mesh_storage.cpp 61 KB

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  1. /*************************************************************************/
  2. /* mesh_storage.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "mesh_storage.h"
  31. using namespace RendererRD;
  32. MeshStorage *MeshStorage::singleton = nullptr;
  33. MeshStorage *MeshStorage::get_singleton() {
  34. return singleton;
  35. }
  36. MeshStorage::MeshStorage() {
  37. singleton = this;
  38. default_rd_storage_buffer = RD::get_singleton()->storage_buffer_create(sizeof(uint32_t) * 4);
  39. //default rd buffers
  40. {
  41. Vector<uint8_t> buffer;
  42. {
  43. buffer.resize(sizeof(float) * 3);
  44. {
  45. uint8_t *w = buffer.ptrw();
  46. float *fptr = reinterpret_cast<float *>(w);
  47. fptr[0] = 0.0;
  48. fptr[1] = 0.0;
  49. fptr[2] = 0.0;
  50. }
  51. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_VERTEX] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  52. }
  53. { //normal
  54. buffer.resize(sizeof(float) * 3);
  55. {
  56. uint8_t *w = buffer.ptrw();
  57. float *fptr = reinterpret_cast<float *>(w);
  58. fptr[0] = 1.0;
  59. fptr[1] = 0.0;
  60. fptr[2] = 0.0;
  61. }
  62. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_NORMAL] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  63. }
  64. { //tangent
  65. buffer.resize(sizeof(float) * 4);
  66. {
  67. uint8_t *w = buffer.ptrw();
  68. float *fptr = reinterpret_cast<float *>(w);
  69. fptr[0] = 1.0;
  70. fptr[1] = 0.0;
  71. fptr[2] = 0.0;
  72. fptr[3] = 0.0;
  73. }
  74. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TANGENT] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  75. }
  76. { //color
  77. buffer.resize(sizeof(float) * 4);
  78. {
  79. uint8_t *w = buffer.ptrw();
  80. float *fptr = reinterpret_cast<float *>(w);
  81. fptr[0] = 1.0;
  82. fptr[1] = 1.0;
  83. fptr[2] = 1.0;
  84. fptr[3] = 1.0;
  85. }
  86. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_COLOR] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  87. }
  88. { //tex uv 1
  89. buffer.resize(sizeof(float) * 2);
  90. {
  91. uint8_t *w = buffer.ptrw();
  92. float *fptr = reinterpret_cast<float *>(w);
  93. fptr[0] = 0.0;
  94. fptr[1] = 0.0;
  95. }
  96. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  97. }
  98. { //tex uv 2
  99. buffer.resize(sizeof(float) * 2);
  100. {
  101. uint8_t *w = buffer.ptrw();
  102. float *fptr = reinterpret_cast<float *>(w);
  103. fptr[0] = 0.0;
  104. fptr[1] = 0.0;
  105. }
  106. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV2] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  107. }
  108. for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) {
  109. buffer.resize(sizeof(float) * 4);
  110. {
  111. uint8_t *w = buffer.ptrw();
  112. float *fptr = reinterpret_cast<float *>(w);
  113. fptr[0] = 0.0;
  114. fptr[1] = 0.0;
  115. fptr[2] = 0.0;
  116. fptr[3] = 0.0;
  117. }
  118. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_CUSTOM0 + i] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  119. }
  120. { //bones
  121. buffer.resize(sizeof(uint32_t) * 4);
  122. {
  123. uint8_t *w = buffer.ptrw();
  124. uint32_t *fptr = reinterpret_cast<uint32_t *>(w);
  125. fptr[0] = 0;
  126. fptr[1] = 0;
  127. fptr[2] = 0;
  128. fptr[3] = 0;
  129. }
  130. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_BONES] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  131. }
  132. { //weights
  133. buffer.resize(sizeof(float) * 4);
  134. {
  135. uint8_t *w = buffer.ptrw();
  136. float *fptr = reinterpret_cast<float *>(w);
  137. fptr[0] = 0.0;
  138. fptr[1] = 0.0;
  139. fptr[2] = 0.0;
  140. fptr[3] = 0.0;
  141. }
  142. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_WEIGHTS] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  143. }
  144. }
  145. {
  146. Vector<String> skeleton_modes;
  147. skeleton_modes.push_back("\n#define MODE_2D\n");
  148. skeleton_modes.push_back("");
  149. skeleton_shader.shader.initialize(skeleton_modes);
  150. skeleton_shader.version = skeleton_shader.shader.version_create();
  151. for (int i = 0; i < SkeletonShader::SHADER_MODE_MAX; i++) {
  152. skeleton_shader.version_shader[i] = skeleton_shader.shader.version_get_shader(skeleton_shader.version, i);
  153. skeleton_shader.pipeline[i] = RD::get_singleton()->compute_pipeline_create(skeleton_shader.version_shader[i]);
  154. }
  155. {
  156. Vector<RD::Uniform> uniforms;
  157. {
  158. RD::Uniform u;
  159. u.binding = 0;
  160. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  161. u.append_id(default_rd_storage_buffer);
  162. uniforms.push_back(u);
  163. }
  164. skeleton_shader.default_skeleton_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SKELETON);
  165. }
  166. }
  167. }
  168. MeshStorage::~MeshStorage() {
  169. //def buffers
  170. for (int i = 0; i < DEFAULT_RD_BUFFER_MAX; i++) {
  171. RD::get_singleton()->free(mesh_default_rd_buffers[i]);
  172. }
  173. skeleton_shader.shader.version_free(skeleton_shader.version);
  174. RD::get_singleton()->free(default_rd_storage_buffer);
  175. singleton = nullptr;
  176. }
  177. /* MESH API */
  178. RID MeshStorage::mesh_allocate() {
  179. return mesh_owner.allocate_rid();
  180. }
  181. void MeshStorage::mesh_initialize(RID p_rid) {
  182. mesh_owner.initialize_rid(p_rid, Mesh());
  183. }
  184. void MeshStorage::mesh_free(RID p_rid) {
  185. mesh_clear(p_rid);
  186. mesh_set_shadow_mesh(p_rid, RID());
  187. Mesh *mesh = mesh_owner.get_or_null(p_rid);
  188. mesh->dependency.deleted_notify(p_rid);
  189. if (mesh->instances.size()) {
  190. ERR_PRINT("deleting mesh with active instances");
  191. }
  192. if (mesh->shadow_owners.size()) {
  193. for (Mesh *E : mesh->shadow_owners) {
  194. Mesh *shadow_owner = E;
  195. shadow_owner->shadow_mesh = RID();
  196. shadow_owner->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
  197. }
  198. }
  199. mesh_owner.free(p_rid);
  200. }
  201. void MeshStorage::mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) {
  202. ERR_FAIL_COND(p_blend_shape_count < 0);
  203. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  204. ERR_FAIL_COND(!mesh);
  205. ERR_FAIL_COND(mesh->surface_count > 0); //surfaces already exist
  206. mesh->blend_shape_count = p_blend_shape_count;
  207. }
  208. /// Returns stride
  209. void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) {
  210. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  211. ERR_FAIL_COND(!mesh);
  212. ERR_FAIL_COND(mesh->surface_count == RS::MAX_MESH_SURFACES);
  213. #ifdef DEBUG_ENABLED
  214. //do a validation, to catch errors first
  215. {
  216. uint32_t stride = 0;
  217. uint32_t attrib_stride = 0;
  218. uint32_t skin_stride = 0;
  219. for (int i = 0; i < RS::ARRAY_WEIGHTS; i++) {
  220. if ((p_surface.format & (1 << i))) {
  221. switch (i) {
  222. case RS::ARRAY_VERTEX: {
  223. if (p_surface.format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
  224. stride += sizeof(float) * 2;
  225. } else {
  226. stride += sizeof(float) * 3;
  227. }
  228. } break;
  229. case RS::ARRAY_NORMAL: {
  230. stride += sizeof(int32_t);
  231. } break;
  232. case RS::ARRAY_TANGENT: {
  233. stride += sizeof(int32_t);
  234. } break;
  235. case RS::ARRAY_COLOR: {
  236. attrib_stride += sizeof(uint32_t);
  237. } break;
  238. case RS::ARRAY_TEX_UV: {
  239. attrib_stride += sizeof(float) * 2;
  240. } break;
  241. case RS::ARRAY_TEX_UV2: {
  242. attrib_stride += sizeof(float) * 2;
  243. } break;
  244. case RS::ARRAY_CUSTOM0:
  245. case RS::ARRAY_CUSTOM1:
  246. case RS::ARRAY_CUSTOM2:
  247. case RS::ARRAY_CUSTOM3: {
  248. int idx = i - RS::ARRAY_CUSTOM0;
  249. const uint32_t fmt_shift[RS::ARRAY_CUSTOM_COUNT] = { RS::ARRAY_FORMAT_CUSTOM0_SHIFT, RS::ARRAY_FORMAT_CUSTOM1_SHIFT, RS::ARRAY_FORMAT_CUSTOM2_SHIFT, RS::ARRAY_FORMAT_CUSTOM3_SHIFT };
  250. uint32_t fmt = (p_surface.format >> fmt_shift[idx]) & RS::ARRAY_FORMAT_CUSTOM_MASK;
  251. const uint32_t fmtsize[RS::ARRAY_CUSTOM_MAX] = { 4, 4, 4, 8, 4, 8, 12, 16 };
  252. attrib_stride += fmtsize[fmt];
  253. } break;
  254. case RS::ARRAY_WEIGHTS:
  255. case RS::ARRAY_BONES: {
  256. //uses a separate array
  257. bool use_8 = p_surface.format & RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS;
  258. skin_stride += sizeof(int16_t) * (use_8 ? 16 : 8);
  259. } break;
  260. }
  261. }
  262. }
  263. int expected_size = stride * p_surface.vertex_count;
  264. ERR_FAIL_COND_MSG(expected_size != p_surface.vertex_data.size(), "Size of vertex data provided (" + itos(p_surface.vertex_data.size()) + ") does not match expected (" + itos(expected_size) + ")");
  265. int bs_expected_size = expected_size * mesh->blend_shape_count;
  266. ERR_FAIL_COND_MSG(bs_expected_size != p_surface.blend_shape_data.size(), "Size of blend shape data provided (" + itos(p_surface.blend_shape_data.size()) + ") does not match expected (" + itos(bs_expected_size) + ")");
  267. int expected_attrib_size = attrib_stride * p_surface.vertex_count;
  268. ERR_FAIL_COND_MSG(expected_attrib_size != p_surface.attribute_data.size(), "Size of attribute data provided (" + itos(p_surface.attribute_data.size()) + ") does not match expected (" + itos(expected_attrib_size) + ")");
  269. if ((p_surface.format & RS::ARRAY_FORMAT_WEIGHTS) && (p_surface.format & RS::ARRAY_FORMAT_BONES)) {
  270. expected_size = skin_stride * p_surface.vertex_count;
  271. ERR_FAIL_COND_MSG(expected_size != p_surface.skin_data.size(), "Size of skin data provided (" + itos(p_surface.skin_data.size()) + ") does not match expected (" + itos(expected_size) + ")");
  272. }
  273. }
  274. #endif
  275. Mesh::Surface *s = memnew(Mesh::Surface);
  276. s->format = p_surface.format;
  277. s->primitive = p_surface.primitive;
  278. bool use_as_storage = (p_surface.skin_data.size() || mesh->blend_shape_count > 0);
  279. s->vertex_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.vertex_data.size(), p_surface.vertex_data, use_as_storage);
  280. s->vertex_buffer_size = p_surface.vertex_data.size();
  281. if (p_surface.attribute_data.size()) {
  282. s->attribute_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.attribute_data.size(), p_surface.attribute_data);
  283. }
  284. if (p_surface.skin_data.size()) {
  285. s->skin_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.skin_data.size(), p_surface.skin_data, use_as_storage);
  286. s->skin_buffer_size = p_surface.skin_data.size();
  287. }
  288. s->vertex_count = p_surface.vertex_count;
  289. if (p_surface.format & RS::ARRAY_FORMAT_BONES) {
  290. mesh->has_bone_weights = true;
  291. }
  292. if (p_surface.index_count) {
  293. bool is_index_16 = p_surface.vertex_count <= 65536;
  294. s->index_buffer = RD::get_singleton()->index_buffer_create(p_surface.index_count, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, p_surface.index_data, false);
  295. s->index_count = p_surface.index_count;
  296. s->index_array = RD::get_singleton()->index_array_create(s->index_buffer, 0, s->index_count);
  297. if (p_surface.lods.size()) {
  298. s->lods = memnew_arr(Mesh::Surface::LOD, p_surface.lods.size());
  299. s->lod_count = p_surface.lods.size();
  300. for (int i = 0; i < p_surface.lods.size(); i++) {
  301. uint32_t indices = p_surface.lods[i].index_data.size() / (is_index_16 ? 2 : 4);
  302. s->lods[i].index_buffer = RD::get_singleton()->index_buffer_create(indices, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, p_surface.lods[i].index_data);
  303. s->lods[i].index_array = RD::get_singleton()->index_array_create(s->lods[i].index_buffer, 0, indices);
  304. s->lods[i].edge_length = p_surface.lods[i].edge_length;
  305. s->lods[i].index_count = indices;
  306. }
  307. }
  308. }
  309. s->aabb = p_surface.aabb;
  310. s->bone_aabbs = p_surface.bone_aabbs; //only really useful for returning them.
  311. if (mesh->blend_shape_count > 0) {
  312. s->blend_shape_buffer = RD::get_singleton()->storage_buffer_create(p_surface.blend_shape_data.size(), p_surface.blend_shape_data);
  313. }
  314. if (use_as_storage) {
  315. Vector<RD::Uniform> uniforms;
  316. {
  317. RD::Uniform u;
  318. u.binding = 0;
  319. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  320. u.append_id(s->vertex_buffer);
  321. uniforms.push_back(u);
  322. }
  323. {
  324. RD::Uniform u;
  325. u.binding = 1;
  326. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  327. if (s->skin_buffer.is_valid()) {
  328. u.append_id(s->skin_buffer);
  329. } else {
  330. u.append_id(default_rd_storage_buffer);
  331. }
  332. uniforms.push_back(u);
  333. }
  334. {
  335. RD::Uniform u;
  336. u.binding = 2;
  337. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  338. if (s->blend_shape_buffer.is_valid()) {
  339. u.append_id(s->blend_shape_buffer);
  340. } else {
  341. u.append_id(default_rd_storage_buffer);
  342. }
  343. uniforms.push_back(u);
  344. }
  345. s->uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SURFACE);
  346. }
  347. if (mesh->surface_count == 0) {
  348. mesh->bone_aabbs = p_surface.bone_aabbs;
  349. mesh->aabb = p_surface.aabb;
  350. } else {
  351. if (mesh->bone_aabbs.size() < p_surface.bone_aabbs.size()) {
  352. // ArrayMesh::_surface_set_data only allocates bone_aabbs up to max_bone
  353. // Each surface may affect different numbers of bones.
  354. mesh->bone_aabbs.resize(p_surface.bone_aabbs.size());
  355. }
  356. for (int i = 0; i < p_surface.bone_aabbs.size(); i++) {
  357. mesh->bone_aabbs.write[i].merge_with(p_surface.bone_aabbs[i]);
  358. }
  359. mesh->aabb.merge_with(p_surface.aabb);
  360. }
  361. s->material = p_surface.material;
  362. mesh->surfaces = (Mesh::Surface **)memrealloc(mesh->surfaces, sizeof(Mesh::Surface *) * (mesh->surface_count + 1));
  363. mesh->surfaces[mesh->surface_count] = s;
  364. mesh->surface_count++;
  365. for (MeshInstance *mi : mesh->instances) {
  366. _mesh_instance_add_surface(mi, mesh, mesh->surface_count - 1);
  367. }
  368. mesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
  369. for (Mesh *E : mesh->shadow_owners) {
  370. Mesh *shadow_owner = E;
  371. shadow_owner->shadow_mesh = RID();
  372. shadow_owner->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
  373. }
  374. mesh->material_cache.clear();
  375. }
  376. int MeshStorage::mesh_get_blend_shape_count(RID p_mesh) const {
  377. const Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  378. ERR_FAIL_COND_V(!mesh, -1);
  379. return mesh->blend_shape_count;
  380. }
  381. void MeshStorage::mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) {
  382. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  383. ERR_FAIL_COND(!mesh);
  384. ERR_FAIL_INDEX((int)p_mode, 2);
  385. mesh->blend_shape_mode = p_mode;
  386. }
  387. RS::BlendShapeMode MeshStorage::mesh_get_blend_shape_mode(RID p_mesh) const {
  388. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  389. ERR_FAIL_COND_V(!mesh, RS::BLEND_SHAPE_MODE_NORMALIZED);
  390. return mesh->blend_shape_mode;
  391. }
  392. void MeshStorage::mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
  393. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  394. ERR_FAIL_COND(!mesh);
  395. ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
  396. ERR_FAIL_COND(p_data.size() == 0);
  397. uint64_t data_size = p_data.size();
  398. const uint8_t *r = p_data.ptr();
  399. RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->vertex_buffer, p_offset, data_size, r);
  400. }
  401. void MeshStorage::mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
  402. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  403. ERR_FAIL_COND(!mesh);
  404. ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
  405. ERR_FAIL_COND(p_data.size() == 0);
  406. ERR_FAIL_COND(mesh->surfaces[p_surface]->attribute_buffer.is_null());
  407. uint64_t data_size = p_data.size();
  408. const uint8_t *r = p_data.ptr();
  409. RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->attribute_buffer, p_offset, data_size, r);
  410. }
  411. void MeshStorage::mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
  412. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  413. ERR_FAIL_COND(!mesh);
  414. ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
  415. ERR_FAIL_COND(p_data.size() == 0);
  416. ERR_FAIL_COND(mesh->surfaces[p_surface]->skin_buffer.is_null());
  417. uint64_t data_size = p_data.size();
  418. const uint8_t *r = p_data.ptr();
  419. RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->skin_buffer, p_offset, data_size, r);
  420. }
  421. void MeshStorage::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) {
  422. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  423. ERR_FAIL_COND(!mesh);
  424. ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
  425. mesh->surfaces[p_surface]->material = p_material;
  426. mesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MATERIAL);
  427. mesh->material_cache.clear();
  428. }
  429. RID MeshStorage::mesh_surface_get_material(RID p_mesh, int p_surface) const {
  430. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  431. ERR_FAIL_COND_V(!mesh, RID());
  432. ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RID());
  433. return mesh->surfaces[p_surface]->material;
  434. }
  435. RS::SurfaceData MeshStorage::mesh_get_surface(RID p_mesh, int p_surface) const {
  436. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  437. ERR_FAIL_COND_V(!mesh, RS::SurfaceData());
  438. ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RS::SurfaceData());
  439. Mesh::Surface &s = *mesh->surfaces[p_surface];
  440. RS::SurfaceData sd;
  441. sd.format = s.format;
  442. sd.vertex_data = RD::get_singleton()->buffer_get_data(s.vertex_buffer);
  443. if (s.attribute_buffer.is_valid()) {
  444. sd.attribute_data = RD::get_singleton()->buffer_get_data(s.attribute_buffer);
  445. }
  446. if (s.skin_buffer.is_valid()) {
  447. sd.skin_data = RD::get_singleton()->buffer_get_data(s.skin_buffer);
  448. }
  449. sd.vertex_count = s.vertex_count;
  450. sd.index_count = s.index_count;
  451. sd.primitive = s.primitive;
  452. if (sd.index_count) {
  453. sd.index_data = RD::get_singleton()->buffer_get_data(s.index_buffer);
  454. }
  455. sd.aabb = s.aabb;
  456. for (uint32_t i = 0; i < s.lod_count; i++) {
  457. RS::SurfaceData::LOD lod;
  458. lod.edge_length = s.lods[i].edge_length;
  459. lod.index_data = RD::get_singleton()->buffer_get_data(s.lods[i].index_buffer);
  460. sd.lods.push_back(lod);
  461. }
  462. sd.bone_aabbs = s.bone_aabbs;
  463. if (s.blend_shape_buffer.is_valid()) {
  464. sd.blend_shape_data = RD::get_singleton()->buffer_get_data(s.blend_shape_buffer);
  465. }
  466. return sd;
  467. }
  468. int MeshStorage::mesh_get_surface_count(RID p_mesh) const {
  469. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  470. ERR_FAIL_COND_V(!mesh, 0);
  471. return mesh->surface_count;
  472. }
  473. void MeshStorage::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {
  474. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  475. ERR_FAIL_COND(!mesh);
  476. mesh->custom_aabb = p_aabb;
  477. }
  478. AABB MeshStorage::mesh_get_custom_aabb(RID p_mesh) const {
  479. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  480. ERR_FAIL_COND_V(!mesh, AABB());
  481. return mesh->custom_aabb;
  482. }
  483. AABB MeshStorage::mesh_get_aabb(RID p_mesh, RID p_skeleton) {
  484. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  485. ERR_FAIL_COND_V(!mesh, AABB());
  486. if (mesh->custom_aabb != AABB()) {
  487. return mesh->custom_aabb;
  488. }
  489. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  490. if (!skeleton || skeleton->size == 0) {
  491. return mesh->aabb;
  492. }
  493. AABB aabb;
  494. for (uint32_t i = 0; i < mesh->surface_count; i++) {
  495. AABB laabb;
  496. if ((mesh->surfaces[i]->format & RS::ARRAY_FORMAT_BONES) && mesh->surfaces[i]->bone_aabbs.size()) {
  497. int bs = mesh->surfaces[i]->bone_aabbs.size();
  498. const AABB *skbones = mesh->surfaces[i]->bone_aabbs.ptr();
  499. int sbs = skeleton->size;
  500. ERR_CONTINUE(bs > sbs);
  501. const float *baseptr = skeleton->data.ptr();
  502. bool first = true;
  503. if (skeleton->use_2d) {
  504. for (int j = 0; j < bs; j++) {
  505. if (skbones[0].size == Vector3()) {
  506. continue; //bone is unused
  507. }
  508. const float *dataptr = baseptr + j * 8;
  509. Transform3D mtx;
  510. mtx.basis.rows[0].x = dataptr[0];
  511. mtx.basis.rows[1].x = dataptr[1];
  512. mtx.origin.x = dataptr[3];
  513. mtx.basis.rows[0].y = dataptr[4];
  514. mtx.basis.rows[1].y = dataptr[5];
  515. mtx.origin.y = dataptr[7];
  516. AABB baabb = mtx.xform(skbones[j]);
  517. if (first) {
  518. laabb = baabb;
  519. first = false;
  520. } else {
  521. laabb.merge_with(baabb);
  522. }
  523. }
  524. } else {
  525. for (int j = 0; j < bs; j++) {
  526. if (skbones[0].size == Vector3()) {
  527. continue; //bone is unused
  528. }
  529. const float *dataptr = baseptr + j * 12;
  530. Transform3D mtx;
  531. mtx.basis.rows[0][0] = dataptr[0];
  532. mtx.basis.rows[0][1] = dataptr[1];
  533. mtx.basis.rows[0][2] = dataptr[2];
  534. mtx.origin.x = dataptr[3];
  535. mtx.basis.rows[1][0] = dataptr[4];
  536. mtx.basis.rows[1][1] = dataptr[5];
  537. mtx.basis.rows[1][2] = dataptr[6];
  538. mtx.origin.y = dataptr[7];
  539. mtx.basis.rows[2][0] = dataptr[8];
  540. mtx.basis.rows[2][1] = dataptr[9];
  541. mtx.basis.rows[2][2] = dataptr[10];
  542. mtx.origin.z = dataptr[11];
  543. AABB baabb = mtx.xform(skbones[j]);
  544. if (first) {
  545. laabb = baabb;
  546. first = false;
  547. } else {
  548. laabb.merge_with(baabb);
  549. }
  550. }
  551. }
  552. if (laabb.size == Vector3()) {
  553. laabb = mesh->surfaces[i]->aabb;
  554. }
  555. } else {
  556. laabb = mesh->surfaces[i]->aabb;
  557. }
  558. if (i == 0) {
  559. aabb = laabb;
  560. } else {
  561. aabb.merge_with(laabb);
  562. }
  563. }
  564. return aabb;
  565. }
  566. void MeshStorage::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) {
  567. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  568. ERR_FAIL_COND(!mesh);
  569. Mesh *shadow_mesh = mesh_owner.get_or_null(mesh->shadow_mesh);
  570. if (shadow_mesh) {
  571. shadow_mesh->shadow_owners.erase(mesh);
  572. }
  573. mesh->shadow_mesh = p_shadow_mesh;
  574. shadow_mesh = mesh_owner.get_or_null(mesh->shadow_mesh);
  575. if (shadow_mesh) {
  576. shadow_mesh->shadow_owners.insert(mesh);
  577. }
  578. mesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
  579. }
  580. void MeshStorage::mesh_clear(RID p_mesh) {
  581. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  582. ERR_FAIL_COND(!mesh);
  583. for (uint32_t i = 0; i < mesh->surface_count; i++) {
  584. Mesh::Surface &s = *mesh->surfaces[i];
  585. RD::get_singleton()->free(s.vertex_buffer); //clears arrays as dependency automatically, including all versions
  586. if (s.attribute_buffer.is_valid()) {
  587. RD::get_singleton()->free(s.attribute_buffer);
  588. }
  589. if (s.skin_buffer.is_valid()) {
  590. RD::get_singleton()->free(s.skin_buffer);
  591. }
  592. if (s.versions) {
  593. memfree(s.versions); //reallocs, so free with memfree.
  594. }
  595. if (s.index_buffer.is_valid()) {
  596. RD::get_singleton()->free(s.index_buffer);
  597. }
  598. if (s.lod_count) {
  599. for (uint32_t j = 0; j < s.lod_count; j++) {
  600. RD::get_singleton()->free(s.lods[j].index_buffer);
  601. }
  602. memdelete_arr(s.lods);
  603. }
  604. if (s.blend_shape_buffer.is_valid()) {
  605. RD::get_singleton()->free(s.blend_shape_buffer);
  606. }
  607. memdelete(mesh->surfaces[i]);
  608. }
  609. if (mesh->surfaces) {
  610. memfree(mesh->surfaces);
  611. }
  612. mesh->surfaces = nullptr;
  613. mesh->surface_count = 0;
  614. mesh->material_cache.clear();
  615. //clear instance data
  616. for (MeshInstance *mi : mesh->instances) {
  617. _mesh_instance_clear(mi);
  618. }
  619. mesh->has_bone_weights = false;
  620. mesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
  621. for (Mesh *E : mesh->shadow_owners) {
  622. Mesh *shadow_owner = E;
  623. shadow_owner->shadow_mesh = RID();
  624. shadow_owner->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
  625. }
  626. }
  627. bool MeshStorage::mesh_needs_instance(RID p_mesh, bool p_has_skeleton) {
  628. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  629. ERR_FAIL_COND_V(!mesh, false);
  630. return mesh->blend_shape_count > 0 || (mesh->has_bone_weights && p_has_skeleton);
  631. }
  632. /* MESH INSTANCE */
  633. RID MeshStorage::mesh_instance_create(RID p_base) {
  634. Mesh *mesh = mesh_owner.get_or_null(p_base);
  635. ERR_FAIL_COND_V(!mesh, RID());
  636. RID rid = mesh_instance_owner.make_rid();
  637. MeshInstance *mi = mesh_instance_owner.get_or_null(rid);
  638. mi->mesh = mesh;
  639. for (uint32_t i = 0; i < mesh->surface_count; i++) {
  640. _mesh_instance_add_surface(mi, mesh, i);
  641. }
  642. mi->I = mesh->instances.push_back(mi);
  643. mi->dirty = true;
  644. return rid;
  645. }
  646. void MeshStorage::mesh_instance_free(RID p_rid) {
  647. MeshInstance *mi = mesh_instance_owner.get_or_null(p_rid);
  648. _mesh_instance_clear(mi);
  649. mi->mesh->instances.erase(mi->I);
  650. mi->I = nullptr;
  651. mesh_instance_owner.free(p_rid);
  652. }
  653. void MeshStorage::mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) {
  654. MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
  655. if (mi->skeleton == p_skeleton) {
  656. return;
  657. }
  658. mi->skeleton = p_skeleton;
  659. mi->skeleton_version = 0;
  660. mi->dirty = true;
  661. }
  662. void MeshStorage::mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) {
  663. MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
  664. ERR_FAIL_COND(!mi);
  665. ERR_FAIL_INDEX(p_shape, (int)mi->blend_weights.size());
  666. mi->blend_weights[p_shape] = p_weight;
  667. mi->weights_dirty = true;
  668. //will be eventually updated
  669. }
  670. void MeshStorage::_mesh_instance_clear(MeshInstance *mi) {
  671. for (uint32_t i = 0; i < mi->surfaces.size(); i++) {
  672. if (mi->surfaces[i].versions) {
  673. for (uint32_t j = 0; j < mi->surfaces[i].version_count; j++) {
  674. RD::get_singleton()->free(mi->surfaces[i].versions[j].vertex_array);
  675. }
  676. memfree(mi->surfaces[i].versions);
  677. }
  678. if (mi->surfaces[i].vertex_buffer.is_valid()) {
  679. RD::get_singleton()->free(mi->surfaces[i].vertex_buffer);
  680. }
  681. }
  682. mi->surfaces.clear();
  683. if (mi->blend_weights_buffer.is_valid()) {
  684. RD::get_singleton()->free(mi->blend_weights_buffer);
  685. }
  686. mi->blend_weights.clear();
  687. mi->weights_dirty = false;
  688. mi->skeleton_version = 0;
  689. }
  690. void MeshStorage::_mesh_instance_add_surface(MeshInstance *mi, Mesh *mesh, uint32_t p_surface) {
  691. if (mesh->blend_shape_count > 0 && mi->blend_weights_buffer.is_null()) {
  692. mi->blend_weights.resize(mesh->blend_shape_count);
  693. for (uint32_t i = 0; i < mi->blend_weights.size(); i++) {
  694. mi->blend_weights[i] = 0;
  695. }
  696. mi->blend_weights_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * mi->blend_weights.size(), mi->blend_weights.to_byte_array());
  697. mi->weights_dirty = true;
  698. }
  699. MeshInstance::Surface s;
  700. if (mesh->blend_shape_count > 0 || (mesh->surfaces[p_surface]->format & RS::ARRAY_FORMAT_BONES)) {
  701. //surface warrants transform
  702. s.vertex_buffer = RD::get_singleton()->vertex_buffer_create(mesh->surfaces[p_surface]->vertex_buffer_size, Vector<uint8_t>(), true);
  703. Vector<RD::Uniform> uniforms;
  704. {
  705. RD::Uniform u;
  706. u.binding = 1;
  707. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  708. u.append_id(s.vertex_buffer);
  709. uniforms.push_back(u);
  710. }
  711. {
  712. RD::Uniform u;
  713. u.binding = 2;
  714. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  715. if (mi->blend_weights_buffer.is_valid()) {
  716. u.append_id(mi->blend_weights_buffer);
  717. } else {
  718. u.append_id(default_rd_storage_buffer);
  719. }
  720. uniforms.push_back(u);
  721. }
  722. s.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_INSTANCE);
  723. }
  724. mi->surfaces.push_back(s);
  725. mi->dirty = true;
  726. }
  727. void MeshStorage::mesh_instance_check_for_update(RID p_mesh_instance) {
  728. MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
  729. bool needs_update = mi->dirty;
  730. if (mi->weights_dirty && !mi->weight_update_list.in_list()) {
  731. dirty_mesh_instance_weights.add(&mi->weight_update_list);
  732. needs_update = true;
  733. }
  734. if (mi->array_update_list.in_list()) {
  735. return;
  736. }
  737. if (!needs_update && mi->skeleton.is_valid()) {
  738. Skeleton *sk = skeleton_owner.get_or_null(mi->skeleton);
  739. if (sk && sk->version != mi->skeleton_version) {
  740. needs_update = true;
  741. }
  742. }
  743. if (needs_update) {
  744. dirty_mesh_instance_arrays.add(&mi->array_update_list);
  745. }
  746. }
  747. void MeshStorage::update_mesh_instances() {
  748. while (dirty_mesh_instance_weights.first()) {
  749. MeshInstance *mi = dirty_mesh_instance_weights.first()->self();
  750. if (mi->blend_weights_buffer.is_valid()) {
  751. RD::get_singleton()->buffer_update(mi->blend_weights_buffer, 0, mi->blend_weights.size() * sizeof(float), mi->blend_weights.ptr());
  752. }
  753. dirty_mesh_instance_weights.remove(&mi->weight_update_list);
  754. mi->weights_dirty = false;
  755. }
  756. if (dirty_mesh_instance_arrays.first() == nullptr) {
  757. return; //nothing to do
  758. }
  759. //process skeletons and blend shapes
  760. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  761. while (dirty_mesh_instance_arrays.first()) {
  762. MeshInstance *mi = dirty_mesh_instance_arrays.first()->self();
  763. Skeleton *sk = skeleton_owner.get_or_null(mi->skeleton);
  764. for (uint32_t i = 0; i < mi->surfaces.size(); i++) {
  765. if (mi->surfaces[i].uniform_set == RID() || mi->mesh->surfaces[i]->uniform_set == RID()) {
  766. continue;
  767. }
  768. bool array_is_2d = mi->mesh->surfaces[i]->format & RS::ARRAY_FLAG_USE_2D_VERTICES;
  769. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, skeleton_shader.pipeline[array_is_2d ? SkeletonShader::SHADER_MODE_2D : SkeletonShader::SHADER_MODE_3D]);
  770. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, mi->surfaces[i].uniform_set, SkeletonShader::UNIFORM_SET_INSTANCE);
  771. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, mi->mesh->surfaces[i]->uniform_set, SkeletonShader::UNIFORM_SET_SURFACE);
  772. if (sk && sk->uniform_set_mi.is_valid()) {
  773. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, sk->uniform_set_mi, SkeletonShader::UNIFORM_SET_SKELETON);
  774. } else {
  775. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, skeleton_shader.default_skeleton_uniform_set, SkeletonShader::UNIFORM_SET_SKELETON);
  776. }
  777. SkeletonShader::PushConstant push_constant;
  778. push_constant.has_normal = mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_NORMAL;
  779. push_constant.has_tangent = mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_TANGENT;
  780. push_constant.has_skeleton = sk != nullptr && sk->use_2d == array_is_2d && (mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_BONES);
  781. push_constant.has_blend_shape = mi->mesh->blend_shape_count > 0;
  782. push_constant.vertex_count = mi->mesh->surfaces[i]->vertex_count;
  783. push_constant.vertex_stride = (mi->mesh->surfaces[i]->vertex_buffer_size / mi->mesh->surfaces[i]->vertex_count) / 4;
  784. push_constant.skin_stride = (mi->mesh->surfaces[i]->skin_buffer_size / mi->mesh->surfaces[i]->vertex_count) / 4;
  785. push_constant.skin_weight_offset = (mi->mesh->surfaces[i]->format & RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 4 : 2;
  786. push_constant.blend_shape_count = mi->mesh->blend_shape_count;
  787. push_constant.normalized_blend_shapes = mi->mesh->blend_shape_mode == RS::BLEND_SHAPE_MODE_NORMALIZED;
  788. push_constant.pad0 = 0;
  789. push_constant.pad1 = 0;
  790. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SkeletonShader::PushConstant));
  791. //dispatch without barrier, so all is done at the same time
  792. RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.vertex_count, 1, 1);
  793. }
  794. mi->dirty = false;
  795. if (sk) {
  796. mi->skeleton_version = sk->version;
  797. }
  798. dirty_mesh_instance_arrays.remove(&mi->array_update_list);
  799. }
  800. RD::get_singleton()->compute_list_end();
  801. }
  802. void MeshStorage::_mesh_surface_generate_version_for_input_mask(Mesh::Surface::Version &v, Mesh::Surface *s, uint32_t p_input_mask, MeshInstance::Surface *mis) {
  803. Vector<RD::VertexAttribute> attributes;
  804. Vector<RID> buffers;
  805. uint32_t stride = 0;
  806. uint32_t attribute_stride = 0;
  807. uint32_t skin_stride = 0;
  808. for (int i = 0; i < RS::ARRAY_INDEX; i++) {
  809. RD::VertexAttribute vd;
  810. RID buffer;
  811. vd.location = i;
  812. if (!(s->format & (1 << i))) {
  813. // Not supplied by surface, use default value
  814. buffer = mesh_default_rd_buffers[i];
  815. vd.stride = 0;
  816. switch (i) {
  817. case RS::ARRAY_VERTEX: {
  818. vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  819. } break;
  820. case RS::ARRAY_NORMAL: {
  821. vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  822. } break;
  823. case RS::ARRAY_TANGENT: {
  824. vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  825. } break;
  826. case RS::ARRAY_COLOR: {
  827. vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  828. } break;
  829. case RS::ARRAY_TEX_UV: {
  830. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  831. } break;
  832. case RS::ARRAY_TEX_UV2: {
  833. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  834. } break;
  835. case RS::ARRAY_CUSTOM0:
  836. case RS::ARRAY_CUSTOM1:
  837. case RS::ARRAY_CUSTOM2:
  838. case RS::ARRAY_CUSTOM3: {
  839. //assumed weights too
  840. vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  841. } break;
  842. case RS::ARRAY_BONES: {
  843. //assumed weights too
  844. vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
  845. } break;
  846. case RS::ARRAY_WEIGHTS: {
  847. //assumed weights too
  848. vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  849. } break;
  850. }
  851. } else {
  852. //Supplied, use it
  853. vd.stride = 1; //mark that it needs a stride set (default uses 0)
  854. switch (i) {
  855. case RS::ARRAY_VERTEX: {
  856. vd.offset = stride;
  857. if (s->format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
  858. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  859. stride += sizeof(float) * 2;
  860. } else {
  861. vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  862. stride += sizeof(float) * 3;
  863. }
  864. if (mis) {
  865. buffer = mis->vertex_buffer;
  866. } else {
  867. buffer = s->vertex_buffer;
  868. }
  869. } break;
  870. case RS::ARRAY_NORMAL: {
  871. vd.offset = stride;
  872. vd.format = RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32;
  873. stride += sizeof(uint32_t);
  874. if (mis) {
  875. buffer = mis->vertex_buffer;
  876. } else {
  877. buffer = s->vertex_buffer;
  878. }
  879. } break;
  880. case RS::ARRAY_TANGENT: {
  881. vd.offset = stride;
  882. vd.format = RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32;
  883. stride += sizeof(uint32_t);
  884. if (mis) {
  885. buffer = mis->vertex_buffer;
  886. } else {
  887. buffer = s->vertex_buffer;
  888. }
  889. } break;
  890. case RS::ARRAY_COLOR: {
  891. vd.offset = attribute_stride;
  892. vd.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  893. attribute_stride += sizeof(int8_t) * 4;
  894. buffer = s->attribute_buffer;
  895. } break;
  896. case RS::ARRAY_TEX_UV: {
  897. vd.offset = attribute_stride;
  898. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  899. attribute_stride += sizeof(float) * 2;
  900. buffer = s->attribute_buffer;
  901. } break;
  902. case RS::ARRAY_TEX_UV2: {
  903. vd.offset = attribute_stride;
  904. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  905. attribute_stride += sizeof(float) * 2;
  906. buffer = s->attribute_buffer;
  907. } break;
  908. case RS::ARRAY_CUSTOM0:
  909. case RS::ARRAY_CUSTOM1:
  910. case RS::ARRAY_CUSTOM2:
  911. case RS::ARRAY_CUSTOM3: {
  912. vd.offset = attribute_stride;
  913. int idx = i - RS::ARRAY_CUSTOM0;
  914. const uint32_t fmt_shift[RS::ARRAY_CUSTOM_COUNT] = { RS::ARRAY_FORMAT_CUSTOM0_SHIFT, RS::ARRAY_FORMAT_CUSTOM1_SHIFT, RS::ARRAY_FORMAT_CUSTOM2_SHIFT, RS::ARRAY_FORMAT_CUSTOM3_SHIFT };
  915. uint32_t fmt = (s->format >> fmt_shift[idx]) & RS::ARRAY_FORMAT_CUSTOM_MASK;
  916. const uint32_t fmtsize[RS::ARRAY_CUSTOM_MAX] = { 4, 4, 4, 8, 4, 8, 12, 16 };
  917. const RD::DataFormat fmtrd[RS::ARRAY_CUSTOM_MAX] = { RD::DATA_FORMAT_R8G8B8A8_UNORM, RD::DATA_FORMAT_R8G8B8A8_SNORM, RD::DATA_FORMAT_R16G16_SFLOAT, RD::DATA_FORMAT_R16G16B16A16_SFLOAT, RD::DATA_FORMAT_R32_SFLOAT, RD::DATA_FORMAT_R32G32_SFLOAT, RD::DATA_FORMAT_R32G32B32_SFLOAT, RD::DATA_FORMAT_R32G32B32A32_SFLOAT };
  918. vd.format = fmtrd[fmt];
  919. attribute_stride += fmtsize[fmt];
  920. buffer = s->attribute_buffer;
  921. } break;
  922. case RS::ARRAY_BONES: {
  923. vd.offset = skin_stride;
  924. vd.format = RD::DATA_FORMAT_R16G16B16A16_UINT;
  925. skin_stride += sizeof(int16_t) * 4;
  926. buffer = s->skin_buffer;
  927. } break;
  928. case RS::ARRAY_WEIGHTS: {
  929. vd.offset = skin_stride;
  930. vd.format = RD::DATA_FORMAT_R16G16B16A16_UNORM;
  931. skin_stride += sizeof(int16_t) * 4;
  932. buffer = s->skin_buffer;
  933. } break;
  934. }
  935. }
  936. if (!(p_input_mask & (1 << i))) {
  937. continue; // Shader does not need this, skip it (but computing stride was important anyway)
  938. }
  939. attributes.push_back(vd);
  940. buffers.push_back(buffer);
  941. }
  942. //update final stride
  943. for (int i = 0; i < attributes.size(); i++) {
  944. if (attributes[i].stride == 0) {
  945. continue; //default location
  946. }
  947. int loc = attributes[i].location;
  948. if (loc < RS::ARRAY_COLOR) {
  949. attributes.write[i].stride = stride;
  950. } else if (loc < RS::ARRAY_BONES) {
  951. attributes.write[i].stride = attribute_stride;
  952. } else {
  953. attributes.write[i].stride = skin_stride;
  954. }
  955. }
  956. v.input_mask = p_input_mask;
  957. v.vertex_format = RD::get_singleton()->vertex_format_create(attributes);
  958. v.vertex_array = RD::get_singleton()->vertex_array_create(s->vertex_count, v.vertex_format, buffers);
  959. }
  960. ////////////////// MULTIMESH
  961. RID MeshStorage::multimesh_allocate() {
  962. return multimesh_owner.allocate_rid();
  963. }
  964. void MeshStorage::multimesh_initialize(RID p_rid) {
  965. multimesh_owner.initialize_rid(p_rid, MultiMesh());
  966. }
  967. void MeshStorage::multimesh_free(RID p_rid) {
  968. _update_dirty_multimeshes();
  969. multimesh_allocate_data(p_rid, 0, RS::MULTIMESH_TRANSFORM_2D);
  970. MultiMesh *multimesh = multimesh_owner.get_or_null(p_rid);
  971. multimesh->dependency.deleted_notify(p_rid);
  972. multimesh_owner.free(p_rid);
  973. }
  974. void MeshStorage::multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors, bool p_use_custom_data) {
  975. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  976. ERR_FAIL_COND(!multimesh);
  977. if (multimesh->instances == p_instances && multimesh->xform_format == p_transform_format && multimesh->uses_colors == p_use_colors && multimesh->uses_custom_data == p_use_custom_data) {
  978. return;
  979. }
  980. if (multimesh->buffer.is_valid()) {
  981. RD::get_singleton()->free(multimesh->buffer);
  982. multimesh->buffer = RID();
  983. multimesh->uniform_set_2d = RID(); //cleared by dependency
  984. multimesh->uniform_set_3d = RID(); //cleared by dependency
  985. }
  986. if (multimesh->data_cache_dirty_regions) {
  987. memdelete_arr(multimesh->data_cache_dirty_regions);
  988. multimesh->data_cache_dirty_regions = nullptr;
  989. multimesh->data_cache_used_dirty_regions = 0;
  990. }
  991. multimesh->instances = p_instances;
  992. multimesh->xform_format = p_transform_format;
  993. multimesh->uses_colors = p_use_colors;
  994. multimesh->color_offset_cache = p_transform_format == RS::MULTIMESH_TRANSFORM_2D ? 8 : 12;
  995. multimesh->uses_custom_data = p_use_custom_data;
  996. multimesh->custom_data_offset_cache = multimesh->color_offset_cache + (p_use_colors ? 4 : 0);
  997. multimesh->stride_cache = multimesh->custom_data_offset_cache + (p_use_custom_data ? 4 : 0);
  998. multimesh->buffer_set = false;
  999. //print_line("allocate, elements: " + itos(p_instances) + " 2D: " + itos(p_transform_format == RS::MULTIMESH_TRANSFORM_2D) + " colors " + itos(multimesh->uses_colors) + " data " + itos(multimesh->uses_custom_data) + " stride " + itos(multimesh->stride_cache) + " total size " + itos(multimesh->stride_cache * multimesh->instances));
  1000. multimesh->data_cache = Vector<float>();
  1001. multimesh->aabb = AABB();
  1002. multimesh->aabb_dirty = false;
  1003. multimesh->visible_instances = MIN(multimesh->visible_instances, multimesh->instances);
  1004. if (multimesh->instances) {
  1005. multimesh->buffer = RD::get_singleton()->storage_buffer_create(multimesh->instances * multimesh->stride_cache * 4);
  1006. }
  1007. multimesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MULTIMESH);
  1008. }
  1009. int MeshStorage::multimesh_get_instance_count(RID p_multimesh) const {
  1010. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  1011. ERR_FAIL_COND_V(!multimesh, 0);
  1012. return multimesh->instances;
  1013. }
  1014. void MeshStorage::multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
  1015. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  1016. ERR_FAIL_COND(!multimesh);
  1017. if (multimesh->mesh == p_mesh) {
  1018. return;
  1019. }
  1020. multimesh->mesh = p_mesh;
  1021. if (multimesh->instances == 0) {
  1022. return;
  1023. }
  1024. if (multimesh->data_cache.size()) {
  1025. //we have a data cache, just mark it dirt
  1026. _multimesh_mark_all_dirty(multimesh, false, true);
  1027. } else if (multimesh->instances) {
  1028. //need to re-create AABB unfortunately, calling this has a penalty
  1029. if (multimesh->buffer_set) {
  1030. Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
  1031. const uint8_t *r = buffer.ptr();
  1032. const float *data = reinterpret_cast<const float *>(r);
  1033. _multimesh_re_create_aabb(multimesh, data, multimesh->instances);
  1034. }
  1035. }
  1036. multimesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
  1037. }
  1038. #define MULTIMESH_DIRTY_REGION_SIZE 512
  1039. void MeshStorage::_multimesh_make_local(MultiMesh *multimesh) const {
  1040. if (multimesh->data_cache.size() > 0) {
  1041. return; //already local
  1042. }
  1043. ERR_FAIL_COND(multimesh->data_cache.size() > 0);
  1044. // this means that the user wants to load/save individual elements,
  1045. // for this, the data must reside on CPU, so just copy it there.
  1046. multimesh->data_cache.resize(multimesh->instances * multimesh->stride_cache);
  1047. {
  1048. float *w = multimesh->data_cache.ptrw();
  1049. if (multimesh->buffer_set) {
  1050. Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
  1051. {
  1052. const uint8_t *r = buffer.ptr();
  1053. memcpy(w, r, buffer.size());
  1054. }
  1055. } else {
  1056. memset(w, 0, (size_t)multimesh->instances * multimesh->stride_cache * sizeof(float));
  1057. }
  1058. }
  1059. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  1060. multimesh->data_cache_dirty_regions = memnew_arr(bool, data_cache_dirty_region_count);
  1061. for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
  1062. multimesh->data_cache_dirty_regions[i] = false;
  1063. }
  1064. multimesh->data_cache_used_dirty_regions = 0;
  1065. }
  1066. void MeshStorage::_multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool p_aabb) {
  1067. uint32_t region_index = p_index / MULTIMESH_DIRTY_REGION_SIZE;
  1068. #ifdef DEBUG_ENABLED
  1069. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  1070. ERR_FAIL_UNSIGNED_INDEX(region_index, data_cache_dirty_region_count); //bug
  1071. #endif
  1072. if (!multimesh->data_cache_dirty_regions[region_index]) {
  1073. multimesh->data_cache_dirty_regions[region_index] = true;
  1074. multimesh->data_cache_used_dirty_regions++;
  1075. }
  1076. if (p_aabb) {
  1077. multimesh->aabb_dirty = true;
  1078. }
  1079. if (!multimesh->dirty) {
  1080. multimesh->dirty_list = multimesh_dirty_list;
  1081. multimesh_dirty_list = multimesh;
  1082. multimesh->dirty = true;
  1083. }
  1084. }
  1085. void MeshStorage::_multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, bool p_aabb) {
  1086. if (p_data) {
  1087. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  1088. for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
  1089. if (!multimesh->data_cache_dirty_regions[i]) {
  1090. multimesh->data_cache_dirty_regions[i] = true;
  1091. multimesh->data_cache_used_dirty_regions++;
  1092. }
  1093. }
  1094. }
  1095. if (p_aabb) {
  1096. multimesh->aabb_dirty = true;
  1097. }
  1098. if (!multimesh->dirty) {
  1099. multimesh->dirty_list = multimesh_dirty_list;
  1100. multimesh_dirty_list = multimesh;
  1101. multimesh->dirty = true;
  1102. }
  1103. }
  1104. void MeshStorage::_multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances) {
  1105. ERR_FAIL_COND(multimesh->mesh.is_null());
  1106. AABB aabb;
  1107. AABB mesh_aabb = mesh_get_aabb(multimesh->mesh);
  1108. for (int i = 0; i < p_instances; i++) {
  1109. const float *data = p_data + multimesh->stride_cache * i;
  1110. Transform3D t;
  1111. if (multimesh->xform_format == RS::MULTIMESH_TRANSFORM_3D) {
  1112. t.basis.rows[0][0] = data[0];
  1113. t.basis.rows[0][1] = data[1];
  1114. t.basis.rows[0][2] = data[2];
  1115. t.origin.x = data[3];
  1116. t.basis.rows[1][0] = data[4];
  1117. t.basis.rows[1][1] = data[5];
  1118. t.basis.rows[1][2] = data[6];
  1119. t.origin.y = data[7];
  1120. t.basis.rows[2][0] = data[8];
  1121. t.basis.rows[2][1] = data[9];
  1122. t.basis.rows[2][2] = data[10];
  1123. t.origin.z = data[11];
  1124. } else {
  1125. t.basis.rows[0].x = data[0];
  1126. t.basis.rows[1].x = data[1];
  1127. t.origin.x = data[3];
  1128. t.basis.rows[0].y = data[4];
  1129. t.basis.rows[1].y = data[5];
  1130. t.origin.y = data[7];
  1131. }
  1132. if (i == 0) {
  1133. aabb = t.xform(mesh_aabb);
  1134. } else {
  1135. aabb.merge_with(t.xform(mesh_aabb));
  1136. }
  1137. }
  1138. multimesh->aabb = aabb;
  1139. }
  1140. void MeshStorage::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) {
  1141. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  1142. ERR_FAIL_COND(!multimesh);
  1143. ERR_FAIL_INDEX(p_index, multimesh->instances);
  1144. ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D);
  1145. _multimesh_make_local(multimesh);
  1146. {
  1147. float *w = multimesh->data_cache.ptrw();
  1148. float *dataptr = w + p_index * multimesh->stride_cache;
  1149. dataptr[0] = p_transform.basis.rows[0][0];
  1150. dataptr[1] = p_transform.basis.rows[0][1];
  1151. dataptr[2] = p_transform.basis.rows[0][2];
  1152. dataptr[3] = p_transform.origin.x;
  1153. dataptr[4] = p_transform.basis.rows[1][0];
  1154. dataptr[5] = p_transform.basis.rows[1][1];
  1155. dataptr[6] = p_transform.basis.rows[1][2];
  1156. dataptr[7] = p_transform.origin.y;
  1157. dataptr[8] = p_transform.basis.rows[2][0];
  1158. dataptr[9] = p_transform.basis.rows[2][1];
  1159. dataptr[10] = p_transform.basis.rows[2][2];
  1160. dataptr[11] = p_transform.origin.z;
  1161. }
  1162. _multimesh_mark_dirty(multimesh, p_index, true);
  1163. }
  1164. void MeshStorage::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) {
  1165. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  1166. ERR_FAIL_COND(!multimesh);
  1167. ERR_FAIL_INDEX(p_index, multimesh->instances);
  1168. ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D);
  1169. _multimesh_make_local(multimesh);
  1170. {
  1171. float *w = multimesh->data_cache.ptrw();
  1172. float *dataptr = w + p_index * multimesh->stride_cache;
  1173. dataptr[0] = p_transform.columns[0][0];
  1174. dataptr[1] = p_transform.columns[1][0];
  1175. dataptr[2] = 0;
  1176. dataptr[3] = p_transform.columns[2][0];
  1177. dataptr[4] = p_transform.columns[0][1];
  1178. dataptr[5] = p_transform.columns[1][1];
  1179. dataptr[6] = 0;
  1180. dataptr[7] = p_transform.columns[2][1];
  1181. }
  1182. _multimesh_mark_dirty(multimesh, p_index, true);
  1183. }
  1184. void MeshStorage::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {
  1185. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  1186. ERR_FAIL_COND(!multimesh);
  1187. ERR_FAIL_INDEX(p_index, multimesh->instances);
  1188. ERR_FAIL_COND(!multimesh->uses_colors);
  1189. _multimesh_make_local(multimesh);
  1190. {
  1191. float *w = multimesh->data_cache.ptrw();
  1192. float *dataptr = w + p_index * multimesh->stride_cache + multimesh->color_offset_cache;
  1193. dataptr[0] = p_color.r;
  1194. dataptr[1] = p_color.g;
  1195. dataptr[2] = p_color.b;
  1196. dataptr[3] = p_color.a;
  1197. }
  1198. _multimesh_mark_dirty(multimesh, p_index, false);
  1199. }
  1200. void MeshStorage::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) {
  1201. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  1202. ERR_FAIL_COND(!multimesh);
  1203. ERR_FAIL_INDEX(p_index, multimesh->instances);
  1204. ERR_FAIL_COND(!multimesh->uses_custom_data);
  1205. _multimesh_make_local(multimesh);
  1206. {
  1207. float *w = multimesh->data_cache.ptrw();
  1208. float *dataptr = w + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache;
  1209. dataptr[0] = p_color.r;
  1210. dataptr[1] = p_color.g;
  1211. dataptr[2] = p_color.b;
  1212. dataptr[3] = p_color.a;
  1213. }
  1214. _multimesh_mark_dirty(multimesh, p_index, false);
  1215. }
  1216. RID MeshStorage::multimesh_get_mesh(RID p_multimesh) const {
  1217. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  1218. ERR_FAIL_COND_V(!multimesh, RID());
  1219. return multimesh->mesh;
  1220. }
  1221. Transform3D MeshStorage::multimesh_instance_get_transform(RID p_multimesh, int p_index) const {
  1222. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  1223. ERR_FAIL_COND_V(!multimesh, Transform3D());
  1224. ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform3D());
  1225. ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D, Transform3D());
  1226. _multimesh_make_local(multimesh);
  1227. Transform3D t;
  1228. {
  1229. const float *r = multimesh->data_cache.ptr();
  1230. const float *dataptr = r + p_index * multimesh->stride_cache;
  1231. t.basis.rows[0][0] = dataptr[0];
  1232. t.basis.rows[0][1] = dataptr[1];
  1233. t.basis.rows[0][2] = dataptr[2];
  1234. t.origin.x = dataptr[3];
  1235. t.basis.rows[1][0] = dataptr[4];
  1236. t.basis.rows[1][1] = dataptr[5];
  1237. t.basis.rows[1][2] = dataptr[6];
  1238. t.origin.y = dataptr[7];
  1239. t.basis.rows[2][0] = dataptr[8];
  1240. t.basis.rows[2][1] = dataptr[9];
  1241. t.basis.rows[2][2] = dataptr[10];
  1242. t.origin.z = dataptr[11];
  1243. }
  1244. return t;
  1245. }
  1246. Transform2D MeshStorage::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const {
  1247. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  1248. ERR_FAIL_COND_V(!multimesh, Transform2D());
  1249. ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform2D());
  1250. ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D, Transform2D());
  1251. _multimesh_make_local(multimesh);
  1252. Transform2D t;
  1253. {
  1254. const float *r = multimesh->data_cache.ptr();
  1255. const float *dataptr = r + p_index * multimesh->stride_cache;
  1256. t.columns[0][0] = dataptr[0];
  1257. t.columns[1][0] = dataptr[1];
  1258. t.columns[2][0] = dataptr[3];
  1259. t.columns[0][1] = dataptr[4];
  1260. t.columns[1][1] = dataptr[5];
  1261. t.columns[2][1] = dataptr[7];
  1262. }
  1263. return t;
  1264. }
  1265. Color MeshStorage::multimesh_instance_get_color(RID p_multimesh, int p_index) const {
  1266. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  1267. ERR_FAIL_COND_V(!multimesh, Color());
  1268. ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
  1269. ERR_FAIL_COND_V(!multimesh->uses_colors, Color());
  1270. _multimesh_make_local(multimesh);
  1271. Color c;
  1272. {
  1273. const float *r = multimesh->data_cache.ptr();
  1274. const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->color_offset_cache;
  1275. c.r = dataptr[0];
  1276. c.g = dataptr[1];
  1277. c.b = dataptr[2];
  1278. c.a = dataptr[3];
  1279. }
  1280. return c;
  1281. }
  1282. Color MeshStorage::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const {
  1283. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  1284. ERR_FAIL_COND_V(!multimesh, Color());
  1285. ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
  1286. ERR_FAIL_COND_V(!multimesh->uses_custom_data, Color());
  1287. _multimesh_make_local(multimesh);
  1288. Color c;
  1289. {
  1290. const float *r = multimesh->data_cache.ptr();
  1291. const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache;
  1292. c.r = dataptr[0];
  1293. c.g = dataptr[1];
  1294. c.b = dataptr[2];
  1295. c.a = dataptr[3];
  1296. }
  1297. return c;
  1298. }
  1299. void MeshStorage::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) {
  1300. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  1301. ERR_FAIL_COND(!multimesh);
  1302. ERR_FAIL_COND(p_buffer.size() != (multimesh->instances * (int)multimesh->stride_cache));
  1303. {
  1304. const float *r = p_buffer.ptr();
  1305. RD::get_singleton()->buffer_update(multimesh->buffer, 0, p_buffer.size() * sizeof(float), r);
  1306. multimesh->buffer_set = true;
  1307. }
  1308. if (multimesh->data_cache.size()) {
  1309. //if we have a data cache, just update it
  1310. multimesh->data_cache = p_buffer;
  1311. {
  1312. //clear dirty since nothing will be dirty anymore
  1313. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  1314. for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
  1315. multimesh->data_cache_dirty_regions[i] = false;
  1316. }
  1317. multimesh->data_cache_used_dirty_regions = 0;
  1318. }
  1319. _multimesh_mark_all_dirty(multimesh, false, true); //update AABB
  1320. } else if (multimesh->mesh.is_valid()) {
  1321. //if we have a mesh set, we need to re-generate the AABB from the new data
  1322. const float *data = p_buffer.ptr();
  1323. _multimesh_re_create_aabb(multimesh, data, multimesh->instances);
  1324. multimesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB);
  1325. }
  1326. }
  1327. Vector<float> MeshStorage::multimesh_get_buffer(RID p_multimesh) const {
  1328. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  1329. ERR_FAIL_COND_V(!multimesh, Vector<float>());
  1330. if (multimesh->buffer.is_null()) {
  1331. return Vector<float>();
  1332. } else if (multimesh->data_cache.size()) {
  1333. return multimesh->data_cache;
  1334. } else {
  1335. //get from memory
  1336. Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
  1337. Vector<float> ret;
  1338. ret.resize(multimesh->instances * multimesh->stride_cache);
  1339. {
  1340. float *w = ret.ptrw();
  1341. const uint8_t *r = buffer.ptr();
  1342. memcpy(w, r, buffer.size());
  1343. }
  1344. return ret;
  1345. }
  1346. }
  1347. void MeshStorage::multimesh_set_visible_instances(RID p_multimesh, int p_visible) {
  1348. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  1349. ERR_FAIL_COND(!multimesh);
  1350. ERR_FAIL_COND(p_visible < -1 || p_visible > multimesh->instances);
  1351. if (multimesh->visible_instances == p_visible) {
  1352. return;
  1353. }
  1354. if (multimesh->data_cache.size()) {
  1355. //there is a data cache..
  1356. _multimesh_mark_all_dirty(multimesh, false, true);
  1357. }
  1358. multimesh->visible_instances = p_visible;
  1359. multimesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES);
  1360. }
  1361. int MeshStorage::multimesh_get_visible_instances(RID p_multimesh) const {
  1362. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  1363. ERR_FAIL_COND_V(!multimesh, 0);
  1364. return multimesh->visible_instances;
  1365. }
  1366. AABB MeshStorage::multimesh_get_aabb(RID p_multimesh) const {
  1367. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  1368. ERR_FAIL_COND_V(!multimesh, AABB());
  1369. if (multimesh->aabb_dirty) {
  1370. const_cast<MeshStorage *>(this)->_update_dirty_multimeshes();
  1371. }
  1372. return multimesh->aabb;
  1373. }
  1374. void MeshStorage::_update_dirty_multimeshes() {
  1375. while (multimesh_dirty_list) {
  1376. MultiMesh *multimesh = multimesh_dirty_list;
  1377. if (multimesh->data_cache.size()) { //may have been cleared, so only process if it exists
  1378. const float *data = multimesh->data_cache.ptr();
  1379. uint32_t visible_instances = multimesh->visible_instances >= 0 ? multimesh->visible_instances : multimesh->instances;
  1380. if (multimesh->data_cache_used_dirty_regions) {
  1381. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  1382. uint32_t visible_region_count = visible_instances == 0 ? 0 : (visible_instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  1383. uint32_t region_size = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * sizeof(float);
  1384. if (multimesh->data_cache_used_dirty_regions > 32 || multimesh->data_cache_used_dirty_regions > visible_region_count / 2) {
  1385. //if there too many dirty regions, or represent the majority of regions, just copy all, else transfer cost piles up too much
  1386. RD::get_singleton()->buffer_update(multimesh->buffer, 0, MIN(visible_region_count * region_size, multimesh->instances * (uint32_t)multimesh->stride_cache * (uint32_t)sizeof(float)), data);
  1387. } else {
  1388. //not that many regions? update them all
  1389. for (uint32_t i = 0; i < visible_region_count; i++) {
  1390. if (multimesh->data_cache_dirty_regions[i]) {
  1391. uint32_t offset = i * region_size;
  1392. uint32_t size = multimesh->stride_cache * (uint32_t)multimesh->instances * (uint32_t)sizeof(float);
  1393. uint32_t region_start_index = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * i;
  1394. RD::get_singleton()->buffer_update(multimesh->buffer, offset, MIN(region_size, size - offset), &data[region_start_index]);
  1395. }
  1396. }
  1397. }
  1398. for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
  1399. multimesh->data_cache_dirty_regions[i] = false;
  1400. }
  1401. multimesh->data_cache_used_dirty_regions = 0;
  1402. }
  1403. if (multimesh->aabb_dirty) {
  1404. //aabb is dirty..
  1405. _multimesh_re_create_aabb(multimesh, data, visible_instances);
  1406. multimesh->aabb_dirty = false;
  1407. multimesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB);
  1408. }
  1409. }
  1410. multimesh_dirty_list = multimesh->dirty_list;
  1411. multimesh->dirty_list = nullptr;
  1412. multimesh->dirty = false;
  1413. }
  1414. multimesh_dirty_list = nullptr;
  1415. }
  1416. /* SKELETON API */
  1417. RID MeshStorage::skeleton_allocate() {
  1418. return skeleton_owner.allocate_rid();
  1419. }
  1420. void MeshStorage::skeleton_initialize(RID p_rid) {
  1421. skeleton_owner.initialize_rid(p_rid, Skeleton());
  1422. }
  1423. void MeshStorage::skeleton_free(RID p_rid) {
  1424. _update_dirty_skeletons();
  1425. skeleton_allocate_data(p_rid, 0);
  1426. Skeleton *skeleton = skeleton_owner.get_or_null(p_rid);
  1427. skeleton->dependency.deleted_notify(p_rid);
  1428. skeleton_owner.free(p_rid);
  1429. }
  1430. void MeshStorage::_skeleton_make_dirty(Skeleton *skeleton) {
  1431. if (!skeleton->dirty) {
  1432. skeleton->dirty = true;
  1433. skeleton->dirty_list = skeleton_dirty_list;
  1434. skeleton_dirty_list = skeleton;
  1435. }
  1436. }
  1437. void MeshStorage::skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton) {
  1438. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  1439. ERR_FAIL_COND(!skeleton);
  1440. ERR_FAIL_COND(p_bones < 0);
  1441. if (skeleton->size == p_bones && skeleton->use_2d == p_2d_skeleton) {
  1442. return;
  1443. }
  1444. skeleton->size = p_bones;
  1445. skeleton->use_2d = p_2d_skeleton;
  1446. skeleton->uniform_set_3d = RID();
  1447. if (skeleton->buffer.is_valid()) {
  1448. RD::get_singleton()->free(skeleton->buffer);
  1449. skeleton->buffer = RID();
  1450. skeleton->data.clear();
  1451. skeleton->uniform_set_mi = RID();
  1452. }
  1453. if (skeleton->size) {
  1454. skeleton->data.resize(skeleton->size * (skeleton->use_2d ? 8 : 12));
  1455. skeleton->buffer = RD::get_singleton()->storage_buffer_create(skeleton->data.size() * sizeof(float));
  1456. memset(skeleton->data.ptrw(), 0, skeleton->data.size() * sizeof(float));
  1457. _skeleton_make_dirty(skeleton);
  1458. {
  1459. Vector<RD::Uniform> uniforms;
  1460. {
  1461. RD::Uniform u;
  1462. u.binding = 0;
  1463. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  1464. u.append_id(skeleton->buffer);
  1465. uniforms.push_back(u);
  1466. }
  1467. skeleton->uniform_set_mi = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SKELETON);
  1468. }
  1469. }
  1470. skeleton->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_SKELETON_DATA);
  1471. }
  1472. int MeshStorage::skeleton_get_bone_count(RID p_skeleton) const {
  1473. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  1474. ERR_FAIL_COND_V(!skeleton, 0);
  1475. return skeleton->size;
  1476. }
  1477. void MeshStorage::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) {
  1478. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  1479. ERR_FAIL_COND(!skeleton);
  1480. ERR_FAIL_INDEX(p_bone, skeleton->size);
  1481. ERR_FAIL_COND(skeleton->use_2d);
  1482. float *dataptr = skeleton->data.ptrw() + p_bone * 12;
  1483. dataptr[0] = p_transform.basis.rows[0][0];
  1484. dataptr[1] = p_transform.basis.rows[0][1];
  1485. dataptr[2] = p_transform.basis.rows[0][2];
  1486. dataptr[3] = p_transform.origin.x;
  1487. dataptr[4] = p_transform.basis.rows[1][0];
  1488. dataptr[5] = p_transform.basis.rows[1][1];
  1489. dataptr[6] = p_transform.basis.rows[1][2];
  1490. dataptr[7] = p_transform.origin.y;
  1491. dataptr[8] = p_transform.basis.rows[2][0];
  1492. dataptr[9] = p_transform.basis.rows[2][1];
  1493. dataptr[10] = p_transform.basis.rows[2][2];
  1494. dataptr[11] = p_transform.origin.z;
  1495. _skeleton_make_dirty(skeleton);
  1496. }
  1497. Transform3D MeshStorage::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const {
  1498. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  1499. ERR_FAIL_COND_V(!skeleton, Transform3D());
  1500. ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform3D());
  1501. ERR_FAIL_COND_V(skeleton->use_2d, Transform3D());
  1502. const float *dataptr = skeleton->data.ptr() + p_bone * 12;
  1503. Transform3D t;
  1504. t.basis.rows[0][0] = dataptr[0];
  1505. t.basis.rows[0][1] = dataptr[1];
  1506. t.basis.rows[0][2] = dataptr[2];
  1507. t.origin.x = dataptr[3];
  1508. t.basis.rows[1][0] = dataptr[4];
  1509. t.basis.rows[1][1] = dataptr[5];
  1510. t.basis.rows[1][2] = dataptr[6];
  1511. t.origin.y = dataptr[7];
  1512. t.basis.rows[2][0] = dataptr[8];
  1513. t.basis.rows[2][1] = dataptr[9];
  1514. t.basis.rows[2][2] = dataptr[10];
  1515. t.origin.z = dataptr[11];
  1516. return t;
  1517. }
  1518. void MeshStorage::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) {
  1519. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  1520. ERR_FAIL_COND(!skeleton);
  1521. ERR_FAIL_INDEX(p_bone, skeleton->size);
  1522. ERR_FAIL_COND(!skeleton->use_2d);
  1523. float *dataptr = skeleton->data.ptrw() + p_bone * 8;
  1524. dataptr[0] = p_transform.columns[0][0];
  1525. dataptr[1] = p_transform.columns[1][0];
  1526. dataptr[2] = 0;
  1527. dataptr[3] = p_transform.columns[2][0];
  1528. dataptr[4] = p_transform.columns[0][1];
  1529. dataptr[5] = p_transform.columns[1][1];
  1530. dataptr[6] = 0;
  1531. dataptr[7] = p_transform.columns[2][1];
  1532. _skeleton_make_dirty(skeleton);
  1533. }
  1534. Transform2D MeshStorage::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const {
  1535. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  1536. ERR_FAIL_COND_V(!skeleton, Transform2D());
  1537. ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform2D());
  1538. ERR_FAIL_COND_V(!skeleton->use_2d, Transform2D());
  1539. const float *dataptr = skeleton->data.ptr() + p_bone * 8;
  1540. Transform2D t;
  1541. t.columns[0][0] = dataptr[0];
  1542. t.columns[1][0] = dataptr[1];
  1543. t.columns[2][0] = dataptr[3];
  1544. t.columns[0][1] = dataptr[4];
  1545. t.columns[1][1] = dataptr[5];
  1546. t.columns[2][1] = dataptr[7];
  1547. return t;
  1548. }
  1549. void MeshStorage::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {
  1550. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  1551. ERR_FAIL_COND(!skeleton->use_2d);
  1552. skeleton->base_transform_2d = p_base_transform;
  1553. }
  1554. void MeshStorage::_update_dirty_skeletons() {
  1555. while (skeleton_dirty_list) {
  1556. Skeleton *skeleton = skeleton_dirty_list;
  1557. if (skeleton->size) {
  1558. RD::get_singleton()->buffer_update(skeleton->buffer, 0, skeleton->data.size() * sizeof(float), skeleton->data.ptr());
  1559. }
  1560. skeleton_dirty_list = skeleton->dirty_list;
  1561. skeleton->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_SKELETON_BONES);
  1562. skeleton->version++;
  1563. skeleton->dirty = false;
  1564. skeleton->dirty_list = nullptr;
  1565. }
  1566. skeleton_dirty_list = nullptr;
  1567. }
  1568. void MeshStorage::skeleton_update_dependency(RID p_skeleton, RendererStorage::DependencyTracker *p_instance) {
  1569. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  1570. ERR_FAIL_COND(!skeleton);
  1571. p_instance->update_dependency(&skeleton->dependency);
  1572. }