visual_server_canvas.cpp 49 KB

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  1. /**************************************************************************/
  2. /* visual_server_canvas.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "visual_server_canvas.h"
  31. #include "visual_server_globals.h"
  32. #include "visual_server_raster.h"
  33. #include "visual_server_viewport.h"
  34. static const int z_range = VS::CANVAS_ITEM_Z_MAX - VS::CANVAS_ITEM_Z_MIN + 1;
  35. void VisualServerCanvas::_render_canvas_item_tree(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RasterizerCanvas::Light *p_lights) {
  36. memset(z_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
  37. memset(z_last_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
  38. _render_canvas_item(p_canvas_item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr);
  39. VSG::canvas_render->canvas_render_items_begin(p_modulate, p_lights, p_transform);
  40. for (int i = 0; i < z_range; i++) {
  41. if (!z_list[i]) {
  42. continue;
  43. }
  44. VSG::canvas_render->canvas_render_items(z_list[i], VS::CANVAS_ITEM_Z_MIN + i, p_modulate, p_lights, p_transform);
  45. }
  46. VSG::canvas_render->canvas_render_items_end();
  47. }
  48. void _collect_ysort_children(VisualServerCanvas::Item *p_canvas_item, Transform2D p_transform, VisualServerCanvas::Item *p_material_owner, const Color p_modulate, VisualServerCanvas::Item **r_items, int &r_index) {
  49. int child_item_count = p_canvas_item->child_items.size();
  50. VisualServerCanvas::Item **child_items = p_canvas_item->child_items.ptrw();
  51. for (int i = 0; i < child_item_count; i++) {
  52. if (child_items[i]->visible) {
  53. if (r_items) {
  54. r_items[r_index] = child_items[i];
  55. child_items[i]->ysort_modulate = p_modulate;
  56. child_items[i]->ysort_xform = p_transform;
  57. child_items[i]->ysort_pos = p_transform.xform(child_items[i]->xform.elements[2]);
  58. child_items[i]->material_owner = child_items[i]->use_parent_material ? p_material_owner : nullptr;
  59. child_items[i]->ysort_index = r_index;
  60. }
  61. r_index++;
  62. if (child_items[i]->sort_y) {
  63. _collect_ysort_children(child_items[i],
  64. p_transform * child_items[i]->xform,
  65. child_items[i]->use_parent_material ? p_material_owner : child_items[i],
  66. p_modulate * child_items[i]->modulate,
  67. r_items, r_index);
  68. }
  69. }
  70. }
  71. }
  72. void _mark_ysort_dirty(VisualServerCanvas::Item *ysort_owner, RID_Owner<VisualServerCanvas::Item> &canvas_item_owner) {
  73. do {
  74. ysort_owner->ysort_children_count = -1;
  75. ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.getornull(ysort_owner->parent) : nullptr;
  76. } while (ysort_owner && ysort_owner->sort_y);
  77. }
  78. void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RasterizerCanvas::Item **z_list, RasterizerCanvas::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner) {
  79. Item *ci = p_canvas_item;
  80. if (!ci->visible) {
  81. return;
  82. }
  83. if (ci->children_order_dirty) {
  84. ci->child_items.sort_custom<ItemIndexSort>();
  85. ci->children_order_dirty = false;
  86. }
  87. Rect2 rect = ci->get_rect();
  88. Transform2D xform = ci->xform;
  89. xform = p_transform * xform;
  90. Rect2 global_rect = xform.xform(rect);
  91. global_rect.position += p_clip_rect.position;
  92. if (ci->use_parent_material && p_material_owner) {
  93. ci->material_owner = p_material_owner;
  94. } else {
  95. p_material_owner = ci;
  96. ci->material_owner = nullptr;
  97. }
  98. Color modulate(ci->modulate.r * p_modulate.r, ci->modulate.g * p_modulate.g, ci->modulate.b * p_modulate.b, ci->modulate.a * p_modulate.a);
  99. if (modulate.a < 0.007) {
  100. return;
  101. }
  102. int child_item_count = ci->child_items.size();
  103. Item **child_items = ci->child_items.ptrw();
  104. if (ci->clip) {
  105. if (p_canvas_clip != nullptr) {
  106. ci->final_clip_rect = p_canvas_clip->final_clip_rect.clip(global_rect);
  107. } else {
  108. ci->final_clip_rect = global_rect;
  109. }
  110. ci->final_clip_rect.position = ci->final_clip_rect.position.round();
  111. ci->final_clip_rect.size = ci->final_clip_rect.size.round();
  112. ci->final_clip_owner = ci;
  113. } else {
  114. ci->final_clip_owner = p_canvas_clip;
  115. }
  116. if (ci->sort_y) {
  117. if (ci->ysort_children_count == -1) {
  118. ci->ysort_children_count = 0;
  119. _collect_ysort_children(ci, Transform2D(), p_material_owner, Color(1, 1, 1, 1), nullptr, ci->ysort_children_count);
  120. }
  121. child_item_count = ci->ysort_children_count;
  122. child_items = (Item **)alloca(child_item_count * sizeof(Item *));
  123. int i = 0;
  124. _collect_ysort_children(ci, Transform2D(), p_material_owner, Color(1, 1, 1, 1), child_items, i);
  125. SortArray<Item *, ItemPtrSort> sorter;
  126. sorter.sort(child_items, child_item_count);
  127. }
  128. if (ci->z_relative) {
  129. p_z = CLAMP(p_z + ci->z_index, VS::CANVAS_ITEM_Z_MIN, VS::CANVAS_ITEM_Z_MAX);
  130. } else {
  131. p_z = ci->z_index;
  132. }
  133. for (int i = 0; i < child_item_count; i++) {
  134. if (!child_items[i]->behind || (ci->sort_y && child_items[i]->sort_y)) {
  135. continue;
  136. }
  137. if (ci->sort_y) {
  138. _render_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner);
  139. } else {
  140. _render_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
  141. }
  142. }
  143. if (ci->copy_back_buffer) {
  144. ci->copy_back_buffer->screen_rect = xform.xform(ci->copy_back_buffer->rect).clip(p_clip_rect);
  145. }
  146. if (ci->update_when_visible) {
  147. VisualServerRaster::redraw_request(false);
  148. }
  149. if ((!ci->commands.empty() && p_clip_rect.intersects(global_rect, true)) || ci->vp_render || ci->copy_back_buffer) {
  150. //something to draw?
  151. ci->final_transform = xform;
  152. ci->final_modulate = Color(modulate.r * ci->self_modulate.r, modulate.g * ci->self_modulate.g, modulate.b * ci->self_modulate.b, modulate.a * ci->self_modulate.a);
  153. ci->global_rect_cache = global_rect;
  154. ci->global_rect_cache.position -= p_clip_rect.position;
  155. ci->light_masked = false;
  156. int zidx = p_z - VS::CANVAS_ITEM_Z_MIN;
  157. if (z_last_list[zidx]) {
  158. z_last_list[zidx]->next = ci;
  159. z_last_list[zidx] = ci;
  160. } else {
  161. z_list[zidx] = ci;
  162. z_last_list[zidx] = ci;
  163. }
  164. ci->next = nullptr;
  165. }
  166. for (int i = 0; i < child_item_count; i++) {
  167. if (child_items[i]->behind || (ci->sort_y && child_items[i]->sort_y)) {
  168. continue;
  169. }
  170. if (ci->sort_y) {
  171. _render_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner);
  172. } else {
  173. _render_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
  174. }
  175. }
  176. }
  177. void VisualServerCanvas::_light_mask_canvas_items(int p_z, RasterizerCanvas::Item *p_canvas_item, RasterizerCanvas::Light *p_masked_lights, int p_canvas_layer_id) {
  178. RasterizerCanvas::Item *ci = p_canvas_item;
  179. while (ci) {
  180. RasterizerCanvas::Light *light = p_masked_lights;
  181. while (light) {
  182. if ((p_canvas_layer_id >= light->layer_min) && (p_canvas_layer_id <= light->layer_max) && (ci->light_mask & light->item_mask) && (p_z >= light->z_min) && (p_z <= light->z_max) && (ci->global_rect_cache.intersects_transformed(light->xform_cache, light->rect_cache))) {
  183. ci->light_masked = true;
  184. }
  185. light = light->mask_next_ptr;
  186. }
  187. ci = ci->next;
  188. }
  189. }
  190. void VisualServerCanvas::render_canvas(Canvas *p_canvas, const Transform2D &p_transform, RasterizerCanvas::Light *p_lights, RasterizerCanvas::Light *p_masked_lights, const Rect2 &p_clip_rect, int p_canvas_layer_id) {
  191. VSG::canvas_render->canvas_begin();
  192. if (p_canvas->children_order_dirty) {
  193. p_canvas->child_items.sort();
  194. p_canvas->children_order_dirty = false;
  195. }
  196. int l = p_canvas->child_items.size();
  197. Canvas::ChildItem *ci = p_canvas->child_items.ptrw();
  198. bool has_mirror = false;
  199. for (int i = 0; i < l; i++) {
  200. if (ci[i].mirror.x || ci[i].mirror.y) {
  201. has_mirror = true;
  202. break;
  203. }
  204. }
  205. if (!has_mirror) {
  206. static const int z_range = VS::CANVAS_ITEM_Z_MAX - VS::CANVAS_ITEM_Z_MIN + 1;
  207. RasterizerCanvas::Item *z_list[z_range];
  208. RasterizerCanvas::Item *z_last_list[z_range];
  209. memset(z_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
  210. memset(z_last_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
  211. for (int i = 0; i < l; i++) {
  212. _render_canvas_item(ci[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr);
  213. }
  214. VSG::canvas_render->canvas_render_items_begin(p_canvas->modulate, p_lights, p_transform);
  215. for (int i = 0; i < z_range; i++) {
  216. if (!z_list[i]) {
  217. continue;
  218. }
  219. if (p_masked_lights) {
  220. _light_mask_canvas_items(VS::CANVAS_ITEM_Z_MIN + i, z_list[i], p_masked_lights, p_canvas_layer_id);
  221. }
  222. VSG::canvas_render->canvas_render_items(z_list[i], VS::CANVAS_ITEM_Z_MIN + i, p_canvas->modulate, p_lights, p_transform);
  223. }
  224. VSG::canvas_render->canvas_render_items_end();
  225. } else {
  226. for (int i = 0; i < l; i++) {
  227. const Canvas::ChildItem &ci2 = p_canvas->child_items[i];
  228. _render_canvas_item_tree(ci2.item, p_transform, p_clip_rect, p_canvas->modulate, p_lights);
  229. //mirroring (useful for scrolling backgrounds)
  230. if (ci2.mirror.x != 0) {
  231. Transform2D xform2 = p_transform * Transform2D(0, Vector2(ci2.mirror.x, 0));
  232. _render_canvas_item_tree(ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights);
  233. }
  234. if (ci2.mirror.y != 0) {
  235. Transform2D xform2 = p_transform * Transform2D(0, Vector2(0, ci2.mirror.y));
  236. _render_canvas_item_tree(ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights);
  237. }
  238. if (ci2.mirror.y != 0 && ci2.mirror.x != 0) {
  239. Transform2D xform2 = p_transform * Transform2D(0, ci2.mirror);
  240. _render_canvas_item_tree(ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights);
  241. }
  242. }
  243. }
  244. VSG::canvas_render->canvas_end();
  245. }
  246. RID VisualServerCanvas::canvas_create() {
  247. Canvas *canvas = memnew(Canvas);
  248. ERR_FAIL_COND_V(!canvas, RID());
  249. RID rid = canvas_owner.make_rid(canvas);
  250. return rid;
  251. }
  252. void VisualServerCanvas::canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring) {
  253. Canvas *canvas = canvas_owner.getornull(p_canvas);
  254. ERR_FAIL_COND(!canvas);
  255. Item *canvas_item = canvas_item_owner.getornull(p_item);
  256. ERR_FAIL_COND(!canvas_item);
  257. int idx = canvas->find_item(canvas_item);
  258. ERR_FAIL_COND(idx == -1);
  259. canvas->child_items.write[idx].mirror = p_mirroring;
  260. }
  261. void VisualServerCanvas::canvas_set_modulate(RID p_canvas, const Color &p_color) {
  262. Canvas *canvas = canvas_owner.get(p_canvas);
  263. ERR_FAIL_COND(!canvas);
  264. canvas->modulate = p_color;
  265. }
  266. void VisualServerCanvas::canvas_set_disable_scale(bool p_disable) {
  267. disable_scale = p_disable;
  268. }
  269. void VisualServerCanvas::canvas_set_parent(RID p_canvas, RID p_parent, float p_scale) {
  270. Canvas *canvas = canvas_owner.get(p_canvas);
  271. ERR_FAIL_COND(!canvas);
  272. canvas->parent = p_parent;
  273. canvas->parent_scale = p_scale;
  274. }
  275. RID VisualServerCanvas::canvas_item_create() {
  276. Item *canvas_item = memnew(Item);
  277. ERR_FAIL_COND_V(!canvas_item, RID());
  278. return canvas_item_owner.make_rid(canvas_item);
  279. }
  280. void VisualServerCanvas::canvas_item_set_parent(RID p_item, RID p_parent) {
  281. Item *canvas_item = canvas_item_owner.getornull(p_item);
  282. ERR_FAIL_COND(!canvas_item);
  283. if (canvas_item->parent.is_valid()) {
  284. if (canvas_owner.owns(canvas_item->parent)) {
  285. Canvas *canvas = canvas_owner.get(canvas_item->parent);
  286. canvas->erase_item(canvas_item);
  287. } else if (canvas_item_owner.owns(canvas_item->parent)) {
  288. Item *item_owner = canvas_item_owner.get(canvas_item->parent);
  289. item_owner->child_items.erase(canvas_item);
  290. if (item_owner->sort_y) {
  291. _mark_ysort_dirty(item_owner, canvas_item_owner);
  292. }
  293. }
  294. canvas_item->parent = RID();
  295. }
  296. if (p_parent.is_valid()) {
  297. if (canvas_owner.owns(p_parent)) {
  298. Canvas *canvas = canvas_owner.get(p_parent);
  299. Canvas::ChildItem ci;
  300. ci.item = canvas_item;
  301. canvas->child_items.push_back(ci);
  302. canvas->children_order_dirty = true;
  303. } else if (canvas_item_owner.owns(p_parent)) {
  304. Item *item_owner = canvas_item_owner.get(p_parent);
  305. item_owner->child_items.push_back(canvas_item);
  306. item_owner->children_order_dirty = true;
  307. if (item_owner->sort_y) {
  308. _mark_ysort_dirty(item_owner, canvas_item_owner);
  309. }
  310. } else {
  311. ERR_FAIL_MSG("Invalid parent.");
  312. }
  313. }
  314. canvas_item->parent = p_parent;
  315. }
  316. void VisualServerCanvas::canvas_item_set_visible(RID p_item, bool p_visible) {
  317. Item *canvas_item = canvas_item_owner.getornull(p_item);
  318. ERR_FAIL_COND(!canvas_item);
  319. canvas_item->visible = p_visible;
  320. _mark_ysort_dirty(canvas_item, canvas_item_owner);
  321. }
  322. void VisualServerCanvas::canvas_item_set_light_mask(RID p_item, int p_mask) {
  323. Item *canvas_item = canvas_item_owner.getornull(p_item);
  324. ERR_FAIL_COND(!canvas_item);
  325. canvas_item->light_mask = p_mask;
  326. }
  327. void VisualServerCanvas::canvas_item_set_transform(RID p_item, const Transform2D &p_transform) {
  328. Item *canvas_item = canvas_item_owner.getornull(p_item);
  329. ERR_FAIL_COND(!canvas_item);
  330. canvas_item->xform = p_transform;
  331. }
  332. void VisualServerCanvas::canvas_item_set_clip(RID p_item, bool p_clip) {
  333. Item *canvas_item = canvas_item_owner.getornull(p_item);
  334. ERR_FAIL_COND(!canvas_item);
  335. canvas_item->clip = p_clip;
  336. }
  337. void VisualServerCanvas::canvas_item_set_distance_field_mode(RID p_item, bool p_enable) {
  338. Item *canvas_item = canvas_item_owner.getornull(p_item);
  339. ERR_FAIL_COND(!canvas_item);
  340. canvas_item->distance_field = p_enable;
  341. }
  342. void VisualServerCanvas::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect) {
  343. Item *canvas_item = canvas_item_owner.getornull(p_item);
  344. ERR_FAIL_COND(!canvas_item);
  345. canvas_item->custom_rect = p_custom_rect;
  346. canvas_item->rect = p_rect;
  347. }
  348. void VisualServerCanvas::canvas_item_set_modulate(RID p_item, const Color &p_color) {
  349. Item *canvas_item = canvas_item_owner.getornull(p_item);
  350. ERR_FAIL_COND(!canvas_item);
  351. canvas_item->modulate = p_color;
  352. }
  353. void VisualServerCanvas::canvas_item_set_self_modulate(RID p_item, const Color &p_color) {
  354. Item *canvas_item = canvas_item_owner.getornull(p_item);
  355. ERR_FAIL_COND(!canvas_item);
  356. canvas_item->self_modulate = p_color;
  357. }
  358. void VisualServerCanvas::canvas_item_set_draw_behind_parent(RID p_item, bool p_enable) {
  359. Item *canvas_item = canvas_item_owner.getornull(p_item);
  360. ERR_FAIL_COND(!canvas_item);
  361. canvas_item->behind = p_enable;
  362. }
  363. void VisualServerCanvas::canvas_item_set_update_when_visible(RID p_item, bool p_update) {
  364. Item *canvas_item = canvas_item_owner.getornull(p_item);
  365. ERR_FAIL_COND(!canvas_item);
  366. canvas_item->update_when_visible = p_update;
  367. }
  368. void VisualServerCanvas::canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width, bool p_antialiased) {
  369. // Try drawing as a poly, because polys are batched and thus should run faster than thick lines,
  370. // which run extremely slowly.
  371. if (!p_antialiased && (p_width > 1.0)) {
  372. // use poly drawing, as it is faster as it can use batching
  373. static Vector<Point2> points;
  374. static Vector<Color> colors;
  375. static Vector<Point2> uvs;
  376. if (points.size() != 4) {
  377. // this should only be done once at runtime due to use of a static
  378. points.resize(4);
  379. colors.resize(4);
  380. uvs.resize(4);
  381. }
  382. Vector2 side = p_to - p_from;
  383. real_t length = side.length();
  384. if (length == 0.0) {
  385. // Not sure yet whether zero length is a noop operation later on,
  386. // watch for visual errors. If there are visual errors, pass through
  387. // to the line drawing routine below.
  388. return;
  389. }
  390. // normalize
  391. side /= length;
  392. // 90 degrees
  393. side = Vector2(-side.y, side.x);
  394. side *= p_width * 0.5;
  395. points.set(0, p_from + side);
  396. points.set(1, p_from - side);
  397. points.set(2, p_to - side);
  398. points.set(3, p_to + side);
  399. for (int n = 0; n < 4; n++) {
  400. colors.set(n, p_color);
  401. }
  402. canvas_item_add_polygon(p_item, points, colors, uvs, RID(), RID(), false);
  403. return;
  404. }
  405. Item *canvas_item = canvas_item_owner.getornull(p_item);
  406. ERR_FAIL_COND(!canvas_item);
  407. Item::CommandLine *line = memnew(Item::CommandLine);
  408. ERR_FAIL_COND(!line);
  409. line->color = p_color;
  410. line->from = p_from;
  411. line->to = p_to;
  412. line->width = p_width;
  413. line->antialiased = p_antialiased;
  414. canvas_item->rect_dirty = true;
  415. canvas_item->commands.push_back(line);
  416. }
  417. void VisualServerCanvas::canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
  418. ERR_FAIL_COND(p_points.size() < 2);
  419. Item *canvas_item = canvas_item_owner.getornull(p_item);
  420. ERR_FAIL_COND(!canvas_item);
  421. Item::CommandPolyLine *pline = memnew(Item::CommandPolyLine);
  422. ERR_FAIL_COND(!pline);
  423. pline->antialiased = p_antialiased;
  424. pline->multiline = false;
  425. if (p_width <= 1) {
  426. pline->lines = p_points;
  427. pline->line_colors = p_colors;
  428. if (pline->line_colors.size() == 0) {
  429. pline->line_colors.push_back(Color(1, 1, 1, 1));
  430. } else if (pline->line_colors.size() > 1 && pline->line_colors.size() != pline->lines.size()) {
  431. pline->line_colors.resize(1);
  432. }
  433. } else {
  434. //make a trianglestrip for drawing the line...
  435. Vector2 prev_t;
  436. pline->triangles.resize(p_points.size() * 2);
  437. if (p_antialiased) {
  438. pline->lines.resize(p_points.size() * 2);
  439. }
  440. if (p_colors.size() == 0) {
  441. pline->triangle_colors.push_back(Color(1, 1, 1, 1));
  442. if (p_antialiased) {
  443. pline->line_colors.push_back(Color(1, 1, 1, 1));
  444. }
  445. } else if (p_colors.size() == 1) {
  446. pline->triangle_colors = p_colors;
  447. pline->line_colors = p_colors;
  448. } else {
  449. if (p_colors.size() != p_points.size()) {
  450. pline->triangle_colors.push_back(p_colors[0]);
  451. pline->line_colors.push_back(p_colors[0]);
  452. } else {
  453. pline->triangle_colors.resize(pline->triangles.size());
  454. pline->line_colors.resize(pline->lines.size());
  455. }
  456. }
  457. for (int i = 0; i < p_points.size(); i++) {
  458. Vector2 t;
  459. if (i == p_points.size() - 1) {
  460. t = prev_t;
  461. } else {
  462. t = (p_points[i + 1] - p_points[i]).normalized().tangent();
  463. if (i == 0) {
  464. prev_t = t;
  465. }
  466. }
  467. Vector2 tangent = ((t + prev_t).normalized()) * p_width * 0.5;
  468. if (p_antialiased) {
  469. pline->lines.write[i] = p_points[i] + tangent;
  470. pline->lines.write[p_points.size() * 2 - i - 1] = p_points[i] - tangent;
  471. if (pline->line_colors.size() > 1) {
  472. pline->line_colors.write[i] = p_colors[i];
  473. pline->line_colors.write[p_points.size() * 2 - i - 1] = p_colors[i];
  474. }
  475. }
  476. pline->triangles.write[i * 2 + 0] = p_points[i] + tangent;
  477. pline->triangles.write[i * 2 + 1] = p_points[i] - tangent;
  478. if (pline->triangle_colors.size() > 1) {
  479. pline->triangle_colors.write[i * 2 + 0] = p_colors[i];
  480. pline->triangle_colors.write[i * 2 + 1] = p_colors[i];
  481. }
  482. prev_t = t;
  483. }
  484. }
  485. canvas_item->rect_dirty = true;
  486. canvas_item->commands.push_back(pline);
  487. }
  488. void VisualServerCanvas::canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
  489. ERR_FAIL_COND(p_points.size() < 2);
  490. Item *canvas_item = canvas_item_owner.getornull(p_item);
  491. ERR_FAIL_COND(!canvas_item);
  492. Item::CommandPolyLine *pline = memnew(Item::CommandPolyLine);
  493. ERR_FAIL_COND(!pline);
  494. pline->antialiased = false; //todo
  495. pline->multiline = true;
  496. pline->lines = p_points;
  497. pline->line_colors = p_colors;
  498. if (pline->line_colors.size() == 0) {
  499. pline->line_colors.push_back(Color(1, 1, 1, 1));
  500. } else if (pline->line_colors.size() > 1 && pline->line_colors.size() != pline->lines.size()) {
  501. pline->line_colors.resize(1);
  502. }
  503. canvas_item->rect_dirty = true;
  504. canvas_item->commands.push_back(pline);
  505. }
  506. void VisualServerCanvas::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) {
  507. Item *canvas_item = canvas_item_owner.getornull(p_item);
  508. ERR_FAIL_COND(!canvas_item);
  509. Item::CommandRect *rect = memnew(Item::CommandRect);
  510. ERR_FAIL_COND(!rect);
  511. rect->modulate = p_color;
  512. rect->rect = p_rect;
  513. canvas_item->rect_dirty = true;
  514. canvas_item->commands.push_back(rect);
  515. }
  516. void VisualServerCanvas::canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) {
  517. Item *canvas_item = canvas_item_owner.getornull(p_item);
  518. ERR_FAIL_COND(!canvas_item);
  519. Item::CommandCircle *circle = memnew(Item::CommandCircle);
  520. ERR_FAIL_COND(!circle);
  521. circle->color = p_color;
  522. circle->pos = p_pos;
  523. circle->radius = p_radius;
  524. canvas_item->commands.push_back(circle);
  525. }
  526. void VisualServerCanvas::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose, RID p_normal_map) {
  527. Item *canvas_item = canvas_item_owner.getornull(p_item);
  528. ERR_FAIL_COND(!canvas_item);
  529. Item::CommandRect *rect = memnew(Item::CommandRect);
  530. ERR_FAIL_COND(!rect);
  531. rect->modulate = p_modulate;
  532. rect->rect = p_rect;
  533. rect->flags = 0;
  534. if (p_tile) {
  535. rect->flags |= RasterizerCanvas::CANVAS_RECT_TILE;
  536. rect->flags |= RasterizerCanvas::CANVAS_RECT_REGION;
  537. rect->source = Rect2(0, 0, fabsf(p_rect.size.width), fabsf(p_rect.size.height));
  538. }
  539. if (p_rect.size.x < 0) {
  540. rect->flags |= RasterizerCanvas::CANVAS_RECT_FLIP_H;
  541. rect->rect.size.x = -rect->rect.size.x;
  542. }
  543. if (p_rect.size.y < 0) {
  544. rect->flags |= RasterizerCanvas::CANVAS_RECT_FLIP_V;
  545. rect->rect.size.y = -rect->rect.size.y;
  546. }
  547. if (p_transpose) {
  548. rect->flags |= RasterizerCanvas::CANVAS_RECT_TRANSPOSE;
  549. SWAP(rect->rect.size.x, rect->rect.size.y);
  550. }
  551. rect->texture = p_texture;
  552. rect->normal_map = p_normal_map;
  553. canvas_item->rect_dirty = true;
  554. canvas_item->commands.push_back(rect);
  555. }
  556. void VisualServerCanvas::canvas_item_add_texture_multirect_region(RID p_item, const Vector<Rect2> &p_rects, RID p_texture, const Vector<Rect2> &p_src_rects, const Color &p_modulate, uint32_t p_canvas_rect_flags, RID p_normal_map) {
  557. Item *canvas_item = canvas_item_owner.getornull(p_item);
  558. ERR_FAIL_COND(!canvas_item);
  559. ERR_FAIL_COND(p_rects.size() != p_src_rects.size());
  560. ERR_FAIL_COND(!p_rects.size());
  561. Item::CommandMultiRect *rect = memnew(Item::CommandMultiRect);
  562. ERR_FAIL_COND(!rect);
  563. rect->modulate = p_modulate;
  564. rect->texture = p_texture;
  565. rect->normal_map = p_normal_map;
  566. // Rects should have flips and transposes pre-applied, and the relevant
  567. // flags added to p_canvas_rect_flags.
  568. // A single Multirect should contain rects ALL of the same flag type.
  569. // The idea is to simplify the renderer as much as possible, and push the complexity
  570. // to the one off creation code.
  571. rect->flags = p_canvas_rect_flags | RasterizerCanvas::CANVAS_RECT_REGION;
  572. rect->rects = p_rects;
  573. rect->sources = p_src_rects;
  574. canvas_item->rect_dirty = true;
  575. canvas_item->commands.push_back(rect);
  576. }
  577. void VisualServerCanvas::canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, RID p_normal_map, bool p_clip_uv) {
  578. Item *canvas_item = canvas_item_owner.getornull(p_item);
  579. ERR_FAIL_COND(!canvas_item);
  580. Item::CommandRect *rect = memnew(Item::CommandRect);
  581. ERR_FAIL_COND(!rect);
  582. rect->modulate = p_modulate;
  583. rect->rect = p_rect;
  584. rect->texture = p_texture;
  585. rect->normal_map = p_normal_map;
  586. rect->source = p_src_rect;
  587. rect->flags = RasterizerCanvas::CANVAS_RECT_REGION;
  588. if (p_rect.size.x < 0) {
  589. rect->flags |= RasterizerCanvas::CANVAS_RECT_FLIP_H;
  590. rect->rect.size.x = -rect->rect.size.x;
  591. }
  592. if (p_src_rect.size.x < 0) {
  593. rect->flags ^= RasterizerCanvas::CANVAS_RECT_FLIP_H;
  594. rect->source.size.x = -rect->source.size.x;
  595. }
  596. if (p_rect.size.y < 0) {
  597. rect->flags |= RasterizerCanvas::CANVAS_RECT_FLIP_V;
  598. rect->rect.size.y = -rect->rect.size.y;
  599. }
  600. if (p_src_rect.size.y < 0) {
  601. rect->flags ^= RasterizerCanvas::CANVAS_RECT_FLIP_V;
  602. rect->source.size.y = -rect->source.size.y;
  603. }
  604. if (p_transpose) {
  605. rect->flags |= RasterizerCanvas::CANVAS_RECT_TRANSPOSE;
  606. SWAP(rect->rect.size.x, rect->rect.size.y);
  607. }
  608. if (p_clip_uv) {
  609. rect->flags |= RasterizerCanvas::CANVAS_RECT_CLIP_UV;
  610. }
  611. canvas_item->rect_dirty = true;
  612. canvas_item->commands.push_back(rect);
  613. }
  614. void VisualServerCanvas::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, VS::NinePatchAxisMode p_x_axis_mode, VS::NinePatchAxisMode p_y_axis_mode, bool p_draw_center, const Color &p_modulate, RID p_normal_map) {
  615. Item *canvas_item = canvas_item_owner.getornull(p_item);
  616. ERR_FAIL_COND(!canvas_item);
  617. Item::CommandNinePatch *style = memnew(Item::CommandNinePatch);
  618. ERR_FAIL_COND(!style);
  619. style->texture = p_texture;
  620. style->normal_map = p_normal_map;
  621. style->rect = p_rect;
  622. style->source = p_source;
  623. style->draw_center = p_draw_center;
  624. style->color = p_modulate;
  625. style->margin[MARGIN_LEFT] = p_topleft.x;
  626. style->margin[MARGIN_TOP] = p_topleft.y;
  627. style->margin[MARGIN_RIGHT] = p_bottomright.x;
  628. style->margin[MARGIN_BOTTOM] = p_bottomright.y;
  629. style->axis_x = p_x_axis_mode;
  630. style->axis_y = p_y_axis_mode;
  631. canvas_item->rect_dirty = true;
  632. canvas_item->commands.push_back(style);
  633. }
  634. void VisualServerCanvas::canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width, RID p_normal_map) {
  635. Item *canvas_item = canvas_item_owner.getornull(p_item);
  636. ERR_FAIL_COND(!canvas_item);
  637. Item::CommandPrimitive *prim = memnew(Item::CommandPrimitive);
  638. ERR_FAIL_COND(!prim);
  639. prim->texture = p_texture;
  640. prim->normal_map = p_normal_map;
  641. prim->points = p_points;
  642. prim->uvs = p_uvs;
  643. prim->colors = p_colors;
  644. prim->width = p_width;
  645. canvas_item->rect_dirty = true;
  646. canvas_item->commands.push_back(prim);
  647. }
  648. void VisualServerCanvas::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, RID p_normal_map, bool p_antialiased) {
  649. Item *canvas_item = canvas_item_owner.getornull(p_item);
  650. ERR_FAIL_COND(!canvas_item);
  651. #ifdef DEBUG_ENABLED
  652. int pointcount = p_points.size();
  653. ERR_FAIL_COND(pointcount < 3);
  654. int color_size = p_colors.size();
  655. int uv_size = p_uvs.size();
  656. ERR_FAIL_COND(color_size != 0 && color_size != 1 && color_size != pointcount);
  657. ERR_FAIL_COND(uv_size != 0 && (uv_size != pointcount));
  658. #endif
  659. Vector<int> indices = Geometry::triangulate_polygon(p_points);
  660. ERR_FAIL_COND_MSG(indices.empty(), "Invalid polygon data, triangulation failed.");
  661. Item::CommandPolygon *polygon = memnew(Item::CommandPolygon);
  662. ERR_FAIL_COND(!polygon);
  663. polygon->texture = p_texture;
  664. polygon->normal_map = p_normal_map;
  665. polygon->points = p_points;
  666. polygon->uvs = p_uvs;
  667. polygon->colors = p_colors;
  668. polygon->indices = indices;
  669. polygon->count = indices.size();
  670. polygon->antialiased = p_antialiased;
  671. polygon->antialiasing_use_indices = false;
  672. canvas_item->rect_dirty = true;
  673. canvas_item->commands.push_back(polygon);
  674. }
  675. void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights, RID p_texture, int p_count, RID p_normal_map, bool p_antialiased, bool p_antialiasing_use_indices) {
  676. Item *canvas_item = canvas_item_owner.getornull(p_item);
  677. ERR_FAIL_COND(!canvas_item);
  678. int vertex_count = p_points.size();
  679. ERR_FAIL_COND(vertex_count == 0);
  680. ERR_FAIL_COND(!p_colors.empty() && p_colors.size() != vertex_count && p_colors.size() != 1);
  681. ERR_FAIL_COND(!p_uvs.empty() && p_uvs.size() != vertex_count);
  682. ERR_FAIL_COND(!p_bones.empty() && p_bones.size() != vertex_count * 4);
  683. ERR_FAIL_COND(!p_weights.empty() && p_weights.size() != vertex_count * 4);
  684. const Vector<int> &indices = p_indices;
  685. int count = p_count * 3;
  686. if (indices.empty()) {
  687. ERR_FAIL_COND(vertex_count % 3 != 0);
  688. if (p_count == -1) {
  689. count = vertex_count;
  690. }
  691. } else {
  692. ERR_FAIL_COND(indices.size() % 3 != 0);
  693. if (p_count == -1) {
  694. count = indices.size();
  695. }
  696. }
  697. Item::CommandPolygon *polygon = memnew(Item::CommandPolygon);
  698. ERR_FAIL_COND(!polygon);
  699. polygon->texture = p_texture;
  700. polygon->normal_map = p_normal_map;
  701. polygon->points = p_points;
  702. polygon->uvs = p_uvs;
  703. polygon->colors = p_colors;
  704. polygon->bones = p_bones;
  705. polygon->weights = p_weights;
  706. polygon->indices = indices;
  707. polygon->count = count;
  708. polygon->antialiased = p_antialiased;
  709. polygon->antialiasing_use_indices = p_antialiasing_use_indices;
  710. canvas_item->rect_dirty = true;
  711. canvas_item->commands.push_back(polygon);
  712. }
  713. void VisualServerCanvas::canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) {
  714. Item *canvas_item = canvas_item_owner.getornull(p_item);
  715. ERR_FAIL_COND(!canvas_item);
  716. Item::CommandTransform *tr = memnew(Item::CommandTransform);
  717. ERR_FAIL_COND(!tr);
  718. tr->xform = p_transform;
  719. canvas_item->commands.push_back(tr);
  720. }
  721. void VisualServerCanvas::canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform, const Color &p_modulate, RID p_texture, RID p_normal_map) {
  722. Item *canvas_item = canvas_item_owner.getornull(p_item);
  723. ERR_FAIL_COND(!canvas_item);
  724. Item::CommandMesh *m = memnew(Item::CommandMesh);
  725. ERR_FAIL_COND(!m);
  726. m->mesh = p_mesh;
  727. m->texture = p_texture;
  728. m->normal_map = p_normal_map;
  729. m->transform = p_transform;
  730. m->modulate = p_modulate;
  731. canvas_item->commands.push_back(m);
  732. }
  733. void VisualServerCanvas::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture, RID p_normal) {
  734. Item *canvas_item = canvas_item_owner.getornull(p_item);
  735. ERR_FAIL_COND(!canvas_item);
  736. Item::CommandParticles *part = memnew(Item::CommandParticles);
  737. ERR_FAIL_COND(!part);
  738. part->particles = p_particles;
  739. part->texture = p_texture;
  740. part->normal_map = p_normal;
  741. //take the chance and request processing for them, at least once until they become visible again
  742. VSG::storage->particles_request_process(p_particles);
  743. canvas_item->rect_dirty = true;
  744. canvas_item->commands.push_back(part);
  745. }
  746. void VisualServerCanvas::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture, RID p_normal_map) {
  747. Item *canvas_item = canvas_item_owner.getornull(p_item);
  748. ERR_FAIL_COND(!canvas_item);
  749. Item::CommandMultiMesh *mm = memnew(Item::CommandMultiMesh);
  750. ERR_FAIL_COND(!mm);
  751. mm->multimesh = p_mesh;
  752. mm->texture = p_texture;
  753. mm->normal_map = p_normal_map;
  754. canvas_item->rect_dirty = true;
  755. canvas_item->commands.push_back(mm);
  756. }
  757. void VisualServerCanvas::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) {
  758. Item *canvas_item = canvas_item_owner.getornull(p_item);
  759. ERR_FAIL_COND(!canvas_item);
  760. Item::CommandClipIgnore *ci = memnew(Item::CommandClipIgnore);
  761. ERR_FAIL_COND(!ci);
  762. ci->ignore = p_ignore;
  763. canvas_item->commands.push_back(ci);
  764. }
  765. void VisualServerCanvas::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) {
  766. Item *canvas_item = canvas_item_owner.getornull(p_item);
  767. ERR_FAIL_COND(!canvas_item);
  768. canvas_item->sort_y = p_enable;
  769. _mark_ysort_dirty(canvas_item, canvas_item_owner);
  770. }
  771. void VisualServerCanvas::canvas_item_set_z_index(RID p_item, int p_z) {
  772. ERR_FAIL_COND(p_z < VS::CANVAS_ITEM_Z_MIN || p_z > VS::CANVAS_ITEM_Z_MAX);
  773. Item *canvas_item = canvas_item_owner.getornull(p_item);
  774. ERR_FAIL_COND(!canvas_item);
  775. canvas_item->z_index = p_z;
  776. }
  777. void VisualServerCanvas::canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) {
  778. Item *canvas_item = canvas_item_owner.getornull(p_item);
  779. ERR_FAIL_COND(!canvas_item);
  780. canvas_item->z_relative = p_enable;
  781. }
  782. void VisualServerCanvas::canvas_item_attach_skeleton(RID p_item, RID p_skeleton) {
  783. Item *canvas_item = canvas_item_owner.getornull(p_item);
  784. ERR_FAIL_COND(!canvas_item);
  785. canvas_item->skeleton = p_skeleton;
  786. }
  787. void VisualServerCanvas::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) {
  788. Item *canvas_item = canvas_item_owner.getornull(p_item);
  789. ERR_FAIL_COND(!canvas_item);
  790. if (bool(canvas_item->copy_back_buffer != nullptr) != p_enable) {
  791. if (p_enable) {
  792. canvas_item->copy_back_buffer = memnew(RasterizerCanvas::Item::CopyBackBuffer);
  793. } else {
  794. memdelete(canvas_item->copy_back_buffer);
  795. canvas_item->copy_back_buffer = nullptr;
  796. }
  797. }
  798. if (p_enable) {
  799. canvas_item->copy_back_buffer->rect = p_rect;
  800. canvas_item->copy_back_buffer->full = p_rect == Rect2();
  801. }
  802. }
  803. void VisualServerCanvas::canvas_item_clear(RID p_item) {
  804. Item *canvas_item = canvas_item_owner.getornull(p_item);
  805. ERR_FAIL_COND(!canvas_item);
  806. canvas_item->clear();
  807. }
  808. void VisualServerCanvas::canvas_item_set_draw_index(RID p_item, int p_index) {
  809. Item *canvas_item = canvas_item_owner.getornull(p_item);
  810. ERR_FAIL_COND(!canvas_item);
  811. canvas_item->index = p_index;
  812. if (canvas_item_owner.owns(canvas_item->parent)) {
  813. Item *canvas_item_parent = canvas_item_owner.getornull(canvas_item->parent);
  814. canvas_item_parent->children_order_dirty = true;
  815. return;
  816. }
  817. Canvas *canvas = canvas_owner.getornull(canvas_item->parent);
  818. if (canvas) {
  819. canvas->children_order_dirty = true;
  820. return;
  821. }
  822. }
  823. void VisualServerCanvas::canvas_item_set_material(RID p_item, RID p_material) {
  824. Item *canvas_item = canvas_item_owner.get(p_item);
  825. ERR_FAIL_COND(!canvas_item);
  826. canvas_item->material = p_material;
  827. }
  828. void VisualServerCanvas::canvas_item_set_use_parent_material(RID p_item, bool p_enable) {
  829. Item *canvas_item = canvas_item_owner.get(p_item);
  830. ERR_FAIL_COND(!canvas_item);
  831. canvas_item->use_parent_material = p_enable;
  832. }
  833. RID VisualServerCanvas::canvas_light_create() {
  834. RasterizerCanvas::Light *clight = memnew(RasterizerCanvas::Light);
  835. clight->light_internal = VSG::canvas_render->light_internal_create();
  836. return canvas_light_owner.make_rid(clight);
  837. }
  838. void VisualServerCanvas::canvas_light_attach_to_canvas(RID p_light, RID p_canvas) {
  839. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  840. ERR_FAIL_COND(!clight);
  841. if (clight->canvas.is_valid()) {
  842. Canvas *canvas = canvas_owner.getornull(clight->canvas);
  843. canvas->lights.erase(clight);
  844. }
  845. if (!canvas_owner.owns(p_canvas)) {
  846. p_canvas = RID();
  847. }
  848. clight->canvas = p_canvas;
  849. if (clight->canvas.is_valid()) {
  850. Canvas *canvas = canvas_owner.get(clight->canvas);
  851. canvas->lights.insert(clight);
  852. }
  853. }
  854. void VisualServerCanvas::canvas_light_set_enabled(RID p_light, bool p_enabled) {
  855. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  856. ERR_FAIL_COND(!clight);
  857. clight->enabled = p_enabled;
  858. }
  859. void VisualServerCanvas::canvas_light_set_scale(RID p_light, float p_scale) {
  860. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  861. ERR_FAIL_COND(!clight);
  862. clight->scale = p_scale;
  863. }
  864. void VisualServerCanvas::canvas_light_set_transform(RID p_light, const Transform2D &p_transform) {
  865. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  866. ERR_FAIL_COND(!clight);
  867. clight->xform = p_transform;
  868. }
  869. void VisualServerCanvas::canvas_light_set_texture(RID p_light, RID p_texture) {
  870. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  871. ERR_FAIL_COND(!clight);
  872. clight->texture = p_texture;
  873. }
  874. void VisualServerCanvas::canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset) {
  875. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  876. ERR_FAIL_COND(!clight);
  877. clight->texture_offset = p_offset;
  878. }
  879. void VisualServerCanvas::canvas_light_set_color(RID p_light, const Color &p_color) {
  880. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  881. ERR_FAIL_COND(!clight);
  882. clight->color = p_color;
  883. }
  884. void VisualServerCanvas::canvas_light_set_height(RID p_light, float p_height) {
  885. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  886. ERR_FAIL_COND(!clight);
  887. clight->height = p_height;
  888. }
  889. void VisualServerCanvas::canvas_light_set_energy(RID p_light, float p_energy) {
  890. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  891. ERR_FAIL_COND(!clight);
  892. clight->energy = p_energy;
  893. }
  894. void VisualServerCanvas::canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z) {
  895. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  896. ERR_FAIL_COND(!clight);
  897. clight->z_min = p_min_z;
  898. clight->z_max = p_max_z;
  899. }
  900. void VisualServerCanvas::canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer) {
  901. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  902. ERR_FAIL_COND(!clight);
  903. clight->layer_max = p_max_layer;
  904. clight->layer_min = p_min_layer;
  905. }
  906. void VisualServerCanvas::canvas_light_set_item_cull_mask(RID p_light, int p_mask) {
  907. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  908. ERR_FAIL_COND(!clight);
  909. clight->item_mask = p_mask;
  910. }
  911. void VisualServerCanvas::canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask) {
  912. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  913. ERR_FAIL_COND(!clight);
  914. clight->item_shadow_mask = p_mask;
  915. }
  916. void VisualServerCanvas::canvas_light_set_mode(RID p_light, VS::CanvasLightMode p_mode) {
  917. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  918. ERR_FAIL_COND(!clight);
  919. clight->mode = p_mode;
  920. }
  921. void VisualServerCanvas::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) {
  922. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  923. ERR_FAIL_COND(!clight);
  924. if (clight->shadow_buffer.is_valid() == p_enabled) {
  925. return;
  926. }
  927. if (p_enabled) {
  928. clight->shadow_buffer = VSG::storage->canvas_light_shadow_buffer_create(clight->shadow_buffer_size);
  929. } else {
  930. VSG::storage->free(clight->shadow_buffer);
  931. clight->shadow_buffer = RID();
  932. }
  933. }
  934. void VisualServerCanvas::canvas_light_set_shadow_buffer_size(RID p_light, int p_size) {
  935. ERR_FAIL_COND(p_size < 32 || p_size > 16384);
  936. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  937. ERR_FAIL_COND(!clight);
  938. int new_size = next_power_of_2(p_size);
  939. if (new_size == clight->shadow_buffer_size) {
  940. return;
  941. }
  942. clight->shadow_buffer_size = next_power_of_2(p_size);
  943. if (clight->shadow_buffer.is_valid()) {
  944. VSG::storage->free(clight->shadow_buffer);
  945. clight->shadow_buffer = VSG::storage->canvas_light_shadow_buffer_create(clight->shadow_buffer_size);
  946. }
  947. }
  948. void VisualServerCanvas::canvas_light_set_shadow_gradient_length(RID p_light, float p_length) {
  949. ERR_FAIL_COND(p_length < 0);
  950. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  951. ERR_FAIL_COND(!clight);
  952. clight->shadow_gradient_length = p_length;
  953. }
  954. void VisualServerCanvas::canvas_light_set_shadow_filter(RID p_light, VS::CanvasLightShadowFilter p_filter) {
  955. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  956. ERR_FAIL_COND(!clight);
  957. clight->shadow_filter = p_filter;
  958. }
  959. void VisualServerCanvas::canvas_light_set_shadow_color(RID p_light, const Color &p_color) {
  960. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  961. ERR_FAIL_COND(!clight);
  962. clight->shadow_color = p_color;
  963. }
  964. void VisualServerCanvas::canvas_light_set_shadow_smooth(RID p_light, float p_smooth) {
  965. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  966. ERR_FAIL_COND(!clight);
  967. clight->shadow_smooth = p_smooth;
  968. }
  969. RID VisualServerCanvas::canvas_light_occluder_create() {
  970. RasterizerCanvas::LightOccluderInstance *occluder = memnew(RasterizerCanvas::LightOccluderInstance);
  971. return canvas_light_occluder_owner.make_rid(occluder);
  972. }
  973. void VisualServerCanvas::canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas) {
  974. RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
  975. ERR_FAIL_COND(!occluder);
  976. if (occluder->canvas.is_valid()) {
  977. Canvas *canvas = canvas_owner.get(occluder->canvas);
  978. canvas->occluders.erase(occluder);
  979. }
  980. if (!canvas_owner.owns(p_canvas)) {
  981. p_canvas = RID();
  982. }
  983. occluder->canvas = p_canvas;
  984. if (occluder->canvas.is_valid()) {
  985. Canvas *canvas = canvas_owner.get(occluder->canvas);
  986. canvas->occluders.insert(occluder);
  987. }
  988. }
  989. void VisualServerCanvas::canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled) {
  990. RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
  991. ERR_FAIL_COND(!occluder);
  992. occluder->enabled = p_enabled;
  993. }
  994. void VisualServerCanvas::canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon) {
  995. RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
  996. ERR_FAIL_COND(!occluder);
  997. if (occluder->polygon.is_valid()) {
  998. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(occluder->polygon);
  999. if (occluder_poly) {
  1000. occluder_poly->owners.erase(occluder);
  1001. }
  1002. }
  1003. occluder->polygon = p_polygon;
  1004. occluder->polygon_buffer = RID();
  1005. if (occluder->polygon.is_valid()) {
  1006. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_polygon);
  1007. if (!occluder_poly) {
  1008. occluder->polygon = RID();
  1009. ERR_FAIL_COND(!occluder_poly);
  1010. } else {
  1011. occluder_poly->owners.insert(occluder);
  1012. occluder->polygon_buffer = occluder_poly->occluder;
  1013. occluder->aabb_cache = occluder_poly->aabb;
  1014. occluder->cull_cache = occluder_poly->cull_mode;
  1015. }
  1016. }
  1017. }
  1018. void VisualServerCanvas::canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform) {
  1019. RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
  1020. ERR_FAIL_COND(!occluder);
  1021. occluder->xform = p_xform;
  1022. }
  1023. void VisualServerCanvas::canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask) {
  1024. RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
  1025. ERR_FAIL_COND(!occluder);
  1026. occluder->light_mask = p_mask;
  1027. }
  1028. RID VisualServerCanvas::canvas_occluder_polygon_create() {
  1029. LightOccluderPolygon *occluder_poly = memnew(LightOccluderPolygon);
  1030. occluder_poly->occluder = VSG::storage->canvas_light_occluder_create();
  1031. return canvas_light_occluder_polygon_owner.make_rid(occluder_poly);
  1032. }
  1033. void VisualServerCanvas::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const PoolVector<Vector2> &p_shape, bool p_closed) {
  1034. if (p_shape.size() < 3) {
  1035. canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon, p_shape);
  1036. return;
  1037. }
  1038. PoolVector<Vector2> lines;
  1039. int lc = p_shape.size() * 2;
  1040. lines.resize(lc - (p_closed ? 0 : 2));
  1041. {
  1042. PoolVector<Vector2>::Write w = lines.write();
  1043. PoolVector<Vector2>::Read r = p_shape.read();
  1044. int max = lc / 2;
  1045. if (!p_closed) {
  1046. max--;
  1047. }
  1048. for (int i = 0; i < max; i++) {
  1049. Vector2 a = r[i];
  1050. Vector2 b = r[(i + 1) % (lc / 2)];
  1051. w[i * 2 + 0] = a;
  1052. w[i * 2 + 1] = b;
  1053. }
  1054. }
  1055. canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon, lines);
  1056. }
  1057. void VisualServerCanvas::canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon, const PoolVector<Vector2> &p_shape) {
  1058. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_occluder_polygon);
  1059. ERR_FAIL_COND(!occluder_poly);
  1060. ERR_FAIL_COND(p_shape.size() & 1);
  1061. int lc = p_shape.size();
  1062. occluder_poly->aabb = Rect2();
  1063. {
  1064. PoolVector<Vector2>::Read r = p_shape.read();
  1065. for (int i = 0; i < lc; i++) {
  1066. if (i == 0) {
  1067. occluder_poly->aabb.position = r[i];
  1068. } else {
  1069. occluder_poly->aabb.expand_to(r[i]);
  1070. }
  1071. }
  1072. }
  1073. VSG::storage->canvas_light_occluder_set_polylines(occluder_poly->occluder, p_shape);
  1074. for (Set<RasterizerCanvas::LightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) {
  1075. E->get()->aabb_cache = occluder_poly->aabb;
  1076. }
  1077. }
  1078. void VisualServerCanvas::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, VS::CanvasOccluderPolygonCullMode p_mode) {
  1079. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_occluder_polygon);
  1080. ERR_FAIL_COND(!occluder_poly);
  1081. occluder_poly->cull_mode = p_mode;
  1082. for (Set<RasterizerCanvas::LightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) {
  1083. E->get()->cull_cache = p_mode;
  1084. }
  1085. }
  1086. bool VisualServerCanvas::free(RID p_rid) {
  1087. if (canvas_owner.owns(p_rid)) {
  1088. Canvas *canvas = canvas_owner.get(p_rid);
  1089. ERR_FAIL_COND_V(!canvas, false);
  1090. while (canvas->viewports.size()) {
  1091. VisualServerViewport::Viewport *vp = VSG::viewport->viewport_owner.get(canvas->viewports.front()->get());
  1092. ERR_FAIL_COND_V(!vp, true);
  1093. Map<RID, VisualServerViewport::Viewport::CanvasData>::Element *E = vp->canvas_map.find(p_rid);
  1094. ERR_FAIL_COND_V(!E, true);
  1095. vp->canvas_map.erase(p_rid);
  1096. canvas->viewports.erase(canvas->viewports.front());
  1097. }
  1098. for (int i = 0; i < canvas->child_items.size(); i++) {
  1099. canvas->child_items[i].item->parent = RID();
  1100. }
  1101. for (Set<RasterizerCanvas::Light *>::Element *E = canvas->lights.front(); E; E = E->next()) {
  1102. E->get()->canvas = RID();
  1103. }
  1104. for (Set<RasterizerCanvas::LightOccluderInstance *>::Element *E = canvas->occluders.front(); E; E = E->next()) {
  1105. E->get()->canvas = RID();
  1106. }
  1107. canvas_owner.free(p_rid);
  1108. memdelete(canvas);
  1109. } else if (canvas_item_owner.owns(p_rid)) {
  1110. Item *canvas_item = canvas_item_owner.get(p_rid);
  1111. ERR_FAIL_COND_V(!canvas_item, true);
  1112. if (canvas_item->parent.is_valid()) {
  1113. if (canvas_owner.owns(canvas_item->parent)) {
  1114. Canvas *canvas = canvas_owner.get(canvas_item->parent);
  1115. canvas->erase_item(canvas_item);
  1116. } else if (canvas_item_owner.owns(canvas_item->parent)) {
  1117. Item *item_owner = canvas_item_owner.get(canvas_item->parent);
  1118. item_owner->child_items.erase(canvas_item);
  1119. if (item_owner->sort_y) {
  1120. _mark_ysort_dirty(item_owner, canvas_item_owner);
  1121. }
  1122. }
  1123. }
  1124. for (int i = 0; i < canvas_item->child_items.size(); i++) {
  1125. canvas_item->child_items[i]->parent = RID();
  1126. }
  1127. /*
  1128. if (canvas_item->material) {
  1129. canvas_item->material->owners.erase(canvas_item);
  1130. }
  1131. */
  1132. canvas_item_owner.free(p_rid);
  1133. memdelete(canvas_item);
  1134. } else if (canvas_light_owner.owns(p_rid)) {
  1135. RasterizerCanvas::Light *canvas_light = canvas_light_owner.get(p_rid);
  1136. ERR_FAIL_COND_V(!canvas_light, true);
  1137. if (canvas_light->canvas.is_valid()) {
  1138. Canvas *canvas = canvas_owner.get(canvas_light->canvas);
  1139. if (canvas) {
  1140. canvas->lights.erase(canvas_light);
  1141. }
  1142. }
  1143. if (canvas_light->shadow_buffer.is_valid()) {
  1144. VSG::storage->free(canvas_light->shadow_buffer);
  1145. }
  1146. VSG::canvas_render->light_internal_free(canvas_light->light_internal);
  1147. canvas_light_owner.free(p_rid);
  1148. memdelete(canvas_light);
  1149. } else if (canvas_light_occluder_owner.owns(p_rid)) {
  1150. RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_rid);
  1151. ERR_FAIL_COND_V(!occluder, true);
  1152. if (occluder->polygon.is_valid()) {
  1153. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(occluder->polygon);
  1154. if (occluder_poly) {
  1155. occluder_poly->owners.erase(occluder);
  1156. }
  1157. }
  1158. if (occluder->canvas.is_valid() && canvas_owner.owns(occluder->canvas)) {
  1159. Canvas *canvas = canvas_owner.get(occluder->canvas);
  1160. canvas->occluders.erase(occluder);
  1161. }
  1162. canvas_light_occluder_owner.free(p_rid);
  1163. memdelete(occluder);
  1164. } else if (canvas_light_occluder_polygon_owner.owns(p_rid)) {
  1165. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_rid);
  1166. ERR_FAIL_COND_V(!occluder_poly, true);
  1167. VSG::storage->free(occluder_poly->occluder);
  1168. while (occluder_poly->owners.size()) {
  1169. occluder_poly->owners.front()->get()->polygon = RID();
  1170. occluder_poly->owners.erase(occluder_poly->owners.front());
  1171. }
  1172. canvas_light_occluder_polygon_owner.free(p_rid);
  1173. memdelete(occluder_poly);
  1174. } else {
  1175. return false;
  1176. }
  1177. return true;
  1178. }
  1179. VisualServerCanvas::VisualServerCanvas() {
  1180. z_list = (RasterizerCanvas::Item **)memalloc(z_range * sizeof(RasterizerCanvas::Item *));
  1181. z_last_list = (RasterizerCanvas::Item **)memalloc(z_range * sizeof(RasterizerCanvas::Item *));
  1182. disable_scale = false;
  1183. }
  1184. VisualServerCanvas::~VisualServerCanvas() {
  1185. memfree(z_list);
  1186. memfree(z_last_list);
  1187. }