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Juan Linietsky 8ef1c41a4e Small fixes required to get platformer to work. 8 years ago
core a87c7f1328 Image: Fix wrong method DEFVAL 8 years ago
doc 86407aebc5 Merge pull request #8407 from Jylhis/popup_item_select_hide 8 years ago
drivers 8ef1c41a4e Small fixes required to get platformer to work. 8 years ago
editor c5e0c6a336 Merge pull request #9307 from nunodonato/shadererrorline 8 years ago
main 2419a4e4ff Fix possible crash in joy_axis (fixes #4944). 8 years ago
misc 1e29d92dfa Use new icons everywhere 8 years ago
modules 7fe750583e GdScript: Add signal autocompletion to emit_signal function 8 years ago
platform 9444e8056a Make the Windows icon file smaller 8 years ago
scene 8ef1c41a4e Small fixes required to get platformer to work. 8 years ago
servers 8ef1c41a4e Small fixes required to get platformer to work. 8 years ago
thirdparty 0a87979d2e glad: Sync with upstream 0.1.14a0 8 years ago
.clang-format 503c98ead4 Style: Add .clang-format based on LLVM style 8 years ago
.editorconfig 3288ce63d3 Add trim_trailing_whitespace to .editorconfig 8 years ago
.gitattributes 5c2ddb299b Formatting of mm files 8 years ago
.gitignore db439308e6 About: add contributors list 8 years ago
.travis.yml 6a9c990da7 Add ETC1/ETC2 compression support though etc2comp. 8 years ago
AUTHORS.md bd33fd0435 Add more recent contributors to AUTHORS 8 years ago
CONTRIBUTING.md 4f874e4f8e Formatting CONTRIBUTING.md to 80 colums 8 years ago
COPYRIGHT.txt ce8bf1592a TinyEXR: Document licensing and copyright 8 years ago
ISSUE_TEMPLATE.md f1e05d3144 Issue template: Stop discouraging bug reporting on master 8 years ago
LICENSE.txt f2d126809f Fix license formatting breaking GH detection 8 years ago
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 years ago
README.md 519df0d34d Use new Godot icon consistently everywhere 8 years ago
SConstruct d46e246d0f Rework warning levels 8 years ago
icon.png 519df0d34d Use new Godot icon consistently everywhere 8 years ago
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 years ago
logo.png 519df0d34d Use new Godot icon consistently everywhere 8 years ago
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 years ago
methods.py 8b01f9d28f Fix a few issues compiling windows and using VS2015 and earlier 8 years ago
version.py 45c5c89de9 Bump version to 3.0-alpha 8 years ago

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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