java_godot_lib_jni.cpp 22 KB

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  1. /**************************************************************************/
  2. /* java_godot_lib_jni.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "java_godot_lib_jni.h"
  31. #include "android_input_handler.h"
  32. #include "api/java_class_wrapper.h"
  33. #include "dir_access_jandroid.h"
  34. #include "display_server_android.h"
  35. #include "file_access_android.h"
  36. #include "file_access_filesystem_jandroid.h"
  37. #include "java_godot_io_wrapper.h"
  38. #include "java_godot_wrapper.h"
  39. #include "jni_utils.h"
  40. #include "net_socket_android.h"
  41. #include "os_android.h"
  42. #include "plugin/godot_plugin_jni.h"
  43. #include "thread_jandroid.h"
  44. #include "tts_android.h"
  45. #include "core/config/engine.h"
  46. #include "core/config/project_settings.h"
  47. #include "core/input/input.h"
  48. #include "core/os/main_loop.h"
  49. #include "main/main.h"
  50. #include "servers/rendering/rendering_server.h"
  51. #ifndef XR_DISABLED
  52. #include "servers/xr/xr_server.h"
  53. #endif // XR_DISABLED
  54. #ifdef TOOLS_ENABLED
  55. #include "editor/settings/editor_settings.h"
  56. #endif
  57. #include <android/asset_manager_jni.h>
  58. #include <android/input.h>
  59. #include <android/native_window_jni.h>
  60. #include <unistd.h>
  61. static JavaClassWrapper *java_class_wrapper = nullptr;
  62. static OS_Android *os_android = nullptr;
  63. static AndroidInputHandler *input_handler = nullptr;
  64. static GodotJavaWrapper *godot_java = nullptr;
  65. static GodotIOJavaWrapper *godot_io_java = nullptr;
  66. enum StartupStep {
  67. STEP_TERMINATED = -1,
  68. STEP_SETUP,
  69. STEP_SHOW_LOGO,
  70. STEP_STARTED
  71. };
  72. static SafeNumeric<int> step; // Shared between UI and render threads
  73. static Vector3 accelerometer;
  74. static Vector3 gravity;
  75. static Vector3 magnetometer;
  76. static Vector3 gyroscope;
  77. static void _terminate(JNIEnv *env, bool p_restart = false) {
  78. if (step.get() == STEP_TERMINATED) {
  79. return;
  80. }
  81. step.set(STEP_TERMINATED); // Ensure no further steps are attempted and no further events are sent
  82. // lets cleanup
  83. // Unregister android plugins
  84. unregister_plugins_singletons();
  85. if (java_class_wrapper) {
  86. memdelete(java_class_wrapper);
  87. }
  88. if (input_handler) {
  89. delete input_handler;
  90. }
  91. // Whether restarting is handled by 'Main::cleanup()'
  92. bool restart_on_cleanup = false;
  93. if (os_android) {
  94. restart_on_cleanup = os_android->is_restart_on_exit_set();
  95. os_android->main_loop_end();
  96. Main::cleanup();
  97. delete os_android;
  98. }
  99. if (godot_io_java) {
  100. delete godot_io_java;
  101. }
  102. TTS_Android::terminate();
  103. FileAccessAndroid::terminate();
  104. DirAccessJAndroid::terminate();
  105. FileAccessFilesystemJAndroid::terminate();
  106. NetSocketAndroid::terminate();
  107. cleanup_android_class_loader();
  108. if (godot_java) {
  109. godot_java->on_godot_terminating(env);
  110. if (!restart_on_cleanup) {
  111. if (p_restart) {
  112. godot_java->restart(env);
  113. } else {
  114. godot_java->force_quit(env);
  115. }
  116. }
  117. delete godot_java;
  118. }
  119. }
  120. extern "C" {
  121. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setVirtualKeyboardHeight(JNIEnv *env, jclass clazz, jint p_height) {
  122. if (godot_io_java) {
  123. godot_io_java->set_vk_height(p_height);
  124. }
  125. }
  126. JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *env, jclass clazz, jobject p_godot_instance, jobject p_asset_manager, jobject p_godot_io, jobject p_net_utils, jobject p_directory_access_handler, jobject p_file_access_handler, jboolean p_use_apk_expansion) {
  127. JavaVM *jvm;
  128. env->GetJavaVM(&jvm);
  129. init_thread_jandroid(jvm, env);
  130. setup_android_class_loader();
  131. // create our wrapper classes
  132. godot_java = new GodotJavaWrapper(env, p_godot_instance);
  133. godot_io_java = new GodotIOJavaWrapper(env, p_godot_io);
  134. FileAccessAndroid::setup(p_asset_manager);
  135. DirAccessJAndroid::setup(p_directory_access_handler);
  136. FileAccessFilesystemJAndroid::setup(p_file_access_handler);
  137. NetSocketAndroid::setup(p_net_utils);
  138. os_android = new OS_Android(godot_java, godot_io_java, p_use_apk_expansion);
  139. return true;
  140. }
  141. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env, jclass clazz) {
  142. _terminate(env, false);
  143. }
  144. JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jclass clazz, jobjectArray p_cmdline, jobject p_godot_tts) {
  145. setup_android_thread();
  146. const char **cmdline = nullptr;
  147. jstring *j_cmdline = nullptr;
  148. int cmdlen = 0;
  149. if (p_cmdline) {
  150. cmdlen = env->GetArrayLength(p_cmdline);
  151. if (cmdlen) {
  152. cmdline = (const char **)memalloc((cmdlen + 1) * sizeof(const char *));
  153. ERR_FAIL_NULL_V_MSG(cmdline, false, "Out of memory.");
  154. cmdline[cmdlen] = nullptr;
  155. j_cmdline = (jstring *)memalloc(cmdlen * sizeof(jstring));
  156. ERR_FAIL_NULL_V_MSG(j_cmdline, false, "Out of memory.");
  157. for (int i = 0; i < cmdlen; i++) {
  158. jstring string = (jstring)env->GetObjectArrayElement(p_cmdline, i);
  159. const char *rawString = env->GetStringUTFChars(string, nullptr);
  160. cmdline[i] = rawString;
  161. j_cmdline[i] = string;
  162. }
  163. }
  164. }
  165. Error err = Main::setup(OS_Android::ANDROID_EXEC_PATH, cmdlen, (char **)cmdline, false);
  166. if (cmdline) {
  167. if (j_cmdline) {
  168. for (int i = 0; i < cmdlen; ++i) {
  169. env->ReleaseStringUTFChars(j_cmdline[i], cmdline[i]);
  170. }
  171. memfree(j_cmdline);
  172. }
  173. memfree(cmdline);
  174. }
  175. // Note: --help and --version return ERR_HELP, but this should be translated to 0 if exit codes are propagated.
  176. if (err != OK) {
  177. return false;
  178. }
  179. TTS_Android::setup(p_godot_tts);
  180. java_class_wrapper = memnew(JavaClassWrapper);
  181. return true;
  182. }
  183. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, jclass clazz, jobject p_surface, jint p_width, jint p_height) {
  184. if (os_android) {
  185. os_android->set_display_size(Size2i(p_width, p_height));
  186. // No need to reset the surface during startup
  187. if (step.get() > STEP_SETUP) {
  188. if (p_surface) {
  189. ANativeWindow *native_window = ANativeWindow_fromSurface(env, p_surface);
  190. os_android->set_native_window(native_window);
  191. }
  192. DisplayServerAndroid::get_singleton()->reset_window();
  193. DisplayServerAndroid::get_singleton()->notify_surface_changed(p_width, p_height);
  194. }
  195. }
  196. }
  197. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz, jobject p_surface) {
  198. if (os_android) {
  199. if (step.get() == STEP_SETUP) {
  200. // During startup
  201. if (p_surface) {
  202. ANativeWindow *native_window = ANativeWindow_fromSurface(env, p_surface);
  203. os_android->set_native_window(native_window);
  204. }
  205. } else {
  206. // Rendering context recreated because it was lost; restart app to let it reload everything
  207. _terminate(env, true);
  208. }
  209. }
  210. }
  211. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jclass clazz) {
  212. if (step.get() <= STEP_SETUP) {
  213. return;
  214. }
  215. if (DisplayServerAndroid *dsa = Object::cast_to<DisplayServerAndroid>(DisplayServer::get_singleton())) {
  216. dsa->send_window_event(DisplayServer::WINDOW_EVENT_GO_BACK_REQUEST);
  217. }
  218. }
  219. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ttsCallback(JNIEnv *env, jclass clazz, jint event, jint id, jint pos) {
  220. TTS_Android::_java_utterance_callback(event, id, pos);
  221. }
  222. JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jclass clazz) {
  223. if (step.get() == STEP_TERMINATED) {
  224. return true;
  225. }
  226. if (step.get() == STEP_SETUP) {
  227. // Since Godot is initialized on the UI thread, main_thread_id was set to that thread's id,
  228. // but for Godot purposes, the main thread is the one running the game loop
  229. Main::setup2(false); // The logo is shown in the next frame otherwise we run into rendering issues
  230. input_handler = new AndroidInputHandler();
  231. step.increment();
  232. return true;
  233. }
  234. if (step.get() == STEP_SHOW_LOGO) {
  235. bool xr_enabled = false;
  236. #ifndef XR_DISABLED
  237. // Unlike PCVR, there's no additional 2D screen onto which to render the boot logo,
  238. // so we skip this step if xr is enabled.
  239. if (XRServer::get_xr_mode() == XRServer::XRMODE_DEFAULT) {
  240. xr_enabled = GLOBAL_GET_CACHED(bool, "xr/shaders/enabled");
  241. } else {
  242. xr_enabled = XRServer::get_xr_mode() == XRServer::XRMODE_ON;
  243. }
  244. #endif // XR_DISABLED
  245. if (!xr_enabled) {
  246. Main::setup_boot_logo();
  247. }
  248. step.increment();
  249. return true;
  250. }
  251. if (step.get() == STEP_STARTED) {
  252. if (Main::start() != EXIT_SUCCESS) {
  253. return true; // should exit instead and print the error
  254. }
  255. godot_java->on_godot_setup_completed(env);
  256. os_android->main_loop_begin();
  257. godot_java->on_godot_main_loop_started(env);
  258. step.increment();
  259. }
  260. DisplayServerAndroid::get_singleton()->process_accelerometer(accelerometer);
  261. DisplayServerAndroid::get_singleton()->process_gravity(gravity);
  262. DisplayServerAndroid::get_singleton()->process_magnetometer(magnetometer);
  263. DisplayServerAndroid::get_singleton()->process_gyroscope(gyroscope);
  264. bool should_swap_buffers = false;
  265. if (os_android->main_loop_iterate(&should_swap_buffers)) {
  266. _terminate(env, false);
  267. }
  268. return should_swap_buffers;
  269. }
  270. // Called on the UI thread
  271. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchMouseEvent(JNIEnv *env, jclass clazz, jint p_event_type, jint p_button_mask, jfloat p_x, jfloat p_y, jfloat p_delta_x, jfloat p_delta_y, jboolean p_double_click, jboolean p_source_mouse_relative, jfloat p_pressure, jfloat p_tilt_x, jfloat p_tilt_y) {
  272. if (step.get() <= STEP_SETUP) {
  273. return;
  274. }
  275. input_handler->process_mouse_event(p_event_type, p_button_mask, Point2(p_x, p_y), Vector2(p_delta_x, p_delta_y), p_double_click, p_source_mouse_relative, p_pressure, Vector2(p_tilt_x, p_tilt_y));
  276. }
  277. // Called on the UI thread
  278. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchTouchEvent(JNIEnv *env, jclass clazz, jint ev, jint pointer, jint pointer_count, jfloatArray position, jboolean p_double_tap) {
  279. if (step.get() <= STEP_SETUP) {
  280. return;
  281. }
  282. Vector<AndroidInputHandler::TouchPos> points;
  283. for (int i = 0; i < pointer_count; i++) {
  284. jfloat p[6];
  285. env->GetFloatArrayRegion(position, i * 6, 6, p);
  286. AndroidInputHandler::TouchPos tp;
  287. tp.id = (int)p[0];
  288. tp.pos = Point2(p[1], p[2]);
  289. tp.pressure = p[3];
  290. tp.tilt = Vector2(p[4], p[5]);
  291. points.push_back(tp);
  292. }
  293. input_handler->process_touch_event(ev, pointer, points, p_double_tap);
  294. }
  295. // Called on the UI thread
  296. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_magnify(JNIEnv *env, jclass clazz, jfloat p_x, jfloat p_y, jfloat p_factor) {
  297. if (step.get() <= STEP_SETUP) {
  298. return;
  299. }
  300. input_handler->process_magnify(Point2(p_x, p_y), p_factor);
  301. }
  302. // Called on the UI thread
  303. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_pan(JNIEnv *env, jclass clazz, jfloat p_x, jfloat p_y, jfloat p_delta_x, jfloat p_delta_y) {
  304. if (step.get() <= STEP_SETUP) {
  305. return;
  306. }
  307. input_handler->process_pan(Point2(p_x, p_y), Vector2(p_delta_x, p_delta_y));
  308. }
  309. // Called on the UI thread
  310. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env, jclass clazz, jint p_device, jint p_button, jboolean p_pressed) {
  311. if (step.get() <= STEP_SETUP) {
  312. return;
  313. }
  314. AndroidInputHandler::JoypadEvent jevent;
  315. jevent.device = p_device;
  316. jevent.type = AndroidInputHandler::JOY_EVENT_BUTTON;
  317. jevent.index = p_button;
  318. jevent.pressed = p_pressed;
  319. input_handler->process_joy_event(jevent);
  320. }
  321. // Called on the UI thread
  322. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, jclass clazz, jint p_device, jint p_axis, jfloat p_value) {
  323. if (step.get() <= STEP_SETUP) {
  324. return;
  325. }
  326. AndroidInputHandler::JoypadEvent jevent;
  327. jevent.device = p_device;
  328. jevent.type = AndroidInputHandler::JOY_EVENT_AXIS;
  329. jevent.index = p_axis;
  330. jevent.value = p_value;
  331. input_handler->process_joy_event(jevent);
  332. }
  333. // Called on the UI thread
  334. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, jclass clazz, jint p_device, jint p_hat_x, jint p_hat_y) {
  335. if (step.get() <= STEP_SETUP) {
  336. return;
  337. }
  338. AndroidInputHandler::JoypadEvent jevent;
  339. jevent.device = p_device;
  340. jevent.type = AndroidInputHandler::JOY_EVENT_HAT;
  341. BitField<HatMask> hat = HatMask::CENTER;
  342. if (p_hat_x != 0) {
  343. if (p_hat_x < 0) {
  344. hat.set_flag(HatMask::LEFT);
  345. } else {
  346. hat.set_flag(HatMask::RIGHT);
  347. }
  348. }
  349. if (p_hat_y != 0) {
  350. if (p_hat_y < 0) {
  351. hat.set_flag(HatMask::UP);
  352. } else {
  353. hat.set_flag(HatMask::DOWN);
  354. }
  355. }
  356. jevent.hat = hat;
  357. input_handler->process_joy_event(jevent);
  358. }
  359. // Called on the UI thread
  360. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged(JNIEnv *env, jclass clazz, jint p_device, jboolean p_connected, jstring p_name) {
  361. if (os_android) {
  362. String name = jstring_to_string(p_name, env);
  363. Input::get_singleton()->joy_connection_changed(p_device, p_connected, name);
  364. }
  365. }
  366. // Called on the UI thread
  367. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_physical_keycode, jint p_unicode, jint p_key_label, jboolean p_pressed, jboolean p_echo) {
  368. if (step.get() <= STEP_SETUP) {
  369. return;
  370. }
  371. input_handler->process_key_event(p_physical_keycode, p_unicode, p_key_label, p_pressed, p_echo);
  372. }
  373. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_accelerometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  374. accelerometer = Vector3(x, y, z);
  375. }
  376. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gravity(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  377. gravity = Vector3(x, y, z);
  378. }
  379. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_magnetometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  380. magnetometer = Vector3(x, y, z);
  381. }
  382. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gyroscope(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  383. gyroscope = Vector3(x, y, z);
  384. }
  385. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusin(JNIEnv *env, jclass clazz) {
  386. if (step.get() <= STEP_SETUP) {
  387. return;
  388. }
  389. os_android->main_loop_focusin();
  390. }
  391. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusout(JNIEnv *env, jclass clazz) {
  392. if (step.get() <= STEP_SETUP) {
  393. return;
  394. }
  395. os_android->main_loop_focusout();
  396. }
  397. JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getGlobal(JNIEnv *env, jclass clazz, jstring path) {
  398. String js = jstring_to_string(path, env);
  399. Variant setting_with_override = GLOBAL_GET(js);
  400. String setting_value = (setting_with_override.get_type() == Variant::NIL) ? "" : setting_with_override;
  401. return env->NewStringUTF(setting_value.utf8().get_data());
  402. }
  403. JNIEXPORT jobjectArray JNICALL Java_org_godotengine_godot_GodotLib_getRendererInfo(JNIEnv *env, jclass clazz) {
  404. String rendering_driver = RenderingServer::get_singleton()->get_current_rendering_driver_name();
  405. String rendering_method = RenderingServer::get_singleton()->get_current_rendering_method();
  406. jobjectArray result = env->NewObjectArray(2, jni_find_class(env, "java/lang/String"), nullptr);
  407. env->SetObjectArrayElement(result, 0, env->NewStringUTF(rendering_driver.utf8().get_data()));
  408. env->SetObjectArrayElement(result, 1, env->NewStringUTF(rendering_method.utf8().get_data()));
  409. return result;
  410. }
  411. JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getEditorSetting(JNIEnv *env, jclass clazz, jstring p_setting_key) {
  412. String editor_setting_value = "";
  413. #ifdef TOOLS_ENABLED
  414. String godot_setting_key = jstring_to_string(p_setting_key, env);
  415. Variant editor_setting = EDITOR_GET(godot_setting_key);
  416. editor_setting_value = (editor_setting.get_type() == Variant::NIL) ? "" : editor_setting;
  417. #else
  418. WARN_PRINT("Access to the Editor Settings in only available on Editor builds");
  419. #endif
  420. return env->NewStringUTF(editor_setting_value.utf8().get_data());
  421. }
  422. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setEditorSetting(JNIEnv *env, jclass clazz, jstring p_key, jobject p_data) {
  423. #ifdef TOOLS_ENABLED
  424. if (EditorSettings::get_singleton() != nullptr) {
  425. String key = jstring_to_string(p_key, env);
  426. Variant data = _jobject_to_variant(env, p_data);
  427. EditorSettings::get_singleton()->set(key, data);
  428. }
  429. #else
  430. WARN_PRINT("Access to the Editor Settings in only available on Editor builds");
  431. #endif
  432. }
  433. JNIEXPORT jobject JNICALL Java_org_godotengine_godot_GodotLib_getEditorProjectMetadata(JNIEnv *env, jclass clazz, jstring p_section, jstring p_key, jobject p_default_value) {
  434. jvalue result;
  435. #ifdef TOOLS_ENABLED
  436. if (EditorSettings::get_singleton() != nullptr) {
  437. String section = jstring_to_string(p_section, env);
  438. String key = jstring_to_string(p_key, env);
  439. Variant default_value = _jobject_to_variant(env, p_default_value);
  440. Variant data = EditorSettings::get_singleton()->get_project_metadata(section, key, default_value);
  441. result = _variant_to_jvalue(env, data.get_type(), &data, true);
  442. }
  443. #else
  444. WARN_PRINT("Access to the Editor Settings Project Metadata is only available on Editor builds");
  445. #endif
  446. return result.l;
  447. }
  448. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setEditorProjectMetadata(JNIEnv *env, jclass clazz, jstring p_section, jstring p_key, jobject p_data) {
  449. #ifdef TOOLS_ENABLED
  450. if (EditorSettings::get_singleton() != nullptr) {
  451. String section = jstring_to_string(p_section, env);
  452. String key = jstring_to_string(p_key, env);
  453. Variant data = _jobject_to_variant(env, p_data);
  454. EditorSettings::get_singleton()->set_project_metadata(section, key, data);
  455. }
  456. #else
  457. WARN_PRINT("Access to the Editor Settings Project Metadata is only available on Editor builds");
  458. #endif
  459. }
  460. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onNightModeChanged(JNIEnv *env, jclass clazz) {
  461. DisplayServerAndroid *ds = (DisplayServerAndroid *)DisplayServer::get_singleton();
  462. if (ds) {
  463. ds->emit_system_theme_changed();
  464. }
  465. }
  466. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hardwareKeyboardConnected(JNIEnv *env, jclass clazz, jboolean p_connected) {
  467. DisplayServerAndroid *ds = (DisplayServerAndroid *)DisplayServer::get_singleton();
  468. if (ds) {
  469. ds->emit_hardware_keyboard_connection_changed(p_connected);
  470. }
  471. }
  472. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_filePickerCallback(JNIEnv *env, jclass clazz, jboolean p_ok, jobjectArray p_selected_paths) {
  473. DisplayServerAndroid *ds = (DisplayServerAndroid *)DisplayServer::get_singleton();
  474. if (ds) {
  475. Vector<String> selected_paths;
  476. jint length = env->GetArrayLength(p_selected_paths);
  477. for (jint i = 0; i < length; ++i) {
  478. jstring java_string = (jstring)env->GetObjectArrayElement(p_selected_paths, i);
  479. String path = jstring_to_string(java_string, env);
  480. selected_paths.push_back(path);
  481. env->DeleteLocalRef(java_string);
  482. }
  483. ds->emit_file_picker_callback(p_ok, selected_paths);
  484. }
  485. }
  486. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_requestPermissionResult(JNIEnv *env, jclass clazz, jstring p_permission, jboolean p_result) {
  487. String permission = jstring_to_string(p_permission, env);
  488. if (permission == "android.permission.RECORD_AUDIO" && p_result) {
  489. AudioDriver::get_singleton()->input_start();
  490. }
  491. if (os_android->get_main_loop()) {
  492. os_android->get_main_loop()->emit_signal(SNAME("on_request_permissions_result"), permission, p_result == JNI_TRUE);
  493. }
  494. }
  495. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNIEnv *env, jclass clazz) {
  496. if (step.get() <= STEP_SETUP) {
  497. return;
  498. }
  499. // We force redraw to ensure we render at least once when resuming the app.
  500. Main::force_redraw();
  501. if (os_android->get_main_loop()) {
  502. os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_RESUMED);
  503. }
  504. }
  505. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererPaused(JNIEnv *env, jclass clazz) {
  506. if (step.get() <= STEP_SETUP) {
  507. return;
  508. }
  509. if (os_android->get_main_loop()) {
  510. os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_PAUSED);
  511. }
  512. }
  513. JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_shouldDispatchInputToRenderThread(JNIEnv *env, jclass clazz) {
  514. Input *input = Input::get_singleton();
  515. if (input) {
  516. return !input->is_agile_input_event_flushing();
  517. }
  518. return false;
  519. }
  520. JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getProjectResourceDir(JNIEnv *env, jclass clazz) {
  521. const String resource_dir = OS::get_singleton()->get_resource_dir();
  522. return env->NewStringUTF(resource_dir.utf8().get_data());
  523. }
  524. JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_isEditorHint(JNIEnv *env, jclass clazz) {
  525. Engine *engine = Engine::get_singleton();
  526. if (engine) {
  527. return engine->is_editor_hint();
  528. }
  529. return false;
  530. }
  531. JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_isProjectManagerHint(JNIEnv *env, jclass clazz) {
  532. Engine *engine = Engine::get_singleton();
  533. if (engine) {
  534. return engine->is_project_manager_hint();
  535. }
  536. return false;
  537. }
  538. }