Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde 8ddf73c74d Merge pull request #81939 from YuriSizov/gui-flat-and-depressed 2 lat temu
.github b064008c07 Web: Workaround Emscripten 3.1.42+ LTO regression 2 lat temu
core d759f91f8d Merge pull request #81101 from 398utubzyt/dotnet/abstract-class-support 2 lat temu
doc cd39da2df7 Merge pull request #81197 from DarioSamo/fsr2-rd 2 lat temu
drivers 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2 lat temu
editor 8ddf73c74d Merge pull request #81939 from YuriSizov/gui-flat-and-depressed 2 lat temu
main d7d334158a Implement OpenXR Foveated rendering support 2 lat temu
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modules 8ddf73c74d Merge pull request #81939 from YuriSizov/gui-flat-and-depressed 2 lat temu
platform b8238ec919 Merge pull request #81251 from aitorciki/nvidia-profile-multiapp 2 lat temu
scene 8ddf73c74d Merge pull request #81939 from YuriSizov/gui-flat-and-depressed 2 lat temu
servers 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2 lat temu
tests 734b9d2379 Fix Curve3D baking up vectors for nontrivial curves. 2 lat temu
thirdparty 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2 lat temu
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.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 lat temu
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CHANGELOG.md f567af413a Clarify return value of get_dependencies() 2 lat temu
CONTRIBUTING.md a6dc35e5cf Streamline and centralize bug reporting guides 2 lat temu
COPYRIGHT.txt 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2 lat temu
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LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 lat temu
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 lat temu
README.md 491ded1898 Minor typo and docs URL fixes 2 lat temu
SConstruct 1887a9df19 [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2 lat temu
gles3_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 lat temu
glsl_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 lat temu
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icon_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 lat temu
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 lat temu
logo.svg a8412c12da Standardize and Optimize blue robot SVG 2 lat temu
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 lat temu
logo_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 lat temu
methods.py 6158578087 fix build options configuration for Visual Studio projects 2 lat temu
platform_methods.py 90446fe9f3 SCons: Move platform logo/run icon to `export` folder 2 lat temu
scu_builders.py 8de6405288 UWP: Remove platform port, needs to be redone from scratch for 4.x 2 lat temu
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README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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