/")) {
  309. texfile = texfile.replace_first("/", "res://");
  310. }
  311. Ref<Texture> texture = ResourceLoader::load(texfile, "Texture");
  312. if (texture.is_valid()) {
  313. material->set_texture(SpatialMaterial::TEXTURE_METALLIC, texture);
  314. material->set_specular(1.0);
  315. //material->set_texture(SpatialMaterial::PARAM_SPECULAR,texture);
  316. //material->set_parameter(SpatialMaterial::PARAM_SPECULAR,Color(1,1,1,1));
  317. } else {
  318. missing_textures.push_back(texfile.get_file());
  319. }
  320. }
  321. } else {
  322. material->set_metallic(effect.specular.color.get_v());
  323. }
  324. // EMISSION
  325. if (effect.emission.texture != "") {
  326. String texfile = effect.get_texture_path(effect.emission.texture, collada);
  327. if (texfile != "") {
  328. if (texfile.begins_with("/")) {
  329. texfile = texfile.replace_first("/", "res://");
  330. }
  331. Ref<Texture> texture = ResourceLoader::load(texfile, "Texture");
  332. if (texture.is_valid()) {
  333. material->set_feature(SpatialMaterial::FEATURE_EMISSION, true);
  334. material->set_texture(SpatialMaterial::TEXTURE_EMISSION, texture);
  335. material->set_emission(Color(1, 1, 1, 1));
  336. //material->set_parameter(SpatialMaterial::PARAM_EMISSION,Color(1,1,1,1));
  337. } else {
  338. missing_textures.push_back(texfile.get_file());
  339. }
  340. }
  341. } else {
  342. if (effect.emission.color != Color()) {
  343. material->set_feature(SpatialMaterial::FEATURE_EMISSION, true);
  344. material->set_emission(effect.emission.color);
  345. }
  346. }
  347. // NORMAL
  348. if (effect.bump.texture != "") {
  349. String texfile = effect.get_texture_path(effect.bump.texture, collada);
  350. if (texfile != "") {
  351. if (texfile.begins_with("/")) {
  352. texfile = texfile.replace_first("/", "res://");
  353. }
  354. Ref<Texture> texture = ResourceLoader::load(texfile, "Texture");
  355. if (texture.is_valid()) {
  356. material->set_feature(SpatialMaterial::FEATURE_NORMAL_MAPPING, true);
  357. material->set_texture(SpatialMaterial::TEXTURE_NORMAL, texture);
  358. //material->set_emission(Color(1,1,1,1));
  359. //material->set_texture(SpatialMaterial::PARAM_NORMAL,texture);
  360. } else {
  361. //missing_textures.push_back(texfile.get_file());
  362. }
  363. }
  364. }
  365. float roughness = (effect.shininess - 1.0) / 510;
  366. material->set_roughness(roughness);
  367. if (effect.double_sided) {
  368. material->set_cull_mode(SpatialMaterial::CULL_DISABLED);
  369. }
  370. material->set_flag(SpatialMaterial::FLAG_UNSHADED, effect.unshaded);
  371. material_cache[p_target] = material;
  372. return OK;
  373. }
  374. Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<ArrayMesh> > p_morph_meshes, bool p_use_compression, bool p_use_mesh_material) {
  375. bool local_xform_mirror = p_local_xform.basis.determinant() < 0;
  376. if (p_morph_data) {
  377. //add morphie target
  378. ERR_FAIL_COND_V(!p_morph_data->targets.has("MORPH_TARGET"), ERR_INVALID_DATA);
  379. String mt = p_morph_data->targets["MORPH_TARGET"];
  380. ERR_FAIL_COND_V(!p_morph_data->sources.has(mt), ERR_INVALID_DATA);
  381. int morph_targets = p_morph_data->sources[mt].sarray.size();
  382. for (int i = 0; i < morph_targets; i++) {
  383. String target = p_morph_data->sources[mt].sarray[i];
  384. ERR_FAIL_COND_V(!collada.state.mesh_data_map.has(target), ERR_INVALID_DATA);
  385. String name = collada.state.mesh_data_map[target].name;
  386. p_mesh->add_blend_shape(name);
  387. }
  388. if (p_morph_data->mode == "RELATIVE")
  389. p_mesh->set_blend_shape_mode(Mesh::BLEND_SHAPE_MODE_RELATIVE);
  390. else if (p_morph_data->mode == "NORMALIZED")
  391. p_mesh->set_blend_shape_mode(Mesh::BLEND_SHAPE_MODE_NORMALIZED);
  392. }
  393. int surface = 0;
  394. for (int p_i = 0; p_i < meshdata.primitives.size(); p_i++) {
  395. const Collada::MeshData::Primitives &p = meshdata.primitives[p_i];
  396. /* VERTEX SOURCE */
  397. ERR_FAIL_COND_V(!p.sources.has("VERTEX"), ERR_INVALID_DATA);
  398. String vertex_src_id = p.sources["VERTEX"].source;
  399. int vertex_ofs = p.sources["VERTEX"].offset;
  400. ERR_FAIL_COND_V(!meshdata.vertices.has(vertex_src_id), ERR_INVALID_DATA);
  401. ERR_FAIL_COND_V(!meshdata.vertices[vertex_src_id].sources.has("POSITION"), ERR_INVALID_DATA);
  402. String position_src_id = meshdata.vertices[vertex_src_id].sources["POSITION"];
  403. ERR_FAIL_COND_V(!meshdata.sources.has(position_src_id), ERR_INVALID_DATA);
  404. const Collada::MeshData::Source *vertex_src = &meshdata.sources[position_src_id];
  405. /* NORMAL SOURCE */
  406. const Collada::MeshData::Source *normal_src = NULL;
  407. int normal_ofs = 0;
  408. if (p.sources.has("NORMAL")) {
  409. String normal_source_id = p.sources["NORMAL"].source;
  410. normal_ofs = p.sources["NORMAL"].offset;
  411. ERR_FAIL_COND_V(!meshdata.sources.has(normal_source_id), ERR_INVALID_DATA);
  412. normal_src = &meshdata.sources[normal_source_id];
  413. }
  414. const Collada::MeshData::Source *binormal_src = NULL;
  415. int binormal_ofs = 0;
  416. if (p.sources.has("TEXBINORMAL")) {
  417. String binormal_source_id = p.sources["TEXBINORMAL"].source;
  418. binormal_ofs = p.sources["TEXBINORMAL"].offset;
  419. ERR_FAIL_COND_V(!meshdata.sources.has(binormal_source_id), ERR_INVALID_DATA);
  420. binormal_src = &meshdata.sources[binormal_source_id];
  421. }
  422. const Collada::MeshData::Source *tangent_src = NULL;
  423. int tangent_ofs = 0;
  424. if (p.sources.has("TEXTANGENT")) {
  425. String tangent_source_id = p.sources["TEXTANGENT"].source;
  426. tangent_ofs = p.sources["TEXTANGENT"].offset;
  427. ERR_FAIL_COND_V(!meshdata.sources.has(tangent_source_id), ERR_INVALID_DATA);
  428. tangent_src = &meshdata.sources[tangent_source_id];
  429. }
  430. const Collada::MeshData::Source *uv_src = NULL;
  431. int uv_ofs = 0;
  432. if (p.sources.has("TEXCOORD0")) {
  433. String uv_source_id = p.sources["TEXCOORD0"].source;
  434. uv_ofs = p.sources["TEXCOORD0"].offset;
  435. ERR_FAIL_COND_V(!meshdata.sources.has(uv_source_id), ERR_INVALID_DATA);
  436. uv_src = &meshdata.sources[uv_source_id];
  437. }
  438. const Collada::MeshData::Source *uv2_src = NULL;
  439. int uv2_ofs = 0;
  440. if (p.sources.has("TEXCOORD1")) {
  441. String uv2_source_id = p.sources["TEXCOORD1"].source;
  442. uv2_ofs = p.sources["TEXCOORD1"].offset;
  443. ERR_FAIL_COND_V(!meshdata.sources.has(uv2_source_id), ERR_INVALID_DATA);
  444. uv2_src = &meshdata.sources[uv2_source_id];
  445. }
  446. const Collada::MeshData::Source *color_src = NULL;
  447. int color_ofs = 0;
  448. if (p.sources.has("COLOR")) {
  449. String color_source_id = p.sources["COLOR"].source;
  450. color_ofs = p.sources["COLOR"].offset;
  451. ERR_FAIL_COND_V(!meshdata.sources.has(color_source_id), ERR_INVALID_DATA);
  452. color_src = &meshdata.sources[color_source_id];
  453. }
  454. //find largest source..
  455. /************************/
  456. /* ADD WEIGHTS IF EXIST */
  457. /************************/
  458. Map<int, Vector<Collada::Vertex::Weight> > pre_weights;
  459. bool has_weights = false;
  460. if (p_skin_controller) {
  461. const Collada::SkinControllerData::Source *weight_src = NULL;
  462. int weight_ofs = 0;
  463. if (p_skin_controller->weights.sources.has("WEIGHT")) {
  464. String weight_id = p_skin_controller->weights.sources["WEIGHT"].source;
  465. weight_ofs = p_skin_controller->weights.sources["WEIGHT"].offset;
  466. if (p_skin_controller->sources.has(weight_id)) {
  467. weight_src = &p_skin_controller->sources[weight_id];
  468. }
  469. }
  470. int joint_ofs = 0;
  471. if (p_skin_controller->weights.sources.has("JOINT")) {
  472. joint_ofs = p_skin_controller->weights.sources["JOINT"].offset;
  473. }
  474. //should be OK, given this was pre-checked.
  475. int index_ofs = 0;
  476. int wstride = p_skin_controller->weights.sources.size();
  477. for (int w_i = 0; w_i < p_skin_controller->weights.sets.size(); w_i++) {
  478. int amount = p_skin_controller->weights.sets[w_i];
  479. Vector<Collada::Vertex::Weight> weights;
  480. for (int a_i = 0; a_i < amount; a_i++) {
  481. Collada::Vertex::Weight w;
  482. int read_from = index_ofs + a_i * wstride;
  483. ERR_FAIL_INDEX_V(read_from + wstride - 1, p_skin_controller->weights.indices.size(), ERR_INVALID_DATA);
  484. int weight_index = p_skin_controller->weights.indices[read_from + weight_ofs];
  485. ERR_FAIL_INDEX_V(weight_index, weight_src->array.size(), ERR_INVALID_DATA);
  486. w.weight = weight_src->array[weight_index];
  487. int bone_index = p_skin_controller->weights.indices[read_from + joint_ofs];
  488. if (bone_index == -1)
  489. continue; //ignore this weight (refers to bind shape)
  490. ERR_FAIL_INDEX_V(bone_index, bone_remap.size(), ERR_INVALID_DATA);
  491. w.bone_idx = bone_remap[bone_index];
  492. weights.push_back(w);
  493. }
  494. /* FIX WEIGHTS */
  495. weights.sort();
  496. if (weights.size() > 4) {
  497. //cap to 4 and make weights add up 1
  498. weights.resize(4);
  499. }
  500. //make sure weights always add up to 1
  501. float total = 0;
  502. for (int i = 0; i < weights.size(); i++)
  503. total += weights[i].weight;
  504. if (total)
  505. for (int i = 0; i < weights.size(); i++)
  506. weights.write[i].weight /= total;
  507. if (weights.size() == 0 || total == 0) { //if nothing, add a weight to bone 0
  508. //no weights assigned
  509. Collada::Vertex::Weight w;
  510. w.bone_idx = 0;
  511. w.weight = 1.0;
  512. weights.clear();
  513. weights.push_back(w);
  514. }
  515. pre_weights[w_i] = weights;
  516. /*
  517. for(Set<int>::Element *E=vertex_map[w_i].front();E;E=E->next()) {
  518. int dst = E->get();
  519. ERR_EXPLAIN("invalid vertex index in array");
  520. ERR_FAIL_INDEX_V(dst,vertex_array.size(),ERR_INVALID_DATA);
  521. vertex_array[dst].weights=weights;
  522. }*/
  523. index_ofs += wstride * amount;
  524. }
  525. //vertices need to be localized
  526. has_weights = true;
  527. }
  528. Set<Collada::Vertex> vertex_set; //vertex set will be the vertices
  529. List<int> indices_list; //indices will be the indices
  530. //Map<int,Set<int> > vertex_map; //map vertices (for setting skinning/morph)
  531. /**************************/
  532. /* CREATE PRIMITIVE ARRAY */
  533. /**************************/
  534. // The way collada uses indices is more optimal, and friendlier with 3D modelling software,
  535. // because it can index everything, not only vertices (similar to how the WII works).
  536. // This is, however, more incompatible with standard video cards, so arrays must be converted.
  537. // Must convert to GL/DX format.
  538. int _prim_ofs = 0;
  539. int vertidx = 0;
  540. for (int p_j = 0; p_j < p.count; p_j++) {
  541. int amount;
  542. if (p.polygons.size()) {
  543. ERR_FAIL_INDEX_V(p_j, p.polygons.size(), ERR_INVALID_DATA);
  544. amount = p.polygons[p_j];
  545. } else {
  546. amount = 3; //triangles;
  547. }
  548. //COLLADA_PRINT("amount: "+itos(amount));
  549. int prev2[2] = { 0, 0 };
  550. for (int j = 0; j < amount; j++) {
  551. int src = _prim_ofs;
  552. //_prim_ofs+=p.sources.size()
  553. ERR_FAIL_INDEX_V(src, p.indices.size(), ERR_INVALID_DATA);
  554. Collada::Vertex vertex;
  555. if (!p_optimize)
  556. vertex.uid = vertidx++;
  557. int vertex_index = p.indices[src + vertex_ofs]; //used for index field (later used by controllers)
  558. int vertex_pos = (vertex_src->stride ? vertex_src->stride : 3) * vertex_index;
  559. ERR_FAIL_INDEX_V(vertex_pos, vertex_src->array.size(), ERR_INVALID_DATA);
  560. vertex.vertex = Vector3(vertex_src->array[vertex_pos + 0], vertex_src->array[vertex_pos + 1], vertex_src->array[vertex_pos + 2]);
  561. if (pre_weights.has(vertex_index)) {
  562. vertex.weights = pre_weights[vertex_index];
  563. }
  564. if (normal_src) {
  565. int normal_pos = (normal_src->stride ? normal_src->stride : 3) * p.indices[src + normal_ofs];
  566. ERR_FAIL_INDEX_V(normal_pos, normal_src->array.size(), ERR_INVALID_DATA);
  567. vertex.normal = Vector3(normal_src->array[normal_pos + 0], normal_src->array[normal_pos + 1], normal_src->array[normal_pos + 2]);
  568. if (tangent_src && binormal_src) {
  569. int binormal_pos = (binormal_src->stride ? binormal_src->stride : 3) * p.indices[src + binormal_ofs];
  570. ERR_FAIL_INDEX_V(binormal_pos, binormal_src->array.size(), ERR_INVALID_DATA);
  571. Vector3 binormal = Vector3(binormal_src->array[binormal_pos + 0], binormal_src->array[binormal_pos + 1], binormal_src->array[binormal_pos + 2]);
  572. int tangent_pos = (tangent_src->stride ? tangent_src->stride : 3) * p.indices[src + tangent_ofs];
  573. ERR_FAIL_INDEX_V(tangent_pos, tangent_src->array.size(), ERR_INVALID_DATA);
  574. Vector3 tangent = Vector3(tangent_src->array[tangent_pos + 0], tangent_src->array[tangent_pos + 1], tangent_src->array[tangent_pos + 2]);
  575. vertex.tangent.normal = tangent;
  576. vertex.tangent.d = vertex.normal.cross(tangent).dot(binormal) > 0 ? 1 : -1;
  577. }
  578. }
  579. if (uv_src) {
  580. int uv_pos = (uv_src->stride ? uv_src->stride : 2) * p.indices[src + uv_ofs];
  581. ERR_FAIL_INDEX_V(uv_pos, uv_src->array.size(), ERR_INVALID_DATA);
  582. vertex.uv = Vector3(uv_src->array[uv_pos + 0], 1.0 - uv_src->array[uv_pos + 1], 0);
  583. }
  584. if (uv2_src) {
  585. int uv2_pos = (uv2_src->stride ? uv2_src->stride : 2) * p.indices[src + uv2_ofs];
  586. ERR_FAIL_INDEX_V(uv2_pos, uv2_src->array.size(), ERR_INVALID_DATA);
  587. vertex.uv2 = Vector3(uv2_src->array[uv2_pos + 0], 1.0 - uv2_src->array[uv2_pos + 1], 0);
  588. }
  589. if (color_src) {
  590. int color_pos = (color_src->stride ? color_src->stride : 3) * p.indices[src + color_ofs]; // colors are RGB in collada..
  591. ERR_FAIL_INDEX_V(color_pos, color_src->array.size(), ERR_INVALID_DATA);
  592. vertex.color = Color(color_src->array[color_pos + 0], color_src->array[color_pos + 1], color_src->array[color_pos + 2], (color_src->stride > 3) ? color_src->array[color_pos + 3] : 1.0);
  593. }
  594. #ifndef NO_UP_AXIS_SWAP
  595. if (collada.state.up_axis == Vector3::AXIS_Z) {
  596. Vector3 bn = vertex.normal.cross(vertex.tangent.normal) * vertex.tangent.d;
  597. SWAP(vertex.vertex.z, vertex.vertex.y);
  598. vertex.vertex.z = -vertex.vertex.z;
  599. SWAP(vertex.normal.z, vertex.normal.y);
  600. vertex.normal.z = -vertex.normal.z;
  601. SWAP(vertex.tangent.normal.z, vertex.tangent.normal.y);
  602. vertex.tangent.normal.z = -vertex.tangent.normal.z;
  603. SWAP(bn.z, bn.y);
  604. bn.z = -bn.z;
  605. vertex.tangent.d = vertex.normal.cross(vertex.tangent.normal).dot(bn) > 0 ? 1 : -1;
  606. }
  607. #endif
  608. vertex.fix_unit_scale(collada);
  609. int index = 0;
  610. //COLLADA_PRINT("vertex: "+vertex.vertex);
  611. if (vertex_set.has(vertex)) {
  612. index = vertex_set.find(vertex)->get().idx;
  613. } else {
  614. index = vertex_set.size();
  615. vertex.idx = index;
  616. vertex_set.insert(vertex);
  617. }
  618. /* if (!vertex_map.has(vertex_index))
  619. vertex_map[vertex_index]=Set<int>();
  620. vertex_map[vertex_index].insert(index); //should be outside..*/
  621. //build triangles if needed
  622. if (j == 0)
  623. prev2[0] = index;
  624. if (j >= 2) {
  625. //insert indices in reverse order (collada uses CCW as frontface)
  626. if (local_xform_mirror) {
  627. indices_list.push_back(prev2[0]);
  628. indices_list.push_back(prev2[1]);
  629. indices_list.push_back(index);
  630. } else {
  631. indices_list.push_back(prev2[0]);
  632. indices_list.push_back(index);
  633. indices_list.push_back(prev2[1]);
  634. }
  635. }
  636. prev2[1] = index;
  637. _prim_ofs += p.vertex_size;
  638. }
  639. }
  640. Vector<Collada::Vertex> vertex_array; //there we go, vertex array
  641. vertex_array.resize(vertex_set.size());
  642. for (Set<Collada::Vertex>::Element *F = vertex_set.front(); F; F = F->next()) {
  643. vertex_array.write[F->get().idx] = F->get();
  644. }
  645. if (has_weights) {
  646. //if skeleton, localize
  647. Transform local_xform = p_local_xform;
  648. for (int i = 0; i < vertex_array.size(); i++) {
  649. vertex_array.write[i].vertex = local_xform.xform(vertex_array[i].vertex);
  650. vertex_array.write[i].normal = local_xform.basis.xform(vertex_array[i].normal).normalized();
  651. vertex_array.write[i].tangent.normal = local_xform.basis.xform(vertex_array[i].tangent.normal).normalized();
  652. if (local_xform_mirror) {
  653. //i shouldn't do this? wtf?
  654. //vertex_array[i].normal*=-1.0;
  655. //vertex_array[i].tangent.normal*=-1.0;
  656. }
  657. }
  658. }
  659. /*****************/
  660. /* MAKE SURFACES */
  661. /*****************/
  662. {
  663. Ref<SpatialMaterial> material;
  664. {
  665. if (p_material_map.has(p.material)) {
  666. String target = p_material_map[p.material].target;
  667. if (!material_cache.has(target)) {
  668. Error err = _create_material(target);
  669. if (!err)
  670. material = material_cache[target];
  671. } else
  672. material = material_cache[target];
  673. } else if (p.material != "") {
  674. WARN_PRINTS("Collada: Unreferenced material in geometry instance: " + p.material);
  675. }
  676. }
  677. Ref<SurfaceTool> surftool;
  678. surftool.instance();
  679. surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
  680. for (int k = 0; k < vertex_array.size(); k++) {
  681. if (normal_src) {
  682. surftool->add_normal(vertex_array[k].normal);
  683. if (binormal_src && tangent_src) {
  684. surftool->add_tangent(vertex_array[k].tangent);
  685. }
  686. }
  687. if (uv_src) {
  688. surftool->add_uv(Vector2(vertex_array[k].uv.x, vertex_array[k].uv.y));
  689. }
  690. if (uv2_src) {
  691. surftool->add_uv2(Vector2(vertex_array[k].uv2.x, vertex_array[k].uv2.y));
  692. }
  693. if (color_src) {
  694. surftool->add_color(vertex_array[k].color);
  695. }
  696. if (has_weights) {
  697. Vector<float> weights;
  698. Vector<int> bones;
  699. weights.resize(VS::ARRAY_WEIGHTS_SIZE);
  700. bones.resize(VS::ARRAY_WEIGHTS_SIZE);
  701. //float sum=0.0;
  702. for (int l = 0; l < VS::ARRAY_WEIGHTS_SIZE; l++) {
  703. if (l < vertex_array[k].weights.size()) {
  704. weights.write[l] = vertex_array[k].weights[l].weight;
  705. bones.write[l] = vertex_array[k].weights[l].bone_idx;
  706. //sum += vertex_array[k].weights[l].weight;
  707. } else {
  708. weights.write[l] = 0;
  709. bones.write[l] = 0;
  710. }
  711. }
  712. surftool->add_bones(bones);
  713. surftool->add_weights(weights);
  714. }
  715. surftool->add_vertex(vertex_array[k].vertex);
  716. }
  717. for (List<int>::Element *E = indices_list.front(); E; E = E->next()) {
  718. surftool->add_index(E->get());
  719. }
  720. if (!normal_src) {
  721. //should always be normals
  722. surftool->generate_normals();
  723. }
  724. if ((!binormal_src || !tangent_src) && normal_src && uv_src && force_make_tangents) {
  725. surftool->generate_tangents();
  726. }
  727. ////////////////////////////
  728. // FINALLY CREATE SUFRACE //
  729. ////////////////////////////
  730. Array d = surftool->commit_to_arrays();
  731. d.resize(VS::ARRAY_MAX);
  732. Array mr;
  733. ////////////////////////////
  734. // THEN THE MORPH TARGETS //
  735. ////////////////////////////
  736. for (int mi = 0; mi < p_morph_meshes.size(); mi++) {
  737. Array a = p_morph_meshes[mi]->surface_get_arrays(surface);
  738. //add valid weight and bone arrays if they exist, TODO check if they are unique to shape (generally not)
  739. if (has_weights) {
  740. a[Mesh::ARRAY_WEIGHTS] = d[Mesh::ARRAY_WEIGHTS];
  741. a[Mesh::ARRAY_BONES] = d[Mesh::ARRAY_BONES];
  742. }
  743. a[Mesh::ARRAY_INDEX] = Variant();
  744. //a.resize(Mesh::ARRAY_MAX); //no need for index
  745. mr.push_back(a);
  746. }
  747. p_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, d, mr, p_use_compression ? Mesh::ARRAY_COMPRESS_DEFAULT : 0);
  748. if (material.is_valid()) {
  749. if (p_use_mesh_material) {
  750. p_mesh->surface_set_material(surface, material);
  751. }
  752. p_mesh->surface_set_name(surface, material->get_name());
  753. }
  754. }
  755. /*****************/
  756. /* FIND MATERIAL */
  757. /*****************/
  758. surface++;
  759. }
  760. return OK;
  761. }
  762. Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compression) {
  763. if (p_node->type == Collada::Node::TYPE_GEOMETRY && node_map.has(p_node->id)) {
  764. Spatial *node = node_map[p_node->id].node;
  765. Collada::NodeGeometry *ng = static_cast<Collada::NodeGeometry *>(p_node);
  766. if (Object::cast_to<Path>(node)) {
  767. Path *path = Object::cast_to<Path>(node);
  768. String curve = ng->source;
  769. if (curve_cache.has(ng->source)) {
  770. path->set_curve(curve_cache[ng->source]);
  771. } else {
  772. Ref<Curve3D> c = memnew(Curve3D);
  773. const Collada::CurveData &cd = collada.state.curve_data_map[ng->source];
  774. ERR_FAIL_COND_V(!cd.control_vertices.has("POSITION"), ERR_INVALID_DATA);
  775. ERR_FAIL_COND_V(!cd.control_vertices.has("IN_TANGENT"), ERR_INVALID_DATA);
  776. ERR_FAIL_COND_V(!cd.control_vertices.has("OUT_TANGENT"), ERR_INVALID_DATA);
  777. ERR_FAIL_COND_V(!cd.control_vertices.has("INTERPOLATION"), ERR_INVALID_DATA);
  778. ERR_FAIL_COND_V(!cd.sources.has(cd.control_vertices["POSITION"]), ERR_INVALID_DATA);
  779. const Collada::CurveData::Source &vertices = cd.sources[cd.control_vertices["POSITION"]];
  780. ERR_FAIL_COND_V(vertices.stride != 3, ERR_INVALID_DATA);
  781. ERR_FAIL_COND_V(!cd.sources.has(cd.control_vertices["IN_TANGENT"]), ERR_INVALID_DATA);
  782. const Collada::CurveData::Source &in_tangents = cd.sources[cd.control_vertices["IN_TANGENT"]];
  783. ERR_FAIL_COND_V(in_tangents.stride != 3, ERR_INVALID_DATA);
  784. ERR_FAIL_COND_V(!cd.sources.has(cd.control_vertices["OUT_TANGENT"]), ERR_INVALID_DATA);
  785. const Collada::CurveData::Source &out_tangents = cd.sources[cd.control_vertices["OUT_TANGENT"]];
  786. ERR_FAIL_COND_V(out_tangents.stride != 3, ERR_INVALID_DATA);
  787. ERR_FAIL_COND_V(!cd.sources.has(cd.control_vertices["INTERPOLATION"]), ERR_INVALID_DATA);
  788. const Collada::CurveData::Source &interps = cd.sources[cd.control_vertices["INTERPOLATION"]];
  789. ERR_FAIL_COND_V(interps.stride != 1, ERR_INVALID_DATA);
  790. const Collada::CurveData::Source *tilts = NULL;
  791. if (cd.control_vertices.has("TILT") && cd.sources.has(cd.control_vertices["TILT"]))
  792. tilts = &cd.sources[cd.control_vertices["TILT"]];
  793. int pc = vertices.array.size() / 3;
  794. for (int i = 0; i < pc; i++) {
  795. Vector3 pos(vertices.array[i * 3 + 0], vertices.array[i * 3 + 1], vertices.array[i * 3 + 2]);
  796. Vector3 in(in_tangents.array[i * 3 + 0], in_tangents.array[i * 3 + 1], in_tangents.array[i * 3 + 2]);
  797. Vector3 out(out_tangents.array[i * 3 + 0], out_tangents.array[i * 3 + 1], out_tangents.array[i * 3 + 2]);
  798. #ifndef NO_UP_AXIS_SWAP
  799. if (collada.state.up_axis == Vector3::AXIS_Z) {
  800. SWAP(pos.y, pos.z);
  801. pos.z = -pos.z;
  802. SWAP(in.y, in.z);
  803. in.z = -in.z;
  804. SWAP(out.y, out.z);
  805. out.z = -out.z;
  806. }
  807. #endif
  808. pos *= collada.state.unit_scale;
  809. in *= collada.state.unit_scale;
  810. out *= collada.state.unit_scale;
  811. c->add_point(pos, in - pos, out - pos);
  812. if (tilts)
  813. c->set_point_tilt(i, tilts->array[i]);
  814. }
  815. curve_cache[ng->source] = c;
  816. path->set_curve(c);
  817. }
  818. }
  819. if (Object::cast_to<MeshInstance>(node)) {
  820. Collada::NodeGeometry *ng2 = static_cast<Collada::NodeGeometry *>(p_node);
  821. MeshInstance *mi = Object::cast_to<MeshInstance>(node);
  822. ERR_FAIL_COND_V(!mi, ERR_BUG);
  823. Collada::SkinControllerData *skin = NULL;
  824. Collada::MorphControllerData *morph = NULL;
  825. String meshid;
  826. Transform apply_xform;
  827. Vector<int> bone_remap;
  828. Vector<Ref<ArrayMesh> > morphs;
  829. if (ng2->controller) {
  830. String ngsource = ng2->source;
  831. if (collada.state.skin_controller_data_map.has(ngsource)) {
  832. ERR_FAIL_COND_V(!collada.state.skin_controller_data_map.has(ngsource), ERR_INVALID_DATA);
  833. skin = &collada.state.skin_controller_data_map[ngsource];
  834. Vector<String> skeletons = ng2->skeletons;
  835. ERR_FAIL_COND_V(skeletons.empty(), ERR_INVALID_DATA);
  836. String skname = skeletons[0];
  837. ERR_FAIL_COND_V(!node_map.has(skname), ERR_INVALID_DATA);
  838. NodeMap nmsk = node_map[skname];
  839. Skeleton *sk = Object::cast_to<Skeleton>(nmsk.node);
  840. ERR_FAIL_COND_V(!sk, ERR_INVALID_DATA);
  841. ERR_FAIL_COND_V(!skeleton_bone_map.has(sk), ERR_INVALID_DATA);
  842. Map<String, int> &bone_remap_map = skeleton_bone_map[sk];
  843. meshid = skin->base;
  844. if (collada.state.morph_controller_data_map.has(meshid)) {
  845. //it's a morph!!
  846. morph = &collada.state.morph_controller_data_map[meshid];
  847. ngsource = meshid;
  848. meshid = morph->mesh;
  849. } else {
  850. ngsource = "";
  851. }
  852. if (apply_mesh_xform_to_vertices) {
  853. apply_xform = collada.fix_transform(p_node->default_transform);
  854. node->set_transform(Transform());
  855. } else {
  856. apply_xform = Transform();
  857. }
  858. ERR_FAIL_COND_V(!skin->weights.sources.has("JOINT"), ERR_INVALID_DATA);
  859. String joint_id = skin->weights.sources["JOINT"].source;
  860. ERR_FAIL_COND_V(!skin->sources.has(joint_id), ERR_INVALID_DATA);
  861. Collada::SkinControllerData::Source *joint_src = &skin->sources[joint_id];
  862. bone_remap.resize(joint_src->sarray.size());
  863. for (int i = 0; i < bone_remap.size(); i++) {
  864. String str = joint_src->sarray[i];
  865. ERR_FAIL_COND_V(!bone_remap_map.has(str), ERR_INVALID_DATA);
  866. bone_remap.write[i] = bone_remap_map[str];
  867. }
  868. }
  869. if (collada.state.morph_controller_data_map.has(ngsource)) {
  870. //it's a morph!!
  871. morph = &collada.state.morph_controller_data_map[ngsource];
  872. meshid = morph->mesh;
  873. Vector<String> targets;
  874. morph->targets.has("MORPH_TARGET");
  875. String target = morph->targets["MORPH_TARGET"];
  876. bool valid = false;
  877. if (morph->sources.has(target)) {
  878. valid = true;
  879. Vector<String> names = morph->sources[target].sarray;
  880. for (int i = 0; i < names.size(); i++) {
  881. String meshid2 = names[i];
  882. if (collada.state.mesh_data_map.has(meshid2)) {
  883. Ref<ArrayMesh> mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
  884. const Collada::MeshData &meshdata = collada.state.mesh_data_map[meshid2];
  885. mesh->set_name(meshdata.name);
  886. Error err = _create_mesh_surfaces(false, mesh, ng2->material_map, meshdata, apply_xform, bone_remap, skin, NULL, Vector<Ref<ArrayMesh> >(), false);
  887. ERR_FAIL_COND_V(err, err);
  888. morphs.push_back(mesh);
  889. } else {
  890. valid = false;
  891. }
  892. }
  893. }
  894. if (!valid)
  895. morphs.clear();
  896. ngsource = "";
  897. }
  898. if (ngsource != "") {
  899. ERR_EXPLAIN("Controller Instance Source '" + ngsource + "' is neither skin or morph!");
  900. ERR_FAIL_V(ERR_INVALID_DATA);
  901. }
  902. } else {
  903. meshid = ng2->source;
  904. }
  905. Ref<ArrayMesh> mesh;
  906. if (mesh_cache.has(meshid)) {
  907. mesh = mesh_cache[meshid];
  908. } else {
  909. if (collada.state.mesh_data_map.has(meshid)) {
  910. //bleh, must ignore invalid
  911. ERR_FAIL_COND_V(!collada.state.mesh_data_map.has(meshid), ERR_INVALID_DATA);
  912. mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
  913. const Collada::MeshData &meshdata = collada.state.mesh_data_map[meshid];
  914. mesh->set_name(meshdata.name);
  915. Error err = _create_mesh_surfaces(morphs.size() == 0, mesh, ng2->material_map, meshdata, apply_xform, bone_remap, skin, morph, morphs, p_use_compression, use_mesh_builtin_materials);
  916. ERR_FAIL_COND_V(err, err);
  917. mesh_cache[meshid] = mesh;
  918. } else {
  919. WARN_PRINTS("Collada: Will not import geometry: " + meshid);
  920. }
  921. }
  922. if (!mesh.is_null()) {
  923. mi->set_mesh(mesh);
  924. if (!use_mesh_builtin_materials) {
  925. const Collada::MeshData &meshdata = collada.state.mesh_data_map[meshid];
  926. for (int i = 0; i < meshdata.primitives.size(); i++) {
  927. String matname = meshdata.primitives[i].material;
  928. if (ng2->material_map.has(matname)) {
  929. String target = ng2->material_map[matname].target;
  930. Ref<Material> material;
  931. if (!material_cache.has(target)) {
  932. Error err = _create_material(target);
  933. if (!err)
  934. material = material_cache[target];
  935. } else
  936. material = material_cache[target];
  937. mi->set_surface_material(i, material);
  938. } else if (matname != "") {
  939. WARN_PRINTS("Collada: Unreferenced material in geometry instance: " + matname);
  940. }
  941. }
  942. }
  943. }
  944. }
  945. }
  946. for (int i = 0; i < p_node->children.size(); i++) {
  947. Error err = _create_resources(p_node->children[i], p_use_compression);
  948. if (err)
  949. return err;
  950. }
  951. return OK;
  952. }
  953. Error ColladaImport::load(const String &p_path, int p_flags, bool p_force_make_tangents, bool p_use_compression) {
  954. Error err = collada.load(p_path, p_flags);
  955. ERR_FAIL_COND_V(err, err);
  956. force_make_tangents = p_force_make_tangents;
  957. ERR_FAIL_COND_V(!collada.state.visual_scene_map.has(collada.state.root_visual_scene), ERR_INVALID_DATA);
  958. Collada::VisualScene &vs = collada.state.visual_scene_map[collada.state.root_visual_scene];
  959. scene = memnew(Spatial); // root
  960. //determine what's going on with the lights
  961. for (int i = 0; i < vs.root_nodes.size(); i++) {
  962. _pre_process_lights(vs.root_nodes[i]);
  963. }
  964. //import scene
  965. for (int i = 0; i < vs.root_nodes.size(); i++) {
  966. Error err2 = _create_scene_skeletons(vs.root_nodes[i]);
  967. if (err2 != OK) {
  968. memdelete(scene);
  969. ERR_FAIL_COND_V(err2, err2);
  970. }
  971. }
  972. for (int i = 0; i < vs.root_nodes.size(); i++) {
  973. Error err2 = _create_scene(vs.root_nodes[i], scene);
  974. if (err2 != OK) {
  975. memdelete(scene);
  976. ERR_FAIL_COND_V(err2, err2);
  977. }
  978. Error err3 = _create_resources(vs.root_nodes[i], p_use_compression);
  979. if (err3 != OK) {
  980. memdelete(scene);
  981. ERR_FAIL_COND_V(err3, err3);
  982. }
  983. }
  984. //optatively, set unit scale in the root
  985. scene->set_transform(collada.get_root_transform());
  986. return OK;
  987. }
  988. void ColladaImport::_fix_param_animation_tracks() {
  989. for (Map<String, Collada::Node *>::Element *E = collada.state.scene_map.front(); E; E = E->next()) {
  990. Collada::Node *n = E->get();
  991. switch (n->type) {
  992. case Collada::Node::TYPE_NODE: {
  993. // ? do nothing
  994. } break;
  995. case Collada::Node::TYPE_JOINT: {
  996. } break;
  997. case Collada::Node::TYPE_SKELETON: {
  998. } break;
  999. case Collada::Node::TYPE_LIGHT: {
  1000. } break;
  1001. case Collada::Node::TYPE_CAMERA: {
  1002. } break;
  1003. case Collada::Node::TYPE_GEOMETRY: {
  1004. Collada::NodeGeometry *ng = static_cast<Collada::NodeGeometry *>(n);
  1005. // test source(s)
  1006. String source = ng->source;
  1007. while (source != "") {
  1008. if (collada.state.skin_controller_data_map.has(source)) {
  1009. const Collada::SkinControllerData &skin = collada.state.skin_controller_data_map[source];
  1010. //nothing to animate here i think
  1011. source = skin.base;
  1012. } else if (collada.state.morph_controller_data_map.has(source)) {
  1013. const Collada::MorphControllerData &morph = collada.state.morph_controller_data_map[source];
  1014. if (morph.targets.has("MORPH_WEIGHT") && morph.targets.has("MORPH_TARGET")) {
  1015. String weights = morph.targets["MORPH_WEIGHT"];
  1016. String targets = morph.targets["MORPH_TARGET"];
  1017. //fails here
  1018. if (morph.sources.has(targets) && morph.sources.has(weights)) {
  1019. const Collada::MorphControllerData::Source &weight_src = morph.sources[weights];
  1020. const Collada::MorphControllerData::Source &target_src = morph.sources[targets];
  1021. ERR_FAIL_COND(weight_src.array.size() != target_src.sarray.size());
  1022. for (int i = 0; i < weight_src.array.size(); i++) {
  1023. String track_name = weights + "(" + itos(i) + ")";
  1024. String mesh_name = target_src.sarray[i];
  1025. if (collada.state.mesh_name_map.has(mesh_name) && collada.state.referenced_tracks.has(track_name)) {
  1026. const Vector<int> &rt = collada.state.referenced_tracks[track_name];
  1027. for (int rti = 0; rti < rt.size(); rti++) {
  1028. Collada::AnimationTrack *at = &collada.state.animation_tracks.write[rt[rti]];
  1029. at->target = E->key();
  1030. at->param = "morph/" + collada.state.mesh_name_map[mesh_name];
  1031. at->property = true;
  1032. //at->param
  1033. }
  1034. }
  1035. }
  1036. }
  1037. }
  1038. source = morph.mesh;
  1039. } else {
  1040. source = ""; // for now nothing else supported
  1041. }
  1042. }
  1043. } break;
  1044. }
  1045. }
  1046. }
  1047. void ColladaImport::create_animations(bool p_make_tracks_in_all_bones, bool p_import_value_tracks) {
  1048. _fix_param_animation_tracks();
  1049. for (int i = 0; i < collada.state.animation_clips.size(); i++) {
  1050. for (int j = 0; j < collada.state.animation_clips[i].tracks.size(); j++)
  1051. tracks_in_clips.insert(collada.state.animation_clips[i].tracks[j]);
  1052. }
  1053. for (int i = 0; i < collada.state.animation_tracks.size(); i++) {
  1054. const Collada::AnimationTrack &at = collada.state.animation_tracks[i];
  1055. String node;
  1056. if (!node_map.has(at.target)) {
  1057. if (node_name_map.has(at.target)) {
  1058. node = node_name_map[at.target];
  1059. } else {
  1060. WARN_PRINTS("Collada: Couldn't find node: " + at.target);
  1061. continue;
  1062. }
  1063. } else {
  1064. node = at.target;
  1065. }
  1066. if (at.property) {
  1067. valid_animated_properties.push_back(i);
  1068. } else {
  1069. node_map[node].anim_tracks.push_back(i);
  1070. valid_animated_nodes.insert(node);
  1071. }
  1072. }
  1073. create_animation(-1, p_make_tracks_in_all_bones, p_import_value_tracks);
  1074. for (int i = 0; i < collada.state.animation_clips.size(); i++)
  1075. create_animation(i, p_make_tracks_in_all_bones, p_import_value_tracks);
  1076. }
  1077. void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones, bool p_import_value_tracks) {
  1078. Ref<Animation> animation = Ref<Animation>(memnew(Animation));
  1079. if (p_clip == -1) {
  1080. animation->set_name("default");
  1081. } else {
  1082. animation->set_name(collada.state.animation_clips[p_clip].name);
  1083. }
  1084. for (Map<String, NodeMap>::Element *E = node_map.front(); E; E = E->next()) {
  1085. if (E->get().bone < 0)
  1086. continue;
  1087. bones_with_animation[E->key()] = false;
  1088. }
  1089. //store and validate tracks
  1090. if (p_clip == -1) {
  1091. //main anim
  1092. }
  1093. Set<int> track_filter;
  1094. if (p_clip == -1) {
  1095. for (int i = 0; i < collada.state.animation_clips.size(); i++) {
  1096. int tc = collada.state.animation_clips[i].tracks.size();
  1097. for (int j = 0; j < tc; j++) {
  1098. String n = collada.state.animation_clips[i].tracks[j];
  1099. if (collada.state.by_id_tracks.has(n)) {
  1100. const Vector<int> &ti = collada.state.by_id_tracks[n];
  1101. for (int k = 0; k < ti.size(); k++) {
  1102. track_filter.insert(ti[k]);
  1103. }
  1104. }
  1105. }
  1106. }
  1107. } else {
  1108. int tc = collada.state.animation_clips[p_clip].tracks.size();
  1109. for (int j = 0; j < tc; j++) {
  1110. String n = collada.state.animation_clips[p_clip].tracks[j];
  1111. if (collada.state.by_id_tracks.has(n)) {
  1112. const Vector<int> &ti = collada.state.by_id_tracks[n];
  1113. for (int k = 0; k < ti.size(); k++) {
  1114. track_filter.insert(ti[k]);
  1115. }
  1116. }
  1117. }
  1118. }
  1119. //animation->set_loop(true);
  1120. //create animation tracks
  1121. Vector<float> base_snapshots;
  1122. float f = 0;
  1123. float snapshot_interval = 1.0 / bake_fps; //should be customizable somewhere...
  1124. float anim_length = collada.state.animation_length;
  1125. if (p_clip >= 0 && collada.state.animation_clips[p_clip].end)
  1126. anim_length = collada.state.animation_clips[p_clip].end;
  1127. while (f < anim_length) {
  1128. base_snapshots.push_back(f);
  1129. f += snapshot_interval;
  1130. if (f >= anim_length) {
  1131. base_snapshots.push_back(anim_length);
  1132. }
  1133. }
  1134. animation->set_length(anim_length);
  1135. bool tracks_found = false;
  1136. for (Set<String>::Element *E = valid_animated_nodes.front(); E; E = E->next()) {
  1137. // take snapshots
  1138. if (!collada.state.scene_map.has(E->get())) {
  1139. continue;
  1140. }
  1141. NodeMap &nm = node_map[E->get()];
  1142. String path = scene->get_path_to(nm.node);
  1143. if (nm.bone >= 0) {
  1144. Skeleton *sk = static_cast<Skeleton *>(nm.node);
  1145. String name = sk->get_bone_name(nm.bone);
  1146. path = path + ":" + name;
  1147. }
  1148. bool found_anim = false;
  1149. Collada::Node *cn = collada.state.scene_map[E->get()];
  1150. if (cn->ignore_anim) {
  1151. continue;
  1152. }
  1153. animation->add_track(Animation::TYPE_TRANSFORM);
  1154. int track = animation->get_track_count() - 1;
  1155. animation->track_set_path(track, path);
  1156. animation->track_set_imported(track, true); //helps merging later
  1157. Vector<float> snapshots = base_snapshots;
  1158. if (nm.anim_tracks.size() == 1) {
  1159. //use snapshot keys from anim track instead, because this was most likely exported baked
  1160. const Collada::AnimationTrack &at = collada.state.animation_tracks[nm.anim_tracks.front()->get()];
  1161. snapshots.clear();
  1162. for (int i = 0; i < at.keys.size(); i++)
  1163. snapshots.push_back(at.keys[i].time);
  1164. }
  1165. for (int i = 0; i < snapshots.size(); i++) {
  1166. for (List<int>::Element *ET = nm.anim_tracks.front(); ET; ET = ET->next()) {
  1167. //apply tracks
  1168. if (p_clip == -1) {
  1169. if (track_filter.has(ET->get())) {
  1170. continue;
  1171. }
  1172. } else {
  1173. if (!track_filter.has(ET->get()))
  1174. continue;
  1175. }
  1176. found_anim = true;
  1177. const Collada::AnimationTrack &at = collada.state.animation_tracks[ET->get()];
  1178. int xform_idx = -1;
  1179. for (int j = 0; j < cn->xform_list.size(); j++) {
  1180. if (cn->xform_list[j].id == at.param) {
  1181. xform_idx = j;
  1182. break;
  1183. }
  1184. }
  1185. if (xform_idx == -1) {
  1186. WARN_PRINTS("Collada: Couldn't find matching node " + at.target + " xform for track " + at.param);
  1187. continue;
  1188. }
  1189. ERR_CONTINUE(xform_idx == -1);
  1190. Vector<float> data = at.get_value_at_time(snapshots[i]);
  1191. ERR_CONTINUE(data.empty());
  1192. Collada::Node::XForm &xf = cn->xform_list.write[xform_idx];
  1193. if (at.component == "ANGLE") {
  1194. ERR_CONTINUE(data.size() != 1);
  1195. ERR_CONTINUE(xf.op != Collada::Node::XForm::OP_ROTATE);
  1196. ERR_CONTINUE(xf.data.size() < 4);
  1197. xf.data.write[3] = data[0];
  1198. } else if (at.component == "X" || at.component == "Y" || at.component == "Z") {
  1199. int cn2 = at.component[0] - 'X';
  1200. ERR_CONTINUE(cn2 >= xf.data.size());
  1201. ERR_CONTINUE(data.size() > 1);
  1202. xf.data.write[cn2] = data[0];
  1203. } else if (data.size() == xf.data.size()) {
  1204. xf.data = data;
  1205. } else {
  1206. ERR_EXPLAIN("Component " + at.component + " has datasize " + itos(data.size()) + ", xfdatasize " + itos(xf.data.size()));
  1207. ERR_CONTINUE(data.size() != xf.data.size());
  1208. }
  1209. }
  1210. Transform xform = cn->compute_transform(collada);
  1211. xform = collada.fix_transform(xform) * cn->post_transform;
  1212. if (nm.bone >= 0) {
  1213. //make bone transform relative to rest (in case of skeleton)
  1214. Skeleton *sk = Object::cast_to<Skeleton>(nm.node);
  1215. if (sk) {
  1216. xform = sk->get_bone_rest(nm.bone).affine_inverse() * xform;
  1217. } else {
  1218. ERR_PRINT("Collada: Invalid skeleton");
  1219. }
  1220. }
  1221. Vector3 s = xform.basis.get_scale();
  1222. bool singular_matrix = Math::is_equal_approx(s.x, 0.0f) || Math::is_equal_approx(s.y, 0.0f) || Math::is_equal_approx(s.z, 0.0f);
  1223. Quat q = singular_matrix ? Quat() : xform.basis.get_rotation_quat();
  1224. Vector3 l = xform.origin;
  1225. animation->transform_track_insert_key(track, snapshots[i], l, q, s);
  1226. }
  1227. if (nm.bone >= 0) {
  1228. if (found_anim)
  1229. bones_with_animation[E->get()] = true;
  1230. }
  1231. if (found_anim)
  1232. tracks_found = true;
  1233. else {
  1234. animation->remove_track(track);
  1235. }
  1236. }
  1237. if (p_make_tracks_in_all_bones) {
  1238. //some bones may lack animation, but since we don't store pose as a property, we must add keyframes!
  1239. for (Map<String, bool>::Element *E = bones_with_animation.front(); E; E = E->next()) {
  1240. if (E->get())
  1241. continue;
  1242. NodeMap &nm = node_map[E->key()];
  1243. String path = scene->get_path_to(nm.node);
  1244. ERR_CONTINUE(nm.bone < 0);
  1245. Skeleton *sk = static_cast<Skeleton *>(nm.node);
  1246. String name = sk->get_bone_name(nm.bone);
  1247. path = path + ":" + name;
  1248. Collada::Node *cn = collada.state.scene_map[E->key()];
  1249. if (cn->ignore_anim) {
  1250. WARN_PRINTS("Collada: Ignoring animation on node: " + path);
  1251. continue;
  1252. }
  1253. animation->add_track(Animation::TYPE_TRANSFORM);
  1254. int track = animation->get_track_count() - 1;
  1255. animation->track_set_path(track, path);
  1256. animation->track_set_imported(track, true); //helps merging later
  1257. Transform xform = cn->compute_transform(collada);
  1258. xform = collada.fix_transform(xform) * cn->post_transform;
  1259. xform = sk->get_bone_rest(nm.bone).affine_inverse() * xform;
  1260. Vector3 s = xform.basis.get_scale();
  1261. bool singular_matrix = Math::is_equal_approx(s.x, 0.0f) || Math::is_equal_approx(s.y, 0.0f) || Math::is_equal_approx(s.z, 0.0f);
  1262. Quat q = singular_matrix ? Quat() : xform.basis.get_rotation_quat();
  1263. Vector3 l = xform.origin;
  1264. animation->transform_track_insert_key(track, 0, l, q, s);
  1265. tracks_found = true;
  1266. }
  1267. }
  1268. if (p_import_value_tracks) {
  1269. for (int i = 0; i < valid_animated_properties.size(); i++) {
  1270. int ti = valid_animated_properties[i];
  1271. if (p_clip == -1) {
  1272. if (track_filter.has(ti))
  1273. continue;
  1274. } else {
  1275. if (!track_filter.has(ti))
  1276. continue;
  1277. }
  1278. const Collada::AnimationTrack &at = collada.state.animation_tracks[ti];
  1279. // take snapshots
  1280. if (!collada.state.scene_map.has(at.target))
  1281. continue;
  1282. NodeMap &nm = node_map[at.target];
  1283. String path = scene->get_path_to(nm.node);
  1284. animation->add_track(Animation::TYPE_VALUE);
  1285. int track = animation->get_track_count() - 1;
  1286. path = path + ":" + at.param;
  1287. animation->track_set_path(track, path);
  1288. animation->track_set_imported(track, true); //helps merging later
  1289. for (int j = 0; j < at.keys.size(); j++) {
  1290. float time = at.keys[j].time;
  1291. Variant value;
  1292. Vector<float> data = at.keys[j].data;
  1293. if (data.size() == 1) {
  1294. //push a float
  1295. value = data[0];
  1296. } else if (data.size() == 16) {
  1297. //matrix
  1298. WARN_PRINT("Collada: Value keys for matrices not supported.");
  1299. } else {
  1300. WARN_PRINTS("Collada: Unexpected amount of value keys: " + itos(data.size()));
  1301. }
  1302. animation->track_insert_key(track, time, value);
  1303. }
  1304. tracks_found = true;
  1305. }
  1306. }
  1307. if (tracks_found) {
  1308. animations.push_back(animation);
  1309. }
  1310. }
  1311. /*********************************************************************************/
  1312. /*************************************** SCENE ***********************************/
  1313. /*********************************************************************************/
  1314. uint32_t EditorSceneImporterCollada::get_import_flags() const {
  1315. return IMPORT_SCENE | IMPORT_ANIMATION;
  1316. }
  1317. void EditorSceneImporterCollada::get_extensions(List<String> *r_extensions) const {
  1318. r_extensions->push_back("dae");
  1319. }
  1320. Node *EditorSceneImporterCollada::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
  1321. ColladaImport state;
  1322. uint32_t flags = Collada::IMPORT_FLAG_SCENE;
  1323. if (p_flags & IMPORT_ANIMATION)
  1324. flags |= Collada::IMPORT_FLAG_ANIMATION;
  1325. state.use_mesh_builtin_materials = !(p_flags & IMPORT_MATERIALS_IN_INSTANCES);
  1326. state.bake_fps = p_bake_fps;
  1327. Error err = state.load(p_path, flags, p_flags & EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS, p_flags & EditorSceneImporter::IMPORT_USE_COMPRESSION);
  1328. ERR_FAIL_COND_V(err != OK, NULL);
  1329. if (state.missing_textures.size()) {
  1330. /*
  1331. for(int i=0;i<state.missing_textures.size();i++) {
  1332. EditorNode::add_io_error("Texture Not Found: "+state.missing_textures[i]);
  1333. }
  1334. */
  1335. if (r_missing_deps) {
  1336. for (int i = 0; i < state.missing_textures.size(); i++) {
  1337. //EditorNode::add_io_error("Texture Not Found: "+state.missing_textures[i]);
  1338. r_missing_deps->push_back(state.missing_textures[i]);
  1339. }
  1340. }
  1341. }
  1342. if (p_flags & IMPORT_ANIMATION) {
  1343. state.create_animations(p_flags & IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS, p_flags & EditorSceneImporter::IMPORT_ANIMATION_KEEP_VALUE_TRACKS);
  1344. AnimationPlayer *ap = memnew(AnimationPlayer);
  1345. for (int i = 0; i < state.animations.size(); i++) {
  1346. String name;
  1347. if (state.animations[i]->get_name() == "")
  1348. name = "default";
  1349. else
  1350. name = state.animations[i]->get_name();
  1351. if (p_flags & IMPORT_ANIMATION_DETECT_LOOP) {
  1352. if (name.begins_with("loop") || name.ends_with("loop") || name.begins_with("cycle") || name.ends_with("cycle")) {
  1353. state.animations.write[i]->set_loop(true);
  1354. }
  1355. }
  1356. ap->add_animation(name, state.animations[i]);
  1357. }
  1358. state.scene->add_child(ap);
  1359. ap->set_owner(state.scene);
  1360. }
  1361. return state.scene;
  1362. }
  1363. Ref<Animation> EditorSceneImporterCollada::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) {
  1364. ColladaImport state;
  1365. state.use_mesh_builtin_materials = false;
  1366. Error err = state.load(p_path, Collada::IMPORT_FLAG_ANIMATION, p_flags & EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS);
  1367. ERR_FAIL_COND_V(err != OK, RES());
  1368. state.create_animations(p_flags & EditorSceneImporter::IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS, p_flags & EditorSceneImporter::IMPORT_ANIMATION_KEEP_VALUE_TRACKS);
  1369. if (state.scene)
  1370. memdelete(state.scene);
  1371. if (state.animations.size() == 0)
  1372. return Ref<Animation>();
  1373. Ref<Animation> anim = state.animations[0];
  1374. String base = p_path.get_basename().to_lower();
  1375. if (p_flags & IMPORT_ANIMATION_DETECT_LOOP) {
  1376. if (base.begins_with("loop") || base.ends_with("loop") || base.begins_with("cycle") || base.ends_with("cycle")) {
  1377. anim->set_loop(true);
  1378. }
  1379. }
  1380. return anim;
  1381. }
  1382. EditorSceneImporterCollada::EditorSceneImporterCollada() {
  1383. }