visual_server_canvas.cpp 40 KB

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  1. /*************************************************************************/
  2. /* visual_server_canvas.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "visual_server_canvas.h"
  31. #include "visual_server_global.h"
  32. #include "visual_server_viewport.h"
  33. void VisualServerCanvas::_render_canvas_item_tree(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RasterizerCanvas::Light *p_lights) {
  34. static const int z_range = VS::CANVAS_ITEM_Z_MAX - VS::CANVAS_ITEM_Z_MIN + 1;
  35. RasterizerCanvas::Item *z_list[z_range];
  36. RasterizerCanvas::Item *z_last_list[z_range];
  37. for (int i = 0; i < z_range; i++) {
  38. z_list[i] = NULL;
  39. z_last_list[i] = NULL;
  40. }
  41. _render_canvas_item(p_canvas_item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, NULL, NULL);
  42. for (int i = 0; i < z_range; i++) {
  43. if (!z_list[i])
  44. continue;
  45. VSG::canvas_render->canvas_render_items(z_list[i], VS::CANVAS_ITEM_Z_MIN + i, p_modulate, p_lights);
  46. }
  47. }
  48. void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RasterizerCanvas::Item **z_list, RasterizerCanvas::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner) {
  49. Item *ci = p_canvas_item;
  50. if (!ci->visible)
  51. return;
  52. if (p_canvas_item->children_order_dirty) {
  53. p_canvas_item->child_items.sort_custom<ItemIndexSort>();
  54. p_canvas_item->children_order_dirty = false;
  55. }
  56. Rect2 rect = ci->get_rect();
  57. Transform2D xform = p_transform * ci->xform;
  58. Rect2 global_rect = xform.xform(rect);
  59. global_rect.position += p_clip_rect.position;
  60. if (ci->use_parent_material && p_material_owner)
  61. ci->material_owner = p_material_owner;
  62. else {
  63. p_material_owner = ci;
  64. ci->material_owner = NULL;
  65. }
  66. Color modulate(ci->modulate.r * p_modulate.r, ci->modulate.g * p_modulate.g, ci->modulate.b * p_modulate.b, ci->modulate.a * p_modulate.a);
  67. if (modulate.a < 0.007)
  68. return;
  69. int child_item_count = ci->child_items.size();
  70. Item **child_items = (Item **)alloca(child_item_count * sizeof(Item *));
  71. copymem(child_items, ci->child_items.ptr(), child_item_count * sizeof(Item *));
  72. if (ci->clip) {
  73. if (p_canvas_clip != NULL) {
  74. ci->final_clip_rect = p_canvas_clip->final_clip_rect.clip(global_rect);
  75. } else {
  76. ci->final_clip_rect = global_rect;
  77. }
  78. ci->final_clip_owner = ci;
  79. } else {
  80. ci->final_clip_owner = p_canvas_clip;
  81. }
  82. if (ci->sort_y) {
  83. SortArray<Item *, ItemPtrSort> sorter;
  84. sorter.sort(child_items, child_item_count);
  85. }
  86. if (ci->z_relative)
  87. p_z = CLAMP(p_z + ci->z, VS::CANVAS_ITEM_Z_MIN, VS::CANVAS_ITEM_Z_MAX);
  88. else
  89. p_z = ci->z;
  90. for (int i = 0; i < child_item_count; i++) {
  91. if (!child_items[i]->behind)
  92. continue;
  93. _render_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
  94. }
  95. if (ci->copy_back_buffer) {
  96. ci->copy_back_buffer->screen_rect = xform.xform(ci->copy_back_buffer->rect).clip(p_clip_rect);
  97. }
  98. if ((!ci->commands.empty() && p_clip_rect.intersects(global_rect)) || ci->vp_render || ci->copy_back_buffer) {
  99. //something to draw?
  100. ci->final_transform = xform;
  101. ci->final_modulate = Color(modulate.r * ci->self_modulate.r, modulate.g * ci->self_modulate.g, modulate.b * ci->self_modulate.b, modulate.a * ci->self_modulate.a);
  102. ci->global_rect_cache = global_rect;
  103. ci->global_rect_cache.position -= p_clip_rect.position;
  104. ci->light_masked = false;
  105. int zidx = p_z - VS::CANVAS_ITEM_Z_MIN;
  106. if (z_last_list[zidx]) {
  107. z_last_list[zidx]->next = ci;
  108. z_last_list[zidx] = ci;
  109. } else {
  110. z_list[zidx] = ci;
  111. z_last_list[zidx] = ci;
  112. }
  113. ci->next = NULL;
  114. }
  115. for (int i = 0; i < child_item_count; i++) {
  116. if (child_items[i]->behind)
  117. continue;
  118. _render_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
  119. }
  120. }
  121. void VisualServerCanvas::_light_mask_canvas_items(int p_z, RasterizerCanvas::Item *p_canvas_item, RasterizerCanvas::Light *p_masked_lights) {
  122. if (!p_masked_lights)
  123. return;
  124. RasterizerCanvas::Item *ci = p_canvas_item;
  125. while (ci) {
  126. RasterizerCanvas::Light *light = p_masked_lights;
  127. while (light) {
  128. if (ci->light_mask & light->item_mask && p_z >= light->z_min && p_z <= light->z_max && ci->global_rect_cache.intersects_transformed(light->xform_cache, light->rect_cache)) {
  129. ci->light_masked = true;
  130. }
  131. light = light->mask_next_ptr;
  132. }
  133. ci = ci->next;
  134. }
  135. }
  136. void VisualServerCanvas::render_canvas(Canvas *p_canvas, const Transform2D &p_transform, RasterizerCanvas::Light *p_lights, RasterizerCanvas::Light *p_masked_lights, const Rect2 &p_clip_rect) {
  137. VSG::canvas_render->canvas_begin();
  138. if (p_canvas->children_order_dirty) {
  139. p_canvas->child_items.sort();
  140. p_canvas->children_order_dirty = false;
  141. }
  142. int l = p_canvas->child_items.size();
  143. Canvas::ChildItem *ci = p_canvas->child_items.ptr();
  144. bool has_mirror = false;
  145. for (int i = 0; i < l; i++) {
  146. if (ci[i].mirror.x || ci[i].mirror.y) {
  147. has_mirror = true;
  148. break;
  149. }
  150. }
  151. if (!has_mirror) {
  152. static const int z_range = VS::CANVAS_ITEM_Z_MAX - VS::CANVAS_ITEM_Z_MIN + 1;
  153. RasterizerCanvas::Item *z_list[z_range];
  154. RasterizerCanvas::Item *z_last_list[z_range];
  155. for (int i = 0; i < z_range; i++) {
  156. z_list[i] = NULL;
  157. z_last_list[i] = NULL;
  158. }
  159. for (int i = 0; i < l; i++) {
  160. _render_canvas_item(ci[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, NULL, NULL);
  161. }
  162. for (int i = 0; i < z_range; i++) {
  163. if (!z_list[i])
  164. continue;
  165. if (p_masked_lights) {
  166. _light_mask_canvas_items(VS::CANVAS_ITEM_Z_MIN + i, z_list[i], p_masked_lights);
  167. }
  168. VSG::canvas_render->canvas_render_items(z_list[i], VS::CANVAS_ITEM_Z_MIN + i, p_canvas->modulate, p_lights);
  169. }
  170. } else {
  171. for (int i = 0; i < l; i++) {
  172. Canvas::ChildItem &ci = p_canvas->child_items[i];
  173. _render_canvas_item_tree(ci.item, p_transform, p_clip_rect, p_canvas->modulate, p_lights);
  174. //mirroring (useful for scrolling backgrounds)
  175. if (ci.mirror.x != 0) {
  176. Transform2D xform2 = p_transform * Transform2D(0, Vector2(ci.mirror.x, 0));
  177. _render_canvas_item_tree(ci.item, xform2, p_clip_rect, p_canvas->modulate, p_lights);
  178. }
  179. if (ci.mirror.y != 0) {
  180. Transform2D xform2 = p_transform * Transform2D(0, Vector2(0, ci.mirror.y));
  181. _render_canvas_item_tree(ci.item, xform2, p_clip_rect, p_canvas->modulate, p_lights);
  182. }
  183. if (ci.mirror.y != 0 && ci.mirror.x != 0) {
  184. Transform2D xform2 = p_transform * Transform2D(0, ci.mirror);
  185. _render_canvas_item_tree(ci.item, xform2, p_clip_rect, p_canvas->modulate, p_lights);
  186. }
  187. }
  188. }
  189. VSG::canvas_render->canvas_end();
  190. }
  191. RID VisualServerCanvas::canvas_create() {
  192. Canvas *canvas = memnew(Canvas);
  193. ERR_FAIL_COND_V(!canvas, RID());
  194. RID rid = canvas_owner.make_rid(canvas);
  195. return rid;
  196. }
  197. void VisualServerCanvas::canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring) {
  198. Canvas *canvas = canvas_owner.getornull(p_canvas);
  199. ERR_FAIL_COND(!canvas);
  200. Item *canvas_item = canvas_item_owner.getornull(p_item);
  201. ERR_FAIL_COND(!canvas_item);
  202. int idx = canvas->find_item(canvas_item);
  203. ERR_FAIL_COND(idx == -1);
  204. canvas->child_items[idx].mirror = p_mirroring;
  205. }
  206. void VisualServerCanvas::canvas_set_modulate(RID p_canvas, const Color &p_color) {
  207. Canvas *canvas = canvas_owner.get(p_canvas);
  208. ERR_FAIL_COND(!canvas);
  209. canvas->modulate = p_color;
  210. }
  211. RID VisualServerCanvas::canvas_item_create() {
  212. Item *canvas_item = memnew(Item);
  213. ERR_FAIL_COND_V(!canvas_item, RID());
  214. return canvas_item_owner.make_rid(canvas_item);
  215. }
  216. void VisualServerCanvas::canvas_item_set_parent(RID p_item, RID p_parent) {
  217. Item *canvas_item = canvas_item_owner.getornull(p_item);
  218. ERR_FAIL_COND(!canvas_item);
  219. if (canvas_item->parent.is_valid()) {
  220. if (canvas_owner.owns(canvas_item->parent)) {
  221. Canvas *canvas = canvas_owner.get(canvas_item->parent);
  222. canvas->erase_item(canvas_item);
  223. } else if (canvas_item_owner.owns(canvas_item->parent)) {
  224. Item *item_owner = canvas_item_owner.get(canvas_item->parent);
  225. item_owner->child_items.erase(canvas_item);
  226. }
  227. canvas_item->parent = RID();
  228. }
  229. if (p_parent.is_valid()) {
  230. if (canvas_owner.owns(p_parent)) {
  231. Canvas *canvas = canvas_owner.get(p_parent);
  232. Canvas::ChildItem ci;
  233. ci.item = canvas_item;
  234. canvas->child_items.push_back(ci);
  235. canvas->children_order_dirty = true;
  236. } else if (canvas_item_owner.owns(p_parent)) {
  237. Item *item_owner = canvas_item_owner.get(p_parent);
  238. item_owner->child_items.push_back(canvas_item);
  239. item_owner->children_order_dirty = true;
  240. } else {
  241. ERR_EXPLAIN("Invalid parent");
  242. ERR_FAIL();
  243. }
  244. }
  245. canvas_item->parent = p_parent;
  246. }
  247. void VisualServerCanvas::canvas_item_set_visible(RID p_item, bool p_visible) {
  248. Item *canvas_item = canvas_item_owner.getornull(p_item);
  249. ERR_FAIL_COND(!canvas_item);
  250. canvas_item->visible = p_visible;
  251. }
  252. void VisualServerCanvas::canvas_item_set_light_mask(RID p_item, int p_mask) {
  253. Item *canvas_item = canvas_item_owner.getornull(p_item);
  254. ERR_FAIL_COND(!canvas_item);
  255. canvas_item->light_mask = p_mask;
  256. }
  257. void VisualServerCanvas::canvas_item_set_transform(RID p_item, const Transform2D &p_transform) {
  258. Item *canvas_item = canvas_item_owner.getornull(p_item);
  259. ERR_FAIL_COND(!canvas_item);
  260. canvas_item->xform = p_transform;
  261. }
  262. void VisualServerCanvas::canvas_item_set_clip(RID p_item, bool p_clip) {
  263. Item *canvas_item = canvas_item_owner.getornull(p_item);
  264. ERR_FAIL_COND(!canvas_item);
  265. canvas_item->clip = p_clip;
  266. }
  267. void VisualServerCanvas::canvas_item_set_distance_field_mode(RID p_item, bool p_enable) {
  268. Item *canvas_item = canvas_item_owner.getornull(p_item);
  269. ERR_FAIL_COND(!canvas_item);
  270. canvas_item->distance_field = p_enable;
  271. }
  272. void VisualServerCanvas::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect) {
  273. Item *canvas_item = canvas_item_owner.getornull(p_item);
  274. ERR_FAIL_COND(!canvas_item);
  275. canvas_item->custom_rect = p_custom_rect;
  276. canvas_item->rect = p_rect;
  277. }
  278. void VisualServerCanvas::canvas_item_set_modulate(RID p_item, const Color &p_color) {
  279. Item *canvas_item = canvas_item_owner.getornull(p_item);
  280. ERR_FAIL_COND(!canvas_item);
  281. canvas_item->modulate = p_color;
  282. }
  283. void VisualServerCanvas::canvas_item_set_self_modulate(RID p_item, const Color &p_color) {
  284. Item *canvas_item = canvas_item_owner.getornull(p_item);
  285. ERR_FAIL_COND(!canvas_item);
  286. canvas_item->self_modulate = p_color;
  287. }
  288. void VisualServerCanvas::canvas_item_set_draw_behind_parent(RID p_item, bool p_enable) {
  289. Item *canvas_item = canvas_item_owner.getornull(p_item);
  290. ERR_FAIL_COND(!canvas_item);
  291. canvas_item->behind = p_enable;
  292. }
  293. void VisualServerCanvas::canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width, bool p_antialiased) {
  294. Item *canvas_item = canvas_item_owner.getornull(p_item);
  295. ERR_FAIL_COND(!canvas_item);
  296. Item::CommandLine *line = memnew(Item::CommandLine);
  297. ERR_FAIL_COND(!line);
  298. line->color = p_color;
  299. line->from = p_from;
  300. line->to = p_to;
  301. line->width = p_width;
  302. line->antialiased = p_antialiased;
  303. canvas_item->rect_dirty = true;
  304. canvas_item->commands.push_back(line);
  305. }
  306. void VisualServerCanvas::canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
  307. ERR_FAIL_COND(p_points.size() < 2);
  308. Item *canvas_item = canvas_item_owner.getornull(p_item);
  309. ERR_FAIL_COND(!canvas_item);
  310. Item::CommandPolyLine *pline = memnew(Item::CommandPolyLine);
  311. ERR_FAIL_COND(!pline);
  312. pline->antialiased = p_antialiased;
  313. if (p_width <= 1) {
  314. pline->lines = p_points;
  315. pline->line_colors = p_colors;
  316. if (pline->line_colors.size() == 0) {
  317. pline->line_colors.push_back(Color(1, 1, 1, 1));
  318. } else if (pline->line_colors.size() > 1 && pline->line_colors.size() != pline->lines.size()) {
  319. pline->line_colors.resize(1);
  320. }
  321. } else {
  322. //make a trianglestrip for drawing the line...
  323. Vector2 prev_t;
  324. pline->triangles.resize(p_points.size() * 2);
  325. if (p_antialiased) {
  326. pline->lines.resize(p_points.size() * 2);
  327. }
  328. if (p_colors.size() == 0) {
  329. pline->triangle_colors.push_back(Color(1, 1, 1, 1));
  330. if (p_antialiased) {
  331. pline->line_colors.push_back(Color(1, 1, 1, 1));
  332. }
  333. }
  334. if (p_colors.size() == 1) {
  335. pline->triangle_colors = p_colors;
  336. pline->line_colors = p_colors;
  337. } else {
  338. pline->triangle_colors.resize(pline->triangles.size());
  339. pline->line_colors.resize(pline->lines.size());
  340. }
  341. for (int i = 0; i < p_points.size(); i++) {
  342. Vector2 t;
  343. if (i == p_points.size() - 1) {
  344. t = prev_t;
  345. } else {
  346. t = (p_points[i + 1] - p_points[i]).normalized().tangent();
  347. if (i == 0) {
  348. prev_t = t;
  349. }
  350. }
  351. Vector2 tangent = ((t + prev_t).normalized()) * p_width * 0.5;
  352. if (p_antialiased) {
  353. pline->lines[i] = p_points[i] + tangent;
  354. pline->lines[p_points.size() * 2 - i - 1] = p_points[i] - tangent;
  355. if (pline->line_colors.size() > 1) {
  356. pline->line_colors[i] = p_colors[i];
  357. pline->line_colors[p_points.size() * 2 - i - 1] = p_colors[i];
  358. }
  359. }
  360. pline->triangles[i * 2 + 0] = p_points[i] + tangent;
  361. pline->triangles[i * 2 + 1] = p_points[i] - tangent;
  362. if (pline->triangle_colors.size() > 1) {
  363. pline->triangle_colors[i * 2 + 0] = p_colors[i];
  364. pline->triangle_colors[i * 2 + 1] = p_colors[i];
  365. }
  366. prev_t = t;
  367. }
  368. }
  369. canvas_item->rect_dirty = true;
  370. canvas_item->commands.push_back(pline);
  371. }
  372. void VisualServerCanvas::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) {
  373. Item *canvas_item = canvas_item_owner.getornull(p_item);
  374. ERR_FAIL_COND(!canvas_item);
  375. Item::CommandRect *rect = memnew(Item::CommandRect);
  376. ERR_FAIL_COND(!rect);
  377. rect->modulate = p_color;
  378. rect->rect = p_rect;
  379. canvas_item->rect_dirty = true;
  380. canvas_item->commands.push_back(rect);
  381. }
  382. void VisualServerCanvas::canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) {
  383. Item *canvas_item = canvas_item_owner.getornull(p_item);
  384. ERR_FAIL_COND(!canvas_item);
  385. Item::CommandCircle *circle = memnew(Item::CommandCircle);
  386. ERR_FAIL_COND(!circle);
  387. circle->color = p_color;
  388. circle->pos = p_pos;
  389. circle->radius = p_radius;
  390. canvas_item->commands.push_back(circle);
  391. }
  392. void VisualServerCanvas::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose, RID p_normal_map) {
  393. Item *canvas_item = canvas_item_owner.getornull(p_item);
  394. ERR_FAIL_COND(!canvas_item);
  395. Item::CommandRect *rect = memnew(Item::CommandRect);
  396. ERR_FAIL_COND(!rect);
  397. rect->modulate = p_modulate;
  398. rect->rect = p_rect;
  399. rect->flags = 0;
  400. if (p_tile) {
  401. rect->flags |= RasterizerCanvas::CANVAS_RECT_TILE;
  402. rect->flags |= RasterizerCanvas::CANVAS_RECT_REGION;
  403. rect->source = Rect2(0, 0, p_rect.size.width, p_rect.size.height);
  404. }
  405. if (p_rect.size.x < 0) {
  406. rect->flags |= RasterizerCanvas::CANVAS_RECT_FLIP_H;
  407. rect->rect.size.x = -rect->rect.size.x;
  408. }
  409. if (p_rect.size.y < 0) {
  410. rect->flags |= RasterizerCanvas::CANVAS_RECT_FLIP_V;
  411. rect->rect.size.y = -rect->rect.size.y;
  412. }
  413. if (p_transpose) {
  414. rect->flags |= RasterizerCanvas::CANVAS_RECT_TRANSPOSE;
  415. SWAP(rect->rect.size.x, rect->rect.size.y);
  416. }
  417. rect->texture = p_texture;
  418. rect->normal_map = p_normal_map;
  419. canvas_item->rect_dirty = true;
  420. canvas_item->commands.push_back(rect);
  421. }
  422. void VisualServerCanvas::canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, RID p_normal_map, bool p_clip_uv) {
  423. Item *canvas_item = canvas_item_owner.getornull(p_item);
  424. ERR_FAIL_COND(!canvas_item);
  425. Item::CommandRect *rect = memnew(Item::CommandRect);
  426. ERR_FAIL_COND(!rect);
  427. rect->modulate = p_modulate;
  428. rect->rect = p_rect;
  429. rect->texture = p_texture;
  430. rect->normal_map = p_normal_map;
  431. rect->source = p_src_rect;
  432. rect->flags = RasterizerCanvas::CANVAS_RECT_REGION;
  433. if (p_rect.size.x < 0) {
  434. rect->flags |= RasterizerCanvas::CANVAS_RECT_FLIP_H;
  435. rect->rect.size.x = -rect->rect.size.x;
  436. }
  437. if (p_rect.size.y < 0) {
  438. rect->flags |= RasterizerCanvas::CANVAS_RECT_FLIP_V;
  439. rect->rect.size.y = -rect->rect.size.y;
  440. }
  441. if (p_transpose) {
  442. rect->flags |= RasterizerCanvas::CANVAS_RECT_TRANSPOSE;
  443. SWAP(rect->rect.size.x, rect->rect.size.y);
  444. }
  445. if (p_clip_uv) {
  446. rect->flags |= RasterizerCanvas::CANVAS_RECT_CLIP_UV;
  447. }
  448. canvas_item->rect_dirty = true;
  449. canvas_item->commands.push_back(rect);
  450. }
  451. void VisualServerCanvas::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, VS::NinePatchAxisMode p_x_axis_mode, VS::NinePatchAxisMode p_y_axis_mode, bool p_draw_center, const Color &p_modulate, RID p_normal_map) {
  452. Item *canvas_item = canvas_item_owner.getornull(p_item);
  453. ERR_FAIL_COND(!canvas_item);
  454. Item::CommandNinePatch *style = memnew(Item::CommandNinePatch);
  455. ERR_FAIL_COND(!style);
  456. style->texture = p_texture;
  457. style->normal_map = p_normal_map;
  458. style->rect = p_rect;
  459. style->source = p_source;
  460. style->draw_center = p_draw_center;
  461. style->color = p_modulate;
  462. style->margin[MARGIN_LEFT] = p_topleft.x;
  463. style->margin[MARGIN_TOP] = p_topleft.y;
  464. style->margin[MARGIN_RIGHT] = p_bottomright.x;
  465. style->margin[MARGIN_BOTTOM] = p_bottomright.y;
  466. style->axis_x = p_x_axis_mode;
  467. style->axis_y = p_y_axis_mode;
  468. canvas_item->rect_dirty = true;
  469. canvas_item->commands.push_back(style);
  470. }
  471. void VisualServerCanvas::canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width, RID p_normal_map) {
  472. Item *canvas_item = canvas_item_owner.getornull(p_item);
  473. ERR_FAIL_COND(!canvas_item);
  474. Item::CommandPrimitive *prim = memnew(Item::CommandPrimitive);
  475. ERR_FAIL_COND(!prim);
  476. prim->texture = p_texture;
  477. prim->normal_map = p_normal_map;
  478. prim->points = p_points;
  479. prim->uvs = p_uvs;
  480. prim->colors = p_colors;
  481. prim->width = p_width;
  482. canvas_item->rect_dirty = true;
  483. canvas_item->commands.push_back(prim);
  484. }
  485. void VisualServerCanvas::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, RID p_normal_map, bool p_antialiased) {
  486. Item *canvas_item = canvas_item_owner.getornull(p_item);
  487. ERR_FAIL_COND(!canvas_item);
  488. #ifdef DEBUG_ENABLED
  489. int pointcount = p_points.size();
  490. ERR_FAIL_COND(pointcount < 3);
  491. int color_size = p_colors.size();
  492. int uv_size = p_uvs.size();
  493. ERR_FAIL_COND(color_size != 0 && color_size != 1 && color_size != pointcount);
  494. ERR_FAIL_COND(uv_size != 0 && (uv_size != pointcount || !p_texture.is_valid()));
  495. #endif
  496. Vector<int> indices = Geometry::triangulate_polygon(p_points);
  497. if (indices.empty()) {
  498. ERR_EXPLAIN("Bad Polygon!");
  499. ERR_FAIL_V();
  500. }
  501. Item::CommandPolygon *polygon = memnew(Item::CommandPolygon);
  502. ERR_FAIL_COND(!polygon);
  503. polygon->texture = p_texture;
  504. polygon->normal_map = p_normal_map;
  505. polygon->points = p_points;
  506. polygon->uvs = p_uvs;
  507. polygon->colors = p_colors;
  508. polygon->indices = indices;
  509. polygon->count = indices.size();
  510. polygon->antialiased = p_antialiased;
  511. canvas_item->rect_dirty = true;
  512. canvas_item->commands.push_back(polygon);
  513. }
  514. void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, int p_count, RID p_normal_map) {
  515. Item *canvas_item = canvas_item_owner.getornull(p_item);
  516. ERR_FAIL_COND(!canvas_item);
  517. int ps = p_points.size();
  518. ERR_FAIL_COND(!p_colors.empty() && p_colors.size() != ps && p_colors.size() != 1);
  519. ERR_FAIL_COND(!p_uvs.empty() && p_uvs.size() != ps);
  520. Vector<int> indices = p_indices;
  521. int count = p_count * 3;
  522. if (indices.empty()) {
  523. ERR_FAIL_COND(ps % 3 != 0);
  524. if (p_count == -1)
  525. count = ps;
  526. } else {
  527. ERR_FAIL_COND(indices.size() % 3 != 0);
  528. if (p_count == -1)
  529. count = indices.size();
  530. }
  531. Item::CommandPolygon *polygon = memnew(Item::CommandPolygon);
  532. ERR_FAIL_COND(!polygon);
  533. polygon->texture = p_texture;
  534. polygon->normal_map = p_normal_map;
  535. polygon->points = p_points;
  536. polygon->uvs = p_uvs;
  537. polygon->colors = p_colors;
  538. polygon->indices = indices;
  539. polygon->count = count;
  540. canvas_item->rect_dirty = true;
  541. canvas_item->commands.push_back(polygon);
  542. }
  543. void VisualServerCanvas::canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) {
  544. Item *canvas_item = canvas_item_owner.getornull(p_item);
  545. ERR_FAIL_COND(!canvas_item);
  546. Item::CommandTransform *tr = memnew(Item::CommandTransform);
  547. ERR_FAIL_COND(!tr);
  548. tr->xform = p_transform;
  549. canvas_item->commands.push_back(tr);
  550. }
  551. void VisualServerCanvas::canvas_item_add_mesh(RID p_item, const RID &p_mesh, RID p_skeleton) {
  552. Item *canvas_item = canvas_item_owner.getornull(p_item);
  553. ERR_FAIL_COND(!canvas_item);
  554. Item::CommandMesh *m = memnew(Item::CommandMesh);
  555. ERR_FAIL_COND(!m);
  556. m->mesh = p_mesh;
  557. m->skeleton = p_skeleton;
  558. canvas_item->commands.push_back(m);
  559. }
  560. void VisualServerCanvas::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture, RID p_normal, int p_h_frames, int p_v_frames) {
  561. Item *canvas_item = canvas_item_owner.getornull(p_item);
  562. ERR_FAIL_COND(!canvas_item);
  563. Item::CommandParticles *part = memnew(Item::CommandParticles);
  564. ERR_FAIL_COND(!part);
  565. part->particles = p_particles;
  566. part->texture = p_texture;
  567. part->normal_map = p_normal;
  568. part->h_frames = p_h_frames;
  569. part->v_frames = p_v_frames;
  570. //take the chance and request processing for them, at least once until they become visible again
  571. VSG::storage->particles_request_process(p_particles);
  572. canvas_item->rect_dirty = true;
  573. canvas_item->commands.push_back(part);
  574. }
  575. void VisualServerCanvas::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_skeleton) {
  576. Item *canvas_item = canvas_item_owner.getornull(p_item);
  577. ERR_FAIL_COND(!canvas_item);
  578. Item::CommandMultiMesh *mm = memnew(Item::CommandMultiMesh);
  579. ERR_FAIL_COND(!mm);
  580. mm->multimesh = p_mesh;
  581. mm->skeleton = p_skeleton;
  582. canvas_item->rect_dirty = true;
  583. canvas_item->commands.push_back(mm);
  584. }
  585. void VisualServerCanvas::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) {
  586. Item *canvas_item = canvas_item_owner.getornull(p_item);
  587. ERR_FAIL_COND(!canvas_item);
  588. Item::CommandClipIgnore *ci = memnew(Item::CommandClipIgnore);
  589. ERR_FAIL_COND(!ci);
  590. ci->ignore = p_ignore;
  591. canvas_item->commands.push_back(ci);
  592. }
  593. void VisualServerCanvas::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) {
  594. Item *canvas_item = canvas_item_owner.getornull(p_item);
  595. ERR_FAIL_COND(!canvas_item);
  596. canvas_item->sort_y = p_enable;
  597. }
  598. void VisualServerCanvas::canvas_item_set_z(RID p_item, int p_z) {
  599. ERR_FAIL_COND(p_z < VS::CANVAS_ITEM_Z_MIN || p_z > VS::CANVAS_ITEM_Z_MAX);
  600. Item *canvas_item = canvas_item_owner.getornull(p_item);
  601. ERR_FAIL_COND(!canvas_item);
  602. canvas_item->z = p_z;
  603. }
  604. void VisualServerCanvas::canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) {
  605. Item *canvas_item = canvas_item_owner.getornull(p_item);
  606. ERR_FAIL_COND(!canvas_item);
  607. canvas_item->z_relative = p_enable;
  608. }
  609. void VisualServerCanvas::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) {
  610. Item *canvas_item = canvas_item_owner.getornull(p_item);
  611. ERR_FAIL_COND(!canvas_item);
  612. if (bool(canvas_item->copy_back_buffer != NULL) != p_enable) {
  613. if (p_enable) {
  614. canvas_item->copy_back_buffer = memnew(RasterizerCanvas::Item::CopyBackBuffer);
  615. } else {
  616. memdelete(canvas_item->copy_back_buffer);
  617. canvas_item->copy_back_buffer = NULL;
  618. }
  619. }
  620. if (p_enable) {
  621. canvas_item->copy_back_buffer->rect = p_rect;
  622. canvas_item->copy_back_buffer->full = p_rect == Rect2();
  623. }
  624. }
  625. void VisualServerCanvas::canvas_item_clear(RID p_item) {
  626. Item *canvas_item = canvas_item_owner.getornull(p_item);
  627. ERR_FAIL_COND(!canvas_item);
  628. canvas_item->clear();
  629. }
  630. void VisualServerCanvas::canvas_item_set_draw_index(RID p_item, int p_index) {
  631. Item *canvas_item = canvas_item_owner.getornull(p_item);
  632. ERR_FAIL_COND(!canvas_item);
  633. canvas_item->index = p_index;
  634. if (canvas_item_owner.owns(canvas_item->parent)) {
  635. Item *canvas_item_parent = canvas_item_owner.getornull(canvas_item->parent);
  636. canvas_item_parent->children_order_dirty = true;
  637. return;
  638. }
  639. Canvas *canvas = canvas_owner.getornull(canvas_item->parent);
  640. if (canvas) {
  641. canvas->children_order_dirty = true;
  642. return;
  643. }
  644. }
  645. void VisualServerCanvas::canvas_item_set_material(RID p_item, RID p_material) {
  646. Item *canvas_item = canvas_item_owner.get(p_item);
  647. ERR_FAIL_COND(!canvas_item);
  648. canvas_item->material = p_material;
  649. }
  650. void VisualServerCanvas::canvas_item_set_use_parent_material(RID p_item, bool p_enable) {
  651. Item *canvas_item = canvas_item_owner.get(p_item);
  652. ERR_FAIL_COND(!canvas_item);
  653. canvas_item->use_parent_material = p_enable;
  654. }
  655. RID VisualServerCanvas::canvas_light_create() {
  656. RasterizerCanvas::Light *clight = memnew(RasterizerCanvas::Light);
  657. clight->light_internal = VSG::canvas_render->light_internal_create();
  658. return canvas_light_owner.make_rid(clight);
  659. }
  660. void VisualServerCanvas::canvas_light_attach_to_canvas(RID p_light, RID p_canvas) {
  661. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  662. ERR_FAIL_COND(!clight);
  663. if (clight->canvas.is_valid()) {
  664. Canvas *canvas = canvas_owner.getornull(clight->canvas);
  665. canvas->lights.erase(clight);
  666. }
  667. if (!canvas_owner.owns(p_canvas))
  668. p_canvas = RID();
  669. clight->canvas = p_canvas;
  670. if (clight->canvas.is_valid()) {
  671. Canvas *canvas = canvas_owner.get(clight->canvas);
  672. canvas->lights.insert(clight);
  673. }
  674. }
  675. void VisualServerCanvas::canvas_light_set_enabled(RID p_light, bool p_enabled) {
  676. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  677. ERR_FAIL_COND(!clight);
  678. clight->enabled = p_enabled;
  679. }
  680. void VisualServerCanvas::canvas_light_set_scale(RID p_light, float p_scale) {
  681. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  682. ERR_FAIL_COND(!clight);
  683. clight->scale = p_scale;
  684. }
  685. void VisualServerCanvas::canvas_light_set_transform(RID p_light, const Transform2D &p_transform) {
  686. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  687. ERR_FAIL_COND(!clight);
  688. clight->xform = p_transform;
  689. }
  690. void VisualServerCanvas::canvas_light_set_texture(RID p_light, RID p_texture) {
  691. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  692. ERR_FAIL_COND(!clight);
  693. clight->texture = p_texture;
  694. }
  695. void VisualServerCanvas::canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset) {
  696. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  697. ERR_FAIL_COND(!clight);
  698. clight->texture_offset = p_offset;
  699. }
  700. void VisualServerCanvas::canvas_light_set_color(RID p_light, const Color &p_color) {
  701. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  702. ERR_FAIL_COND(!clight);
  703. clight->color = p_color;
  704. }
  705. void VisualServerCanvas::canvas_light_set_height(RID p_light, float p_height) {
  706. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  707. ERR_FAIL_COND(!clight);
  708. clight->height = p_height;
  709. }
  710. void VisualServerCanvas::canvas_light_set_energy(RID p_light, float p_energy) {
  711. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  712. ERR_FAIL_COND(!clight);
  713. clight->energy = p_energy;
  714. }
  715. void VisualServerCanvas::canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z) {
  716. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  717. ERR_FAIL_COND(!clight);
  718. clight->z_min = p_min_z;
  719. clight->z_max = p_max_z;
  720. }
  721. void VisualServerCanvas::canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer) {
  722. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  723. ERR_FAIL_COND(!clight);
  724. clight->layer_max = p_max_layer;
  725. clight->layer_min = p_min_layer;
  726. }
  727. void VisualServerCanvas::canvas_light_set_item_cull_mask(RID p_light, int p_mask) {
  728. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  729. ERR_FAIL_COND(!clight);
  730. clight->item_mask = p_mask;
  731. }
  732. void VisualServerCanvas::canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask) {
  733. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  734. ERR_FAIL_COND(!clight);
  735. clight->item_shadow_mask = p_mask;
  736. }
  737. void VisualServerCanvas::canvas_light_set_mode(RID p_light, VS::CanvasLightMode p_mode) {
  738. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  739. ERR_FAIL_COND(!clight);
  740. clight->mode = p_mode;
  741. }
  742. void VisualServerCanvas::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) {
  743. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  744. ERR_FAIL_COND(!clight);
  745. if (clight->shadow_buffer.is_valid() == p_enabled)
  746. return;
  747. if (p_enabled) {
  748. clight->shadow_buffer = VSG::storage->canvas_light_shadow_buffer_create(clight->shadow_buffer_size);
  749. } else {
  750. VSG::storage->free(clight->shadow_buffer);
  751. clight->shadow_buffer = RID();
  752. }
  753. }
  754. void VisualServerCanvas::canvas_light_set_shadow_buffer_size(RID p_light, int p_size) {
  755. ERR_FAIL_COND(p_size < 32 || p_size > 16384);
  756. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  757. ERR_FAIL_COND(!clight);
  758. int new_size = next_power_of_2(p_size);
  759. if (new_size == clight->shadow_buffer_size)
  760. return;
  761. clight->shadow_buffer_size = next_power_of_2(p_size);
  762. if (clight->shadow_buffer.is_valid()) {
  763. VSG::storage->free(clight->shadow_buffer);
  764. clight->shadow_buffer = VSG::storage->canvas_light_shadow_buffer_create(clight->shadow_buffer_size);
  765. }
  766. }
  767. void VisualServerCanvas::canvas_light_set_shadow_gradient_length(RID p_light, float p_length) {
  768. ERR_FAIL_COND(p_length < 0);
  769. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  770. ERR_FAIL_COND(!clight);
  771. clight->shadow_gradient_length = p_length;
  772. }
  773. void VisualServerCanvas::canvas_light_set_shadow_filter(RID p_light, VS::CanvasLightShadowFilter p_filter) {
  774. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  775. ERR_FAIL_COND(!clight);
  776. clight->shadow_filter = p_filter;
  777. }
  778. void VisualServerCanvas::canvas_light_set_shadow_color(RID p_light, const Color &p_color) {
  779. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  780. ERR_FAIL_COND(!clight);
  781. clight->shadow_color = p_color;
  782. }
  783. void VisualServerCanvas::canvas_light_set_shadow_smooth(RID p_light, float p_smooth) {
  784. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  785. ERR_FAIL_COND(!clight);
  786. clight->shadow_smooth = p_smooth;
  787. }
  788. RID VisualServerCanvas::canvas_light_occluder_create() {
  789. RasterizerCanvas::LightOccluderInstance *occluder = memnew(RasterizerCanvas::LightOccluderInstance);
  790. return canvas_light_occluder_owner.make_rid(occluder);
  791. }
  792. void VisualServerCanvas::canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas) {
  793. RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
  794. ERR_FAIL_COND(!occluder);
  795. if (occluder->canvas.is_valid()) {
  796. Canvas *canvas = canvas_owner.get(occluder->canvas);
  797. canvas->occluders.erase(occluder);
  798. }
  799. if (!canvas_owner.owns(p_canvas))
  800. p_canvas = RID();
  801. occluder->canvas = p_canvas;
  802. if (occluder->canvas.is_valid()) {
  803. Canvas *canvas = canvas_owner.get(occluder->canvas);
  804. canvas->occluders.insert(occluder);
  805. }
  806. }
  807. void VisualServerCanvas::canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled) {
  808. RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
  809. ERR_FAIL_COND(!occluder);
  810. occluder->enabled = p_enabled;
  811. }
  812. void VisualServerCanvas::canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon) {
  813. RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
  814. ERR_FAIL_COND(!occluder);
  815. if (occluder->polygon.is_valid()) {
  816. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_polygon);
  817. if (occluder_poly) {
  818. occluder_poly->owners.erase(occluder);
  819. }
  820. }
  821. occluder->polygon = p_polygon;
  822. occluder->polygon_buffer = RID();
  823. if (occluder->polygon.is_valid()) {
  824. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_polygon);
  825. if (!occluder_poly)
  826. occluder->polygon = RID();
  827. ERR_FAIL_COND(!occluder_poly);
  828. occluder_poly->owners.insert(occluder);
  829. occluder->polygon_buffer = occluder_poly->occluder;
  830. occluder->aabb_cache = occluder_poly->aabb;
  831. occluder->cull_cache = occluder_poly->cull_mode;
  832. }
  833. }
  834. void VisualServerCanvas::canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform) {
  835. RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
  836. ERR_FAIL_COND(!occluder);
  837. occluder->xform = p_xform;
  838. }
  839. void VisualServerCanvas::canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask) {
  840. RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
  841. ERR_FAIL_COND(!occluder);
  842. occluder->light_mask = p_mask;
  843. }
  844. RID VisualServerCanvas::canvas_occluder_polygon_create() {
  845. LightOccluderPolygon *occluder_poly = memnew(LightOccluderPolygon);
  846. occluder_poly->occluder = VSG::storage->canvas_light_occluder_create();
  847. return canvas_light_occluder_polygon_owner.make_rid(occluder_poly);
  848. }
  849. void VisualServerCanvas::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const PoolVector<Vector2> &p_shape, bool p_closed) {
  850. if (p_shape.size() < 3) {
  851. canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon, p_shape);
  852. return;
  853. }
  854. PoolVector<Vector2> lines;
  855. int lc = p_shape.size() * 2;
  856. lines.resize(lc - (p_closed ? 0 : 2));
  857. {
  858. PoolVector<Vector2>::Write w = lines.write();
  859. PoolVector<Vector2>::Read r = p_shape.read();
  860. int max = lc / 2;
  861. if (!p_closed) {
  862. max--;
  863. }
  864. for (int i = 0; i < max; i++) {
  865. Vector2 a = r[i];
  866. Vector2 b = r[(i + 1) % (lc / 2)];
  867. w[i * 2 + 0] = a;
  868. w[i * 2 + 1] = b;
  869. }
  870. }
  871. canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon, lines);
  872. }
  873. void VisualServerCanvas::canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon, const PoolVector<Vector2> &p_shape) {
  874. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_occluder_polygon);
  875. ERR_FAIL_COND(!occluder_poly);
  876. ERR_FAIL_COND(p_shape.size() & 1);
  877. int lc = p_shape.size();
  878. occluder_poly->aabb = Rect2();
  879. {
  880. PoolVector<Vector2>::Read r = p_shape.read();
  881. for (int i = 0; i < lc; i++) {
  882. if (i == 0)
  883. occluder_poly->aabb.position = r[i];
  884. else
  885. occluder_poly->aabb.expand_to(r[i]);
  886. }
  887. }
  888. VSG::storage->canvas_light_occluder_set_polylines(occluder_poly->occluder, p_shape);
  889. for (Set<RasterizerCanvas::LightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) {
  890. E->get()->aabb_cache = occluder_poly->aabb;
  891. }
  892. }
  893. void VisualServerCanvas::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, VS::CanvasOccluderPolygonCullMode p_mode) {
  894. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_occluder_polygon);
  895. ERR_FAIL_COND(!occluder_poly);
  896. occluder_poly->cull_mode = p_mode;
  897. for (Set<RasterizerCanvas::LightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) {
  898. E->get()->cull_cache = p_mode;
  899. }
  900. }
  901. bool VisualServerCanvas::free(RID p_rid) {
  902. if (canvas_owner.owns(p_rid)) {
  903. Canvas *canvas = canvas_owner.get(p_rid);
  904. ERR_FAIL_COND_V(!canvas, false);
  905. while (canvas->viewports.size()) {
  906. VisualServerViewport::Viewport *vp = VSG::viewport->viewport_owner.get(canvas->viewports.front()->get());
  907. ERR_FAIL_COND_V(!vp, true);
  908. Map<RID, VisualServerViewport::Viewport::CanvasData>::Element *E = vp->canvas_map.find(p_rid);
  909. ERR_FAIL_COND_V(!E, true);
  910. vp->canvas_map.erase(p_rid);
  911. canvas->viewports.erase(canvas->viewports.front());
  912. }
  913. for (int i = 0; i < canvas->child_items.size(); i++) {
  914. canvas->child_items[i].item->parent = RID();
  915. }
  916. for (Set<RasterizerCanvas::Light *>::Element *E = canvas->lights.front(); E; E = E->next()) {
  917. E->get()->canvas = RID();
  918. }
  919. for (Set<RasterizerCanvas::LightOccluderInstance *>::Element *E = canvas->occluders.front(); E; E = E->next()) {
  920. E->get()->canvas = RID();
  921. }
  922. canvas_owner.free(p_rid);
  923. memdelete(canvas);
  924. } else if (canvas_item_owner.owns(p_rid)) {
  925. Item *canvas_item = canvas_item_owner.get(p_rid);
  926. ERR_FAIL_COND_V(!canvas_item, true);
  927. if (canvas_item->parent.is_valid()) {
  928. if (canvas_owner.owns(canvas_item->parent)) {
  929. Canvas *canvas = canvas_owner.get(canvas_item->parent);
  930. canvas->erase_item(canvas_item);
  931. } else if (canvas_item_owner.owns(canvas_item->parent)) {
  932. Item *item_owner = canvas_item_owner.get(canvas_item->parent);
  933. item_owner->child_items.erase(canvas_item);
  934. }
  935. }
  936. for (int i = 0; i < canvas_item->child_items.size(); i++) {
  937. canvas_item->child_items[i]->parent = RID();
  938. }
  939. /*
  940. if (canvas_item->material) {
  941. canvas_item->material->owners.erase(canvas_item);
  942. }
  943. */
  944. canvas_item_owner.free(p_rid);
  945. memdelete(canvas_item);
  946. } else if (canvas_light_owner.owns(p_rid)) {
  947. RasterizerCanvas::Light *canvas_light = canvas_light_owner.get(p_rid);
  948. ERR_FAIL_COND_V(!canvas_light, true);
  949. if (canvas_light->canvas.is_valid()) {
  950. Canvas *canvas = canvas_owner.get(canvas_light->canvas);
  951. if (canvas)
  952. canvas->lights.erase(canvas_light);
  953. }
  954. if (canvas_light->shadow_buffer.is_valid())
  955. VSG::storage->free(canvas_light->shadow_buffer);
  956. VSG::canvas_render->light_internal_free(canvas_light->light_internal);
  957. canvas_light_owner.free(p_rid);
  958. memdelete(canvas_light);
  959. } else if (canvas_light_occluder_owner.owns(p_rid)) {
  960. RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_rid);
  961. ERR_FAIL_COND_V(!occluder, true);
  962. if (occluder->polygon.is_valid()) {
  963. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(occluder->polygon);
  964. if (occluder_poly) {
  965. occluder_poly->owners.erase(occluder);
  966. }
  967. }
  968. if (occluder->canvas.is_valid() && canvas_owner.owns(occluder->canvas)) {
  969. Canvas *canvas = canvas_owner.get(occluder->canvas);
  970. canvas->occluders.erase(occluder);
  971. }
  972. canvas_light_occluder_owner.free(p_rid);
  973. memdelete(occluder);
  974. } else if (canvas_light_occluder_polygon_owner.owns(p_rid)) {
  975. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_rid);
  976. ERR_FAIL_COND_V(!occluder_poly, true);
  977. VSG::storage->free(occluder_poly->occluder);
  978. while (occluder_poly->owners.size()) {
  979. occluder_poly->owners.front()->get()->polygon = RID();
  980. occluder_poly->owners.erase(occluder_poly->owners.front());
  981. }
  982. canvas_light_occluder_polygon_owner.free(p_rid);
  983. memdelete(occluder_poly);
  984. } else {
  985. return false;
  986. }
  987. return true;
  988. }
  989. VisualServerCanvas::VisualServerCanvas() {
  990. }